Hakuryu
Revision as of 22:28, 1 May 2017 rewrote the "performance" paragraph so it made sense. | Revision as of 12:39, 26 April 2021 edits to skillratings | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | An aircraft carrier designed to be an enlarged and enhanced version of the '' | + | An aircraft carrier designed to be an enlarged and enhanced version of the ''Taiho'' class. ''Hakuryu'' was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.<br><br>{{Model3DViewer|e33ef99142df4e4799e3064591d9a3fb}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Highest ship speed among Tier 10 aircraft carriers | |
? | * | + | * Very thick flight deck armor, preventing overmatch from even the largest caliber BB guns | |
? | * | + | * All plane types are reasonably fast | |
? | * A | + | * Very powerful AP bombs, excellent against virtually all cruisers and battleships | |
? | * | + | * Highest torpedo damage among all Tier 10 aircraft carriers | |
+ | * A full torpedo bomber squadron can attack a target as many as six times in a row | |||
+ | * Good concealment | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen. | |
? | * | + | * AA defenses are strong, but inferior compared to American counterpart ''[[Midway]]'' | |
+ | * Weak hull armor and low hitpoint pool, ''Hakuryu'' is a fragile ship | |||
+ | * Attack aircraft rockets have fairly low penetration and might struggle to damage heavily armored ships | |||
+ | * Torpedo bombers drop only two torpedoes per attack run | |||
+ | * AP bombs are mostly useless against destroyers | |||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Like other Tier 10 aircraft carriers, ''Hakuryu'' does not come elite on purchase. Players are encouraged to prioritize researching dive bombers and torpedo bombers, and leave the attack aircraft for last. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | *'''Slot 1''': {{Air Groups Modification 1}} | ||
+ | *'''Slot 2''': {{Aircraft Engines Modification 1}} | |||
+ | *'''Slot 3''': {{Aerial Torpedoes Modification 1}} | |||
+ | *'''Slot 4''': {{Torpedo Bombers Modification 2}} | |||
+ | *'''Slot 5''': {{Flight Control Modification 1}} | |||
+ | *'''Slot 6''': {{Air Groups Modification 2}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | {{Commander Skills | + | {{Commander Skills 3 CV | |
? | | | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | | + | | rating11 = <!-- Last Gasp --> | |
? | | | + | | rating12 = 2 <!-- Improved Engine Boost --> | |
? | | | + | | rating13 = <!-- Engine Techie --> | |
? | | Direction Center for | + | | rating14 = 3 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | + | | rating16 = <!-- Search and Destroy --> | ||
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? | | | + | | rating21 = 2 <!-- Torpedo Bomber --> | |
? | | | + | | rating22 = <!-- Swift Fish --> | |
? | | | + | | rating23 = 3 <!-- Improved Engines --> | |
? | | | + | | rating24 = 1 <!-- Repair Specialist --> | |
? | | | + | | rating25 = <!-- Secondary Armament Expert --> | |
? | + | | rating26 = <!-- Patrol Group Leader --> | ||
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? | | | + | | rating31 = 2 <!-- Sight Stabilization --> | |
? | | | + | | rating32 = <!-- Enhanced Armor-Piercing Ammunition --> | |
? | | | + | | rating33 = <!-- Demolition Expert --> | |
? | | | + | | rating34 = 3 <!-- Aircraft Armor --> | |
? | | | + | | rating35 = 3 <!-- Survivability Expert --> | |
? | + | | rating36 = <!-- Interceptor --> | ||
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? | | | + | | rating41 = <!-- Bomber Flight Control --> | |
? | | | + | | rating42 = 3 <!-- Proximity Fuse --> | |
? | + | | rating43 = <!-- Close Quarters Expert --> | ||
? | | | + | | rating44 = 1 <!-- Enhanced Aircraft Armor --> | |
? | | | + | | rating45 = <!-- Hidden Menace --> | |
? | | | + | | rating46 = <!-- Enhanced Reactions --> | |
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{CAP Fighter}} | |||
+ | All aircraft carrier consumables are automatically activated. | |||
+ | ||||
+ | '''Attack Aircraft:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
+ | ||||
+ | '''Torpedo Bombers:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
+ | * '''Slot 3:''' {{In-flight Repair}} | |||
+ | ||||
+ | '''Bombers:''' | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Patrol Fighter}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
? | Players who wish to spend doubloons | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. | |
+ | ||||
+ | Alternative space camo is available during Halloween. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As a carrier, '' | + | As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). | |
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = 3 | |||
+ | | Mike Yankee Soxisix = 1 | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | Victor Lima = 3 | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | + | |||
| November Foxtrot = 1 | | November Foxtrot = 1 | |||
? | | | + | | Sierra Mike = 1 | |
? | | Juliet | + | | India Delta = 2 | |
? | | India | + | | Juliet Whiskey Unaone = 3 | |
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
? | + | | Zulu = 1 | ||
? | + | |||
? | | Zulu | + | ||
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | | | + | | Equal Speed Charlie London = 3 | |
? | | | + | | Zulu Hotel = 3 | |
? | + | |||
? | + | |||
| Papa Papa = | | Papa Papa = | |||
? | + | |||
? | | | + | | Wyvern = 1 | |
? | | | + | | Red Dragon = 1 | |
| Dragon Flag = 1 | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
}} | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
? | + | File:Hakuryu (9).jpg | ||
+ | File:Hakuryu (10).jpg | |||
+ | File:Hakuryu (13).jpg|Frontal view of ''{{#var:ship_name}}'' | |||
+ | File:Hakuryu (16).jpg|''{{#var:ship_name}}'' sailing into battle | |||
</gallery> | </gallery> | |||
|History=<!-- write text below --> | |History=<!-- write text below --> | |||
? | ||||
The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class. | The ''Hakuryu'' (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed ''[[Taiho]]'' class. She was to be larger, better armed, better protected, carry a larger airgroup, and would've corrected the numerous flaws found in her predecessor's design. Seven of the class were planned to be laid down between 1944 and 1945 with an expected completion date between 1947 and 1948. However, the project was suspended after the Battle of Midway in order to focus construction efforts on the smaller ''Unryu''-class before finally cancelled in August of 1943 in order to concentrate development on the smaller less expensive G18 class. | |||
The name "Hakuryu" was given to the class by Wargaming in accordance with the Imperial Japanese tradition to name aircraft carriers after birds or mythological creatures. | The name "Hakuryu" was given to the class by Wargaming in accordance with the Imperial Japanese tradition to name aircraft carriers after birds or mythological creatures. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * No ship in the Imperial Japanese Navy was ever named ''Hakuryu''. | |||
+ | * Production of the Japanese 40 mm Bofors began in late 1944; ''Hakuryu'' was cancelled in 1943. | |||
+ | * The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 12:39, 26 April 2021
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Pros:
- Highest ship speed among Tier 10 aircraft carriers
- Very thick flight deck armor, preventing overmatch from even the largest caliber BB guns
- All plane types are reasonably fast
- Very powerful AP bombs, excellent against virtually all cruisers and battleships
- Highest torpedo damage among all Tier 10 aircraft carriers
- A full torpedo bomber squadron can attack a target as many as six times in a row
- Good concealment
Cons:
- Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen.
- AA defenses are strong, but inferior compared to American counterpart Midway
- Weak hull armor and low hitpoint pool, Hakuryu is a fragile ship
- Attack aircraft rockets have fairly low penetration and might struggle to damage heavily armored ships
- Torpedo bombers drop only two torpedoes per attack run
- AP bombs are mostly useless against destroyers
Research
Optimal Configuration
Upgrades
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Flight Control Modification 1
- Slot 6: Air Groups Modification 2
Commander Skills
Consumables
Hakuryū can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Hakuryū with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Alternative space camo is available during Halloween.
Signals
As a carrier, Hakuryū has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone ().
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
★★ |
★★★ |
★ |
★★★ |
★ |
★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |