Hatsuharu
Revision as of 07:26, 10 August 2018 update upgrade | Revision as of 18:46, 9 July 2022 Edited camo insert to appear blank in prep for 0.11.6 econ changes. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire. | ''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire. | |||
+ | <!-- <br><br>{{Model3DViewer|0c6d65ee86fc4f5ab6c62cfed4977ec2}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is the Tier VI entry in the IJN "gunboat" branch. Japanese destroyer captains who are moving up to ''{{#var:ship_name}}'' from ''[[Minekaze]]'' will find their new acquisition to be something of a mixed bag: her guns are a significant upgrade from those of ''Minekaze'', while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of ''Minekaze''; in exchange, ''{{#var:ship_name}}''’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. | ||
? | + | Without her improved torpedoes, ''{{#var:ship_name}}'' is stuck with fish that have a paltry 6.0 km range. This forces ''{{#var:ship_name}}'' into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. ''{{#var:ship_name}}'' plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations. | ||
? | + | ''{{#var:ship_name}}'' comes off as the inferior destroyer when compared side-by-side with ''[[Fubuki]]'', but things flip back the other way one tier up when the same comparison is made between the successors of both ships (''[[Akatsuki]]'' and ''[[Shiratsuyu]]''). Captains frustrated with ''{{#var:ship_name}}'' should remember that she is merely a stepping-stone to better things beyond. | ||
? | + | |||
? | '' | + | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Improved guns gain significantly increased rate of fire, range, and shell arcs. | + | * Improved hard hitting guns over [[Fubuki]] gain significantly increased rate of fire, range, traverse, and shell arcs. | |
+ | * One of the best torpedo range at her tier at 10 km. | |||
* Lowest detection range of Tier VI destroyers. | * Lowest detection range of Tier VI destroyers. | |||
* Decent torpedo speed makes her torpedoes harder to dodge. | * Decent torpedo speed makes her torpedoes harder to dodge. | |||
+ | * Decent torpedo reload time. | |||
* Generous torpedo launch arcs. | * Generous torpedo launch arcs. | |||
+ | * Very good concealment, when full upgraded with concealment build she can potentially be unspotted the entire game. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Turret traverse and rate of fire remain inferior to American destroyer guns. | * Turret traverse and rate of fire remain inferior to American destroyer guns. | |||
? | ||||
* Fewer torpedoes than ''[[Fubuki]]'': only two triple-tube launchers compared to ''Fubuki''’s three. | * Fewer torpedoes than ''[[Fubuki]]'': only two triple-tube launchers compared to ''Fubuki''’s three. | |||
* Slower than predecessor ''[[Minekaze]]'', with worse detection range to boot. | * Slower than predecessor ''[[Minekaze]]'', with worse detection range to boot. | |||
+ | * Average AA defenses. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Like the other Tier VI Japanese destroyer, ''[[Fubuki]]'', '' | + | Like the other Tier VI Japanese destroyer, ''[[Fubuki]]'', ''{{#var:ship_name}}'' is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to ''[[Shiratsuyu]]''. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * | + | * '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}} | |
? | * | + | * '''Slot 4''': {{Propulsion Modification 1}} | |
+ | ||||
+ | Mid-tier destroyers like ''{{#var:ship_name}}'' don't have many outstanding options for upgrades. '''Slot 3''' offers either '''Aiming Systems Modification 1''' or '''Main Battery Modification 2'''; either provides a minor boost to ''{{#var:ship_name}}''’s main battery. {{Torpedo Tubes Modification 1}} is viable, but may not be the best option. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | {{Commander Skills 3 DD | ||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = <!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Liquidator --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = <!-- Gun Feeder --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 2 <!-- Preventive Maintenance --> | |||
? | + | | rating21 = <!-- Pyrotechnician --> | ||
+ | | rating22 = 2 <!-- Swift Fish --> | |||
+ | | rating23 = 2 <!-- Consumables Enhancements --> | |||
+ | | rating24 = <!-- Extra-Heavy AP Shells --> | |||
+ | | rating25 = <!-- Priority Target --> | |||
+ | | rating26 = 3 <!-- Last Stand --> | |||
? | + | | rating31 = <!-- Main Battery & AA Specialist --> | ||
+ | | rating32 = 2 <!-- Fill the Tubes --> | |||
+ | | rating33 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating34 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating35 = <!-- Superintendent --> | |||
+ | | rating36 = <!-- Survivability Expert --> | |||
? | + | | rating41 = <!-- Main Battery & AA Expert --> | ||
? | | | + | | rating42 = 2 <!-- Swift in Silence --> | |
? | + | | rating43 = 1 <!-- Radio Location --> | ||
? | + | | rating44 = <!-- Fearless Brawler --> | ||
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | + | | rating46 = <!-- Dazzle --> | ||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | {{Signal Flags | |||
+ | ||||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = | |||
+ | | Sierra Mike = | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
+ | ||||
+ | | X-Ray Papa Unaone = | |||
+ | | Sierra Bravo = | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = | |||
+ | | Zulu Hotel = | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | | Basilisk = | |||
+ | ||||
+ | | Leviathan = | |||
+ | | Scylla = | |||
+ | ||||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
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---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | :36.5 knots at 42,000 shaft horsepower | + | :36.5 knots at 42,000 shaft horsepower, later reduced to 33.5 knots at same horsepower | |
:6,000nm at 15 knots | :6,000nm at 15 knots | |||
---- | ---- | |||
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:Two (2x1) 13mm guns | :Two (2x1) 13mm guns | |||
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Nine (3x3) 610mm torpedo tubes | + | :Nine (3x3) 610mm torpedo tubes, later reduced to six (2x3) | |
}} | }} | |||
</div> | </div> | |||
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A small platform that carried a 2m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy. | A small platform that carried a 2m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy. | |||
+ | ||||
+ | ====Redesign and refit==== | |||
+ | ||||
+ | After the 1934 ''Tomozuru'' incident demonstrated that many Japanese warships of the era were dangerously unstable due to excessively topheavy desgins, ''Hatsuharu'' and ''Nenohi'' (the first two ships of the class) were taken in for an extensive refit and the next four which were still under construction were completed to the new design. One of the torpedo launchers was removed, reducing the torpedo armament from nine to six (which had been the Navy's requirement all along). The aft rangefinder was removed, and the single 127mm Model A turret was moved from its forward superfiring location to the emptied deck space where the aft rangefinder had been. The now-unused forward magazine was converted into a fuel tank. The bridge was lowered by 1 deck and its anti-strafing armor was removed, and the funnels and masts were lowered by about 1 meter each. 70 tonnes of ballast was added to the bottom of the hull along the keel, and a mechanism was added to automatically fill empty fuel tanks with seawater so that the center of gravity would stay the same regardless of how much fuel had been consumed. | |||
+ | ||||
+ | Following the 1935 4th Fleet incident, in which many ships took extensive typhoon damage and two ''Fubuki''-class destroyers (more heavily built than ''Hatsuharu'') had their bows torn off, all six ships of the ''Hatsuharu''-class were taken in for strengthening of their hulls, adding another 54 tons of weight. These refits resulted in top speed being reduced by 3 knots to 33.5 knots, but accomplished their goal of making the class properly seaworthy. | |||
====Service==== | ====Service==== | |||
Six ''Hatsuharu'' class destroyers were built and commissioned in the mid-1930s. | Six ''Hatsuharu'' class destroyers were built and commissioned in the mid-1930s. | |||
? | '''DesDiv 27''' (''Ariake'', ''Yugure'') Joined with CarDiv 2 (''Hiryu'', ''Soryu'') in the Netherlands East Indies to support landings there. Engaged in convoy escort until April, 1942. Participated in the Battle of the Coral Sea. Assigned to the Aleutian diversionary force for the Battle of Midway. Participated in operations against the US landing at Guadalcanal. Continued transport and escort operations to reinforce Japanese garrisons in the Solomons. | + | '''DesDiv 27''' (''Ariake'', ''Yugure'') Joined with CarDiv 2 (''[[Hiryu]]'', ''Soryu'') in the Netherlands East Indies to support landings there. Engaged in convoy escort until April, 1942. Participated in the Battle of the Coral Sea. Assigned to the Aleutian diversionary force for the Battle of Midway. Participated in operations against the US landing at Guadalcanal. Continued transport and escort operations to reinforce Japanese garrisons in the Solomons. | |
:''Ariake'' was torpedoed and sunk by submarine on 28 July 1943. | :''Ariake'' was torpedoed and sunk by submarine on 28 July 1943. | |||
:''Yugure'' was bombed and sunk by air attack on 20 July 1943. | :''Yugure'' was bombed and sunk by air attack on 20 July 1943. | |||
'''DesDiv 21''' (''Hatsuharu'', ''Hatsushimo'', ''Nenohi'', ''Wakaba'') | '''DesDiv 21''' (''Hatsuharu'', ''Hatsushimo'', ''Nenohi'', ''Wakaba'') | |||
