Hakuryu
Revision as of 03:17, 28 October 2017 Added research section; reworked upgrades section; reworked recommended commander skills section; fixed consumables section; fixed recommended signals section; added gallery section | Revision as of 00:27, 13 May 2019 | |||
14 intermediate revisions by 8 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | An aircraft carrier designed to be an enlarged and enhanced version of the '' | + | An aircraft carrier designed to be an enlarged and enhanced version of the ''Taiho'' class. ''Hakuryu'' was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.<br><br>{{Model3DViewer|e33ef99142df4e4799e3064591d9a3fb}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Excellent concealment. | |
? | + | * Does not catch fire easily. | ||
? | * | + | * Faster than ''Midway'' and easier to dodge enemy fire. | |
? | * | + | * Thin armor makes most AP shells overpenetrate for minimal damage. | |
? | * | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Slightly worse AA than ''Midway'', but still plenty to fend off smaller enemy air strikes. | |
? | * | + | * Weaker armor than that of ''Midway'' makes ''Hakuryu'' less viable in open warfare. | |
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | ||||
+ | ||||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | *'''Slot 1''': {{Air Groups Modification 1}} | ||
? | *'''Slot 1''': | + | *'''Slot 2''': {{Aircraft Engines Modification 1}} | |
? | *'''Slot 2''': | + | *'''Slot 3''': {{Torpedo Bombers Modification 1}} | |
? | *'''Slot 3''': | + | *'''Slot 4''': {{Torpedo Bombers Modification 2}} | |
? | *'''Slot 4''': | + | *'''Slot 5''': {{Concealment System Modification 1}} | |
? | *'''Slot 5''': | + | *'''Slot 6''': {{Air Groups Modification 2}} | |
? | *'''Slot 6''': | + | ||
? | + | '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and camouflage to bring ''{{#var:ship_name}}''’s surface detection down to a small range of 11.5 km. | ||
? | ''{{ | + | ||
? | ||||
? | + | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | ||
? | + | ''{{#var:ship_name}}'' uses the standard Japanese carrier captain skill setup. | ||
? | + | |||
? | + | |||
? | + | |||
{{Commander Skills | {{Commander Skills | |||
Line 64: | Line 51: | |||
| Jack of All Trades = | | Jack of All Trades = | |||
| Expert Marksman = | | Expert Marksman = | |||
? | | Torpedo Acceleration = | + | | Torpedo Acceleration = 2 | |
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
? | | Expert Rear Gunner = | + | | Expert Rear Gunner = 3 | |
| Adrenaline Rush = | | Adrenaline Rush = | |||
| Last Stand = | | Last Stand = | |||
? | | Survivability Expert = | + | | Survivability Expert = 3 | |
| Basics of Survivability = | | Basics of Survivability = | |||
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = | |
? | | Emergency Takeoff = | + | | Emergency Takeoff = 3 | |
| Basic Firing Training = 1 | | Basic Firing Training = 1 | |||
| Superintendent = | | Superintendent = | |||
Line 86: | Line 73: | |||
| Manual Fire Control for AA Armament = 2 | | Manual Fire Control for AA Armament = 2 | |||
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | *{{Damage Control Party}} | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | *{{ | + | * '''Slot 2:''' {{Fighter I}} | |
+ | All aircraft carrier consumables are automatically activated. | |||
+ | '''Attack Aircraft:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
? | + | '''Torpedo Bombers:''' | ||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
+ | * '''Slot 3:''' {{Repair}} | |||
+ | ||||
+ | '''Bombers:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
? | Players who wish to spend doubloons | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. | |
+ | ||||
+ | Alternative space camo is available during Halloween. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount | + | As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). | |
? | {{ | + | ||
? | + | |||
{{Signal Flags | {{Signal Flags | |||
Line 143: | Line 141: | |||
|History=<!-- write text below --> | |History=<!-- write text below --> | |||
? | ||||
The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class. | The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class. | |||
Line 149: | Line 146: | |||
===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
+ | * No ship in the Imperial Japanese Navy was ever named ''Hakuryu''. | |||
* Production of the Japanese 40 mm Bofors began in late 1944; ''Hakuryu'' was cancelled in 1943. | * Production of the Japanese 40 mm Bofors began in late 1944; ''Hakuryu'' was cancelled in 1943. | |||
* The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km. | * The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km. |
Revision as of 00:27, 13 May 2019
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Pros:
- Excellent concealment.
- Does not catch fire easily.
- Faster than Midway and easier to dodge enemy fire.
- Thin armor makes most AP shells overpenetrate for minimal damage.
Cons:
- Slightly worse AA than Midway, but still plenty to fend off smaller enemy air strikes.
- Weaker armor than that of Midway makes Hakuryu less viable in open warfare.
Optimal Configuration
Upgrades
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Air Groups Modification 2
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and camouflage to bring Hakuryū’s surface detection down to a small range of 11.5 km.
Commander Skills
Hakuryū uses the standard Japanese carrier captain skill setup.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
|
|
★★★ |
|
|
|
|
2 |
|
|
|
★★ |
|
|
|
|
3 |
|
★★★ |
|
|
★ |
|
|
|
4 |
|
|
|
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Hakuryū can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Template:Fighter I
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: Template:Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Hakuryū with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Alternative space camo is available during Halloween.
Signals
As a carrier, Hakuryū can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone ().
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
|
|
|
★★★ |
|
★★★ |
★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |