Hakuryu
Revision as of 19:42, 20 May 2016 Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->..." | Revision as of 00:27, 13 May 2019 | |||
36 intermediate revisions by 13 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | An aircraft carrier designed to be an enlarged and enhanced version of the ''Taiho'' class. ''Hakuryu'' was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.<br><br>{{Model3DViewer|e33ef99142df4e4799e3064591d9a3fb}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Excellent concealment. | |||
+ | * Does not catch fire easily. | |||
+ | * Faster than ''Midway'' and easier to dodge enemy fire. | |||
+ | * Thin armor makes most AP shells overpenetrate for minimal damage. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * Slightly worse AA than ''Midway'', but still plenty to fend off smaller enemy air strikes. | |||
+ | * Weaker armor than that of ''Midway'' makes ''Hakuryu'' less viable in open warfare. | |||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | ||||
+ | ||||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | *'''Slot 1''': {{Air Groups Modification 1}} | |||
+ | *'''Slot 2''': {{Aircraft Engines Modification 1}} | |||
+ | *'''Slot 3''': {{Torpedo Bombers Modification 1}} | |||
+ | *'''Slot 4''': {{Torpedo Bombers Modification 2}} | |||
+ | *'''Slot 5''': {{Concealment System Modification 1}} | |||
+ | *'''Slot 6''': {{Air Groups Modification 2}} | |||
+ | ||||
+ | '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and camouflage to bring ''{{#var:ship_name}}''’s surface detection down to a small range of 11.5 km. | |||
+ | ||||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ''{{#var:ship_name}}'' uses the standard Japanese carrier captain skill setup. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = | |||
+ | | Preventative Maintenance = | |||
+ | | Expert Loader = | |||
+ | | Aircraft Servicing Expert = 3 | |||
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = 2 | |||
+ | | Incoming Fire Alert = | |||
+ | | Evasive Maneuver = 2 | |||
+ | ||||
+ | | High Alert = | |||
+ | | Jack of All Trades = | |||
+ | | Expert Marksman = | |||
+ | | Torpedo Acceleration = 2 | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = 3 | |||
+ | | Adrenaline Rush = | |||
+ | | Last Stand = | |||
+ | ||||
+ | | Survivability Expert = 3 | |||
+ | | Basics of Survivability = | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = 3 | |||
+ | | Basic Firing Training = 1 | |||
+ | | Superintendent = | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = | |||
+ | | Inertia Fuse for HE Shells = | |||
+ | | Air Supremacy = 3 | |||
+ | | Advanced Firing Training = 1 | |||
+ | | Manual Fire Control for AA Armament = 2 | |||
+ | | Radio Position Finding = | |||
+ | | Concealment Expert = 3 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Fighter I}} | |||
+ | All aircraft carrier consumables are automatically activated. | |||
+ | ||||
+ | '''Attack Aircraft:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
+ | ||||
+ | '''Torpedo Bombers:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
+ | * '''Slot 3:''' {{Repair}} | |||
+ | ||||
+ | '''Bombers:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
+ | ||||
+ | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. | |||
+ | ||||
+ | Alternative space camo is available during Halloween. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 3 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | Victor Lima = | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = | |||
+ | | Sierra Mike = 1 | |||
+ | | India Delta = | |||
+ | | Juliet Whiskey Unaone = 3 | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 1 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:Hakuryu (9).jpg | |||
+ | File:Hakuryu (10).jpg | |||
+ | File:Hakuryu (13).jpg|Frontal view of ''{{#var:ship_name}}'' | |||
+ | File:Hakuryu (16).jpg|''{{#var:ship_name}}'' sailing into battle | |||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class. | |||
+ | ||||
+ | The name "Hakuryu" was given to the class by Wargaming in accordance with the Imperial Japanese tradition to name aircraft carriers after birds or mythological creatures. | |||
? | + | ===Historical Inaccuracies=== | ||
+ | * No ship in the Imperial Japanese Navy was ever named ''Hakuryu''. | |||
+ | * Production of the Japanese 40 mm Bofors began in late 1944; ''Hakuryu'' was cancelled in 1943. | |||
+ | * The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | 2612725.png|Blueprints of G15. | |||
+ | CV_Kai-Taiho.png|Illustration of G15. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 00:27, 13 May 2019
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Pros:
- Excellent concealment.
- Does not catch fire easily.
- Faster than Midway and easier to dodge enemy fire.
- Thin armor makes most AP shells overpenetrate for minimal damage.
Cons:
- Slightly worse AA than Midway, but still plenty to fend off smaller enemy air strikes.
- Weaker armor than that of Midway makes Hakuryu less viable in open warfare.
Optimal Configuration
Upgrades
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Air Groups Modification 2
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and camouflage to bring Hakuryū’s surface detection down to a small range of 11.5 km.
Commander Skills
Hakuryū uses the standard Japanese carrier captain skill setup.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
|
|
★★★ |
|
|
|
|
2 |
|
|
|
★★ |
|
|
|
|
3 |
|
★★★ |
|
|
★ |
|
|
|
4 |
|
|
|
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Hakuryū can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Template:Fighter I
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: Template:Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Hakuryū with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Alternative space camo is available during Halloween.
Signals
As a carrier, Hakuryū can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone ().
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
|
|
|
★★★ |
|
★★★ |
★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |