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Revision as of 18:49, 27 April 2020Revision as of 23:31, 14 April 2021
Corrected a spelling error in the performance section (mountss -> mounts)
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+A destroyer design that was equipped with dual-purpose 127 mm Type 1/5 guns designed for the needs of the Japanese Navy during World War II.<br /><br />
 +''{{#var:ship_name}}'' was first made available for 2,000,000 Free Experience{{FXP}} with Update 0.9.3.1 on 28 April 2020.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +''{{#var:ship_name}}'' is a Tier X Japanese destroyer that sits as a Special Ship in her tree.
 +
 +In appearance ''{{#var:ship_name}}'' looks similar to her same tier counterpart ''[[Shimakaze]]''. This is only partially true as she departs from her distant cousin in several ways. The first notable change is that ''{{#var:ship_name}}'' has different main guns that fire the same shells but with a faster reload and better gun handling. The combination of its reload time, HE Alpha, and ability to both track and hit targets even at closer range give ''{{#var:ship_name}}'' a potent tool against destroyers, who will most likely not be able to match her damage output.
 +
 +In terms of torpedo armament ''{{#var:ship_name}}'' also differs. While she uses the same torpedoes and fires from quintuple launchers as well, she sacrificed one of the launchers, giving her only ten torpedoes per salvo. ''{{#var:ship_name}}'' is also limited in the choice of torpedoes, having access only to the Type 93 Mod 3 torpedoes, the 12km option. These torpedoes still hit very hard and have good speed with usable range, but the long reload of two and a half minutes stock, as well as the relatively high torpedo detection, can be troublesome. Another difference from ''Shimakaze'' is that ''{{#var:ship_name}}'' has access to {{Torpedo Reload Booster}} which shares the same slot as her {{Smoke Generator}}, so if a player chooses to sacrifice the benefits of a Smoke Generator a quick follow up torpedo salvo can be executed. The consumable cuts the torpedo reload to eight seconds.
 +
 +''{{#var:ship_name}}'''s surface detection is good if not outstanding for a Tier X destroyer. When fully spec'ed for concealment she sits at 6.1km, worse than for example ''[[Grozovoi]]'' or ''Shimakaze'', but not by much. Still, this makes destroyer hunting a dangerous job as ''{{#var:ship_name}}'' can be out-spotted, giving her prey time to react. The maneuverability is also average, with a rather slow speed, rudder shift, and turning circle.
 +
 +Against aircraft, ''{{#var:ship_name}}'' is better suited than ''Shimakaze'' with more effective dual-purpose main guns and 5x dual 40mm AA mounts. However, against the high hit point pools of Tier X planes, the AA defense can not be relied upon.
 +
 +In terms of play style, ''{{#var:ship_name}}'' is a jack of all trades. She can be built for torpedoes, or for guns. As for positioning, she should be played close to the objective, battling other destroyers and capturing objectives.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Best rate of fire among 127mm-armed Japanese destroyers (which is not saying much).
?* +* Good main battery traverse speed, with firing angles ideal for kiting.
?* +* Excellent shell arcs and shell velocity; ranged gunnery is comfortable.
?* +* High HE damage and fire chance.
 +* Powerful torpedo armament - high damage and flood chance, and good speed and range.
 +* Access to the {{Torpedo Reload Booster}} consumable.
 +* Large health pool.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Base main battery firing range is rather low.
?* +* Very long torpedo reload time.
?* +* Must give up {{Smoke Generator}} to equip {{Torpedo Reload Booster}}
?* +* Weak AA suite, vulnerable to plane attacks.
 +* Large turn radius and sluggish rudder shift.
 +* Subpar concealment.
 +* Extremely expensive, requiring ''two million''{{FXP}} to unlock.
  
?|Research=<!-- write text about priority sequence of research below -->+<br />
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +<!-- {{AnnoWiki|content='''[ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}-->
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
?<!-- FOR PREMIUM SHIPS:+|Research=<!-- write text about priority sequence of research below -->
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +''{{#var:ship_name}}'' can support either a Gun or a Torpedo build, or a hybrid of the two. Given the long torpedo reload time, a Gun build is generally preferable.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Engine Room Protection}} * '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+* '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
?* '''Slot 4''': {{Propulsion Modification 1}}+* '''Slot 4''': {{Propulsion Modification 1}} as the alternative {{Steering Gears Modification 1}} won't help all that much.
?* '''Slot 5''': {{Concealment System Modification 1}}+* '''Slot 5''': {{Concealment System Modification 1}}, of course.
?* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>+* '''Slot 6''': {{Main Battery Modification 3}} <nowiki>*</nowiki>
  
 '''Upgrade Slot 3''' provides players with two viable choices. {{Aiming Systems Modification 1}} is recommended for a gunboat focused build; however, for a torpedo-centric configuration, players should take {{Torpedo Tubes Modification 1}}. '''Upgrade Slot 3''' provides players with two viable choices. {{Aiming Systems Modification 1}} is recommended for a gunboat focused build; however, for a torpedo-centric configuration, players should take {{Torpedo Tubes Modification 1}}.
  
?'''Upgrade Slot 6''' again provides a choice between strengthening gun power or torpedo reload. Those that prefer the former should mount {{Main Battery Modification 3}}, while players wishing to strike from the shadows, will want to utilize {{Torpedo Tubes Modification 2}}. +'''Upgrade Slot 6''' again provides a choice between strengthening gun power or torpedo reload. Those that prefer the former should mount {{Main Battery Modification 3}}, while those wishing to strike from the shadows will want {{Torpedo Tubes Modification 2}}.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Last Stand, Survivability Expert and Concealment Expert. Regardless of intended play style, these four skills should be taken first. For a gunboat build, Basic Firing Training and Demolition Expert are important skills to increase the effectiveness of its guns. On the other hand, Torpedo Armament Expertise is vital to reduce the reload of torpedoes on the other build.  
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?| rating11 = 3 <!-- Priority Target -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating12 = 2 <!-- Preventive Maint -->+| rating11 = <!-- Grease the Gears -->
?| rating13 = 1 <!-- Expert Loader -->+| rating12 = <!-- Liquidator -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating13 = 1 <!-- Consumables Specialist -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating14 = <!-- Gun Feeder -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = 2 <!-- Swift Fish -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = 2 <!-- Consumables Enhancements -->
?| rating24 = 2 <!-- Torpedo Acceleration -->+| rating24 = <!-- Extra-Heavy AP Shells -->
?| rating25 = <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 3 <!-- Last Stand -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = <!-- Main Battery & AA Specialist -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = 2 <!-- Fill the Tubes -->
?| rating33 = 2 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = 2 <!-- Superintendent -->+| rating36 = 1 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Main Battery & AA Expert -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 2 <!-- Swift in Silence -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Fearless Brawler -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 1 <!-- Dazzle -->
?| rating47 = 1 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:'''{{Smoke Generator}} '''or''' {{Torpedo Reload Booster}} * '''Slot 2:'''{{Smoke Generator}} '''or''' {{Torpedo Reload Booster}}
?* ''Slot 3:'''{{Engine Boost}}+* '''Slot 3:'''{{Engine Boost}}
? +
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven = 2 | November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
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 | India Yankee = 1 | India Yankee = 1
 | Juliet Charlie = 1 | Juliet Charlie = 1
 +
 +| X-Ray Papa Unaone =
 +| Sierra Bravo =
  
 | Zulu = 3 | Zulu = 3
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
? +{{VideoYT|QBOEEIMJGd0}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 23:31, 14 April 2021

Hayate
Hayate_wows_main.jpg
Destroyer | Japan | Tier X
Tech Tree Position
Hayate_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points20,800 
Main Battery
127 mm/50 Type 5 on a twin mount3 х 2 pcs.
Rate of Fire16.22 shots/min.
Reload Time3.7 sec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range11.62 km.
Maximum Dispersion102 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Quintuple2 х 5 pcs.
Rate of Fire0.39 shots/min.
Reload Time153 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 3 
Maximum Damage23,767 
Torpedo Speed67 knot
Torpedo Range12 km.
AA Defense
127 mm/50 Type 5 on a twin mount3 х 2 pcs.
. . . Average Damage per Second43.5 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount8 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount5 х 2 pcs.
. . . Average Damage per Second55 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius750 m.
Rudder Shift Time4.6 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSD510_Hayate.png
Special

Hayate — Japanese special premium Tier X destroyer.

A destroyer design that was equipped with dual-purpose 127 mm Type 1/5 guns designed for the needs of the Japanese Navy during World War II.

Hayate was first made available for 2,000,000 Free ExperienceFree XP with Update 0.9.3.1 on 28 April 2020.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 Type 5 on a twin mount16.2101022,15092,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hayate20,80062038/5/32 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 30.41537.223,7666712 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 79,500 hp37 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Hayate is a Tier X Japanese destroyer that sits as a Special Ship in her tree.

In appearance Hayate looks similar to her same tier counterpart Shimakaze. This is only partially true as she departs from her distant cousin in several ways. The first notable change is that Hayate has different main guns that fire the same shells but with a faster reload and better gun handling. The combination of its reload time, HE Alpha, and ability to both track and hit targets even at closer range give Hayate a potent tool against destroyers, who will most likely not be able to match her damage output.

In terms of torpedo armament Hayate also differs. While she uses the same torpedoes and fires from quintuple launchers as well, she sacrificed one of the launchers, giving her only ten torpedoes per salvo. Hayate is also limited in the choice of torpedoes, having access only to the Type 93 Mod 3 torpedoes, the 12km option. These torpedoes still hit very hard and have good speed with usable range, but the long reload of two and a half minutes stock, as well as the relatively high torpedo detection, can be troublesome. Another difference from Shimakaze is that Hayate has access to Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. which shares the same slot as her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., so if a player chooses to sacrifice the benefits of a Smoke Generator a quick follow up torpedo salvo can be executed. The consumable cuts the torpedo reload to eight seconds.

Hayate's surface detection is good if not outstanding for a Tier X destroyer. When fully spec'ed for concealment she sits at 6.1km, worse than for example Grozovoi or Shimakaze, but not by much. Still, this makes destroyer hunting a dangerous job as Hayate can be out-spotted, giving her prey time to react. The maneuverability is also average, with a rather slow speed, rudder shift, and turning circle.

Against aircraft, Hayate is better suited than Shimakaze with more effective dual-purpose main guns and 5x dual 40mm AA mounts. However, against the high hit point pools of Tier X planes, the AA defense can not be relied upon.

In terms of play style, Hayate is a jack of all trades. She can be built for torpedoes, or for guns. As for positioning, she should be played close to the objective, battling other destroyers and capturing objectives.

Pros:

  • Best rate of fire among 127mm-armed Japanese destroyers (which is not saying much).
  • Good main battery traverse speed, with firing angles ideal for kiting.
  • Excellent shell arcs and shell velocity; ranged gunnery is comfortable.
  • High HE damage and fire chance.
  • Powerful torpedo armament - high damage and flood chance, and good speed and range.
  • Access to the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable.
  • Large health pool.

Cons:

  • Base main battery firing range is rather low.
  • Very long torpedo reload time.
  • Must give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. to equip Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced.
  • Weak AA suite, vulnerable to plane attacks.
  • Large turn radius and sluggish rudder shift.
  • Subpar concealment.
  • Extremely expensive, requiring two millionFree XP to unlock.

Research

As a premium ship, Hayate doesn't have any upgrades to research.

Optimal Configuration

Hayate can support either a Gun or a Torpedo build, or a hybrid of the two. Given the long torpedo reload time, a Gun build is generally preferable.

Upgrades

The recommended upgrades for Hayate are as follows:

Upgrade Slot 3 provides players with two viable choices. Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended for a gunboat focused build; however, for a torpedo-centric configuration, players should take Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes..

Upgrade Slot 6 again provides a choice between strengthening gun power or torpedo reload. Those that prefer the former should mount Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed., while those wishing to strike from the shadows will want Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation..

Commander Skills

Consumables

Hayate can equip the following consumables:

Camouflage

As a premium ship, Hayate comes with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons