Hipper
IDS_PGGM030_203MM_C344 х 2 pcs. |
Rate of Fire5.71 shots/min. |
Reload Time10.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range16.08 km. |
Maximum Dispersion143 m. |
HE Shell203 mm Spr.Gr. L/4.7 Kz. |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight122 kg. |
AP Shell203 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage5,900 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight122 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on an L/30 single mount6 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range2.01 km. |
40 mm/56 Flak 28 on a single mount6 х 1 pcs. |
. . . Average Damage per Second45 |
. . . Firing Range3.51 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
Maximum Speed32 knot |
Turning Circle Radius740 m. |
Rudder Shift Time15 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range7.18 km. |
Admiral Hipper — German Tier VIII cruiser.
In 1934, a technical design specification was developed for a draft design of a heavy cruiser. Drawing from the lessons learned from the Deutschland class ships, engineers discarded the idea of using diesel power plants and instead opted for turbines and boilers with high steam parameters. The lead cruiser, Admiral Hipper, participated in the invasions of Denmark and Norway during World War II and conducted several raids in the Atlantic. On December 31, 1942, Hipper participated in the Battle of the Barents Sea against the JW-51B convoy, where she took damage in the engagement.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 260,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Given nicknames such as “Admiral Hipster”, "Hippie", or "Pringles(although not anymore)" due to her sister ship being named Prinz Eugen, the Admiral Hipper is a capable heavy cruiser. In historical terms, the Admiral Hipper class of cruisers were the most advanced designs ever commissioned by the German Navy. Like other German cruisers, the Admiral Hipper can take advantage of the superior range and favourable dispersion of her 8 inch guns. These guns can do excellent AP damage to cruisers but can also deal a surprising amount of damage to battleships. Furthermore, the excellent range of her hydroacoustic search radar allows the Admiral Hipper to seek out and eliminate destroyers hiding in their smoke screens. While the Admiral Hipper has many strengths, she is not without faults. An underwhelming anti-aircraft suite leaves her vulnerable to air attacks. Furthermore, the HE shells can sometimes inflict disappointing damage and the armour scheme of the ship is far from invulnerable. Finally, while her range remains excellent by cruiser standards, any battleship at-tier or above will significantly outrange the Hipper, which combined with her high detectability (the worst among cruisers in her tier other than the Prinz Eugen) makes drawing too much attention to itself nearly suicidal.
The Admiral Hipper is most suited to the role of either a second line long range support ship or part of a raiding cruiser group. The Hipper is at its best when attacking either other cruisers, or an already-distracted target: if it finds itself dueling a battleship, a Hipper captain would be well-advised to leg it into the haze and reengage under better circumstances.Pros:
- Very impressive AP damage.
- Fast reload time at 13 seconds.
- Excellent range, favorable dispersion and high shell velocity.
- Retains the same improved hydroacoustic search ability.
- Fastest main battery traverse of her Tier VIII constituents.
- Angling works well despite relatively low main armor belt value.
- Good overall AA (C hull) .
- Able to stealth fire with the appropriate build, albeit with a sub-1km buffer.
Cons:
- Only 8 main guns.
- 6km torpedo range + lowest damage of the Tier VIII cruisers.
- Huge, easy to pen citadel from plunging fire.
- Low HE damage + base fire chance.
- Engine and rudder vulnerable to being incapacitated.
- High detection range at her tier among her colleagues.
Research
Optimal Configuration
Upgrades
Virtually all builds of Admiral Hipper find themselves mounting at least two upgrades in common: Main Armaments Modification 1 in Upgrade Slot 1 and Damage Control System Modification 1 in Upgrade Slot 4. Steering Gears Modification 2 is typically taken in Upgrade Slot 5 to improve her handling. Concealment System Modification 1 is highly recommended in Upgrade Slot 6 in order to help curtail her large detection radius. Combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 12km. Conversely, Steering Gears Modification 3 is a strong option in Slot 6 for captains who prefer quicker rudder response.
As with most cruisers, the upgrade in Upgrade Slot 2 is what will differentiate one Admiral Hipper from another.
Generalist Build: The easy choice for Slot 2 is Aiming Systems Modification 1, which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.
Anti-Aircraft Build: Admiral Hipper’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 2, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA Fire. This does mean sacrificing the exceptional German Hydroacoustic Search, however, and is a setup that is largely wasted in games without an aircraft carrier present.
Commander Skills
Admiral Hipper prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marskman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their Anti-Aircraft Build; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns.
Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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★★ |
★ |
3 |
★ |
★ |
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★★ |
★ |
★★ |
★★ |
4 |
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★ |
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★★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Admiral Hipper with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
★ |
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★★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery