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HSF Admiral Graf Spee

HSF Admiral Graf Spee

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Revision as of 13:53, 10 July 2017
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Revision as of 09:52, 19 February 2019
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?''Deutschland''-class training ship of the Wilhelmshaven Maritime High School. The commander of the ship is Thea Kreutzer and the vice commander is Wilhelmina. She has 28 cm guns mounted on a hull with a displacement equivalent to that of a training cruiser, and her diesel propulsion gives her an extensive cruising range. She is valued on distance voyages for her long cruising range.<br><br>From the series "High School Fleet". In the series, her long range is utilized in the foreign exchange voyage.+''Deutschland''-class training ship of the Wilhelmshaven Maritime High School. The commander of the ship is Thea Kreutzer and the vice commander is Wilhelmina. She has 28 cm guns mounted on a hull with a displacement equivalent to that of a training cruiser, and her diesel propulsion gives her an extensive cruising range. She is valued on distance voyages for her long cruising range.<br><br>From the series "High School Fleet". In the series, her long range is utilized in the foreign exchange voyage. HSF ''Admiral Graf Spee'' was released on both the NA and EU servers on 10 July 2017.<br><br>{{Model3DViewer|95a70cb02ffc48b180bb58cafaffcc19}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 She straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship ''[[Nassau]]'' and Tier VII battleship ''[[Scharnhorst]]''. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than ''Scharnhorst'', rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.  She straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship ''[[Nassau]]'' and Tier VII battleship ''[[Scharnhorst]]''. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than ''Scharnhorst'', rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.
  
?Her other battleship-like characteristic is her access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable, normally reserved for Tier IX and X cruisers. ''Spee'' will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] or [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]]. ''Spee''’s last major unique characteristic is her torpedoes. Her torpedoes have a range of 8.0 km instead of the standard 6.0 km found on most German cruisers, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use. +Her other battleship-like characteristic is her access to the {{Repair Party}} consumable, normally reserved for Tier IX and X cruisers. ''Spee'' will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either {{Defensive AA Fire}} or {{Hydroacoustic Search}}. ''Spee''’s last major unique characteristic is her torpedoes. Her torpedoes have a range of 8.0 km instead of the standard 6.0 km found on most German cruisers, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.
  
 While HSF ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage. While HSF ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.
 +
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/155718-premium-ship-review-graf-spee-hsf-graf-spee/ LittleWhiteMouse's Premium Ship Review: HSF Admiral Graf Spee] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Largest health pool of all Tier VI cruisers.+* Largest health pool of all Tier VI cruisers.
?*Access to the [[Ship:Consumables#Repair_Party|Repair Party]] consumable, giving her surprising durability.+* Access to the {{Repair Party}} consumable, giving her surprising durability.
?*Good mid-range torpedoes with excellent firing angles.+* Good mid-range torpedoes with excellent firing angles.
?*Decent anti-aircraft suite.+* Decent anti-aircraft suite.
?*Largest guns of any cruiser with high penetration and alpha damage.+* Largest guns of any cruiser with high penetration and alpha damage.
?*Surprising turret traverse speed.+* Surprising turret traverse speed.
?*Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.+* Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
 +* Guns can citadel Tier VIII battleships if close enough.
 +* Genuinely sturdy ship that can survive against most cruisers it encounters.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Only two turrets of three guns, which means getting all guns on target can leave ''Spee''’s broadside vulnerable to return fire.+* Only two turrets, which means getting all guns on target can leave ''Spee''’s broadside vulnerable to return fire and if a turret is knocked out, it costs her half of her firepower.
?*Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire. +* Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
?*Torpedo tubes easily knocked out.+* With only six barrels and a slow reload, she will struggle when fighting destroyers.
?*Second slowest firing cruiser in game (only ''[[Furutaka]]''’s stock guns are worse).+* Torpedo tubes easily knocked out.
?*Slowest of all Tier VI cruisers.+* Second slowest firing cruiser in game (only ''[[Furutaka]]''’s stock guns are worse).
?*Worst accuracy of all Tier VI cruisers.+* Slowest of all Tier VI cruisers.
 +* Worst accuracy of all Tier VI cruisers.
 +* Her {{Repair Party}} consumable only has two uses (rather than the three found on battleships).
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for HSF ''Admiral Graf Spee'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]+* '''Slot 1''': {{Main Armaments Modification 1}}
?*'''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]]<nowiki>*</nowiki>+* '''Slot 2''': {{Damage Control System Modification 1}}
?*'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]+* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
?*'''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] +* '''Slot 4''': {{Steering Gears Modification 2}}
 + 
  
