Welcome to Wargaming.net Wiki!
Variants

Hatsuharu

Jump to: navigation, search
Revision as of 14:19, 10 August 2018
Overall polish.
Revision as of 18:46, 9 July 2022
Edited camo insert to appear blank in prep for 0.11.6 econ changes.
15 intermediate revisions by 8 users not shown
Line 4:Line 4:
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 ''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire. ''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.
 +<!-- <br><br>{{Model3DViewer|0c6d65ee86fc4f5ab6c62cfed4977ec2}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As a part of the Japanese destroyer line re-organization and expansion in [[Ship:Update_0.5.15|Update 0.5.15]], ''{{#var:ship_name}}'' falls one tier to her new home at Tier VI. There have been a few minor tweaks to ''{{#var:ship_name}}'' with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that ''{{#var:ship_name}}'' was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.+''{{#var:ship_name}}'' is the Tier VI entry in the IJN "gunboat" branch. Japanese destroyer captains who are moving up to ''{{#var:ship_name}}'' from ''[[Minekaze]]'' will find their new acquisition to be something of a mixed bag: her guns are a significant upgrade from those of ''Minekaze'', while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of ''Minekaze''; in exchange, ''{{#var:ship_name}}''’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch.
? +
?On the other hand, new Japanese destroyer captains who are moving up to ''{{#var:ship_name}}'' from ''[[Minekaze]]'' will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of ''Minekaze'', while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of ''Minekaze''; in exchange, ''{{#var:ship_name}}''’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes. +
  
 Without her improved torpedoes, ''{{#var:ship_name}}'' is stuck with fish that have a paltry 6.0 km range. This forces ''{{#var:ship_name}}'' into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. ''{{#var:ship_name}}'' plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.  Without her improved torpedoes, ''{{#var:ship_name}}'' is stuck with fish that have a paltry 6.0 km range. This forces ''{{#var:ship_name}}'' into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. ''{{#var:ship_name}}'' plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.
Line 15:Line 14:
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Improved guns gain significantly increased rate of fire, range, and shell arcs.+* Improved hard hitting guns over [[Fubuki]] gain significantly increased rate of fire, range, traverse, and shell arcs.
 +* One of the best torpedo range at her tier at 10 km.
 * Lowest detection range of Tier VI destroyers. * Lowest detection range of Tier VI destroyers.
 * Decent torpedo speed makes her torpedoes harder to dodge. * Decent torpedo speed makes her torpedoes harder to dodge.
 +* Decent torpedo reload time.
 * Generous torpedo launch arcs. * Generous torpedo launch arcs.
 +* Very good concealment, when full upgraded with concealment build she can potentially be unspotted the entire game.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Turret traverse and rate of fire remain inferior to American destroyer guns. * Turret traverse and rate of fire remain inferior to American destroyer guns.
?* Poor armor. 
 * Fewer torpedoes than ''[[Fubuki]]'': only two triple-tube launchers compared to ''Fubuki''’s three. * Fewer torpedoes than ''[[Fubuki]]'': only two triple-tube launchers compared to ''Fubuki''’s three.
 * Slower than predecessor ''[[Minekaze]]'', with worse detection range to boot. * Slower than predecessor ''[[Minekaze]]'', with worse detection range to boot.
 +* Average AA defenses.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 34:Line 36:
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': {{Aiming Systems Modification 1}} or {{Main Battery Modification 2}}+* '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}}
?* '''Slot 4''': {{Propulsion Modification 2}}+* '''Slot 4''': {{Propulsion Modification 1}}
  
?Mid-tier destroyers like ''{{#var:ship_name}}'' don't have many outstanding options for upgrades. '''Main Armaments Modification 1''' is the best pick for '''Slot 1''', while '''Propulsion Modification 1''' is recommended in '''Slot 2'''. '''Propulsion Modification 2''' is the best pick of a sorry lot for '''Slot 4'''. '''Slot 3''' offers either '''Aiming Systems Modification 1''' or '''Main Battery Modification 2'''; either provides a minor boost to ''{{#var:ship_name}}''’s main battery.+Mid-tier destroyers like ''{{#var:ship_name}}'' don't have many outstanding options for upgrades. '''Slot 3''' offers either '''Aiming Systems Modification 1''' or '''Main Battery Modification 2'''; either provides a minor boost to ''{{#var:ship_name}}''’s main battery. {{Torpedo Tubes Modification 1}} is viable, but may not be the best option.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +{{Commander Skills 3 DD
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Grease the Gears -->
 +| rating12 = <!-- Liquidator -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 2 <!-- Preventive Maintenance -->
  
?{{Commander Skills+| rating21 = <!-- Pyrotechnician -->
?| Priority Target = 1+| rating22 = 2 <!-- Swift Fish -->
?| Preventative Maintenance = 3+| rating23 = 2 <!-- Consumables Enhancements -->
?| Expert Loader = +| rating24 = <!-- Extra-Heavy AP Shells -->
?| Aircraft Servicing Expert = +| rating25 = <!-- Priority Target -->
?| Direction Center for Catapult Aircraft = +| rating26 = 3 <!-- Last Stand -->
?| Dogfighting Expert = +
?| Incoming Fire Alert = +
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating31 = <!-- Main Battery & AA Specialist -->
?| Jack of All Trades = 2+| rating32 = 2 <!-- Fill the Tubes -->
?| Expert Marksman = 1+| rating33 = 2 <!-- Adrenaline Rush -->
?| Torpedo Acceleration = 1+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Smoke Screen Expert = 1+| rating35 = <!-- Superintendent -->
?| Expert Rear Gunner = +| rating36 = <!-- Survivability Expert -->
?| Adrenaline Rush = 2+
?| Last Stand = 3+
  
?| Survivability Expert = 1+| rating41 = <!-- Main Battery & AA Expert -->
?| Basics of Survivability = 2+| rating42 = 2 <!-- Swift in Silence -->
?| Torpedo Armament Expertise = 2+| rating43 = 1 <!-- Radio Location -->
?| Emergency Takeoff = +| rating44 = <!-- Fearless Brawler -->
?| Basic Firing Training = +| rating45 = 3 <!-- Concealment Expert -->
?| Superintendent = 3+| rating46 = <!-- Dazzle -->
?| Demolition Expert = +
?| Vigilance = 1+
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = +
?| Inertia Fuse for HE Shells = 1+
?| Air Supremacy = +
?| Advanced Firing Training = 2+
?| Manual Fire Control for AA Armament = +
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
  
?All destroyers should invest credits (or doubloons) in {{Damage Control Party II}}. {{Engine Boost II}} probably isn't worth it — ''Hatsuharu''’s speed isn't amazing, but it's not awful either — while {{Smoke Generator II}} likely is, especially if her commander does not have the Concealment Expert skill. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +{{Signal Flags
 +
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray =
 +| Juliet Whiskey Unaone =
 +| Victor Lima =
 +| Hotel Yankee =
 +
 +| November Foxtrot =
 +| Sierra Mike =
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie =
 +
 +| X-Ray Papa Unaone =
 +| Sierra Bravo =
 +
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London =
 +| Zulu Hotel =
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag =
 +| Ouroboros =
 +| Hydra =
 +| Basilisk =
 +
 +| Leviathan =
 +| Scylla =
 +
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
Line 121:Line 148:
 ---- ----
 ====Performance==== ====Performance====
?:36.5 knots at 42,000 shaft horsepower+:36.5 knots at 42,000 shaft horsepower, later reduced to 33.5 knots at same horsepower
 :6,000nm at 15 knots :6,000nm at 15 knots
 ---- ----
Line 130:Line 157:
 :Two (2x1) 13mm guns :Two (2x1) 13mm guns
 =====Torpedoes===== =====Torpedoes=====
?:Nine (3x3) 610mm torpedo tubes+:Nine (3x3) 610mm torpedo tubes, later reduced to six (2x3)
 }} }}
 </div> </div>
Line 152:Line 179:
  
 A small platform that carried a 2m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy. A small platform that carried a 2m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy.
 +
 +====Redesign and refit====
 +
 +After the 1934 ''Tomozuru'' incident demonstrated that many Japanese warships of the era were dangerously unstable due to excessively topheavy desgins, ''Hatsuharu'' and ''Nenohi'' (the first two ships of the class) were taken in for an extensive refit and the next four which were still under construction were completed to the new design. One of the torpedo launchers was removed, reducing the torpedo armament from nine to six (which had been the Navy's requirement all along). The aft rangefinder was removed, and the single 127mm Model A turret was moved from its forward superfiring location to the emptied deck space where the aft rangefinder had been. The now-unused forward magazine was converted into a fuel tank. The bridge was lowered by 1 deck and its anti-strafing armor was removed, and the funnels and masts were lowered by about 1 meter each. 70 tonnes of ballast was added to the bottom of the hull along the keel, and a mechanism was added to automatically fill empty fuel tanks with seawater so that the center of gravity would stay the same regardless of how much fuel had been consumed.
 +
 +Following the 1935 4th Fleet incident, in which many ships took extensive typhoon damage and two ''Fubuki''-class destroyers (more heavily built than ''Hatsuharu'') had their bows torn off, all six ships of the ''Hatsuharu''-class were taken in for strengthening of their hulls, adding another 54 tons of weight. These refits resulted in top speed being reduced by 3 knots to 33.5 knots, but accomplished their goal of making the class properly seaworthy.
  
 ====Service==== ====Service====
Line 181:Line 214:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_destroyer_Hatsuharu_(1933) Japanese destroyer ''Hatsuharu'' (1933) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Hatsuharu-class_destroyer ''Hatsuharu''-class destroyer - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VI destroyer.
 +*Update 0.2.2:
 +**Moved from Tier VI to Tier VII.
 +*Update 0.5.2:
 +**Experience earning decreased by 2%,
 +**Credit earnings increased by 6%.
 +*Update 0.5.3:
 +**Added the Torpedo Reload Booster consumable.
 +*Update 0.5.6:
 +**Type 17 permanent camouflage was added.
 +*Update 0.5.7:
 +**The armor model of the hull was refined.
 +*Update 0.5.15:
 +**Moved from Tier VII to Tier VI.
 +**Moved to the alternate branch of Japanese destroyers.
 +**Torpedo Reload Booster consumable was removed.
 +**Parameters and modules changed to reflect change in ship tier.
 +**Replacement Rules:
 +*** If a player had researched Tier VII Hatsuharu before the update went live, then Tier VII Akatsuki, Tier VI Hatsuharu, and Hull (B) for Tier VI Fubuki were unlocked; the undistributed ship XP available on Tier VII Hatsuharu was transferred to Tier VII Akatsuki.
 +*** If a player had purchased Tier VII Hatsuharu before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VII Hatsuharu plus all modules mounted on her was removed from the player's account; Tier VI Hatsuharu and a Port slot were added to the player's account; Tier VII Akatsuki was also added to the player's account.
 +*** If a player had Commanders with specialization in Tier VII Hatsuharu before the update, then the Commanders were retrained for specialization in Tier VII Akatsuki. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Hatsuharu plus a slot in the Reserve was added to the player's account.
 +*** If a player had purchased the permanent camouflage for Tier VII Hatsuharu before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VI Hatsuharu and Tier VII Akatsuki were added to the player's account as replacements.
 +*Update 0.6.2:
 +**The national flag was moved from the stern to the mast.
 +*Update 0.6.3:
 +**Base firing range increased from 8,436 to 9,850 m.
 +*Update 0.6.6:
 +**Fixed errors in the deck armor, now is all 16 mm.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.49 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**Improved display of thin elements.
 +*Update 0.6.15:
 +**A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
 +*Update 0.7.2:
 +**Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
 +*Update 0.7.6:
 +**Improved display of thin elements on the hull.
 +*Update 0.7.9:
 +**Increased durability of steering gears by 20% from high-explosive damage.
 +*Update 0.7.11:
 +**HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
 +*Update 0.7.12:
 +**Added permanent "New Year" camouflage with the following bonuses:
 +*** –10% of the cost of post-battle ship maintenance.
 +*** +50% to experience per battle.
 +*** –3% to visibility from ships.
 +*** +4% to the dispersion of enemy shells firing at your ship.
 +*Update 0.8.6:
 +**The main battery of the Hatsuharu (A) hull is now represented by two twin 127 mm / 50 3rd Year Type mod. B.
 +**Air defense guns of the Hatsuharu (A) hull are represented by four twin 25 mm / 60 Type96 Twin mod.1 assault rifles.
 +**Hatsuharu (A) hull now has one AA zone, dealing 70 damage per second with a hit rate of 85% and a range of 0.1 - 1.9 km.
 +*Update 0.10.8:
 +**The number of depth charges increased from 1 to 2.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:46, 9 July 2022

Hatsuharu
Hatsuharu_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Minekaze
Arrow_down.png
Hatsuharu_icon_small.png
Arrow_down.png
Shiratsuyu
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points10,500 
Main Battery
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range9.85 km.
Maximum Dispersion88 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius580 m.
Rudder Shift Time3.4 sec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.81 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD206_Hatsuharu.png
2,950,000

Hatsuharu — Japanese Tier VI destroyer.

Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type B mount825.7882,15092,200 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hatsuharu (A)10,50062024/22 0245,000
Hatsuharu (B)11,700620214/1/3/22 10,0001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp36.5 0110,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Hatsuharu is the Tier VI entry in the IJN "gunboat" branch. Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something of a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch.

Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.

Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.

Pros:

  • Improved hard hitting guns over Fubuki gain significantly increased rate of fire, range, traverse, and shell arcs.
  • One of the best torpedo range at her tier at 10 km.
  • Lowest detection range of Tier VI destroyers.
  • Decent torpedo speed makes her torpedoes harder to dodge.
  • Decent torpedo reload time.
  • Generous torpedo launch arcs.
  • Very good concealment, when full upgraded with concealment build she can potentially be unspotted the entire game.

Cons:

  • Turret traverse and rate of fire remain inferior to American destroyer guns.
  • Fewer torpedoes than Fubuki: only two triple-tube launchers compared to Fubuki’s three.
  • Slower than predecessor Minekaze, with worse detection range to boot.
  • Average AA defenses.

Research

Like the other Tier VI Japanese destroyer, Fubuki, Hatsuharu is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to Shiratsuyu.

Optimal Configuration

Upgrades

The recommended upgrades for Hatsuharu are as follows:

Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery. Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. is viable, but may not be the best option.

Commander Skills

Consumables

Hatsuharu equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Hatsuharu (1933) - Wikipedia
  2. Hatsuharu-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VI destroyer.
  • Update 0.2.2:
    • Moved from Tier VI to Tier VII.
  • Update 0.5.2:
    • Experience earning decreased by 2%,
    • Credit earnings increased by 6%.
  • Update 0.5.3:
    • Added the Torpedo Reload Booster consumable.
  • Update 0.5.6:
    • Type 17 permanent camouflage was added.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.15:
    • Moved from Tier VII to Tier VI.
    • Moved to the alternate branch of Japanese destroyers.
    • Torpedo Reload Booster consumable was removed.
    • Parameters and modules changed to reflect change in ship tier.
    • Replacement Rules:
      • If a player had researched Tier VII Hatsuharu before the update went live, then Tier VII Akatsuki, Tier VI Hatsuharu, and Hull (B) for Tier VI Fubuki were unlocked; the undistributed ship XP available on Tier VII Hatsuharu was transferred to Tier VII Akatsuki.
      • If a player had purchased Tier VII Hatsuharu before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VII Hatsuharu plus all modules mounted on her was removed from the player's account; Tier VI Hatsuharu and a Port slot were added to the player's account; Tier VII Akatsuki was also added to the player's account.
      • If a player had Commanders with specialization in Tier VII Hatsuharu before the update, then the Commanders were retrained for specialization in Tier VII Akatsuki. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Hatsuharu plus a slot in the Reserve was added to the player's account.
      • If a player had purchased the permanent camouflage for Tier VII Hatsuharu before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VI Hatsuharu and Tier VII Akatsuki were added to the player's account as replacements.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 8,436 to 9,850 m.
  • Update 0.6.6:
    • Fixed errors in the deck armor, now is all 16 mm.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.49 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.9:
    • Increased durability of steering gears by 20% from high-explosive damage.
  • Update 0.7.11:
    • HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
  • Update 0.7.12:
    • Added permanent "New Year" camouflage with the following bonuses:
      • –10% of the cost of post-battle ship maintenance.
      • +50% to experience per battle.
      • –3% to visibility from ships.
      • +4% to the dispersion of enemy shells firing at your ship.
  • Update 0.8.6:
    • The main battery of the Hatsuharu (A) hull is now represented by two twin 127 mm / 50 3rd Year Type mod. B.
    • Air defense guns of the Hatsuharu (A) hull are represented by four twin 25 mm / 60 Type96 Twin mod.1 assault rifles.
    • Hatsuharu (A) hull now has one AA zone, dealing 70 damage per second with a hit rate of 85% and a range of 0.1 - 1.9 km.
  • Update 0.10.8:
    • The number of depth charges increased from 1 to 2.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons