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Hakuryu

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Revision as of 22:28, 1 May 2017
rewrote the "performance" paragraph so it made sense.
Revision as of 21:46, 27 January 2021
WG recommended skills v3
36 intermediate revisions by 17 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?An aircraft carrier designed to be an enlarged and enhanced version of the ''[[Taiho]]'' class. ''Hakuryu'' was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.+An aircraft carrier designed to be an enlarged and enhanced version of the ''Taiho'' class. ''Hakuryu'' was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.<br><br>{{Model3DViewer|e33ef99142df4e4799e3064591d9a3fb}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Rightly dubbed as the "Sky Hammer" because of the number of squadrons she can put in the air at any given time, the Hakuryu is a battleship's worst nightmare—with special mention to the Yamato which was sunk by aircraft during her very last sortie. The Hakuryu can field a large number of squadrons to destroy any ship in the water, with up to six strike squadrons at her disposal. However, there is a cost of having so many squadrons: each squadron has a smaller number of planes than their US counterparts which means they can be easily destroyed by a solid AA screen or by intercepting fighters. Despite being large as she is, the Hakuryu has a rather reasonable concealment value, better than her counterpart the Midway. 
? 
?|Research=<!-- write text about priority sequence of research below --> 
  
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Can put several squadrons into the air at any given time, especially strike aircraft+* Highest ship speed among Tier 10 aircraft carriers
?* Carrier itself has good concealment values+* Very thick flight deck armor, preventing overmatch from even the largest caliber BB guns
?* Deck does not burn easily+* All plane types are reasonably fast
?* A daunting thing to be wary of in high tier matches+* Very powerful AP bombs, excellent against virtually all cruisers and battleships
?* Fighters are rather sound at their tier+* Highest torpedo damage among all Tier 10 aircraft carriers
 +* A full torpedo bomber squadron can attack a target as many as six times in a row
 +* Good concealment
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Small squadron size which makes it a bit easy to have fighters intercept them+* Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen.
?* Fighters are still swamped by US fighters in dogfights+* AA defenses are strong, but inferior compared to American counterpart ''[[Midway]]''
 +* Weak hull armor and low hitpoint pool, ''Hakuryu'' is a fragile ship
 +* Attack aircraft rockets have fairly low penetration and might struggle to damage heavily armored ships
 +* Torpedo bombers drop only two torpedoes per attack run
 +* AP bombs are mostly useless against destroyers
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Like other Tier 10 aircraft carriers, ''Hakuryu'' does not come elite on purchase. Players are encouraged to prioritize researching dive bombers and torpedo bombers, and leave the attack aircraft for last.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a carrier at Tier X with all six possible upgrade slots, it's best to mount [[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], [[Ship:Upgrades#Flight_Control_Modification.C2.A01|Flight Control Modification 1]] (for faster aircraft servicing time / rearming time) or [[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]] (for better fighter capability in fighting enemy fighters and taking down enemy bombers), [[Ship:Upgrades#Air_Groups_Modification.C2.A03|Air Groups Modification 3]] (for better plane survivability due to the powerful anti-air armaments of cruisers at this tier), [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]], [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]] (if the player chooses to use Emergency Takeoff Skill and does not have Damage Control Party ready) or [[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]] (if the player feels the need to relocate and avoid enemies is more important), and [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] on ''Hakuryu''.+*'''Slot 1''': {{Air Groups Modification 1}}
 +*'''Slot 2''': {{Aircraft Engines Modification 1}}
 +*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
 +*'''Slot 4''': {{Torpedo Bombers Modification 2}}
 +*'''Slot 5''': {{Flight Control Modification 1}}
 +*'''Slot 6''': {{Air Groups Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As ''Hakuryu'' is a Tier X carrier, the player has access to the special carrier [[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]] consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Hakuryu has access to the Concealment System Modification, the player can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, detection is 11.12km). Owing to Hakuryu's superb array of bomber squadrons, being a very stealthy carrier will allow the player to strike at enemies relentlessly, being able to simultaneously be close to the enemy as well as "cycle" the attack squadrons out in quick succession, as the planes at this tier are very fast and even more so after they have dropped their bombs on the enemy.+
?{{block|i|content=The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an '''Air Superiority Build''' who have not yet researched upgraded fighters. It is overall recommended to '''not''' take the skill due to Hakuryu being guaranteed top tier. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.}}+
  
?{{Commander Skills+{{Commander Skills 3 CV
?| Priority Target = 1+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 1+| rating11 = <!-- Last Gasp -->
?| Expert Loader = +| rating12 = <!-- Improved Engine Boost -->
?| Aircraft Servicing Expert = 3+| rating13 = <!-- Engine Techie -->
?| Direction Center for Catapult Aircraft = +| rating14 = 2 <!-- Air Supremacy -->
?| Dogfighting Expert = 2+| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = <!-- Search and Destroy -->
?| Evasive Maneuver = 2+
  
?| High Alert = 1+| rating21 = 2 <!-- Torpedo Bomber -->
?| Jack of All Trades = +| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 2 <!-- Improved Engines -->
?| Torpedo Acceleration = 3+| rating24 = <!-- Repair Specialist -->
?| Smoke Screen Expert = +| rating25 = <!-- Secondary Armament Expert -->
?| Expert Rear Gunner = 2+| rating26 = <!-- Patrol Group Leader -->
?| Adrenaline Rush = 2+
?| Last Stand = 1+
  
?| Survivability Expert = +| rating31 = 2 <!-- Sight Stabilization -->
?| Basics of Survivability = 2+| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
?| Torpedo Armament Expertise = 3+| rating33 = <!-- Demolition Expert -->
?| Emergency Takeoff = 3+| rating34 = 2 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Survivability Expert -->
?| Superintendent = +| rating36 = <!-- Interceptor -->
?| Demolition Expert = 1+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Bomber Flight Control -->
?| Fire Prevention = +| rating42 = 2 <!-- Proximity Fuse -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Expert -->
?| Air Supremacy = 3+| rating44 = <!-- Enhanced Aircraft Armor -->
?| Advanced Firing Training = +| rating45 = <!-- Hidden Menace -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Enhanced Reactions -->
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier X, ''Hakuryu'' has access to [[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]].+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{CAP Fighter}}
 +All aircraft carrier consumables are automatically activated.
 + 
 +'''Attack Aircraft:'''
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Patrol Fighter}}
 + 
 +'''Torpedo Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Patrol Fighter}}
 +* '''Slot 3:''' {{In-flight Repair}}
 + 
 +'''Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Patrol Fighter}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
?Players who wish to spend doubloons are recommended to equip ''Hakuryu'' with the permanent [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] rather than the pay-per-battle premium [[Ship:Camouflage#Standard_Camouflage|Type 6 camouflage]] as the permanent Type 20 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of credits and experience she earns. The premium Type 6, unlike the permanent Type 20, '''does not''' provide repair cost reduction benefits nor does it increase the amount of credits earned.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
 + 
 +Alternative space camo is available during Halloween.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Hakuryu'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.+As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}).
  
 {{Signal Flags {{Signal Flags
 +| November Echo Setteseven = 3
 +| Mike Yankee Soxisix = 1
 +| India X-Ray = 2
 +| Juliet Yankee Bissotwo =
 +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
?| Juliet Charlie = + 
 | November Foxtrot = 1 | November Foxtrot = 1
?| Zulu = 1+| Sierra Mike = 1
?| Juliet Yankee Bissotwo = +| India Delta = 2
?| India Delta = +| Juliet Whiskey Unaone = 3
 +| India Yankee =
 +| Juliet Charlie =
  
?| India Yankee = +| Zulu = 1
?| November Echo Setteseven = 3+
?| Zulu Hotel = 1+
 | India Bravo Terrathree =  | India Bravo Terrathree =
?| Sierra Mike = +| Equal Speed Charlie London = 3
?| Victor Lima = +| Zulu Hotel = 3
? +
?| Mike Yankee Soxisix = +
 | Papa Papa =  | Papa Papa =
?| India X-Ray = + 
?| Equal Speed Charlie London = 2+| Wyvern = 1
?| Juliet Whiskey Unaone = 3+| Red Dragon = 1
 | Dragon Flag = 1 | Dragon Flag = 1
 +| Ouroboros =
 +| Hydra = 1
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
? +File:Hakuryu (9).jpg
 +File:Hakuryu (10).jpg
 +File:Hakuryu (13).jpg|Frontal view of ''{{#var:ship_name}}''
 +File:Hakuryu (16).jpg|''{{#var:ship_name}}'' sailing into battle
 </gallery> </gallery>
  
 |History=<!-- write text below --> |History=<!-- write text below -->
? 
 The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class. The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class.
  
 The name "Hakuryu" was given to the class by Wargaming in accordance with the Imperial Japanese tradition to name aircraft carriers after birds or mythological creatures. The name "Hakuryu" was given to the class by Wargaming in accordance with the Imperial Japanese tradition to name aircraft carriers after birds or mythological creatures.
 +
 +===Historical Inaccuracies===
 +* No ship in the Imperial Japanese Navy was ever named ''Hakuryu''.
 +* Production of the Japanese 40 mm Bofors began in late 1944; ''Hakuryu'' was cancelled in 1943.
 +* The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>

Revision as of 21:46, 27 January 2021

Hakuryū
Hakuryū_wows_main.jpg
Tech Tree Position
Shōkaku
Arrow_down.png
Hakuryū_icon_small.png
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points63,100 
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount12 х 2 pcs.
Firing Rangekm.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
100 mm/65 Type 98 on a Model A mount12 х 2 pcs.
. . . Average Damage per Second249.6 
. . . Firing Range5.01 km.
40 mm/60 Type 5 on a twin mount22 х 2 pcs.
. . . Average Damage per Second242 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1 250 m.
Rudder Shift Time17.1 sec.
Concealment
Surface Detectability Range15.66 km.
Air Detectability Range11.42 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSA110_Hakuryu.png
28,000,000

Hakuryū — Japanese Tier X aircraft сarrier.

An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Hakuryū (A)63,100131301222/12100 03,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
A7M Reppū156001,450 01,000,000
A8M Rikufū165001,510 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
C6N Saiun9,3331411,750 01,000,000
J5N Tenrai Type 91 mod. 79,3331451,820 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
A7M Reppū6,8001481,720 01,000,000
J5N Tenrai6,8001521,790 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 240,000 hp34.5 0900,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1
 Slot 6  Flight Control Modification 2 Air Groups Modification 2 Fuel Injection System Auxiliary Armaments Modification 2

Player Opinion


Pros:

  • Highest ship speed among Tier 10 aircraft carriers
  • Very thick flight deck armor, preventing overmatch from even the largest caliber BB guns
  • All plane types are reasonably fast
  • Very powerful AP bombs, excellent against virtually all cruisers and battleships
  • Highest torpedo damage among all Tier 10 aircraft carriers
  • A full torpedo bomber squadron can attack a target as many as six times in a row
  • Good concealment

Cons:

  • Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen.
  • AA defenses are strong, but inferior compared to American counterpart Midway
  • Weak hull armor and low hitpoint pool, Hakuryu is a fragile ship
  • Attack aircraft rockets have fairly low penetration and might struggle to damage heavily armored ships
  • Torpedo bombers drop only two torpedoes per attack run
  • AP bombs are mostly useless against destroyers

Research

Like other Tier 10 aircraft carriers, Hakuryu does not come elite on purchase. Players are encouraged to prioritize researching dive bombers and torpedo bombers, and leave the attack aircraft for last.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Hakuryū can equip the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Hakuryū with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Alternative space camo is available during Halloween.

Signals

As a carrier, Hakuryū has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI Ise • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Italy  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
Europe  
France  
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 
Commonwealth  
Pan-America


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