 +The upgrade options available for HSF ''Admiral Graf Spee'' won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. '''Main Armaments Modification 1''' is the best fit for '''Upgrade Slot 1'''; with only two main battery turrets on a relatively slow reload, HSF ''Admiral Graf Spee'' shares ''[[Dunkerque]]''’s vulnerability to turret-disabling hits. '''Damage Control System Modification 1''' should be plugged into '''Upgrade Slot 2''', while '''Steering Gears Modification 2''' is recommended in '''Upgrade Slot 4''' to improve her handling characteristics.
  
?'''Upgrade Slot 2''' provides HSF ''Admiral Graf Spee'' with the ability to specialize in certain roles. With access to the [[Ship:consumables#Defensive Fire|Defensive Fire]] consumable, [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] may be a good choice for players wishing to specialize in anti-aircraft duties. Due to the sluggish reload of the main guns, some players may decide to equip [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] to increase their firepower in a close-quarters engagement. Either choice is viable, but it can be argued that HSF ''Admiral Graf Spee'' benefits most from '''Aiming Systems Modification 1''', which reduces the dispersion of main battery shells, increases torpedo traverse speed, and slightly improves the range and dispersion of the secondary battery. +This leaves only '''Upgrade Slot 3''', which offers some intriguing options. Particularly daring cruiser captains might wish to equip {{Secondary Battery Modification 2}}; coupled with the German {{Hydroacoustic Search}}, this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given HSF ''Admiral Graf Spee''’s healthy secondary armament. Either '''Aiming Systems Modification 1''' or {{AA Guns Modification 1}} are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.
  
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As ''HSF Admiral Graf Spee'' is basically a copy of the current, already-in-game ''Admiral Graf Spee'', she has the same consumable loadout: +HSF ''Admiral Graf Spee'' can equip the following consumables:
?*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]+* '''Slot 1:''' {{Damage Control Party}}
?*[[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]] '''or''' [[Ship:Consumables#Hydroacoustic_Search|Hydroacoustic Search]]+* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?*[[Ship:Consumables#Catapult_Fighter|Catapult Fighter]]+* '''Slot 3:''' {{Catapult Fighter}}
?*[[Ship:Consumables#Repair_Party|Repair Party]]+* '''Slot 4:''' {{Repair Party}}
  
?Again, the recommendations are the same: Damage Control Party & Repair Party are worth for investing credits in and the choice between Defensive Fire and Hydroacoustic Search is up to the player's preference in defense against either carriers or torpedoes from destroyers.+ 
 +A ship of HSF ''Admiral Graf Spee''’s size is going to find herself under quite a bit of incoming fire, making both {{Damage Control Party II}} and {{Repair Party II}} worthwhile investments in credits (or doubloons). The choice between {{Defensive AA Fire}} and {{Hydroacoustic Search}} is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where HSF ''Admiral Graf Spee'' would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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?HSF ''Admiral Graf Spee'' is a tad on the slow side for a cruiser; this can be helped by equipping a Sierra Mike [[Ship:Flags#Signals|signal]] to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxsix for captains who went with a secondary battery build; India Delta to get the most out of her [[Ship:Consumables#Repair Party|Repair Party]]; November Foxtrot to improve the cooldown times on her various consumables; and India Yankee to further increase her survivability.+HSF ''Admiral Graf Spee'' is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike ({{Sierra Mike|Size=18px}}) to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) for captains who went with a secondary battery build; India Delta ({{India Delta|Size=18px}}) to get the most out of her {{Repair Party}}; November Foxtrot ({{November Foxtrot|Size=18px}}) to improve the cooldown times on her various consumables; and India Yankee ({{India Yankee|Size=18px}}) to further increase her survivability.
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 1+| November Echo Setteseven = 2
 | Mike Yankee Soxisix = 1 | Mike Yankee Soxisix = 1
 | India X-Ray =  | India X-Ray =
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 | India Delta = 3 | India Delta = 3
 | Juliet Whiskey Unaone = 1 | Juliet Whiskey Unaone = 1
?| India Yankee = 2+| India Yankee = 3
 | Juliet Charlie = 1 | Juliet Charlie = 1
  
?| Zulu = 3+| Zulu = 2
?| India Bravo Terrathree = 1+| India Bravo Terrathree =
?| Equal Speed Charlie London = 3+| Equal Speed Charlie London =
 | Zulu Hotel = 2 | Zulu Hotel = 2
 | Papa Papa = 1 | Papa Papa = 1
  
?| Wyvern = 3+| Wyvern = 2
?| Red Dragon = 2+| Red Dragon =
 | Dragon Flag = 3 | Dragon Flag = 3
 | Ouroboros = 1 | Ouroboros = 1
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 File:HSFAGSNewMexico.png File:HSFAGSNewMexico.png
 File:HSFAGSNM2.png File:HSFAGSNM2.png
? +File:Anime_graf_spee.jpg|''Graf Spee'' in the ''High School Fleet'' anime.
 +File:PCEE107_Wilhelmshaven_School.png|Wilhelmshaven Maritime High School [[Ship:Flags#List_of_Ship_Flags|Flag]]. Given to players who purchased a special bundle containing HSF ''Admiral Graf Spee''.
 </gallery> </gallery>
  
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1936</h2>
 <h3>Construction</h3> <h3>Construction</h3>
?:Wilhelmshaven Navy Yard; Wilhelmshaven, Germany+:Builder: Wilhelmshaven Navy Yard; Wilhelmshaven, Germany
 :Laid down: 1 October 1932 :Laid down: 1 October 1932
 :Launched: 30 June 1934 :Launched: 30 June 1934
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 ---- ----
 ====Machinery==== ====Machinery====
?:8 boilers, 3 turbines+:8 diesel engines, 2 shafts
 ---- ----
 ====Performance==== ====Performance====
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 }} }}
 </div> </div>
? +[[File:Graf_Spee_at_Spithead_2.jpg|none|frame|x270px|link=|''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937.]]
 ===History=== ===History===
 ====Design==== ====Design====
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 File:Graf Spee scuttled.png|''Admiral Graf Spee'' shortly after her scuttling. File:Graf Spee scuttled.png|''Admiral Graf Spee'' shortly after her scuttling.
 File:Admiral_Graf_Spee_Flames.jpg|''Admiral Graf Spee'' burns off Montevideo, Uruguay after being scuttled by her crew, 17 December 1939. File:Admiral_Graf_Spee_Flames.jpg|''Admiral Graf Spee'' burns off Montevideo, Uruguay after being scuttled by her crew, 17 December 1939.
?File:Graf Spee telémetro 01.jpg|''Graf Spee's'' salvaged rangefinder (and one of her anchors, not shown) is on display in Montevideo today. 
 File:GrafSpeeBattleDamage1.jpg|''Admiral Graf Spee'', port amidship. Damage from shell splinters as well as the burned out Arado Ar 196A-1 still resting on the catapult is visible. File:GrafSpeeBattleDamage1.jpg|''Admiral Graf Spee'', port amidship. Damage from shell splinters as well as the burned out Arado Ar 196A-1 still resting on the catapult is visible.
 File:GrafSpeeWreck.jpg|''Admiral Graf Spee'' after scuttling. This photograph was taken in February 1940. File:GrafSpeeWreck.jpg|''Admiral Graf Spee'' after scuttling. This photograph was taken in February 1940.
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 File:GrafSpeeOpenControl.jpg|The open control station on 'Admiral Graf Spee''. The armored conning tower, various periscopes, rangefinder, target designators, and ship controls are visible. Taken February 1940. File:GrafSpeeOpenControl.jpg|The open control station on 'Admiral Graf Spee''. The armored conning tower, various periscopes, rangefinder, target designators, and ship controls are visible. Taken February 1940.
 File:GrafSpeeAftWreck.jpg|The view aft from the forward superstructure of ''Admiral Graf Spee'' in February 1940. File:GrafSpeeAftWreck.jpg|The view aft from the forward superstructure of ''Admiral Graf Spee'' in February 1940.
 +File:Graf Spee telémetro 01.jpg|''Graf Spee's'' salvaged rangefinder (and one of her anchors, not shown) is on display in Montevideo today.
 </gallery> </gallery>
  
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 +{{VideoYT|h72zjT2LN2M}}
 +{{VideoYT|VHNQ_HSR5sA}}
  
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Revision as of 09:52, 19 February 2019

HSF Admiral Graf Spee
HSF_Admiral_Graf_Spee_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
HSF_Admiral_Graf_Spee_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,400 
Main Battery
283 mm/52 SK C/28 on a Drh LC/28 mount2 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range16.01 km.
Maximum Dispersion182 m.
HE Shell283 mm Spr.Gr. L/4.2 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity910 m./s.
HE Shell Weight300 kg.
AP Shell283 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage8,400 
Initial AP Shell Velocity910 m./s.
AP Shell Weight300 kg.
Secondary Armament #1
150 mm/55 SK C/28 on an MPL/35 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
Firing Range5.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
. . . Average Damage per Second49.8 
. . . Firing Range4.5 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
IDS_PGGA088_20MM_FLAK_386 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.5 knot
Turning Circle Radius680 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.79 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC706_HSF_Graf_Spee.png
Special

HSF Admiral Graf Spee — German special premium Tier VI cruiser.

Deutschland-class training ship of the Wilhelmshaven Maritime High School. The commander of the ship is Thea Kreutzer and the vice commander is Wilhelmina. She has 28 cm guns mounted on a hull with a displacement equivalent to that of a training cruiser, and her diesel propulsion gives her an extensive cruising range. She is valued on distance voyages for her long cruising range.

From the series "High School Fleet". In the series, her long range is utilized in the foreign exchange voyage. HSF Admiral Graf Spee was released on both the NA and EU servers on 10 July 2017.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
283 mm L/52 Drh LC/283251823,200208,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
HSF Admiral Graf Spee39,4001317023/810/4/32 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Steinbutt0.7907.213,700658 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp28.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

HSF Admiral Graf Spee is a premium Tier VI German cruiser that is a re-skinned clone of the regular Tier VI premium Admiral Graf Spee.

She straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.

Her other battleship-like characteristic is her access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, normally reserved for Tier IX and X cruisers. Spee will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Spee’s last major unique characteristic is her torpedoes. Her torpedoes have a range of 8.0 km instead of the standard 6.0 km found on most German cruisers, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.

While HSF Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.


Pros:

  • Largest health pool of all Tier VI cruisers.
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, giving her surprising durability.
  • Good mid-range torpedoes with excellent firing angles.
  • Decent anti-aircraft suite.
  • Largest guns of any cruiser with high penetration and alpha damage.
  • Surprising turret traverse speed.
  • Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
  • Guns can citadel Tier VIII battleships if close enough.
  • Genuinely sturdy ship that can survive against most cruisers it encounters.

Cons:

  • Only two turrets, which means getting all guns on target can leave Spee’s broadside vulnerable to return fire and if a turret is knocked out, it costs her half of her firepower.
  • Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
  • With only six barrels and a slow reload, she will struggle when fighting destroyers.
  • Torpedo tubes easily knocked out.
  • Second slowest firing cruiser in game (only Furutaka’s stock guns are worse).
  • Slowest of all Tier VI cruisers.
  • Worst accuracy of all Tier VI cruisers.
  • Her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable only has two uses (rather than the three found on battleships).

Research

As a premium ship, HSF Admiral Graf Spee doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for HSF Admiral Graf Spee are as follows:


The upgrade options available for HSF Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, HSF Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 2, while Steering Gears Modification 2 is recommended in Upgrade Slot 4 to improve her handling characteristics.

This leaves only Upgrade Slot 3, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.); coupled with the German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given HSF Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.

Commander Skills

Consumables

HSF Admiral Graf Spee can equip the following consumables:


A ship of HSF Admiral Graf Spee’s size is going to find herself under quite a bit of incoming fire, making both Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) worthwhile investments in credits (or doubloons). The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where HSF Admiral Graf Spee would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.

Camouflage

As a premium ship, HSF Admiral Graf Spee comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

HSF Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike (+5% to the ship's maximum speed.) to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) for captains who went with a secondary battery build; India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) to get the most out of her Repair PartyWhile active, restores a percentage of the ship's health points each second.; November Foxtrot (-5% reload time on all consumables.) to improve the cooldown times on her various consumables; and India Yankee (-20% to fire duration.) to further increase her survivability.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
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Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín