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Hiryu

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +An aircraft carrier that had a prominent effect on the development of this type of ship in the Imperial Japanese Navy. It was a highly successful project that featured a high speed, reasonably good AA defense and a sizable air group. Poor armor protection reduced the aircraft carrier's resistance to damage.<br><br>{{Model3DViewer|855b9ae245b545fca00a0fe0df2d5d74}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As a first standard sized aircraft carrier, a carrier expert will surely fall in love with the Hiryu. With a total complement of 72 planes, you practically will never run out of planes in every round, that is if you execute your attacks correctly. +The first standard-sized (or "fleet") aircraft carrier in the Japanese carrier line, carrier players will surely fall in love with ''Hiryu''. With a total complement of 72 planes, she is far less likely to run out of planes than her predecessors, if captains execute their attacks correctly that is. However, one must be aware that the torpedo planes she carries are the same as Tier V's ''[[Zuiho]]''. This means they incredibly vulnerable when facing warships above Tier VII.
?However, one must be aware that the torpedo planes carried on this CV is the same as the Tier V Zuiho. This means they are practically paper if facing any warships that are above Tier VII.+
?Plan your every attacks when using this CV. Never stay in one place, use auto-pilot mode, continue sailing even at 1/4 your speed, and always keep your distance against the enemy.+
  
?|Research=<!-- write text about priority sequence of research below -->+Captains must plan their attacks very carefully when using ''Hiryu''’s air squadrons. Never stay in one place, use auto-pilot mode, continue sailing (even at 1/4 speed), and always keep distance from the enemy.
?Get the Type7 mod. 2 Flight Control first, followed by the Mitsubishi A6M5c, and Aichi D3A2. After which research the second hull upgrade.+
?Once you research the second hull, you are free to decide if you want to choose the air superiority modification, or move on to Shokaku+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Large hangar provides a total complement of 72 planes+* Larger hangar provides a total complement of 72 planes and full reserves on all squadrons.
?* Top speed of 34 knots means you can easily re-position on every corner of the map+* Top speed of 34 knots means she can re-position to any area of the map quicker.
?* Upgraded fighter groups can match with US fighters (If used right)+* Upgraded fighter groups can match with American fighters (if used well).
?* Upgraded dive bomber groups are accurate+* Very well-rounded and is consistent in general when using the balanced loadout.
?* Seal clubber, it will practically sink every ship Tier VI below in a single attack+* Good anti-aircraft defense.
?* Superb AA Defense+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Low armor for a heavy carrier+* Tier VI torpedo bombers are easily shredded by ships Tier VII and above.
?* Humongous turn radius+* Alpha damage against equal or higher tier capital ships can be lacking due to lower tier torpedo bombers.
?* Tier VI torpedo bombers are easily shreded by ships Tier VII, and above+* Performance against DDs may be short of what is expected due to inferior torpedo bombers.
?* Poor torpedo protection, basically any torpedo attack on this ship will easily get you flooded+ 
?* Poor concealment+|Research=<!-- write text about priority sequence of research below -->
?* Large juicy target for enemy dive bombers+This is a suggested research path:
?* Vulnerable to fires+# Type 7 mod. 2 Flight Control
 +# Mitsubishi A6M5c fighters
 +# Aichi D3A2 dive bombers
 +# Hull (B)
 + 
 +Once the second hull is researched, captains are free to decide if they want to spend experience on the air superiority modification or move on to ''[[Shokaku]]''.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Air Groups Modification 1}}
 +*'''Slot 2''': {{Damage Control System Modification 1}}
 +*'''Slot 3''': {{Air Groups Modification 2}}
 +*'''Slot 4''': {{Propulsion Modification 1}}
 + 
 +'''Upgrade Slot 3''' is the main choice of upgrades with ''{{#var:ship_name}}''. For players looking to improve their fighter's capabilities, {{Air Groups Modification 2}} is highly recommended, especially when using the Type 7 mod. 3 flight control system. Otherwise, the {{Flight Control Modification 1}} helps players land and launch ''{{#var:ship_name}}''’s multiple flight squadrons, as ''{{#var:ship_name}}'' has six separate plane squadrons to manage.
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +''{{#var:ship_name}}'' uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. [[Ship:Commander#Aircraft_Servicing_Expert|Aircraft Servicing Expert]], [[Ship:Commander#Torpedo_Acceleration|Torpedo Acceleration]], [[Ship:Commander#Torpedo_Armament_Expertise|Torpedo Armament Expertise]], and [[Ship:Commander#Air_Supremacy|Air Supremacy]] are "must have" skills. [[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]] is also useful if ''{{#var:ship_name}}'' faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.
 + 
 +For AA defense, ''{{#var:ship_name}}'' has large-caliber 127mm guns that benefit greatly from [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]]. [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] is also a good choice to boost all AA guns' DPS by 20%. While ''{{#var:ship_name}}''’​‍s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.
 + 
 +[[Ship:Commander#Evasive_Maneuver|Evasive Maneuvers]] is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated {{Defensive AA Fire}}.
 + 
 +Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies and far back from the enemy fleet. [[Ship:Commander#Concealment_Expert|Concealment Expert]] may be taken to further reduce detection range if the captain so desires.
 + 
 +{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = <!-- Priority Target -->
 +| rating12 = <!-- Preventive Maint -->
 +| rating13 = 0 <!-- Expert Loader -->
 +| rating14 = <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = <!-- Last Gasp -->
 + 
 +| rating21 = <!-- High Alert -->
 +| rating22 = <!-- Jack of All Trades -->
 +| rating23 = 0 <!-- Expert Marksman -->
 +| rating24 = 0 <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = <!-- Improved Engines -->
 +| rating27 = <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
 + 
 +| rating31 = <!-- Basics of Survivability -->
 +| rating32 = <!-- Survivability Expert-->
 +| rating33 = 0 <!-- Torpedo Armament Expertise-->
 +| rating34 = <!-- Aircraft Armor -->
 +| rating35 = <!-- Basic Firing Training -->
 +| rating36 = <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = <!-- Vigilance -->
 + 
 +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = <!-- Sight Stabilization -->
 +| rating45 = <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = <!-- Concealment Expert -->
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
 + 
 +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}).
 + 
 +{{Signal Flags
 +| November Echo Setteseven = 3
 +| Mike Yankee Soxisix =
 +| India X-Ray =
 +| Juliet Yankee Bissotwo =
 +| Victor Lima =
 +| Hotel Yankee =
 + 
 +| November Foxtrot =
 +| Sierra Mike = 1
 +| India Delta =
 +| Juliet Whiskey Unaone = 3
 +| India Yankee =
 +| Juliet Charlie =
 + 
 +| Zulu = 1
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 3
 +| Papa Papa =
 + 
 +| Wyvern = 1
 +| Red Dragon = 1
 +| Dragon Flag = 1
 +| Ouroboros =
 +| Hydra = 1
 +}}
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Hiryu (8).jpg
 +File:Hiryu (9).jpg
 +File:Hiryu (10).jpg
 +File:Hiryu (11).jpg|''Hiryū‍‍''’​‍s bombers preparing for takeoff.
 +File:Hiryu (12).jpg|One of ''Hiryū‍‍''’​‍s squadrons taking off.
 +File:Hiryu (13).jpg
 +File:Hiryu (14).jpg|Overhead view of ''Hiryū‍‍''.
 +File:Hiryu (15).jpg
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +''Hiryū'' (飛龍?, "Flying Dragon") was an aircraft carrier built for the Imperial Japanese Navy (IJN) during the 1930s. The only ship of her class, she was built to a modified ''Sōryū'' design. Her aircraft supported the Japanese invasion of French Indochina in mid-1940. During the first month of the Pacific War, she took part in the attack on Pearl Harbor and the Battle of Wake Island. The ship supported the conquest of the Dutch East Indies in January 1942. The following month, her aircraft bombed Darwin, Australia, and continued to assist in the Dutch East Indies campaign. In April, ''Hiryū‍‍''’​‍s aircraft helped sink two British heavy cruisers and several merchant ships during the Indian Ocean raid.
 + 
 +After a brief refit, ''Hiryū'' and three other fleet carriers of the First Air Fleet (Kido Butai) participated in the Battle of Midway in June 1942. After bombarding American forces on the atoll, the carriers were attacked by aircraft from Midway and the carriers USS Enterprise, Hornet, and Yorktown. Dive bombers from Yorktown and Enterprise crippled ''Hiryū'' and set her afire. She was scuttled the following day after it became clear that she could not be salvaged. The loss of ''Hiryū'' and three other IJN carriers at Midway was a crucial strategic defeat for Japan and contributed significantly to the Allies' ultimate victory in the Pacific.
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+===Historical Inaccuracies===
 +* Production of the D3A2 and A6M5c began in August 1942 and September 1944 respectively; ''Hiryū'' was sunk in June 1942.
 +* ''Hiryū''’s overall dark gray camouflage is missing.
 +* Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Hiryū'' was sunk in June 1942.
 +* The camouflaged flight deck pattern was actually applied to ''Zuikaku'', a ''Shōkaku''-class aircraft carrier. ''Hiryū''’s flight deck was never camouflaged and the only changes prior to her sinking was the addition of a ''hinomaru'' with white border, which is currently missing.
  
?</gallery>|History=<!-- write text below -->+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?Hiryū (飛龍?, "Flying Dragon") was an aircraft carrier built for the Imperial Japanese Navy (IJN) during the 1930s. The only ship of her class, she was built to a modified Sōryū design. Her aircraft supported the Japanese invasion of French Indochina in mid-1940. During the first month of the Pacific War, she took part in the attack on Pearl Harbor and the Battle of Wake Island. The ship supported the conquest of the Dutch East Indies in January 1942. The following month, her aircraft bombed Darwin, Australia, and continued to assist in the Dutch East Indies campaign. In April, Hiryū‍‍ '​‍s aircraft helped sink two British heavy cruisers and several merchant ships during the Indian Ocean raid.<br />+File:Japanese aircraft carrier Hiryu 1939.jpg|''Hiryū'' at anchor in Yokosuka, shortly after completion in 1939.
?<br />+File:Japanese aircraft carrier hiryu.jpg|''Hiryū'' running her speed trials, 28 April 1939.
?After a brief refit, Hiryū and three other fleet carriers of the First Air Fleet (Kido Butai) participated in the Battle of Midway in June 1942. After bombarding American forces on the atoll, the carriers were attacked by aircraft from Midway and the carriers USS Enterprise, Hornet, and Yorktown. Dive bombers from Yorktown and Enterprise crippled Hiryū and set her afire. She was scuttled the following day after it became clear that she could not be salvaged. The loss of Hiryū and three other IJN carriers at Midway was a crucial strategic defeat for Japan and contributed significantly to the Allies' ultimate victory in the Pacific.+File:Hiryu Midway 01.jpg|''Hiryū'' circling to avoid a B-17 attack on the morning of 4 June.
 +File:Hiryu burning.jpg|''Hiryū'' abandoned, but still afloat, after a scuttling attempt after the Battle of Midway.
 +File:HiryuBurning.jpg|The abandoned and burning ''Hiryū'' photographed by an airplane from ''[[Hōshō]]''.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+</gallery>
?File:Japanese aircraft carrier Hiryu 1939.jpg{{!}}Hiryū at anchor in Yokosuka, shortly after completion in 1939+
?File:Japanese aircraft carrier hiryu.jpg{{!}}Hiryū running her speed trials, 28 April 1939+
?File:Hiryu Midway 01.jpg{{!}}Hiryū circling to avoid a B-17 attack on the morning of 4 June+
?File:Hiryu burning.jpg{{!}}Hiryū abandoned, but still afloat, after a scuttling attempt after the Battle of Midway.+
?File:HiryuBurning.jpg{{!}}The abandoned and burning Hiryū photographed by an airplane from the Hōshō.+
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:57, 10 October 2020

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General
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Special

[[Ship:|]] — N/A special premium Tier  N/A.

An aircraft carrier that had a prominent effect on the development of this type of ship in the Imperial Japanese Navy. It was a highly successful project that featured a high speed, reasonably good AA defense and a sizable air group. Poor armor protection reduced the aircraft carrier's resistance to damage.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

The first standard-sized (or "fleet") aircraft carrier in the Japanese carrier line, carrier players will surely fall in love with Hiryu. With a total complement of 72 planes, she is far less likely to run out of planes than her predecessors, if captains execute their attacks correctly that is. However, one must be aware that the torpedo planes she carries are the same as Tier V's Zuiho. This means they incredibly vulnerable when facing warships above Tier VII.

Captains must plan their attacks very carefully when using Hiryu’s air squadrons. Never stay in one place, use auto-pilot mode, continue sailing (even at 1/4 speed), and always keep distance from the enemy.

Pros:

  • Larger hangar provides a total complement of 72 planes and full reserves on all squadrons.
  • Top speed of 34 knots means she can re-position to any area of the map quicker.
  • Upgraded fighter groups can match with American fighters (if used well).
  • Very well-rounded and is consistent in general when using the balanced loadout.
  • Good anti-aircraft defense.

Cons:

  • Tier VI torpedo bombers are easily shredded by ships Tier VII and above.
  • Alpha damage against equal or higher tier capital ships can be lacking due to lower tier torpedo bombers.
  • Performance against DDs may be short of what is expected due to inferior torpedo bombers.

Research

This is a suggested research path:

  1. Type 7 mod. 2 Flight Control
  2. Mitsubishi A6M5c fighters
  3. Aichi D3A2 dive bombers
  4. Hull (B)
Once the second hull is researched, captains are free to decide if they want to spend experience on the air superiority modification or move on to Shokaku.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Upgrade Slot 3 is the main choice of upgrades with '. For players looking to improve their fighter's capabilities, Air Groups Modification 2 : +7.5% aircraft HP. is highly recommended, especially when using the Type 7 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. helps players land and launch '’s multiple flight squadrons, as ' has six separate plane squadrons to manage.

Commander Skills

' uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if ' faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

For AA defense, ' has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While '’​‍s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.

Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ' captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

Consumables

' can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip ' with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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