Hakuryu
Revision as of 22:05, 16 March 2022 reworded old pros cons changes | Revision as of 22:55, 16 March 2022 fixed some grammar mistakes and reverted back for content with changes that | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Hakuryu'', is a seasoned carrier that shines in competitive battles | + | ''Hakuryu'', is a seasoned carrier that shines in competitive battles. With her fast plane speed and large air groups, she deals massive damage in a short amount of time. In game modes like ranked and clan battles she can make a handful of good plays to secure victories. | |
? | + | ''Hakuryu'' does this with arguably the strongest aircraft squadron in the game, the J5N Tenrai Torpedo Bombers. They drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes, giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge when compared to other Tier X carriers. When the heal is active, it is difficult to shoot down Haku's torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, 'Hakuryu'' offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Haku's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation. | ||
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? | + | The second strongest armament of the 'Hakuryu'' is her J5N Tenrai dive bombers. These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned well in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers. | ||
? | + | The A8M Rikufū rocket planes are the weakest of ''Hakuryu's'' three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead. | ||
? | + | Lastly, 'Hakuryu'' is fairly flexible when allocating her captain points. This gives her the option to spec into a fighter build which allows her to counter the enemy carrier since she has the fast plane speed for repositioning and actively dropping fighters. ''Hakuryu'' is an opportunist and should look for moments to punish the opposing team with its burst style play, and on the way, she should drop a fighter to defend her fleet or to spot after striking. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Arguably the best carrier torp squad in the game that offer a burst damage playstyle | |
* Fast plane speed and solid speed & health to AA damage ratio | * Fast plane speed and solid speed & health to AA damage ratio | |||
? | * Accurate AP bombs | + | * Accurate AP bombs, which are effective against most cruisers and battleships | |
? | * Large hangar making it difficult for | + | * Large hangar making it difficult for Haku to get deplaned | |
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Attack aircraft that can only pen 30mm | * Attack aircraft that can only pen 30mm | |||
? | * Cannot defend herself in a brawl due to vulnerable sides and citadel along with inaccurate short-ranged secondaries | + | * Cannot defend herself in a brawl due to vulnerable sides and citadel along with inaccurate short-ranged secondaries. | |
? | * | + | * Strikes can be more technical meaning that Haku can be more frustrating to newer players | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate --> | | Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate --> | |||
| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood --> | | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
? | | Hotel Yankee = | + | | Hotel Yankee = <!-- ram someone --> | |
| November Foxtrot = <!-- -5% Consumables reload --> | | November Foxtrot = <!-- -5% Consumables reload --> | |||
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| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | |||
? | | Zulu = | + | | Zulu = 3 | |
| India Bravo Terrathree = 3 | | India Bravo Terrathree = 3 | |||
| Equal Speed Charlie London = 1 | | Equal Speed Charlie London = 1 | |||
? | | Zulu Hotel = | + | | Zulu Hotel = 3 | |
? | | Papa Papa = | + | | Papa Papa = 3 | |
? | | Wyvern = | + | | Wyvern = 3 | |
| Red Dragon = 1 | | Red Dragon = 1 | |||
? | | Dragon Flag = | + | | Dragon Flag = 3 | |
? | | Ouroboros = | + | | Ouroboros = 3 | |
| Scylla = 1 | | Scylla = 1 | |||
| Basilisk = 1 | | Basilisk = 1 | |||
? | ||||
| Hydra = 1 | | Hydra = 1 | |||
| Leviathan = 1 | | Leviathan = 1 |
Revision as of 22:55, 16 March 2022
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she can carry a massive air group that would be the largest of all Japanese aircraft carriers.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Hakuryu, is a seasoned carrier that shines in competitive battles. With her fast plane speed and large air groups, she deals massive damage in a short amount of time. In game modes like ranked and clan battles she can make a handful of good plays to secure victories.
Hakuryu does this with arguably the strongest aircraft squadron in the game, the J5N Tenrai Torpedo Bombers. They drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes, giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge when compared to other Tier X carriers. When the heal is active, it is difficult to shoot down Haku's torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, 'Hakuryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Haku's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation.
The second strongest armament of the 'Hakuryu is her J5N Tenrai dive bombers. These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned well in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers.
The A8M Rikufū rocket planes are the weakest of Hakuryu's three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead.
Lastly, 'Hakuryu is fairly flexible when allocating her captain points. This gives her the option to spec into a fighter build which allows her to counter the enemy carrier since she has the fast plane speed for repositioning and actively dropping fighters. Hakuryu is an opportunist and should look for moments to punish the opposing team with its burst style play, and on the way, she should drop a fighter to defend her fleet or to spot after striking.Pros:
- Arguably the best carrier torp squad in the game that offer a burst damage playstyle
- Fast plane speed and solid speed & health to AA damage ratio
- Accurate AP bombs, which are effective against most cruisers and battleships
- Large hangar making it difficult for Haku to get deplaned
Cons:
- Attack aircraft that can only pen 30mm
- Cannot defend herself in a brawl due to vulnerable sides and citadel along with inaccurate short-ranged secondaries.
- Strikes can be more technical meaning that Haku can be more frustrating to newer players
Research
Optimal Configuration
The Hakuryu should be built one of two ways. One as a burst focused striker which is more specialized for random battles and the other as a burst focused supporter which is a mix between burst damage playstyle and fighter support for clan battles/ranked.
Upgrades
The recommended upgrades are:
Standard Build
Burst Focused Striker build
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Flight Control Modification 1
- Slot 6: Fuel Injection System ()
Competitive Build
Burst Focused Support build
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Squadron Consumables Modification 1
- Slot 6: Fuel Injection System ()
Commander Skills
It is recommended to use Takeo or Raizo Suzuki for improved Survivability Expert.
- Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
Standard Build
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | Support | |||
1 |
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★★★ |
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2 |
★★ |
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★★★ |
★★ |
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3 |
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★★★ |
★★★ |
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4 |
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★★ |
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★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Competitive Build
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | Support | |||
1 |
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★★★ |
2 |
★★ |
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★★★ |
★ |
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3 |
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★★★ |
★★★ |
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4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hakuryū equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Players who wish to spend doubloons can apply Type 20 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, halves her post-battle service cost, and doubles the amount of experience she earns.
Signals
As a carrier, Hakuryū has no risk of detonating.
- Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★★★ |
★★★ |
★★★ |
★ |
★★★ |
★★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |