Hakuryu
Revision as of 06:14, 28 August 2021 | Revision as of 20:10, 10 October 2021 | |||
Line 9: | Line 9: | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Highest ship speed among Tier 10 aircraft carriers | + | * Highest ship speed among Tier 10 aircraft carriers, ''Hakuryu'' can relocate fairly quickly when needed | |
? | * | + | * Armored flight deck, thick enough to prevent overmatch from even the largest caliber battleship guns | |
? | * | + | * Reasonably good plane speed | |
? | * | + | * Torpedo bombers are stealthy, with a stock 7.5km detection radius | |
? | * Highest torpedo damage among | + | * Improved rocket damage, fire chance and penetration compared to preceding carrier ''[[Shokaku]]'' | |
? | + | * Highest per-fish torpedo damage and flood chance, and second highest torpedo speed, among Tier 10 aircraft carriers | ||
? | * Good | + | * Good AP bombs, effective against almost all cruisers and battleships | |
+ | * ''Hakuryu'''s long range AA defenses are very powerful | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Second | + | * Second worst plane durability in tier/class, after ''[[Manfred von Richthofen]]'' | |
? | * | + | * Very weak hull armor and lowest hitpoint pool in tier/class | |
? | + | * Attack aircraft rockets do not have enough penetration to directly damage battleship common plating (though they can easily chip at BB superstructures) | ||
? | * Attack aircraft rockets have | + | ||
* Torpedo bombers drop only two torpedoes per attack run | * Torpedo bombers drop only two torpedoes per attack run | |||
? | * AP bombs are essentially useless against destroyers | + | * AP bombs have inconsistent accuracy, and are essentially useless against destroyers | |
+ | * Both torpedo bombers and dive bombers fly in large squadrons, and are vulnerable to enemy flak bursts | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Line 36: | Line 37: | |||
*'''Slot 4''': {{Torpedo Bombers Modification 2}} | *'''Slot 4''': {{Torpedo Bombers Modification 2}} | |||
*'''Slot 5''': {{Flight Control Modification 1}} or {{Squadron Consumables Modification 1}}* | *'''Slot 5''': {{Flight Control Modification 1}} or {{Squadron Consumables Modification 1}}* | |||
? | *'''Slot 6''': {{ | + | *'''Slot 6''': {{Flight Control Modification 2}} | |
'''Upgrade Slot 5''' offers players {{Squadron Consumables Modification 1}} for those who opted to snipe-kill enemy aircraft carriers, as ''{{#var:ship_name}}''`s {{In-flight Repair}} can significantly reduce damage from enemy {{CAP Fighter}} or {{Patrol Fighter}} with proper timing and commander skills. | '''Upgrade Slot 5''' offers players {{Squadron Consumables Modification 1}} for those who opted to snipe-kill enemy aircraft carriers, as ''{{#var:ship_name}}''`s {{In-flight Repair}} can significantly reduce damage from enemy {{CAP Fighter}} or {{Patrol Fighter}} with proper timing and commander skills. | |||
Line 55: | Line 56: | |||
| rating22 = <!-- Swift Fish --> | | rating22 = <!-- Swift Fish --> | |||
| rating23 = 3 <!-- Improved Engines --> | | rating23 = 3 <!-- Improved Engines --> | |||
? | | rating24 = | + | | rating24 = 2 <!-- Repair Specialist --> | |
| rating25 = <!-- Secondary Armament Expert --> | | rating25 = <!-- Secondary Armament Expert --> | |||
| rating26 = <!-- Patrol Group Leader --> | | rating26 = <!-- Patrol Group Leader --> | |||
? | | rating31 = | + | | rating31 = 1 <!-- Sight Stabilization --> | |
| rating32 = <!-- Enhanced Armor-Piercing Ammunition --> | | rating32 = <!-- Enhanced Armor-Piercing Ammunition --> | |||
| rating33 = <!-- Demolition Expert --> | | rating33 = <!-- Demolition Expert --> | |||
Line 69: | Line 70: | |||
| rating42 = 3 <!-- Proximity Fuse --> | | rating42 = 3 <!-- Proximity Fuse --> | |||
| rating43 = <!-- Close Quarters Expert --> | | rating43 = <!-- Close Quarters Expert --> | |||
? | | rating44 = | + | | rating44 = 3 <!-- Enhanced Aircraft Armor --> | |
| rating45 = <!-- Hidden Menace --> | | rating45 = <!-- Hidden Menace --> | |||
| rating46 = <!-- Enhanced Reactions --> | | rating46 = <!-- Enhanced Reactions --> |
Revision as of 20:10, 10 October 2021
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Pros:
- Highest ship speed among Tier 10 aircraft carriers, Hakuryu can relocate fairly quickly when needed
- Armored flight deck, thick enough to prevent overmatch from even the largest caliber battleship guns
- Reasonably good plane speed
- Torpedo bombers are stealthy, with a stock 7.5km detection radius
- Improved rocket damage, fire chance and penetration compared to preceding carrier Shokaku
- Highest per-fish torpedo damage and flood chance, and second highest torpedo speed, among Tier 10 aircraft carriers
- Good AP bombs, effective against almost all cruisers and battleships
- Hakuryu's long range AA defenses are very powerful
Cons:
- Second worst plane durability in tier/class, after Manfred von Richthofen
- Very weak hull armor and lowest hitpoint pool in tier/class
- Attack aircraft rockets do not have enough penetration to directly damage battleship common plating (though they can easily chip at BB superstructures)
- Torpedo bombers drop only two torpedoes per attack run
- AP bombs have inconsistent accuracy, and are essentially useless against destroyers
- Both torpedo bombers and dive bombers fly in large squadrons, and are vulnerable to enemy flak bursts
Research
Optimal Configuration
Upgrades
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Flight Control Modification 1 or Squadron Consumables Modification 1 *
- Slot 6: Flight Control Modification 2
Upgrade Slot 5 offers players Squadron Consumables Modification 1 for those who opted to snipe-kill enemy aircraft carriers, as Hakuryū`s In-flight Repair can significantly reduce damage from enemy CAP Fighter or Patrol Fighter with proper timing and commander skills.
Commander Skills
Consumables
Hakuryū can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Hakuryū with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Alternative space camo is available during Halloween.
Signals
As a carrier, Hakuryū has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone ().
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
|
★★★ |
★★ |
★★★ |
★ |
★★★ |
★ |
★ |
★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |