Hermelin
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A large armored gunboat capable of operating on the high seas, intended for colonial service. Besides her powerful armament, Hermelin was also noted for her high speed, uncommon for this ship type.<br><br>{{Model3DViewer|9b18322d29f544b29864be2b191b901a}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | Captains' time in the ships of the Kaiserliche Marine and Kriegsmarine begins here with Tier I's ''{{#var:ship_name}}''. Already on display is the German mindset for building cruisers: accurate, fast-firing guns capable of laying down withering barrages of fire any enemy ship they set their sights on. ''{{#var:ship_name}}''’s guns are 128mm, which are actually larger then the guns on the next few ships in the cruiser branch (until Tier IV's ''[[Karlsruhe]]''). | ||
? | The main draw back of | + | The main draw back of ''{{#var:ship_name}}'' is that its large box silhouette gives it the highest detectability of any Tier I ship. She is essentially a floating citadel with guns; even incoming high explosive rounds have a good chance to rack up full penetration damage against her, let alone armor piercing shells. While her anti-aircraft is bar none the best of any Tier I ship, she will have to go way out of her way to even attempt to get paired against an aircraft carrier (which aren't available until Tier IV). Even if she could find her way into such a battle, with her speed and how easily she takes damage, aircraft would be the least of her worries. | |
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Second-highest firing range of all Tier I ships. | |
+ | * Second-lowest reload time of all Tier I ships. | |||
+ | * High speed. | |||
+ | * Second-highest damage per minute of all Tier I ships. | |||
* Accurate fairly damaging 128mm guns. | * Accurate fairly damaging 128mm guns. | |||
? | * Best AA out of any Tier | + | * Best AA out of any Tier I ship. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Somewhat sluggish and slow to turn. | + | * Fewest hit points of all Tier I ships. | |
+ | * Lowest chance of causing a fire of all Tier I ships. | |||
+ | * Highest detectability range of all Tier I ships. | |||
+ | * Somewhat sluggish and slow to turn (largest turning circle radius of all Tier I ships). | |||
* Lackluster turret traverse speed. | * Lackluster turret traverse speed. | |||
* Floating citadel that even HE shells can get often enough. | * Floating citadel that even HE shells can get often enough. | |||
? | * | + | * The only aircraft it may ever see is [[Katori]]'s catapult fighter. | |
+ | ||||
+ | ||||
+ | ''See also'': [[Ship:Comparison of Tier I Cruisers|Comparison of Tier I Cruisers]]. | |||
+ | ||||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | ''{{#var:ship_name}}'' has only one upgrade, it's second gun for a pittance of experience, easily bought with free exp. Said second guns improve it's turret traverse speed and rate of fire, so is a good buy. | |||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' There is no hull module upgrade, but access to the the next ship in the German cruiser branch (''[[Dresden]]'') stems from here. | |||
+ | * '''Gun Fire Control System:''' Upgrade to FKS Typ 1 Mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Magazine Modification 1}} | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Key skills for ''{{#var:ship_name}}'' commanders include Preventative Maintenance, Last Stand, Basic Firing Training, and Advanced Firing Training. | |||
+ | ||||
+ | {{Commander Skills 3 CR | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = 2 <!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Swift Fish --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = <!-- Gun Feeder --> | |||
+ | | rating15 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating16 = <!-- Last Stand --> | |||
+ | ||||
+ | | rating21 = 2 <!-- Pyrotechnician --> | |||
+ | | rating22 = <!-- Fill the Tubes --> | |||
+ | | rating23 = <!-- Consumables Enhancements --> | |||
+ | | rating24 = <!-- Eye in the Sky --> | |||
+ | | rating25 = 3 <!-- Priority Target --> | |||
+ | | rating26 = <!-- Expert AA Marksman --> | |||
+ | ||||
+ | | rating31 = 3 <!-- Heavy HE and SAP Shells --> | |||
+ | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |||
+ | | rating33 = 3 <!-- Adrenaline Rush --> | |||
+ | | rating34 = <!-- Heavy AP Shells --> | |||
+ | | rating35 = <!-- Superintendent --> | |||
+ | | rating36 = <!-- Survivability Expert --> | |||
+ | ||||
+ | | rating41 = <!-- Top Grade Gunner --> | |||
+ | | rating42 = <!-- Outnumbered --> | |||
+ | | rating43 = 1 <!-- Radio Location --> | |||
+ | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = <!-- AA Gunner --> | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | For as many games as captains are likely to play ''{{#var:ship_name}}'', the only real flag recommendation is Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}) in order to move through the ship more quickly. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = | |||
+ | | Sierra Mike = ` | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | ===Specifications=== | |||
+ | :2,100 tons displacement, standard | |||
+ | :106.4m length | |||
+ | :12.3m beam | |||
+ | :3.5m draft | |||
+ | ||||
+ | ====Machinery==== | |||
+ | :4 boilers, 2 turbines | |||
+ | ||||
+ | ====Performance==== | |||
+ | :24 knots at 1,500 shaft horsepower | |||
+ | :11,000 nautical miles at 12 knots | |||
+ | ||||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :Four (2x2) 127mm guns | |||
+ | =====Anti-Aircraft===== | |||
+ | :Six (3x2) 37mm guns | |||
+ | :Four (2x2) 20mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Four (2x2) 533mm torpedo tubes | |||
+ | ||||
+ | ''Hermelin'' (Ermine) is based off of the ''Kolonialkanonenboot'' (Colonial Gunboat) Type K which was an attempt by German designers to create a class of gunboat suitable for use in naval bases and colonial holdings. Designed from 1938-39, a series of 8 ships were planned to be constructed before the entire project was cancelled, likely due to the beginning of the Second World War. | |||
+ | ||||
+ | The Type K was given the name "Hermelin" by Wargaming in accordance with the German tradition to name small combat ships after small predatory animals. She shares this name with the S73 ''Hermelin'', the third ''Gepard''-class fast attack craft built by the German navy in 1983 and decommissioned in 2016. | |||
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? | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | ||
+ | Entwurf_K_100dpi.jpg| Note: The torpedo launchers present in the original plans were deleted by Wargaming in the name of game balance. | |||
+ | K-projekt_3.jpg| | |||
+ | K-Projekt_1.png| | |||
+ | K-projekt_2.jpg| | |||
? | + | </gallery> | ||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 00:13, 11 July 2021
Hit Points4,500 |
128 mm/61 SK C/42 in a turret2 х 2 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.86 km. |
Maximum Dispersion88 m. |
HE Shell128 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage900 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight26 kg. |
128 mm/61 SK C/42 in a turret2 х 2 pcs. |
. . . Average Damage per Second2.48 |
. . . Firing Range5.19 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs. |
. . . Average Damage per Second0.6 |
. . . Firing Range0.9 km. |
20 mm/65 C/38 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second0.84 |
. . . Firing Range0.6 km. |
Maximum Speed24 knot |
Turning Circle Radius360 m. |
Rudder Shift Time3.3 sec. |
Surface Detectability Range8.38 km. |
Air Detectability Range6.67 km. |
Hermelin — German Tier I cruiser.
A large armored gunboat capable of operating on the high seas, intended for colonial service. Besides her powerful armament, Hermelin was also noted for her high speed, uncommon for this ship type.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Hermelin (A) | 4,500 | 6 | 50 | 2 | 2/3/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
Captains' time in the ships of the Kaiserliche Marine and Kriegsmarine begins here with Tier I's Hermelin. Already on display is the German mindset for building cruisers: accurate, fast-firing guns capable of laying down withering barrages of fire any enemy ship they set their sights on. Hermelin’s guns are 128mm, which are actually larger then the guns on the next few ships in the cruiser branch (until Tier IV's Karlsruhe).
The main draw back of Hermelin is that its large box silhouette gives it the highest detectability of any Tier I ship. She is essentially a floating citadel with guns; even incoming high explosive rounds have a good chance to rack up full penetration damage against her, let alone armor piercing shells. While her anti-aircraft is bar none the best of any Tier I ship, she will have to go way out of her way to even attempt to get paired against an aircraft carrier (which aren't available until Tier IV). Even if she could find her way into such a battle, with her speed and how easily she takes damage, aircraft would be the least of her worries.Pros:
- Second-highest firing range of all Tier I ships.
- Second-lowest reload time of all Tier I ships.
- High speed.
- Second-highest damage per minute of all Tier I ships.
- Accurate fairly damaging 128mm guns.
- Best AA out of any Tier I ship.
Cons:
- Fewest hit points of all Tier I ships.
- Lowest chance of causing a fire of all Tier I ships.
- Highest detectability range of all Tier I ships.
- Somewhat sluggish and slow to turn (largest turning circle radius of all Tier I ships).
- Lackluster turret traverse speed.
- Floating citadel that even HE shells can get often enough.
- The only aircraft it may ever see is Katori's catapult fighter.
See also: Comparison of Tier I Cruisers.
Research
Availability of researchable upgrades for Hermelin is as follows:
- Hull: There is no hull module upgrade, but access to the the next ship in the German cruiser branch (Dresden) stems from here.
- Gun Fire Control System: Upgrade to FKS Typ 1 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Hermelin are as follows:
- Slot 1: Magazine Modification 1
Commander Skills
Key skills for Hermelin commanders include Preventative Maintenance, Last Stand, Basic Firing Training, and Advanced Firing Training.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★ |
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2 |
★★ |
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★★★ |
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3 |
★★★ |
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★★★ |
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4 |
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★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hermelin can equip the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
For as many games as captains are likely to play Hermelin, the only real flag recommendation is Equal Speed Charlie London (🚫) in order to move through the ship more quickly.
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References