Hatsuharu
Revision as of 14:39, 18 October 2016 Added Commander Skills and Camouflage sections. Improved wording of Performance section. | Revision as of 06:16, 11 November 2016 Updated Type 17 camo info. | |||
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[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
? | Players who wish to spend doubloons can equip ''Hatsuharu'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | + | Players who wish to spend doubloons can equip ''Hatsuharu'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
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Revision as of 06:16, 11 November 2016
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range9.85 km. |
Maximum Dispersion88 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple2 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
Maximum Speed36.5 knot |
Turning Circle Radius580 m. |
Rudder Shift Time3.4 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.81 km. |
Hatsuharu — Japanese Tier VI destroyer.
Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
After the fantastic Minekaze and Mutsuki destroyers, at first Hatsuharu might feel like a bit of a let-down. Like Mutsuki, it features 2 torpedo launchers of 3 torpedo tubes each, but it also features a worse detection range (can be spotted nearly 1km further away), is slower again, and has a longer rudder shift time. While the stock torpedoes hit hard, Hatsuharu really comes into its own once you get the upgraded torpedoes. Featuring significant speed over the stock torpedoes, the upgraded torpedoes give the enemy ship less time to react and dodge, resulting in more hits (in comparison to stock). It can still drop torpedoes undetected; however, captains must be careful when facing other destroyers as they can possibly detect you before you detect them.
Moreover, Hatsuharu’s guns are a significant improvement over her predecessors. With two (comparatively) faster-turning dual high-velocity 12.7cm, Hatsuharu’s shells hit harder, are more accurate, fly faster, and follow a much flatter trajectory than Mutsuki and Minekaze’s low-velocity 12cm. While American destroyers continue to hold the lead in raw rate of fire, Japanese destroyer players can — for the first time — fight off overeager Sims and Mahan captains with the guns on Hatsuharu. Japanese destroyer guns from Hatsuharu through Kagero have significantly better shell velocity and arc. Engage American destroyers at medium range (8km - 10km) to maximize Hatsuharu’s advantages and mitigate her weaknesses in a gunfight.Pros:
- Improved guns gain significantly increased accuracy, range, traverse speed, and power.
- Relatively low detection range (in comparison to most ships).
- Devastating torpedo damage for its tier (3 torpedo hits can cripple an equal tier battleship).
- Decent torpedo speed makes it harder to dodge.
- Has access to the Torpedo Reload Booster consumable which reduces torpedo reload by half when used and delivers rather good torpedo rate of fire.
- Good torpedo launch arc, doesn't need to turn much to launch torpedoes.
Cons:
- Longer detection range than most destroyers means you get spotted easier.
- Cruiser-like top speed.
- Turret traverse and rate of fire remain inferior to American destroyer guns.
- Poor armor indicative of Japanese destroyers.
Research
Like with all Japanese destroyers, the torpedoes are the primary armament followed by the guns as secondary. It is recommended that captains first focus on getting the upgraded torpedoes in order to maximize their hit chances. While it does sacrifice rate of fire a little bit, and removes 1 gun (as you must get the hull upgrade), as stated earlier the increased torpedo speed is worth it.
While the gun range upgrade is nice, captains can save themselves 6000 experience towards Fubuki if you decide to pass up the 0.9 increase in gun range.Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
|
|
|
|
★ |
|
2 |
★★★ |
★★ |
★★ |
★ |
|
|
|
★★ |
3 |
★ |
★★ |
★★★ |
|
★★★ |
★★★ |
★★ |
★ |
4 |
|
★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Hatsuharu with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.