? | Joined operations in support of landings in the Netherlands East Indies. Participated in the Aleutian campaign. Performed convoy escort operations in the Central Pacific, 1943-1944. Participated in the Leyte campaign. Escorted ''Yamato'' in her attempt to reach Okinawa. | + | Joined operations in support of landings in the Netherlands East Indies. Participated in the Aleutian campaign. Performed convoy escort operations in the Central Pacific, 1943-1944. Participated in the Leyte campaign. Escorted ''[[Yamato]]'' in her attempt to reach Okinawa. | |
:''Hatsuharu'' was sunk by air attack in Manila Bay on 14 November 1944. | :''Hatsuharu'' was sunk by air attack in Manila Bay on 14 November 1944. | |||
:''Hatsushimo'' was sunk by mine as she was evading air attack on 30 July 1945. | :''Hatsushimo'' was sunk by mine as she was evading air attack on 30 July 1945. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_destroyer_Hatsuharu_(1933) Japanese destroyer ''Hatsuharu'' (1933) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Hatsuharu-class_destroyer ''Hatsuharu''-class destroyer - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VI destroyer. | |||
+ | *Update 0.2.2: | |||
+ | **Moved from Tier VI to Tier VII. | |||
+ | *Update 0.5.2: | |||
+ | **Experience earning decreased by 2%, | |||
+ | **Credit earnings increased by 6%. | |||
+ | *Update 0.5.3: | |||
+ | **Added the Torpedo Reload Booster consumable. | |||
+ | *Update 0.5.6: | |||
+ | **Type 17 permanent camouflage was added. | |||
+ | *Update 0.5.7: | |||
+ | **The armor model of the hull was refined. | |||
+ | *Update 0.5.15: | |||
+ | **Moved from Tier VII to Tier VI. | |||
+ | **Moved to the alternate branch of Japanese destroyers. | |||
+ | **Torpedo Reload Booster consumable was removed. | |||
+ | **Parameters and modules changed to reflect change in ship tier. | |||
+ | **Replacement Rules: | |||
+ | *** If a player had researched Tier VII Hatsuharu before the update went live, then Tier VII Akatsuki, Tier VI Hatsuharu, and Hull (B) for Tier VI Fubuki were unlocked; the undistributed ship XP available on Tier VII Hatsuharu was transferred to Tier VII Akatsuki. | |||
+ | *** If a player had purchased Tier VII Hatsuharu before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VII Hatsuharu plus all modules mounted on her was removed from the player's account; Tier VI Hatsuharu and a Port slot were added to the player's account; Tier VII Akatsuki was also added to the player's account. | |||
+ | *** If a player had Commanders with specialization in Tier VII Hatsuharu before the update, then the Commanders were retrained for specialization in Tier VII Akatsuki. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Hatsuharu plus a slot in the Reserve was added to the player's account. | |||
+ | *** If a player had purchased the permanent camouflage for Tier VII Hatsuharu before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VI Hatsuharu and Tier VII Akatsuki were added to the player's account as replacements. | |||
+ | *Update 0.6.2: | |||
+ | **The national flag was moved from the stern to the mast. | |||
+ | *Update 0.6.3: | |||
+ | **Base firing range increased from 8,436 to 9,850 m. | |||
+ | *Update 0.6.6: | |||
+ | **Fixed errors in the deck armor, now is all 16 mm. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 2.49 km. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | **Improved display of thin elements. | |||
+ | *Update 0.6.15: | |||
+ | **A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance. | |||
+ | *Update 0.7.2: | |||
+ | **Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color. | |||
+ | *Update 0.7.6: | |||
+ | **Improved display of thin elements on the hull. | |||
+ | *Update 0.7.9: | |||
+ | **Increased durability of steering gears by 20% from high-explosive damage. | |||
+ | *Update 0.7.11: | |||
+ | **HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%. | |||
+ | *Update 0.7.12: | |||
+ | **Added permanent "New Year" camouflage with the following bonuses: | |||
+ | *** –10% of the cost of post-battle ship maintenance. | |||
+ | *** +50% to experience per battle. | |||
+ | *** –3% to visibility from ships. | |||
+ | *** +4% to the dispersion of enemy shells firing at your ship. | |||
+ | *Update 0.8.6: | |||
+ | **The main battery of the Hatsuharu (A) hull is now represented by two twin 127 mm / 50 3rd Year Type mod. B. | |||
+ | **Air defense guns of the Hatsuharu (A) hull are represented by four twin 25 mm / 60 Type96 Twin mod.1 assault rifles. | |||
+ | **Hatsuharu (A) hull now has one AA zone, dealing 70 damage per second with a hit rate of 85% and a range of 0.1 - 1.9 km. | |||
+ | *Update 0.10.8: | |||
+ | **The number of depth charges increased from 1 to 2. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 18:46, 9 July 2022
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range9.85 km. |
Maximum Dispersion88 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple2 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
Maximum Speed36.5 knot |
Turning Circle Radius580 m. |
Rudder Shift Time3.4 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.81 km. |
Hatsuharu — Japanese Tier VI destroyer.
Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Hatsuharu is the Tier VI entry in the IJN "gunboat" branch. Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something of a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch.
Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.
Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.Pros:
- Improved hard hitting guns over Fubuki gain significantly increased rate of fire, range, traverse, and shell arcs.
- One of the best torpedo range at her tier at 10 km.
- Lowest detection range of Tier VI destroyers.
- Decent torpedo speed makes her torpedoes harder to dodge.
- Decent torpedo reload time.
- Generous torpedo launch arcs.
- Very good concealment, when full upgraded with concealment build she can potentially be unspotted the entire game.
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades for Hatsuharu are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 or Main Battery Modification 2
- Slot 4: Propulsion Modification 1
Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery. Torpedo Tubes Modification 1 is viable, but may not be the best option.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
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★★ |
★★ |
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★★★ |
3 |
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★★ |
★★ |
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4 |
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★★ |
★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hatsuharu equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Hatsuharu prepares to attack an enemy Gneisenau.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VI destroyer.
- Update 0.2.2:
- Moved from Tier VI to Tier VII.
- Update 0.5.2:
- Experience earning decreased by 2%,
- Credit earnings increased by 6%.
- Update 0.5.3:
- Added the Torpedo Reload Booster consumable.
- Update 0.5.6:
- Type 17 permanent camouflage was added.
- Update 0.5.7:
- The armor model of the hull was refined.
- Update 0.5.15:
- Moved from Tier VII to Tier VI.
- Moved to the alternate branch of Japanese destroyers.
- Torpedo Reload Booster consumable was removed.
- Parameters and modules changed to reflect change in ship tier.
- Replacement Rules:
- If a player had researched Tier VII Hatsuharu before the update went live, then Tier VII Akatsuki, Tier VI Hatsuharu, and Hull (B) for Tier VI Fubuki were unlocked; the undistributed ship XP available on Tier VII Hatsuharu was transferred to Tier VII Akatsuki.
- If a player had purchased Tier VII Hatsuharu before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VII Hatsuharu plus all modules mounted on her was removed from the player's account; Tier VI Hatsuharu and a Port slot were added to the player's account; Tier VII Akatsuki was also added to the player's account.
- If a player had Commanders with specialization in Tier VII Hatsuharu before the update, then the Commanders were retrained for specialization in Tier VII Akatsuki. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Hatsuharu plus a slot in the Reserve was added to the player's account.
- If a player had purchased the permanent camouflage for Tier VII Hatsuharu before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VI Hatsuharu and Tier VII Akatsuki were added to the player's account as replacements.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 8,436 to 9,850 m.
- Update 0.6.6:
- Fixed errors in the deck armor, now is all 16 mm.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.49 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- Update 0.6.15:
- A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
- Update 0.7.2:
- Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.9:
- Increased durability of steering gears by 20% from high-explosive damage.
- Update 0.7.11:
- HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
- Update 0.7.12:
- Added permanent "New Year" camouflage with the following bonuses:
- –10% of the cost of post-battle ship maintenance.
- +50% to experience per battle.
- –3% to visibility from ships.
- +4% to the dispersion of enemy shells firing at your ship.
- Added permanent "New Year" camouflage with the following bonuses:
- Update 0.8.6:
- The main battery of the Hatsuharu (A) hull is now represented by two twin 127 mm / 50 3rd Year Type mod. B.
- Air defense guns of the Hatsuharu (A) hull are represented by four twin 25 mm / 60 Type96 Twin mod.1 assault rifles.
- Hatsuharu (A) hull now has one AA zone, dealing 70 damage per second with a hit rate of 85% and a range of 0.1 - 1.9 km.
- Update 0.10.8:
- The number of depth charges increased from 1 to 2.