Guépard
Revision as of 04:47, 2 July 2020 Back up to a good version. | Revision as of 22:35, 3 February 2021 CS3 | |||
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It is at Tier VI that French destroyers fully different themselves by embodying a uniquely French characteristic. Starting with ''Guépard'', French destroyers receive access to Main Battery Reload Booster (MBRB), a consumable currently found only on the French cruiser and destroyer tech tree lines from Tier VI to X and select French premium ships. Main Battery Reload Booster reduces the reload time of ''{{#var:ship_name}}'s'' main battery guns by 50% for 15 seconds with a cooldown time of 100 seconds. The short duration increase in DPM afforded by this consumable can be used as just that - a DPM boost - but is significantly more valuable when used at especially crucial times, such as when dueling enemy destroyers, shooting AP shells into the broadsides of enemy cruisers, or attempting to stack fires on enemy battleships that have recently used Damage Control Party. | It is at Tier VI that French destroyers fully different themselves by embodying a uniquely French characteristic. Starting with ''Guépard'', French destroyers receive access to Main Battery Reload Booster (MBRB), a consumable currently found only on the French cruiser and destroyer tech tree lines from Tier VI to X and select French premium ships. Main Battery Reload Booster reduces the reload time of ''{{#var:ship_name}}'s'' main battery guns by 50% for 15 seconds with a cooldown time of 100 seconds. The short duration increase in DPM afforded by this consumable can be used as just that - a DPM boost - but is significantly more valuable when used at especially crucial times, such as when dueling enemy destroyers, shooting AP shells into the broadsides of enemy cruisers, or attempting to stack fires on enemy battleships that have recently used Damage Control Party. | |||
? | Another strength of the French destroyer line that starts with ''Guépard'' is her upgraded 139mm main battery gun. (While the rest of the line also equips 139mm guns, earlier destroyers from Tier II to V use 100mm or 130mm guns.) ''{{#var:ship_name}}'s'' 139mm gun is the second largest caliber gun currently found on any destroyer<ref>The largest caliber gun is the 150mm gun that the tech tree German destroyers ''Ernst Gaede'' (Tier VI) and ''Z-23'' (Tier VIII) have the option to research and mount. Also, the premium German destroyer ''Z-39'' (Tier VII) mounts a 150mm gun.< | + | Another strength of the French destroyer line that starts with ''Guépard'' is her upgraded 139mm main battery gun. (While the rest of the line also equips 139mm guns, earlier destroyers from Tier II to V use 100mm or 130mm guns.) ''{{#var:ship_name}}'s'' 139mm gun is the second largest caliber gun currently found on any destroyer<ref>The largest caliber gun is the 150mm gun that the tech tree German destroyers ''Ernst Gaede'' (Tier VI) and ''Z-23'' (Tier VIII) have the option to research and mount. Also, the premium German destroyer ''Z-39'' (Tier VII) mounts a 150mm gun.</ref> and is unique as the largest caliber gun that can be improved with the Basic Firing Training and Advanced Firing Training commander skills. ''{{#var:ship_name}}'s'' higher caliber guns have higher penetration, greater maximum damage, and faster reload speed as compared to her predecessor. However, though not terrible at Tier VI, the turret traverse speed decreases to 8°/s from the 10°/s of her predecessor. Other Tier VI destroyers have a turret traverse anywhere between 15°/s and 6°/s (higher is better). Combined with MBRB, ''Guépard'' is very competitive in duels and enemies should fear her. Starting with a loaded gun and assuming an (unrealistic) 100% HE hit and penetration rate, ''Guépard'' can deal 20,000 damage in the span of 14 seconds with MBRB active. Without MBRB, ''Guépard'' will deal 10,000 damage in that same time span. | |
However, ''{{#var:ship_name}}'s'' torpedoes are the same as her predecessors. She has the same number of them (two triple launchers) with the exact same parameters. As other destroyers have torpedoes that are improved from their predecessors', ''{{#var:ship_name}}'s'' torpedo range and damage are merely average. Nonetheless, ''Guépard'' can still stealth torp without Concealment Expert, though only barely with a 0.3 km window. | However, ''{{#var:ship_name}}'s'' torpedoes are the same as her predecessors. She has the same number of them (two triple launchers) with the exact same parameters. As other destroyers have torpedoes that are improved from their predecessors', ''{{#var:ship_name}}'s'' torpedo range and damage are merely average. Nonetheless, ''Guépard'' can still stealth torp without Concealment Expert, though only barely with a 0.3 km window. | |||
? | With ''Guépard'', a clear focus on guns over torpedoes becomes evident. This emphasis continues with subsequent French destroyers. While ''Guépard'' does have two main weaknesses - her high detectability and lack of smoke - her impressive maximum speed of 45 knots and high health pool allows her to stay alive and redeploy to wherever she is needed in the endgame. If captains can resist the initial allure of caps and avoid charging in at the start, ''Guépard'' performs her support role well. | + | With ''Guépard'', a clear focus on guns over torpedoes becomes evident. This emphasis continues with subsequent French destroyers. While ''Guépard'' does have two main weaknesses - her high detectability and lack of smoke - her impressive maximum speed of 45 knots and high health pool allows her to stay alive and redeploy to wherever she is needed even in the endgame. If captains can resist the initial allure of caps and avoid charging in at the start, ''Guépard'' performs her support role well. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* No Smoke Generator, making it hard to disengage and increasing vulnerability to carriers. | * No Smoke Generator, making it hard to disengage and increasing vulnerability to carriers. | |||
* Largest detectability range among Tier VI destroyers (tied with ''[[Aigle]]''). | * Largest detectability range among Tier VI destroyers (tied with ''[[Aigle]]''). | |||
? | * Torpedoes are exactly the same as Tier V ''Jaguar'''s with relatively long 90 second reload. | + | * Torpedoes are exactly the same as Tier V ''[[Jaguar]]'''s with relatively long 90 second reload. | |
* Mediocre torpedo arcs, especially towards the bow. | * Mediocre torpedo arcs, especially towards the bow. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
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* '''Hull:''' Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to ''[[Vauquelin]]''. | * '''Hull:''' Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to ''[[Vauquelin]]''. | |||
? | + | * '''Gun Fire Control System:''' Upgrade to PCA n° 6 Mle 2 for an extra 10% range on the main battery. | ||
? | * '''Gun Fire Control System:''' Upgrade for an extra 10% range on the main battery. | + | ||
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It is recommended for captains to first research the Hull upgrade for an additional 3,000 HP on ''Guépard''. Captains may decide to then proceed immediately to the next ship on the tech tree, ''[[Vauquelin]]''. Alternatively, captains may research the PCA n° 6 Mle 2 upgrade for a 10% increase to ''Guépard'''s already large main battery range. | It is recommended for captains to first research the Hull upgrade for an additional 3,000 HP on ''Guépard''. Captains may decide to then proceed immediately to the next ship on the tech tree, ''[[Vauquelin]]''. Alternatively, captains may research the PCA n° 6 Mle 2 upgrade for a 10% increase to ''Guépard'''s already large main battery range. | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} or {{Magazine Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} or {{Magazine Modification 1}} | |||
* '''Slot 2''': {{Damage Control System Modification 1}} or {{Engine Room Protection}} | * '''Slot 2''': {{Damage Control System Modification 1}} or {{Engine Room Protection}} | |||
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For Slot 1, the signal [[Ship:Flags#Juliet Charlie|Juliet Charlie]] {{Juliet Charlie|Size=18px}} prevents detonation. In this case, {{Magazine Modification 1}} is unnecessary and {{Main Armaments Modification 1}} is preferred to keep armaments functioning. | For Slot 1, the signal [[Ship:Flags#Juliet Charlie|Juliet Charlie]] {{Juliet Charlie|Size=18px}} prevents detonation. In this case, {{Magazine Modification 1}} is unnecessary and {{Main Armaments Modification 1}} is preferred to keep armaments functioning. | |||
? | For Slot 2, {{Engine Room Protection}} is useful as incapacitation of the engine and/or steering gear can be fatal. With the | + | For Slot 2, {{Engine Room Protection}} is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, {{Damage Control System Modification 1}} becomes viable as it can decrease the chance of fire and flooding. | |
For Slot 3, {{Aiming Systems Modification 1}} is useful for a slight decrease in dispersion. Alternatively, {{Torpedo Tubes Modification 1}} can be equipped to increase ''Guépard'''s torpedo speed by 3.4 knots to 71.4 knots. | For Slot 3, {{Aiming Systems Modification 1}} is useful for a slight decrease in dispersion. Alternatively, {{Torpedo Tubes Modification 1}} can be equipped to increase ''Guépard'''s torpedo speed by 3.4 knots to 71.4 knots. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Key skills for ''{{#var:ship_name}}'' commanders include ''Preventive Maintenance'', ''Last Stand | + | Key skills for ''{{#var:ship_name}}'' commanders include ''Preventive Maintenance'', ''Last Stand'', and ''Concealment Expert''. | |
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = <!-- Liquidator --> | |
? | | rating13 = | + | | rating13 = 2 <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Preventive Maintenance --> | ||
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? | | | + | ||
? | | rating21 = | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = <!-- Swift Fish --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 2 <!-- Last Stand --> | |
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? | | rating31 = | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | rating32 = | + | | rating32 = <!-- Fill the Tubes --> | |
? | | rating33 = 2 <!-- | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating35 = | + | | rating35 = <!-- Superintendent --> | |
? | | rating36 = 2 <!-- | + | | rating36 = 2 <!-- Survivability Expert --> | |
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? | | rating41 = <!-- | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | rating42 = <!-- | + | | rating42 = <!-- Swift in Silence --> | |
? | | rating43 = | + | | rating43 = <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Fearless Brawler --> | |
? | | rating45 = 2 <!-- | + | | rating45 = 2 <!-- Concealment Expert --> | |
? | | rating46 = <!-- | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | <!-- FOR TECH TREE SHIPS | + | <!-- FOR TECH TREE SHIPS --> | |
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |
? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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<!--FOR PREMIUM SHIPS | <!--FOR PREMIUM SHIPS | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 1 | |
? | | Victor Lima = | + | | Victor Lima = 2 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = | | India Yankee = | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 3 | |
| Zulu = | | Zulu = | |||
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| Ouroboros = | | Ouroboros = | |||
| Hydra = | | Hydra = | |||
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| Leviathan = | | Leviathan = | |||
| Scylla = | | Scylla = | |||
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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# [https://en.wikipedia.org/wiki/French_destroyer_Gu%C3%A9pard French destroyer ''Guépard'' - Wikipedia] | # [https://en.wikipedia.org/wiki/French_destroyer_Gu%C3%A9pard French destroyer ''Guépard'' - Wikipedia] | |||
# [https://en.wikipedia.org/wiki/Gu%C3%A9pard-class_destroyer ''Guépard''-class destroyer - Wikipedia] | # [https://en.wikipedia.org/wiki/Gu%C3%A9pard-class_destroyer ''Guépard''-class destroyer - Wikipedia] | |||
+ | ||||
+ | == Notes == | |||
+ | <references /> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 22:35, 3 February 2021
139 mm/40 Mle 1923 on an Mle 1924 mount5 х 1 pcs. |
Rate of Fire10.71 shots/min. |
Reload Time5.6 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range11.86 km. |
Maximum Dispersion112 m. |
HE Shell139 mm HE OEcl M1925 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity700 m./s. |
HE Shell Weight40.2 kg. |
AP Shell139 mm AP OPf Mle 1924 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity700 m./s. |
AP Shell Weight40.4 kg. |
550 mm tube lance-torpilles2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT Mle 1 |
Maximum Damage14,833 |
Torpedo Speed68 knot |
Torpedo Range7.98 km. |
37 mm/50 Mle 1925 on a CA Mle 1925 mount4 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range3 km. |
13.2 mm Hotchkiss Mle 1929 on a single mount4 х 1 pcs. |
. . . Average Damage per Second10 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius680 m. |
Rudder Shift Time5.8 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.57 km. |
Guépard — French Tier VI destroyer.
Armed with 139 mm artillery guns, the Guépard-class ships were, to a greater extent than their predecessor, in line with the concept of large destroyers — half cruiser, half destroyer.
Guépard first appeared in the tech tree on 24 Aug 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
It is at Tier VI that French destroyers fully different themselves by embodying a uniquely French characteristic. Starting with Guépard, French destroyers receive access to Main Battery Reload Booster (MBRB), a consumable currently found only on the French cruiser and destroyer tech tree lines from Tier VI to X and select French premium ships. Main Battery Reload Booster reduces the reload time of Guépard's main battery guns by 50% for 15 seconds with a cooldown time of 100 seconds. The short duration increase in DPM afforded by this consumable can be used as just that - a DPM boost - but is significantly more valuable when used at especially crucial times, such as when dueling enemy destroyers, shooting AP shells into the broadsides of enemy cruisers, or attempting to stack fires on enemy battleships that have recently used Damage Control Party.
Another strength of the French destroyer line that starts with Guépard is her upgraded 139mm main battery gun. (While the rest of the line also equips 139mm guns, earlier destroyers from Tier II to V use 100mm or 130mm guns.) Guépard's 139mm gun is the second largest caliber gun currently found on any destroyer[1] and is unique as the largest caliber gun that can be improved with the Basic Firing Training and Advanced Firing Training commander skills. Guépard's higher caliber guns have higher penetration, greater maximum damage, and faster reload speed as compared to her predecessor. However, though not terrible at Tier VI, the turret traverse speed decreases to 8°/s from the 10°/s of her predecessor. Other Tier VI destroyers have a turret traverse anywhere between 15°/s and 6°/s (higher is better). Combined with MBRB, Guépard is very competitive in duels and enemies should fear her. Starting with a loaded gun and assuming an (unrealistic) 100% HE hit and penetration rate, Guépard can deal 20,000 damage in the span of 14 seconds with MBRB active. Without MBRB, Guépard will deal 10,000 damage in that same time span.
However, Guépard's torpedoes are the same as her predecessors. She has the same number of them (two triple launchers) with the exact same parameters. As other destroyers have torpedoes that are improved from their predecessors', Guépard's torpedo range and damage are merely average. Nonetheless, Guépard can still stealth torp without Concealment Expert, though only barely with a 0.3 km window.
With Guépard, a clear focus on guns over torpedoes becomes evident. This emphasis continues with subsequent French destroyers. While Guépard does have two main weaknesses - her high detectability and lack of smoke - her impressive maximum speed of 45 knots and high health pool allows her to stay alive and redeploy to wherever she is needed even in the endgame. If captains can resist the initial allure of caps and avoid charging in at the start, Guépard performs her support role well.Pros:
- First tech tree French destroyer with access to Main Battery Reload Booster .
- When upgraded, highest health pool and largest main battery range among all Tier VI destroyers.
- Hard-hitting 68 knot (fastest at tier) torpedoes that don't need to be researched.
- High speed of 45 knots with Engine Boost and Sierra Mike (fastest at tier).
Cons:
- No Smoke Generator, making it hard to disengage and increasing vulnerability to carriers.
- Largest detectability range among Tier VI destroyers (tied with Aigle).
- Torpedoes are exactly the same as Tier V Jaguar's with relatively long 90 second reload.
- Mediocre torpedo arcs, especially towards the bow.
Research
Availability of researchable upgrades for Guépard is as follows:
- Hull: Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to Vauquelin.
- Gun Fire Control System: Upgrade to PCA n° 6 Mle 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 or Magazine Modification 1
- Slot 2: Damage Control System Modification 1 or Engine Room Protection
- Slot 3: Aiming Systems Modification 1 or Torpedo Tubes Modification 1
- Slot 4: Steering Gears Modification 1 or Propulsion Modification 1
For Slot 1, the signal Juliet Charlie prevents detonation. In this case, Magazine Modification 1 is unnecessary and Main Armaments Modification 1 is preferred to keep armaments functioning.
For Slot 2, Engine Room Protection is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, Damage Control System Modification 1 becomes viable as it can decrease the chance of fire and flooding.
For Slot 3, Aiming Systems Modification 1 is useful for a slight decrease in dispersion. Alternatively, Torpedo Tubes Modification 1 can be equipped to increase Guépard's torpedo speed by 3.4 knots to 71.4 knots.
For Slot 4, Steering Gears Modification 1 allows captains to better dodge incoming shells at range. Propulsion Modification 1 is another option for faster acceleration.
Commander Skills
Key skills for Guépard commanders include Preventive Maintenance, Last Stand, and Concealment Expert.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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★★ |
2 |
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★★ |
3 |
★★ |
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★★ |
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★★ |
4 |
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|
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★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Guépard equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Main Battery Reload Booster
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Guépard with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
★ |
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★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Notes
- ↑ The largest caliber gun is the 150mm gun that the tech tree German destroyers Ernst Gaede (Tier VI) and Z-23 (Tier VIII) have the option to research and mount. Also, the premium German destroyer Z-39 (Tier VII) mounts a 150mm gun.
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |