Hatsuharu
Revision as of 09:40, 13 September 2018 | Revision as of 04:11, 25 September 2019 Massive AA Fire | |||
Line 76: | Line 76: | |||
| Air Supremacy = | | Air Supremacy = | |||
| Advanced Firing Training = 2 | | Advanced Firing Training = 2 | |||
? | | | + | | Massive AA Fire = | |
| Radio Position Finding = 2 | | Radio Position Finding = 2 | |||
| Concealment Expert = 3 | | Concealment Expert = 3 |
Revision as of 04:11, 25 September 2019
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range9.85 km. |
Maximum Dispersion88 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple2 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
Maximum Speed36.5 knot |
Turning Circle Radius580 m. |
Rudder Shift Time3.4 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.81 km. |
Hatsuharu — Japanese Tier VI destroyer.
Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
As a part of the Japanese destroyer line re-organization and expansion in Update 0.5.15, Hatsuharu falls one tier to her new home at Tier VI. There have been a few minor tweaks to Hatsuharu with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that Hatsuharu was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.
On the other hand, new Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes.
Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.
Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.Pros:
- Improved guns gain significantly increased rate of fire, range, and shell arcs.
- Lowest detection range of Tier VI destroyers.
- Decent torpedo speed makes her torpedoes harder to dodge.
- Generous torpedo launch arcs.
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades for Hatsuharu are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 or Main Battery Modification 2
- Slot 4: Propulsion Modification 1 ()
Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Main Armaments Modification 1 is the best pick for Slot 1, while Propulsion Modification 1 is recommended in Slot 2. Propulsion Modification 2 is the best pick of a sorry lot for Slot 4. Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
|
|
|
|
|
2 |
★ |
★★ |
★ |
★ |
★ |
|
★★ |
★★★ |
3 |
★★ |
★ |
★★ |
|
|
★★★ |
|
★ |
4 |
|
|
★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Hatsuharu can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
All destroyers should invest credits (or doubloons) in Damage Control Party II (). Engine Boost II () probably isn't worth it — Hatsuharu’s speed isn't amazing, but it's not awful either — while Smoke Generator II () likely is, especially if her commander does not have the Concealment Expert skill.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Hatsuharu with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Hatsuharu prepares to attack an enemy Gneisenau.
Historical Info
Historical Gallery