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Harugumo

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Revision as of 11:59, 7 August 2018Revision as of 13:36, 22 August 2018
All but Performance (Soon)
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!-- 
?PERFORMANCE SECTION GUIDELINES 
?1. Write a brief intro paragraph of 1-3 sentences. 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 
?--> 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Highest DPM of all Tier X Destroyers.
?* +* Largest base health pool of all Destroyers.
?* +* Powerful torpedo armament.
?* +* 1/4 penetration for her main battery results in no need for Inertia Fuse for High Explosive shells skill.
 +* Using IFHE anyway results in the ability to penetrate 32 mm of armor with her HE.
 +* Low-caliber Armor Piercing is effective at engaging enemy destroyers when given broadside.
 +* Torpedo Reload Booster consumable allows her to put 12 torpedoes in the water every few minutes.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Tied for worst concealment among Tier X Destroyers (with ''Khabarovsk'').
?* +* Worst turning radius among all destroyers; is larger than that of many cruisers.
?* +* Huge size makes her an easy target; battleship AP has no issues getting full penetrations against her.
?* +* Only one set of torpedoes with a long reload.
 +* Lack of a Repair Party consumable results in her having less "effective" HP than the two Tier 10 Soviet Destroyers.
 +* Lack of Defensive Fire consumable and large turning radius makes her an easy target for Aircraft Carriers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +* '''Torpedoes:''' Type F3 Torpedoes.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
?<!-- FOR PREMIUM SHIPS:+There is only one module to research to acquire Elite status; the 8 km, 76 knot Type F3 torpedo. This upgrade is unnecessary for most captains, as the short range of the torpedoes make them quite difficult to use properly. Captains are free to research it on their own time.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}*
?* '''Slot 2''': +* '''Slot 2''': {{Propulsion Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 2}}
?* '''Slot 4''': +* '''Slot 4''': {{Propulsion Modification 2}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Gun Fire Control System Modification 2}}**
?-->+ 
 +* For captains who are afraid of detonating, {{Magazine Modification 1}} can be equipped instead.
 +** Either option is good. If a captain decides to not use [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], opting for the extended main battery range is a good choice. If both Gun Fire Control System Modification 2 and Advanced Firing Training are used in concert, ''Harugumo'' can reach a whopping 17.47 km of range. It should be noted that that is not recommended, as engaging all but a stationary battleship at that range is nearly impossible.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +Key skills for ''{{#var:ship_name}}'' commanders include the standard "gunboat" destroyer skills. Captains who want a pure gunboat build should pick up both [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] and [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]]. Despite now having 1/4 HE penetration, taking [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] is still recommended, as it now allows the Japanese 100 mm gun to penetrate 32 mm plating.
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 2
?| Preventative Maintenance = +| Preventative Maintenance = 2
 | Expert Loader =  | Expert Loader =
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 1
?| Jack of All Trades = +| Jack of All Trades = 2
 | Expert Marksman =  | Expert Marksman =
?| Torpedo Acceleration = +| Torpedo Acceleration = 1
?| Smoke Screen Expert = +| Smoke Screen Expert = 1
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 2
?| Last Stand = +| Last Stand = 3
  
?| Basics of Survivability = +| Basics of Survivability = 1
?| Survivability Expert = +| Survivability Expert = 3
?| Torpedo Armament Expertise = +| Torpedo Armament Expertise = 1
 | Emergency Takeoff =  | Emergency Takeoff =
?| Basic Firing Training = +| Basic Firing Training = 2
?| Superintendent = +| Superintendent = 2
?| Demolition Expert = +| Demolition Expert = 2
?| Vigilance = +| Vigilance = 1
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
 | Fire Prevention =  | Fire Prevention =
?| Inertia Fuse for HE Shells = +| Inertia Fuse for HE Shells = 3
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = +| Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 1
?| Radio Position Finding = +| Radio Position Finding = 2
?| Concealment Expert = +| Concealment Expert = 3
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Smoke Generator}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Engine Boost}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Torpedo Reload Booster}}
?* {{Surveillance Radar}}+ 
?* {{Torpedo Reload Booster}}+Premium variants of the consumables can be used to increase her performance in battle.
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
 Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?--> 
? 
?<!--FOR PREMIUM SHIPS  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 3
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 2
?| Victor Lima = +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 2
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
?| India Yankee = +| India Yankee = 2
?| Juliet Charlie = +| Juliet Charlie = 3
  
?| Zulu = +| Zulu = 1
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 1
?| Zulu Hotel = +| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 1
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 1
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
?<div class="thumb tright">+''Harugumo'' is largely a fabricated ship design. Many of her features are fairly historical, as she's essentially a "super-''Akizuki''".
?{{AnnoWiki|content=+
?<h2>''{{#var:ship_name}}'', YEAR</h2>+
?===Construction===+
?:Builder: Yard; City, Country+
?:Laid down: DD MONTH YEAR+
?:Launched: DD MONTH YEAR+
?:Commissioned: DD MONTH YEAR+
?----+
?===Specifications===+
?:XX tons displacement, standard+
?:XXm length+
?:XXm beam+
?:XXm draft +
?----+
?====Machinery====+
?:+
?----+
?====Performance====+
?:XX knots at XX shaft horsepower+
?:XX nm at XX knots+
?----+
?====Armor====+
?:Main belt: +
?:Upper belt: +
?:Torpedo bulkhead: +
?:Decks: +
?:Bulkheads: +
?:Barbettes and Turrets: +
?:Conning tower: +
?----+
?====Armament====+
?=====Main=====+
?:+
?=====Secondary=====+
?:+
?=====Anti-aircraft=====+
?:+
?=====Torpedoes=====+
?:+
?----+
?====Aircraft====+
?=====Total=====+
?:+
?=====Fighters=====+
?:+
?===== Bombers=====+
?:+
?}}</div>+
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+
? +
?===History===+
? +
?====Design====+
? +
?====Service====+
? +
? +
?|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>+
? +
?</gallery>+
? +
?|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+
? +
?|Ref= <!-- write below -->+
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 13:36, 22 August 2018

Harugumo
Harugumo_wows_main.jpg
Destroyer | Japan | Tier X
Tech Tree Position
Kitakaze
Arrow_down.png
Harugumo_icon_small.png
stock
 top
General
Research price223000 exp
Purchase price19,500,000 Credits
Hit Points25,600 
Main Battery
100 mm/65 Type 98 on a Model A mount5 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range12.55 km.
Maximum Dispersion109 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Sextuple1 х 6 pcs.
Rate of Fire0.35 shots/min.
Reload Time171 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 3 
Maximum Damage23,767 
Torpedo Speed67 knot
Torpedo Range12 km.
AA Defense
100 mm/65 Type 98 on a Model A mount5 х 2 pcs.
. . . Average Damage per Second104 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount16 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount6 х 2 pcs.
. . . Average Damage per Second66 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35.7 knot
Turning Circle Radius830 m.
Rudder Shift Time5.5 sec.
Concealment
Surface Detectability Range7.68 km.
Air Detectability Range4.18 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSD210_Harugumo.png
19,500,000

Harugumo — Japanese Tier X destroyer.

A further development of the Akizuki-class destroyers. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship's primary armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.31091,20051,700 01,700,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Harugumo25,6001320516/6/51 02,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type F30.41577.221,366768 30,0002,500,000
Type93 mod. 30.41717.223,7666712 02,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 01,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 79,240 hp35.7 01,650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
Additional Smoke Generators
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Pros:

  • Highest DPM of all Tier X Destroyers.
  • Largest base health pool of all Destroyers.
  • Powerful torpedo armament.
  • 1/4 penetration for her main battery results in no need for Inertia Fuse for High Explosive shells skill.
  • Using IFHE anyway results in the ability to penetrate 32 mm of armor with her HE.
  • Low-caliber Armor Piercing is effective at engaging enemy destroyers when given broadside.
  • Torpedo Reload Booster consumable allows her to put 12 torpedoes in the water every few minutes.

Cons:

  • Tied for worst concealment among Tier X Destroyers (with Khabarovsk).
  • Worst turning radius among all destroyers; is larger than that of many cruisers.
  • Huge size makes her an easy target; battleship AP has no issues getting full penetrations against her.
  • Only one set of torpedoes with a long reload.
  • Lack of a Repair Party consumable results in her having less "effective" HP than the two Tier 10 Soviet Destroyers.
  • Lack of Defensive Fire consumable and large turning radius makes her an easy target for Aircraft Carriers.

Research

  • Torpedoes: Type F3 Torpedoes.
There is only one module to research to acquire Elite status; the 8 km, 76 knot Type F3 torpedo. This upgrade is unnecessary for most captains, as the short range of the torpedoes make them quite difficult to use properly. Captains are free to research it on their own time.

Optimal Configuration

Upgrades

The recommended upgrades for Harugumo are as follows:

  • For captains who are afraid of detonating, Magazine Modification 1 : -70% risk. can be equipped instead.
    • Either option is good. If a captain decides to not use Advanced Firing Training, opting for the extended main battery range is a good choice. If both Gun Fire Control System Modification 2 and Advanced Firing Training are used in concert, Harugumo can reach a whopping 17.47 km of range. It should be noted that that is not recommended, as engaging all but a stationary battleship at that range is nearly impossible.

Commander Skills

Key skills for Harugumo commanders include the standard "gunboat" destroyer skills. Captains who want a pure gunboat build should pick up both Basic Firing Training and Advanced Firing Training. Despite now having 1/4 HE penetration, taking Inertia Fuse for HE Shells is still recommended, as it now allows the Japanese 100 mm gun to penetrate 32 mm plating.

Consumables

Harugumo can equip the following consumables:

Premium variants of the consumables can be used to increase her performance in battle.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Harugumo with Type XX camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info



Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons