Hawkins
Revision as of 03:18, 15 July 2020 Uncomment Camouflage | Revision as of 16:02, 19 July 2020 Minor grammar edit. as she often -> where she often | |||
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''{{#var:ship_name}}'''s armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British {{Repair Party}} to get deep into the battle and survive. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands. | ''{{#var:ship_name}}'''s armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British {{Repair Party}} to get deep into the battle and survive. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands. | |||
? | ''{{#var:ship_name}}'''s main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). These limitations are compounded when at range, | + | ''{{#var:ship_name}}'''s main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). These limitations are compounded when at range, where she often finds herself due to her slow speed. However, in the lower tier battles she engages in, her secondaries actually provide a welcome firepower increase against close-range targets. | |
In other departments, ''{{#var:ship_name}}'' again has pros and cons. A relatively good AA rating for her tier and {{Defensive AA Fire}} consumable will give lower-tiered carriers some difficulty. As mentioned, prudent use of her {{Repair Party}} consumable can bring her "back from the dead" later in the battle. Her torpedoes are too short-ranged to be of much use, but can be a nasty surprise to an unwary foe that gets too close. | In other departments, ''{{#var:ship_name}}'' again has pros and cons. A relatively good AA rating for her tier and {{Defensive AA Fire}} consumable will give lower-tiered carriers some difficulty. As mentioned, prudent use of her {{Repair Party}} consumable can bring her "back from the dead" later in the battle. Her torpedoes are too short-ranged to be of much use, but can be a nasty surprise to an unwary foe that gets too close. |
Revision as of 16:02, 19 July 2020
190 mm/45 Mk.VI on a CP Mark V mount7 х 1 pcs. |
Rate of Fire5.71 shots/min. |
Reload Time10.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range12.65 km. |
Maximum Dispersion129 m. |
HE Shell190 mm HE 200 fn. |
Maximum HE Shell Damage3,050 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity844 m./s. |
HE Shell Weight90.7 kg. |
AP Shell190 mm AP 200 fn. |
Maximum AP Shell Damage4,050 |
Initial AP Shell Velocity844 m./s. |
AP Shell Weight90.7 kg. |
102 mm/45 QF Mk.V on an HA Mk.III mount4 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm DR Mk II2 х 2 pcs. |
Rate of Fire1.13 shots/min. |
Reload Time53 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk VII |
Maximum Damage15,733 |
Torpedo Speed59 knot |
Torpedo Range7.02 km. |
102 mm/45 QF Mk.V on an HA Mk.III mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
7.7 mm Lewis4 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range0.99 km. |
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range2.49 km. |
Maximum Speed30 knot |
Turning Circle Radius640 m. |
Rudder Shift Time12.8 sec. |
Surface Detectability Range11.5 km. |
Air Detectability Range6.44 km. |
Hawkins — British Tier V cruiser.
To take on the German light cruiser ocean raiders, a counter-raider project based on the Town-class ships was created. Given the need for long-range but fast-firing artillery, the ship was equipped with uniform 190 mm guns. HMS Hawkins was laid down in June 1916 and entered service in 1919. Between 1920 and 1928, she operated as the flagship of the 5th Light Cruiser Squadron at the China Station. Between 1928 and 1929, the ship was stationed in the Atlantic and Indian Oceans. During World War II, the cruiser was deployed in the secondary theaters of war—the Caribbean, Africa, and India.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Hawkins rewards captains that appreciate her limitations and understand how to turn them to her advantage. Slow and sluggish, she's a ship of half-measures. Captains will need to maintain good situational awareness to get her where she needs to be, avoid cross-fire, bring her guns to bear, and then aim carefully. Even then, she may have difficulty producing significant damage numbers for her team.
Hawkins's armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British Repair Party to get deep into the battle and survive. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands.
Hawkins's main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). These limitations are compounded when at range, where she often finds herself due to her slow speed. However, in the lower tier battles she engages in, her secondaries actually provide a welcome firepower increase against close-range targets.
In other departments, Hawkins again has pros and cons. A relatively good AA rating for her tier and Defensive AA Fire consumable will give lower-tiered carriers some difficulty. As mentioned, prudent use of her Repair Party consumable can bring her "back from the dead" later in the battle. Her torpedoes are too short-ranged to be of much use, but can be a nasty surprise to an unwary foe that gets too close.Pros:
- Solid hit point pool for her tier
- Very well armoured for a Tier V Cruiser
- Good turret rotation
- Very good AA for her tier
- Tight turning radius
- Choice of Defensive AA Fire or Hydroacoustic Search consumables
- Access to British Repair Party consumable
Cons:
- Main armament is single-mounted turrets in an awkward arrangement, the ship has to show broadside to get all guns firing
- Slow main armament reload time
- Poor fire starter
- Weak, short-range torpedoes
- Slow and sluggish
- Poor Concealment
Research
Availability of researchable upgrades for Hawkins is as follows:
- Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery. This is absolutely required first to offset her poor concealment.
- Hull: Upgrade to Hull (B). Research of this module unlocks progression to British heavy cruiser Devonshire.
Optimal Configuration
Upgrades
The recommended upgrades for Hawkins are as follows:
- Slot 1: Main Armaments Modification 1 , or Magazine Modification 1 to avoid magazine deletions
- Slot 2: Captain's choice
- Slot 3: Aiming Systems Modification 1 by default, or AA Guns Modification 1 to boost her AA capability
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★★★ |
Χ |
2 |
★ |
★★ |
★ |
★ |
Χ |
Χ |
★★★ |
★ |
3 |
★ |
★ |
★ |
Χ |
★ |
★★★ |
★★ |
★★ |
4 |
Χ |
★ |
★ |
Χ |
★ |
★ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Hawkins can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire or Hydroacoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★ |
★ |
★★ |
★★ |
★ |
★ |
★★★ |
★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.