Welcome to Wargaming.net Wiki!
Variants
In other languages

Hakuryu

Jump to: navigation, search
Revision as of 08:46, 8 May 2019Revision as of 21:46, 27 January 2021
WG recommended skills v3
15 intermediate revisions by 8 users not shown
Line 9:Line 9:
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Excellent concealment.+* Highest ship speed among Tier 10 aircraft carriers
?* Does not catch fire easily.+* Very thick flight deck armor, preventing overmatch from even the largest caliber BB guns
?* Faster than ''Midway'' and easier to dodge enemy fire.+* All plane types are reasonably fast
?* Thin armor makes most AP shells overpenetrate for minimal damage.+* Very powerful AP bombs, excellent against virtually all cruisers and battleships
 +* Highest torpedo damage among all Tier 10 aircraft carriers
 +* A full torpedo bomber squadron can attack a target as many as six times in a row
 +* Good concealment
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Slightly worse AA than ''Midway'', but still plenty to fend off smaller enemy air strikes.+* Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen.
?* Weaker armor than that of ''Midway'' makes ''Hakuryu'' less viable in open warfare.+* AA defenses are strong, but inferior compared to American counterpart ''[[Midway]]''
 +* Weak hull armor and low hitpoint pool, ''Hakuryu'' is a fragile ship
 +* Attack aircraft rockets have fairly low penetration and might struggle to damage heavily armored ships
 +* Torpedo bombers drop only two torpedoes per attack run
 +* AP bombs are mostly useless against destroyers
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? +Like other Tier 10 aircraft carriers, ''Hakuryu'' does not come elite on purchase. Players are encouraged to prioritize researching dive bombers and torpedo bombers, and leave the attack aircraft for last.
? +
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 27:Line 33:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
 *'''Slot 2''': {{Aircraft Engines Modification 1}} *'''Slot 2''': {{Aircraft Engines Modification 1}}
?*'''Slot 3''': {{Torpedo Bombers Modification 1}}+*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
 *'''Slot 4''': {{Torpedo Bombers Modification 2}} *'''Slot 4''': {{Torpedo Bombers Modification 2}}
?*'''Slot 5''': {{Concealment System Modification 1}}+*'''Slot 5''': {{Flight Control Modification 1}}
 *'''Slot 6''': {{Air Groups Modification 2}} *'''Slot 6''': {{Air Groups Modification 2}}
? 
?'''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and camouflage to bring ''{{#var:ship_name}}''’s surface detection down to a small range of 11.5 km. 
? 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''{{#var:ship_name}}'' uses the standard Japanese carrier captain skill setup. +
  
?{{Commander Skills+{{Commander Skills 3 CV
?| Priority Target = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = <!-- Last Gasp -->
?| Expert Loader = +| rating12 = <!-- Improved Engine Boost -->
?| Aircraft Servicing Expert = 3+| rating13 = <!-- Engine Techie -->
?| Direction Center for Catapult Aircraft = +| rating14 = 2 <!-- Air Supremacy -->
?| Dogfighting Expert = 2+| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = <!-- Search and Destroy -->
?| Evasive Maneuver = 2+
  
?| High Alert = +| rating21 = 2 <!-- Torpedo Bomber -->
?| Jack of All Trades = +| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 2 <!-- Improved Engines -->
?| Torpedo Acceleration = 2+| rating24 = <!-- Repair Specialist -->
?| Smoke Screen Expert = +| rating25 = <!-- Secondary Armament Expert -->
?| Expert Rear Gunner = 3+| rating26 = <!-- Patrol Group Leader -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Survivability Expert = 3+| rating31 = 2 <!-- Sight Stabilization -->
?| Basics of Survivability = +| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
?| Torpedo Armament Expertise = +| rating33 = <!-- Demolition Expert -->
?| Emergency Takeoff = 3+| rating34 = 2 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 2 <!-- Survivability Expert -->
?| Superintendent = +| rating36 = <!-- Interceptor -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Bomber Flight Control -->
?| Fire Prevention = +| rating42 = 2 <!-- Proximity Fuse -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Expert -->
?| Air Supremacy = 3+| rating44 = <!-- Enhanced Aircraft Armor -->
?| Advanced Firing Training = 1+| rating45 = <!-- Hidden Menace -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Enhanced Reactions -->
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
Line 79:Line 75:
 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Fighter I}}+* '''Slot 2:''' {{CAP Fighter}}
 All aircraft carrier consumables are automatically activated.  All aircraft carrier consumables are automatically activated.
  
 '''Attack Aircraft:''' '''Attack Aircraft:'''
 * '''Slot 1:''' {{Engine Cooling}} * '''Slot 1:''' {{Engine Cooling}}
?* '''Slot 2:''' {{Patrol Fighters}}+* '''Slot 2:''' {{Patrol Fighter}}
  
 '''Torpedo Bombers:''' '''Torpedo Bombers:'''
 * '''Slot 1:''' {{Engine Cooling}} * '''Slot 1:''' {{Engine Cooling}}
?* '''Slot 2:''' {{Patrol Fighters}}+* '''Slot 2:''' {{Patrol Fighter}}
?* '''Slot 3:''' {{Repair}}+* '''Slot 3:''' {{In-flight Repair}}
  
 '''Bombers:''' '''Bombers:'''
 * '''Slot 1:''' {{Engine Cooling}} * '''Slot 1:''' {{Engine Cooling}}
?* '''Slot 2:''' {{Patrol Fighters}}+* '''Slot 2:''' {{Patrol Fighter}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
Line 103:Line 99:
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}).+As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}).
  
 {{Signal Flags {{Signal Flags
 | November Echo Setteseven = 3 | November Echo Setteseven = 3
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1
?| India X-Ray = +| India X-Ray = 2
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
?| Victor Lima = +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 1
 | Sierra Mike = 1 | Sierra Mike = 1
?| India Delta =+| India Delta = 2
 | Juliet Whiskey Unaone = 3 | Juliet Whiskey Unaone = 3
 | India Yankee = | India Yankee =

Revision as of 21:46, 27 January 2021

Hakuryū
Hakuryū_wows_main.jpg
Tech Tree Position
Shōkaku
Arrow_down.png
Hakuryū_icon_small.png
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points63,100 
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount12 х 2 pcs.
Firing Rangekm.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
100 mm/65 Type 98 on a Model A mount12 х 2 pcs.
. . . Average Damage per Second249.6 
. . . Firing Range5.01 km.
40 mm/60 Type 5 on a twin mount22 х 2 pcs.
. . . Average Damage per Second242 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1 250 m.
Rudder Shift Time17.1 sec.
Concealment
Surface Detectability Range15.66 km.
Air Detectability Range11.42 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSA110_Hakuryu.png
28,000,000

Hakuryū — Japanese Tier X aircraft сarrier.

An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Hakuryū (A)63,100131301222/12100 03,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
A7M Reppū156001,450 01,000,000
A8M Rikufū165001,510 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
C6N Saiun9,3331411,750 01,000,000
J5N Tenrai Type 91 mod. 79,3331451,820 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
A7M Reppū6,8001481,720 01,000,000
J5N Tenrai6,8001521,790 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 240,000 hp34.5 0900,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1
 Slot 6  Flight Control Modification 2 Air Groups Modification 2 Fuel Injection System Auxiliary Armaments Modification 2

Player Opinion


Pros:

  • Highest ship speed among Tier 10 aircraft carriers
  • Very thick flight deck armor, preventing overmatch from even the largest caliber BB guns
  • All plane types are reasonably fast
  • Very powerful AP bombs, excellent against virtually all cruisers and battleships
  • Highest torpedo damage among all Tier 10 aircraft carriers
  • A full torpedo bomber squadron can attack a target as many as six times in a row
  • Good concealment

Cons:

  • Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen.
  • AA defenses are strong, but inferior compared to American counterpart Midway
  • Weak hull armor and low hitpoint pool, Hakuryu is a fragile ship
  • Attack aircraft rockets have fairly low penetration and might struggle to damage heavily armored ships
  • Torpedo bombers drop only two torpedoes per attack run
  • AP bombs are mostly useless against destroyers

Research

Like other Tier 10 aircraft carriers, Hakuryu does not come elite on purchase. Players are encouraged to prioritize researching dive bombers and torpedo bombers, and leave the attack aircraft for last.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Hakuryū can equip the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Hakuryū with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Alternative space camo is available during Halloween.

Signals

As a carrier, Hakuryū has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI Ise • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Italy  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
Europe  
France  
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 
Commonwealth  
Pan-America


Cite error: <ref> tags exist, but no <references/> tag was found