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Henri IV

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Revision as of 10:39, 21 March 2020
IFHE nerf in 0.9.2
Revision as of 14:14, 27 May 2020
Line 32:Line 32:
 * While fast in a straight line, ''Henri IV'' bleeds a lot of speed in a hard turn.  * While fast in a straight line, ''Henri IV'' bleeds a lot of speed in a hard turn.
 * Lacks aviation facilities for a {{Spotting Aircraft}} or a {{Catapult Fighter}}. * Lacks aviation facilities for a {{Spotting Aircraft}} or a {{Catapult Fighter}}.
 +* Poor acceleration characteristics while the {{Engine Boost}} consumable is inactive.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 14:14, 27 May 2020

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_name_0;aaName0;aa_name_1;aaName1;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletSpeedHE_0;atba_burnProbHE_0;atba_caliber_0;atba_damageHE_0;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_name_0;atbaName0;atba_numBarrels_0;atba_numGuns_0;atba_piercingHE_0;atba_shotDelay_0;atba_shotSpeed;atba_shotSpeed_0;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMass;planes_dive_bomb_bulletMassHE;planes_dive_bomb_bulletSpeed;planes_dive_bomb_bulletSpeedHE;planes_dive_bomb_burnProb;planes_dive_bomb_burnProbHE;planes_dive_bomb_damageHE;planes_dive_bomb_nameHE;planes_dive_bomb_numBombsHE;planes_dive_forsageRestore;planes_dive_forsageTime;planes_dive_hangarVolume;planes_dive_level;planes_dive_maxSpeed;planes_dive_name;planes_dive_numAttackers;planes_dive_numInSquadron;planes_dive_numSquadrons;planesDiveNumsquadrons;planes_dive_planesRestoreTime;planes_dive_speed;planes_dive_visibility;planes_dive_vitality;planes_fighter_forsageRestore;planes_fighter_forsageTime;planes_fighter_hangarVolume;planes_fighter_level;planes_fighter_maxSpeed;planes_fighter_name;planes_fighter_numAttackers;planes_fighter_numInSquadron;planes_fighter_numSquadrons;planesFighterNumsquadrons;planes_fighter_planesRestoreTime;planes_fighter_rocket_bulletMassHE;planes_fighter_rocket_bulletSpeedHE;planes_fighter_rocket_burnProbHE;planes_fighter_rocket_damageHE;planes_fighter_rocket_nameHE;planes_fighter_rocket_numBombsHE;planes_fighter_speed;planes_fighter_visibility;planes_fighter_vitality;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

Developed from the preceding project with enhanced anti-aircraft defenses, this cruiser carried 240 mm main guns designed in the 1930s. The ship featured a powerful propulsion plant and a very high speed.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Sonar Modification 2
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears Modification 2
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Submarine Steering Gears Modification 3
Augmented Smoke Generators
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Proudly standing at the peak of the French cruisers tree, Henri IV takes her place alongside the Russian Moskva as the second “Big Gun” cruiser of Tier X. Henri IV’s key upgrades from her predecessor Saint-Louis are her speed (she is now capable of 35 knots in a straight line) and her new 3x3 240mm guns, which are 20mm bigger than those on Moskva. Her main battery shells have the highest armor piercing damage available to Tier X cruisers and tie with Zao's for the most high explosive damage. With their excellent penetration statistics, good accuracy, and great range, these guns, combined with the ship's amazing speed, make Henri IV very potent indeed.

Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have the second longest reload time, below-average shell velocity, and there are only nine of them. Henri IV is armed with a torpedo configuration that will feel familiar to veterans of the line: a single triple-tube 550mm torpedo launcher on each side of the ship, which boast a 9.0 km range married with decent reload time, low speed, and moderate damage. Henri IV captains have far fewer torpedoes available than captains of Hindenburg, Minotaur, or Zao and as such, they must be treated as a supplementary or last-ditch weapon. Henri IV’s base AA performance is lackluster, but her 57mm and 127mm guns have excellent range and decent damage when upgraded via modules and commander skills, with the latter fully benefitting from the Manual Control for AA Armament skill. Her AA is good enough for self-defense, but won’t truly be capable of defending friendly ships like most high-tier cruisers can.

While Henri IV lacks a catapult to launch reconnaissance seaplane or catapult fighter, she comes with a choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. as well as default access to the improved French cruiser version of Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable that increases her speed by a massive 20%. Combined with the Sierra Mike (+5% to the ship's maximum speed.) signal flag, she is capable of reaching 43.9 knots... which is patently absurd for a cruiser. As with all high-tier cruisers, she also has access to Repair PartyWhile active, restores a percentage of the ship's health points each second.. Captains have a choice between Defensive AA Fire for a massive increase in her AA performance, or Hydroacoustic Search for hunting destroyers, something the speed-demon Henri IV excels at.

Similar to the rest of the French cruisers, Henri IV’s armor shouldn't be relied upon. She does have the second highest health pool of all Tier X cruisers, but her large size and poor concealment coupled with her limited armor can lead to an over-extending Henri IV being sent back to port very quickly. Henri IV’s speed can almost work against her, as she must avoid overextending at all costs, something that is a tad difficult in a ship that goes so fast. Overall, Henri IV poses a threat to nearly every ship class in the game, capable of mercilessly pursuing destroyers and slamming them with high-damage and accurate HE shells, able to re-position rapidly mid-battle to cover multiple fronts at once, equipped oppose enemy cruisers with her superior gun caliber, and still readily take on battleships with her excellent guns and her torpedoes. She is a Tier X cruiser worthy of addition to any captain's port.

Pros:

  • AP shells have excellent penetration statistics and she has the highest AP damage and ties with Zao for the highest HE damage.
  • Fire chance of 22% on primary HE shells is unsurpassed among cruisers.
  • Leagues ahead of all other cruisers at her tier in terms of speed; with Engine BoostWhile active, increases a ship's speed by a fixed percentage. active Henri IV is capable of reaching 43.9 knots, and can catch up to and even outrun high-tier destroyers.
  • Mounts the biggest guns of Tier X cruisers (240mm), moving Moskva (220mm) to second place.
  • Second highest health amongst Tier X cruisers.
  • Armed with three torpedo tubes per broadside with decent range, speed, and reload time.

Cons:

  • Poor shell velocity on both HE and AP shells; the arcs make it harder to land citadel hits at long range, even against broadside targets.
  • At long range, the penetration value of her AP shells lags behind Moskva.
  • Fewer number of guns plus a longer reload time reduces Henri IV’s DPM capabilities.
  • Mediocre AA characteristics.
  • Limited torpedo capabilities compared to other Tier X cruisers armed with torpedoes.
  • Second worst concealment value, after Moskva.
  • While fast in a straight line, Henri IV bleeds a lot of speed in a hard turn.
  • Lacks aviation facilities for a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Poor acceleration characteristics while the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable is inactive.

Research

As a Tier X ship, Henri IV has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Consumables

' can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Henri IV with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info



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