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Henri IV

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +Developed from the preceding project with enhanced anti-aircraft defenses, this cruiser carried 240 mm main guns designed in the 1930s. The ship featured a powerful propulsion plant and a very high speed.<br><br>{{Model3DViewer|98063288883841a1bcaac0a996b564d0}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Proudly standing at the peak of the French cruisers tree, ''Henri IV'' takes her place alongside the Russian ''[[Moskva]]'' as the second “Big Gun” cruiser of Tier X. ''Henri IV''’s key upgrades from her predecessor ''[[Saint-Louis]]'' are her speed now capable of 35 knots in a straight line and her new 3x3 240mm guns: 20mm bigger than those of ''Moskva''. Her main battery shells have the highest armor piercing damage available to Tier X cruisers, and tie with ''[[Zao]]'' for the most high explosive damage. Combined with the excellent penetration statistics, good accuracy and great range, these guns combined with her amazing speed, make ''Henri IV'' a very potent ship.+Proudly standing at the peak of the French cruisers tree, ''Henri IV'' takes her place alongside the Russian ''[[Moskva]]'' as the second “Big Gun” cruiser of Tier X. ''Henri IV''’s key upgrades from her predecessor ''[[Saint-Louis]]'' are her speed (she is now capable of 35 knots in a straight line) and her new 3x3 240mm guns, which are 20mm bigger than those on ''Moskva''. Her main battery shells have the highest armor piercing damage available to Tier X cruisers and tie with ''[[Zao]]'''s for the most high explosive damage. With their excellent penetration statistics, good accuracy, and great range, these guns, combined with the ship's amazing speed, make ''Henri IV'' very potent indeed.
  
 Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have the second longest reload time, below-average shell velocity, and there are only nine of them. ''Henri IV'' is armed with a torpedo configuration that will feel familiar to veterans of the line: a single triple-tube 550mm torpedo launcher on each side of the ship, which boast a 9.0 km range married with decent reload time, low speed, and moderate damage. ''Henri IV'' captains have far fewer torpedoes available than captains of ''[[Hindenburg]]'', ''[[Minotaur]]'', or ''Zao'' and as such, they must be treated as a supplementary or last-ditch weapon. ''Henri IV''’s base AA performance is lackluster, but her 57mm and 127mm guns have excellent range and decent damage when upgraded via modules and commander skills, with the latter fully benefitting from the Manual Control for AA Armament skill. Her AA is good enough for self-defense, but won’t truly be capable of defending friendly ships like most high-tier cruisers can.  Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have the second longest reload time, below-average shell velocity, and there are only nine of them. ''Henri IV'' is armed with a torpedo configuration that will feel familiar to veterans of the line: a single triple-tube 550mm torpedo launcher on each side of the ship, which boast a 9.0 km range married with decent reload time, low speed, and moderate damage. ''Henri IV'' captains have far fewer torpedoes available than captains of ''[[Hindenburg]]'', ''[[Minotaur]]'', or ''Zao'' and as such, they must be treated as a supplementary or last-ditch weapon. ''Henri IV''’s base AA performance is lackluster, but her 57mm and 127mm guns have excellent range and decent damage when upgraded via modules and commander skills, with the latter fully benefitting from the Manual Control for AA Armament skill. Her AA is good enough for self-defense, but won’t truly be capable of defending friendly ships like most high-tier cruisers can.
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 * While fast in a straight line, ''Henri IV'' bleeds a lot of speed in a hard turn.  * While fast in a straight line, ''Henri IV'' bleeds a lot of speed in a hard turn.
 * Lacks aviation facilities for a {{Spotting Aircraft}} or a {{Catapult Fighter}}. * Lacks aviation facilities for a {{Spotting Aircraft}} or a {{Catapult Fighter}}.
 +* Poor acceleration characteristics while the {{Engine Boost}} consumable is inactive.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]. ''Henri IV''’s guns are her lifeline and this reduces the chances of them being knocked out.+* '''Slot 1''': {{Main Armaments Modification 1}}. ''Henri IV''’s guns are her lifeline and this reduces the chances of them being knocked out.
?* '''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] to improve the performance of her main guns, or AA Guns Modification 2 to increase the range of her AA guns, as while not as good as her peers, ''Henri IV''’s AA has consistent long range.+* '''Slot 2''': {{Damage Control System Modification 1}} is the best option, as ''Henri IV'' is a large target to planes, torpedoes, and HE shells. The preferred alternate is the rare module {{Engine Boost Modification 1}} to give her a staggering 270 seconds (4.5 minutes) of uptime on {{Engine Boost}}.
?* '''Slot 3''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] is the best option, as ''Henri IV'' is a large target to planes, torpedoes, and HE shells. The preferred alternate is the rare module Engine Boost Modification 1 to give her a staggering 270 seconds (4.5 minutes) of uptime on {{Engine Boost}}.+* '''Slot 3''': {{Aiming Systems Modification 1}} to improve the performance of her main guns, or {{AA Guns Modification 1}} strengthen the outer envelope of her AA defenses, as while not as good as her peers, ''Henri IV''’s AA has decent long range AA.
?* '''Slot 4''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification I]] is recommended to improve ''Henri IV''’s handling. Alternatively, Damage Control System Modification 2 helps reduce how long ''Henri IV'' burns and floods.+* '''Slot 4''': {{Steering Gears Modification 2}} is recommended to improve ''Henri IV''’s handling. Alternatively, {{Damage Control System Modification 2}} helps reduce how long ''Henri IV'' burns and floods.
?* '''Slot 5''': [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] to reduce the reload speed of the main guns from 12.3 seconds to 10.8 seconds at the cost of turret traverse speed. Alternatively, ''Henri IV'' has the second longest base main gun range of 19.1 km, and Gun Fire Control System Modification 2 could raise this to a staggering 22.1km.+* '''Slot 5''': {{Concealment System Modification 1}} is vital to allowing ''Henri IV'' to properly position herself without being spotted by enemy ships and to escape enemy ships should the battle turn against her favor. {{Steering Gears Modification 3}} is also a viable choice here.
?* '''Slot 6''': [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] is vital to allowing ''Henri IV'' to properly position herself without being spotted by enemy ships and to escape enemy ships should the battle turn against her favor. +* '''Slot 6''': {{Main Battery Modification 3}} to reduce the reload speed of the main guns from 13 seconds to 11.4 seconds at the cost of turret traverse speed. Alternatively, ''Henri IV'' has the second longest base main gun range of 19.1 km, and {{Gun Fire Control System Modification 2}} could raise this to a staggering 22.1km.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 3 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = 1+| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 2+| rating37 = 1 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 1+| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
 * '''Slot 4:''' {{Repair Party}} * '''Slot 4:''' {{Repair Party}}
 +* '''Slot 5:''' {{Main Battery Reload Booster}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 | Dragon Flag = 2 | Dragon Flag = 2
 }} }}
 +
 +|History=
 +Henri IV is a fabricated design by WarGaming, but many elements of her design have roots in actual French cruiser design and post-war armament designs.
 +
 +All of her secondary and anti-aircraft armaments were guns that were mounted on various post-war ships. Her 127 mm/54 Mle 1948 guns were mounted on the De Grasse and Colbert-class cruisers, as well as the T47 and T53-class destroyers. The dual 57 mm/60 ACAD Mle 1951 AA guns were also mounted on the same classes, as well as on the battleship Jean-Bart and a few Swedish and Dutch ships.
 +
 +Her 240mm main gun was an unbuilt theoretical heavy cruiser gun. There was a 240mm gun produced by the French navy, and that type was used on the Danton-class pre-dreadnought battleships as secondary battery, mounted in six twin turrets. The guns, the 240mm/50 Mle 1902, were later used as coastal artillery after the ships were broken up, and served during the Second World War, notably in the Battle of Dakar. One open-top twin gun turret is preserved at the battery Castel Gorée, where it has been installed after 1934 to the older coastal defence armoured turret.
 +===Historical Inaccuracies===
 +''Henri IV'' is actually the name of a pre-dreadnought battleship that was built in the late 1890s. No other ship has inherited the name ever since.
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 14:14, 27 May 2020

Henri IV
Henri_IV_wows_main.jpg
Cruiser | France | Tier X
Tech Tree Position
Saint-Louis
Arrow_down.png
Henri_IV_icon_small.png
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Condé
General
Research price238000 exp
Purchase price19,500,000 Credits
Hit Points53,300 
Main Battery
240 mm/55 Schneider Mle 1930 in a turret3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.08 km.
Maximum Dispersion164 m.
HE Shell240 mm HE OEA Mle 1939 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity845 m./s.
HE Shell Weight220 kg.
AP Shell240 mm AP OPfK Mle 1939 
Maximum AP Shell Damage6,200 
Initial AP Shell Velocity845 m./s.
AP Shell Weight220 kg.
Secondary Armament #1
127 mm/54 Mle 1948 on an Mle 1948 mount6 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
127 mm/54 Mle 1948 on an Mle 1948 mount6 х 2 pcs.
. . . Average Damage per Second94.2 
. . . Firing Range5.19 km.
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount8 х 2 pcs.
. . . Average Damage per Second204 
. . . Firing Range3.81 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius840 m.
Rudder Shift Time11.2 sec.
Concealment
Surface Detectability Range16.06 km.
Air Detectability Range8.28 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSC110_Henri_IV.png
19,500,000

Henri IV — French Tier X cruiser.

Developed from the preceding project with enhanced anti-aircraft defenses, this cruiser carried 240 mm main guns designed in the 1930s. The ship featured a powerful propulsion plant and a very high speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
240 mm/55 Schneider Mle 1930 in a turret4.632.71643,400226,200 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Henri IV53,30016220368/62 02,900,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 01,600,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 10 Mle 10 01,800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 220,000 hp35 01,600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Main Battery Loading Mechanisms
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Proudly standing at the peak of the French cruisers tree, Henri IV takes her place alongside the Russian Moskva as the second “Big Gun” cruiser of Tier X. Henri IV’s key upgrades from her predecessor Saint-Louis are her speed (she is now capable of 35 knots in a straight line) and her new 3x3 240mm guns, which are 20mm bigger than those on Moskva. Her main battery shells have the highest armor piercing damage available to Tier X cruisers and tie with Zao's for the most high explosive damage. With their excellent penetration statistics, good accuracy, and great range, these guns, combined with the ship's amazing speed, make Henri IV very potent indeed.

Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have the second longest reload time, below-average shell velocity, and there are only nine of them. Henri IV is armed with a torpedo configuration that will feel familiar to veterans of the line: a single triple-tube 550mm torpedo launcher on each side of the ship, which boast a 9.0 km range married with decent reload time, low speed, and moderate damage. Henri IV captains have far fewer torpedoes available than captains of Hindenburg, Minotaur, or Zao and as such, they must be treated as a supplementary or last-ditch weapon. Henri IV’s base AA performance is lackluster, but her 57mm and 127mm guns have excellent range and decent damage when upgraded via modules and commander skills, with the latter fully benefitting from the Manual Control for AA Armament skill. Her AA is good enough for self-defense, but won’t truly be capable of defending friendly ships like most high-tier cruisers can.

While Henri IV lacks a catapult to launch reconnaissance seaplane or catapult fighter, she comes with a choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. as well as default access to the improved French cruiser version of Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable that increases her speed by a massive 20%. Combined with the Sierra Mike (+5% to the ship's maximum speed.) signal flag, she is capable of reaching 43.9 knots... which is patently absurd for a cruiser. As with all high-tier cruisers, she also has access to Repair PartyWhile active, restores a percentage of the ship's health points each second.. Captains have a choice between Defensive AA Fire for a massive increase in her AA performance, or Hydroacoustic Search for hunting destroyers, something the speed-demon Henri IV excels at.

Similar to the rest of the French cruisers, Henri IV’s armor shouldn't be relied upon. She does have the second highest health pool of all Tier X cruisers, but her large size and poor concealment coupled with her limited armor can lead to an over-extending Henri IV being sent back to port very quickly. Henri IV’s speed can almost work against her, as she must avoid overextending at all costs, something that is a tad difficult in a ship that goes so fast. Overall, Henri IV poses a threat to nearly every ship class in the game, capable of mercilessly pursuing destroyers and slamming them with high-damage and accurate HE shells, able to re-position rapidly mid-battle to cover multiple fronts at once, equipped oppose enemy cruisers with her superior gun caliber, and still readily take on battleships with her excellent guns and her torpedoes. She is a Tier X cruiser worthy of addition to any captain's port.

Pros:

  • AP shells have excellent penetration statistics and she has the highest AP damage and ties with Zao for the highest HE damage.
  • Fire chance of 22% on primary HE shells is unsurpassed among cruisers.
  • Leagues ahead of all other cruisers at her tier in terms of speed; with Engine BoostWhile active, increases a ship's speed by a fixed percentage. active Henri IV is capable of reaching 43.9 knots, and can catch up to and even outrun high-tier destroyers.
  • Mounts the biggest guns of Tier X cruisers (240mm), moving Moskva (220mm) to second place.
  • Second highest health amongst Tier X cruisers.
  • Armed with three torpedo tubes per broadside with decent range, speed, and reload time.

Cons:

  • Poor shell velocity on both HE and AP shells; the arcs make it harder to land citadel hits at long range, even against broadside targets.
  • At long range, the penetration value of her AP shells lags behind Moskva.
  • Fewer number of guns plus a longer reload time reduces Henri IV’s DPM capabilities.
  • Mediocre AA characteristics.
  • Limited torpedo capabilities compared to other Tier X cruisers armed with torpedoes.
  • Second worst concealment value, after Moskva.
  • While fast in a straight line, Henri IV bleeds a lot of speed in a hard turn.
  • Lacks aviation facilities for a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Poor acceleration characteristics while the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable is inactive.

Research

As a Tier X ship, Henri IV has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Henri IV are as follows:

Commander Skills

Consumables

Henri IV can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Henri IV with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info



Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín