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Hermelin

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Hermelin
Hermelin_wows_main.jpg
Cruiser | Germany | Tier I
Tech Tree Position
Hermelin_icon_small.png
Arrow_down.png
Dresden
General
Hit Points4,500 
Main Battery
128 mm/61 SK C/42 in a turret2 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.86 km.
Maximum Dispersion88 m.
HE Shell128 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight26 kg.
AA Defense
128 mm/61 SK C/42 in a turret2 х 2 pcs.
. . . Average Damage per Second2.48 
. . . Firing Range5.19 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs.
. . . Average Damage per Second0.6 
. . . Firing Range0.9 km.
20 mm/65 C/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second0.84 
. . . Firing Range0.6 km.
Maneuverability
Maximum Speed24 knot
Turning Circle Radius360 m.
Rudder Shift Time3.3 sec.
Concealment
Surface Detectability Range8.38 km.
Air Detectability Range6.67 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
I
Ship_PGSC001_Hermelin_1940.png

Hermelin — German Tier I cruiser.

German engineers designed a "colonial gunboat" project under an order from the Netherlands. The Dutch planned to build a series of seven ships and laid down three of them under a simplified design. During the occupation of the Netherlands, these ships fell into German hands and were completed for the German Navy. The original design outmatched Dutch ships in terms of size and armament. There is a presumption that the German Admiralty intended to construct ships based on the original design for future German outlying bases during the post-war era.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/61 SK C/42 in a turret1518889005 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hermelin (A)4,50065022/3/2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 1 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 15,000 hp24 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

The Hermelin in the introduction to the German mindset of building cruisers, valuing accurate, fast firing guns capable of laying down withering barrages of fire any enemy ship they set their sights on. The guns are 128mm which are actually larger then the guns on following ships up until mid tier.

The main draw back of the Hermelin is that it's large box silhouette gives it the highest detectability of any tier 1 ship, and is basically a floating Citadel with guns, with even HE rounds have a good chance to get through, let alone AP. While it's anti aircraft is bar none the best of any tier 1 ship by a large margin the odds of getting into a battle with the lowest tier of aircraft carrier (tier 4) is slim to none, even then in such a battle with slow easily citadeled ship, aircraft are the least of it's worries.

Pros:

  • Fast fire rate and shell type switch times.
  • Accurate fairly damaging 128mm guns.
  • Best AA out of any Tier 1 ship.

Cons:

  • Somewhat sluggish and slow to turn.
  • Lackluster turret traverse speed.
  • Floating citadel that even HE shells can get often enough.
  • AA is great but will rarely if ever find itself in a game to make use of it.

Research

The Hermelin has only one upgrade, it's second gun for a pittance of experience, easily bought with free exp. Said second guns improve it's turret traverse speed and rate of fire, so is a good buy.

Gallery

Historical Info

Historical Gallery


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