Hayate
Revision as of 04:19, 25 September 2019 Massive AA Fire | Revision as of 14:14, 29 June 2020 | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | A destroyer design that was equipped with dual-purpose 127 mm Type 1/5 guns designed for the needs of the Japanese Navy during World War II.<br><br> | ||
+ | ||||
+ | ''{{#var:ship_name}}'' was first made available through the in-game tech-tree for 2,000,000 free experience with patch 0.9.3.1 on April 28th, 2020. | |||
+ | <!-- {{Model3DViewer|XXXX}} --> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
--> | --> | |||
+ | ||||
+ | ''{{#var:ship_name}}'' is a Tier X Japanese destroyer that sits as a Special Ship in her tree. | |||
+ | ||||
+ | In appearance ''{{#var:ship_name}}'' looks very comparable to her same tier counterpart ''[[Shimakaze]]''. This is only partially true as she departs from her distant cousin in several ways. The first notable change is that ''{{#var:ship_name}}'' has different main guns that fire the same shells but with a faster reload and better gun handling. The combination of it's reload time, HE Alpha, and ability to both track and hit targets even at closer range give ''{{#var:ship_name}}'' a potent tool against destroyers, who will most likely not be able to match her damage output. | |||
+ | ||||
+ | In terms of torpedo armament ''{{#var:ship_name}}'' also deviates. While she is using the same torpedoes and fires from quintuple launchers as well, she sacrificed one of the launchers, giving her only ten torpedoes to use at any given point. ''{{#var:ship_name}}'' is also limited in the choice of torpedoes, having only access to the Type 93 Mod 3 torpedoes, the 12km option. These torpedoes still hit very hard against any target and also have good speed with usable range, but the long reload of two and a half minutes stock, as well as the relatively high torpedo detection, can be troublesome. Another difference to ''Shimakaze'' is that ''{{#var:ship_name}}'' has access to {{Torpedo Reload Booster}} which shares the same slot as her {{Smoke Generator}}, so if a player chooses to sacrifice the benefits of a Smoke Generator a quick follow up torpedo salvo can be executed. The consumable cuts the torpedo reload to eight seconds. | |||
+ | ||||
+ | ''{{#var:ship_name}}'''s surface detection is average at best for a Tier X destroyer. When fully specced for concealment she sits at 6.1km, worse than for example ''[[Grozovoi]]'' her distant cousin ''Shimakaze''. This makes destroyer hunting a dangerous task as ''{{#var:ship_name}}'' can and often will get out-spotted, giving her prey time to react. The maneuverability is also average, with a rather slow speed though. | |||
+ | ||||
+ | Against aircraft ''{{#var:ship_name}}'' is better suited than ''Shimakaze'', with more effective dual-purpose guns and a 40mm Bofors battery. However, against the high hit point pools of Tier X planes, the AA defense can not be relied upon. | |||
+ | ||||
+ | In terms of playstyle, ''{{#var:ship_name}}'' is a jack of all trades. She can be built for torpedoes, or guns using the necessary captain skills and modules. As for the positioning of ‘’{{#var:ship_name}}’’, she should be played closer to the objective, battling other destroyers, and capturing objectives. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Excellent rate of fire for Japanese 127mm guns | |
? | * | + | * Very good main battery traverse speed and firing angles | |
? | * | + | * Excellent main battery ballistics, shell velocity, HE damage and fire chance | |
? | * | + | * Powerful torpedoes with high damage, speed and range | |
+ | * Large hitpoint pool | |||
+ | * Access to the {{Torpedo Reload Booster}} consumable | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Base main battery range is fairly bad | |
? | * | + | * Extremely long torpedo reload time | |
? | * | + | * Torpedoes have poor detectability and can be easily spotted | |
? | * | + | * Weak AA suite, vulnerable to plane attacks | |
+ | * Large turn radius and fairly sluggish rudder shift | |||
+ | * Must give up {{Smoke Generator}} to equip {{Torpedo Reload Booster}} | |||
+ | * Concealment is fairly poor for a Japanese destroyer | |||
+ | * Extremely expensive at ''two million'' free experience points | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | |
? | - | + | ||
+ | ||||
+ | '''Upgrade Slot 3''' provides players with two viable choices. {{Aiming Systems Modification 1}} is recommended for a gunboat focused build; however, for a torpedo-centric configuration, players should take {{Torpedo Tubes Modification 1}}. | |||
+ | ||||
+ | '''Upgrade Slot 6''' again provides a choice between strengthening gun power or torpedo reload. Those that prefer the former should mount {{Main Battery Modification 3}}, while players wishing to strike from the shadows, will want to utilize {{Torpedo Tubes Modification 2}}. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Last Stand, Survivability Expert and Concealment Expert. Regardless of intended play style, these four skills should be taken first. For a gunboat build, Basic Firing Training and Demolition Expert are important skills to increase the effectiveness of its guns. On the other hand, Torpedo Armament Expertise is vital to reduce the reload of torpedoes on the other build. | ||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | Expert Loader | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Air Supremacy | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Direction Center for Fighters | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Improved Engine Boost | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | Incoming Fire Alert | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
? | | Last Gasp | + | | rating18 = 0 <!-- Last Gasp --> | |
? | | High Alert | + | | rating21 = <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 2 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = <!-- Smoke Screen Expert --> | |
? | | Improved Engines | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = 3 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = 3 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |
? | | Aircraft Armor | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | Sight Stabilization | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | Massive AA Fire | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:'''{{Smoke Generator}} '''or''' {{Torpedo Reload Booster}} | |
? | + | * ''Slot 3:''{{Engine Boost}} | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 3 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 3 | |
? | | Victor Lima = | + | | Victor Lima = 3 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 1 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
? | | Zulu = | + | | Zulu = 3 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 3 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 2 | |
? | | Scylla = | + | | Scylla = 2 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
? | + | {{VideoYT|QBOEEIMJGd0}} | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 14:14, 29 June 2020
127 mm/50 Type 5 on a twin mount3 х 2 pcs. |
Rate of Fire16.22 shots/min. |
Reload Time3.7 sec. |
Rotation Speed18 deg./sec. |
180 Degree Turn Time10 sec. |
Firing Range11.62 km. |
Maximum Dispersion102 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Quintuple2 х 5 pcs. |
Rate of Fire0.39 shots/min. |
Reload Time153 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 3 |
Maximum Damage23,767 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
127 mm/50 Type 5 on a twin mount3 х 2 pcs. |
. . . Average Damage per Second43.5 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount8 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount5 х 2 pcs. |
. . . Average Damage per Second55 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius750 m. |
Rudder Shift Time4.6 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.78 km. |
Hayate — Japanese special premium Tier X destroyer.
A destroyer design that was equipped with dual-purpose 127 mm Type 1/5 guns designed for the needs of the Japanese Navy during World War II.
Hayate was first made available through the in-game tech-tree for 2,000,000 free experience with patch 0.9.3.1 on April 28th, 2020.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Hayate | 20,800 | 6 | 20 | 3 | 8/5/3 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type93 mod. 3 | 0.4 | 153 | 7.2 | 23,766 | 67 | 12 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Hayate is a Tier X Japanese destroyer that sits as a Special Ship in her tree.
In appearance Hayate looks very comparable to her same tier counterpart Shimakaze. This is only partially true as she departs from her distant cousin in several ways. The first notable change is that Hayate has different main guns that fire the same shells but with a faster reload and better gun handling. The combination of it's reload time, HE Alpha, and ability to both track and hit targets even at closer range give Hayate a potent tool against destroyers, who will most likely not be able to match her damage output.
In terms of torpedo armament Hayate also deviates. While she is using the same torpedoes and fires from quintuple launchers as well, she sacrificed one of the launchers, giving her only ten torpedoes to use at any given point. Hayate is also limited in the choice of torpedoes, having only access to the Type 93 Mod 3 torpedoes, the 12km option. These torpedoes still hit very hard against any target and also have good speed with usable range, but the long reload of two and a half minutes stock, as well as the relatively high torpedo detection, can be troublesome. Another difference to Shimakaze is that Hayate has access to Torpedo Reload Booster which shares the same slot as her Smoke Generator , so if a player chooses to sacrifice the benefits of a Smoke Generator a quick follow up torpedo salvo can be executed. The consumable cuts the torpedo reload to eight seconds.
Hayate's surface detection is average at best for a Tier X destroyer. When fully specced for concealment she sits at 6.1km, worse than for example Grozovoi her distant cousin Shimakaze. This makes destroyer hunting a dangerous task as Hayate can and often will get out-spotted, giving her prey time to react. The maneuverability is also average, with a rather slow speed though.
Against aircraft Hayate is better suited than Shimakaze, with more effective dual-purpose guns and a 40mm Bofors battery. However, against the high hit point pools of Tier X planes, the AA defense can not be relied upon.
In terms of playstyle, Hayate is a jack of all trades. She can be built for torpedoes, or guns using the necessary captain skills and modules. As for the positioning of ‘’Hayate’’, she should be played closer to the objective, battling other destroyers, and capturing objectives.Pros:
- Excellent rate of fire for Japanese 127mm guns
- Very good main battery traverse speed and firing angles
- Excellent main battery ballistics, shell velocity, HE damage and fire chance
- Powerful torpedoes with high damage, speed and range
- Large hitpoint pool
- Access to the Torpedo Reload Booster consumable
Cons:
- Base main battery range is fairly bad
- Extremely long torpedo reload time
- Torpedoes have poor detectability and can be easily spotted
- Weak AA suite, vulnerable to plane attacks
- Large turn radius and fairly sluggish rudder shift
- Must give up Smoke Generator to equip Torpedo Reload Booster
- Concealment is fairly poor for a Japanese destroyer
- Extremely expensive at two million free experience points
Research
Optimal Configuration
Upgrades
The recommended upgrades for Hayate are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 3 provides players with two viable choices. Aiming Systems Modification 1 is recommended for a gunboat focused build; however, for a torpedo-centric configuration, players should take Torpedo Tubes Modification 1 .
Upgrade Slot 6 again provides a choice between strengthening gun power or torpedo reload. Those that prefer the former should mount Main Battery Modification 3 , while players wishing to strike from the shadows, will want to utilize Torpedo Tubes Modification 2 .
Commander Skills
Key skills for Hayate commanders include Priority Target, Last Stand, Survivability Expert and Concealment Expert. Regardless of intended play style, these four skills should be taken first. For a gunboat build, Basic Firing Training and Demolition Expert are important skills to increase the effectiveness of its guns. On the other hand, Torpedo Armament Expertise is vital to reduce the reload of torpedoes on the other build.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
|
|
|
★★ |
|
Χ |
★★★ |
★★★ |
3 |
|
★★★ |
★★ |
Χ |
★★ |
★★ |
★★ |
|
4 |
Χ |
|
|
Χ |
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Hayate can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2:Smoke Generator or Torpedo Reload Booster
- Slot 3:Engine Boost
Camouflage
As a premium ship, Hayate comes included with Type XX camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★★ |
★★★ |
★★★ |
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★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video