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Hindenburg

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{{WoWs_Ship|Promo=

|Anno=

|Performance= A solid cruiser that has enough armor to withstand shots from lower tiered ships when angled and a very nice broadside that will shred enemy ships when using AP shells. The Hindenburg suffers when enemy ships angle, but she is still able to penetrate and hit citadels when the enemy comes too close or makes the mistake of showing their broadside. Despite having marginal HE shells, if one trains the Demolitions Expert perk on their commander, setting fires becomes a viable option against well-protected ships. However, she is still outperformed by the Des Moines and the Zao in terms of HE firepower.


|Pros=

  • Good rate of fire housed in 4x3 turrets
  • Excellent shell velocity and low gun arc makes hitting distant targets easier
  • Extreme damage with AP shells against un-angled ships
  • Strong AA armarment for a cruiser, only slightly weaker than the Baltimore's
  • Longest gun range of any cruiser in the game, which can be boosted to 20.7km with the right equipment modules
  • Decent torpedoes with good firing arcs

|Cons=

  • AP shells have lower penetration values than the USN and IJN cruisers leading to inconsistent damage when firing AP
  • Relatively weak HE shells
  • Sluggish maneuverability and low speed leaves much to be desired
  • Large ship size, easy to hit
  • has the least amount of armor among the tier 10 cruisers, making her easy to citadel if one shows her broadside
  • High detectability ranges for a cruiser, 16km stock, although this can be reduced to 12km with the right equipment modules and commander perks selected
  • Carries the same torpedoes as those found on the Königsberg, which only have a range of 6km


|Research= As a Tier X ship, Hindenburg has no additional modules to research.

|OptimalConfiguration= As the pinnacle of the German cruiser line, Hindenburg offers more flexibility to her captain than any other top-tier cruiser in the game. She can be fitted out as an anti-aircraft platform rivaling that of [[Des Moines]; she can boost her range and lower her detection radius, granting her the ability to fire from stealth; she can boost the rate of fire of her main battery significantly and turn her into one of the best damage dealers in the game. All of these options — and more — are available to Hindenburg captains, depending on which upgrades and commander skills they choose.

|Upgrades= Upgrade Slot 3 is one determining factor in how Hindenburg will play. Her main battery can be fitted out for either maximum range with Gun Fire Control System Mod 2, or for maximum rate of fire with Main Battery Mod 3. Neither option is bad, though with a stock range of 17.8km, the likelihood of hitting targets 20km out with her shells is somewhat questionable. Most players opt for Main Battery Mod 3, lowering the reload time on her 203mm guns to 8.8 seconds.


|CommanderSkills=



|Consumables= Hindenburg’s best-in-game Hydroacoustic Search is one of her strengths; the premium version is highly recommended for the reduced cooldown. It allows her to hunt down destroyers in close proximity — particularly those shielded by smoke — and to warn friendly captains of incoming torpedoes in more than ample time to avoid them. Repair Party II is also recommended for the quicker cooldown; Hindenburg’s detectability radius means that she may come under concentrated fire from the enemy team. Quicker access to her health regeneration ability will improve her survivability greatly.

|Camouflage= Type 1, 2, or 5 camouflage can be equipped for credits; Type 5 is highly recommended.

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