Harugumo
Revision as of 16:10, 25 June 2020 removed mention of premium consuambles | Revision as of 12:47, 24 September 2020 | |||
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* Can take standard penetration damage from 283 mm + AP shells unlike most other Tier X destroyers | * Can take standard penetration damage from 283 mm + AP shells unlike most other Tier X destroyers | |||
* Only one set of six torpedoes per salvo with a long reload. | * Only one set of six torpedoes per salvo with a long reload. | |||
? | * Lack of a {{Repair Party}} consumable results in her having less "effective" HP than | + | * Lack of a {{Repair Party}} consumable results in her having less "effective" HP than other same-tier destroyers with the consumable. | |
* Lack of {{Defensive AA Fire}} consumable and large turning radius makes her an easy target for enemy aircraft carriers. | * Lack of {{Defensive AA Fire}} consumable and large turning radius makes her an easy target for enemy aircraft carriers. | |||
Revision as of 12:47, 24 September 2020
100 mm/65 Type 98 on a Model A mount5 х 2 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range12.55 km. |
Maximum Dispersion109 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight13 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight13 kg. |
610 mm Sextuple1 х 6 pcs. |
Rate of Fire0.35 shots/min. |
Reload Time171 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 3 |
Maximum Damage23,767 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
100 mm/65 Type 98 on a Model A mount5 х 2 pcs. |
. . . Average Damage per Second104 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount16 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second66 |
. . . Firing Range3.51 km. |
Maximum Speed35.7 knot |
Turning Circle Radius830 m. |
Rudder Shift Time5.5 sec. |
Surface Detectability Range7.68 km. |
Air Detectability Range4.18 km. |
Harugumo — Japanese Tier X destroyer.
A further development of the Akizuki-class destroyers. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship's primary armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze. Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while also possessing the worst maneuverability (turning radius) and base detection range (tied with Khabarovsk).
The most notable differences when moving up to Harugumo are the addition of a fifth main battery turret and major performance losses in the areas of handling and concealment. She also gains a significant amount of health in comparison to that of her immediate predecessors: a whopping 25,600 base health. Captains will also notice the significant loss in mobility — especially in regards to turning radius — as well as the far-worse concealment. Despite the major drawbacks found when upgrading to Harugumo, most captains will find that play styles that worked well on the previous destroyers are still applicable, albeit with some modifications.
First and foremost, Harugumo is not a capture-point contesting destroyer. Her poor concealment, awful turning radius, and huge size make her incredibly easy to hit with torpedoes, and enemy ships far behind a capture point will have no difficulty landing shots on her. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo.
Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. Engagements of all enemies should be done from within the relative safety of smoke or from behind islands. Open water engagements should be planned and executed a manner that minimizes the number of enemy ships that can engage her in return.
Due to the 30% HE penetration of the Japanese 100mm rifle, Harugumo does not require the Inertia Fuse for HE Shells skill to do damage to enemy destroyers. However, captains who do use it gain the ability to penetrate 32mm of armor, a thickness found on most high-tier battleships in many places. This allows Harugumo to engage all ship classes with great effectiveness.
Fans of Akizuki and Kitakaze will have no issues adapting their play styles to Harugumo. In the right hands, Harugumo poses a massive threat to all enemy ship types and can have a significant impact on the outcome of a match.Pros:
- Highest damage output potential of all Tier X destroyers.
- Largest base health pool of all destroyers.
- Powerful torpedo armament.
- Has 30% HE shell penetration rule - this allows for, when combined with Inertia Fuse for HE Shells skill, 32mm of HE penetration.
- Low-caliber armor piercing shells allows for high effectiveness against broadsiding destroyers
- Torpedo Reload Booster consumable allows her to put 12 torpedoes in the water every few minutes.
Cons:
- Second worst concealment among Tier X destroyers, only beaten by Khabarovsk.
- Worst turning radius among all destroyers; turning circle is larger than that of many cruisers.
- Large profile makes her an easy target.
- Can take standard penetration damage from 283 mm + AP shells unlike most other Tier X destroyers
- Only one set of six torpedoes per salvo with a long reload.
- Lack of a Repair Party consumable results in her having less "effective" HP than other same-tier destroyers with the consumable.
- Lack of Defensive AA Fire consumable and large turning radius makes her an easy target for enemy aircraft carriers.
Research
- Torpedoes: Type F3 Torpedoes.
Optimal Configuration
Upgrades
The recommended upgrades for Harugumo are as follows:
- Slot 1: Main Armaments Modification 1 or Magazine Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Gun Fire Control System Modification 2 *
In Slot 6, either option is good. For captains that decide to not use Advanced Firing Training, opting for the extended main battery range is a good choice. If both Gun Fire Control System Modification 2 and Advanced Firing Training are used in concert, Harugumo can reach a whopping 17.47 km of range. It should be noted that that is not recommended, as engaging all but a stationary battleship at that range is nearly impossible.
Commander Skills
Key skills for Harugumo commanders include the standard "gunboat" destroyer skills. Captains who want a pure gunboat build should pick up both Basic Firing Training and Advanced Firing Training. Despite now having 1/4 HE penetration, taking Inertia Fuse for HE Shells is still recommended, as it now allows the HE shell to penetrate 32mm plating.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
|
★ |
★ |
Χ |
★★ |
★★★ |
3 |
★ |
★★★ |
★ |
Χ |
★★ |
★★ |
★★ |
★ |
4 |
|
|
★★★ |
Χ |
★★ |
Χ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Harugumo can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Torpedo Reload Booster
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Harugumo with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As Harugumo relies mainly on her main batteries for firepower, India X-Ray and Juliet Yankee are highly recommended for increased fire chance, especially when the captain has learned the Inertia Fuse for HE Shells skill. Juliet Charlie is also recommended as Harugumo has a relatively high detonation chance like with most other destroyers. Additionally, because Harugumo is very slowly compared to other same tier destroyers, Sierra Mike is highly recommended for fast repositioning.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
|
★★ |
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★★★ |
★★★ |
★★ |
|
★ |
★★ |
★★★ |
|
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info