Hiryu
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[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
The first standard-sized (or "fleet") aircraft carrier in the Japanese carrier line, carrier players will surely fall in love with Hiryu. With a total complement of 72 planes, she is far less likely to run out of planes than her predecessors, if captains execute their attacks correctly that is. However, one must be aware that the torpedo planes she carries are the same as Tier V's Zuiho. This means they incredibly vulnerable when facing warships above Tier VII.
Captains must plan their attacks very carefully when using Hiryu’s air squadrons. Never stay in one place, use auto-pilot mode, continue sailing (even at 1/4 speed), and always keep distance from the enemy.Pros:
- Large hangar provides a total complement of 72 planes.
- Top speed of 34 knots means she can easily re-position to any corner of the map.
- Upgraded fighter groups can match with American fighters (if used well).
- Upgraded dive bomber groups are accurate, even if the enemy will use defensive-AA perk there's a high chance one will still hit its mark.
- Something of a seal clubber; it will do large amounts of damage to any ship Tier VI below chosen for an air strike.
- Superb anti-aircraft defense.
Cons:
- Low armor for a heavy carrier.
- Huge turning radius.
- Tier VI torpedo bombers are easily shredded by ships Tier VII and above.
- Poor torpedo protection; basically, any torpedo attack on this ship will cause tremendous damage.
- Poor concealment.
- Large juicy target for enemy dive bombers.
- Vulnerable to fires.
Research
Get the Type 7 mod. 2 Flight Control first, followed by the Mitsubishi A6M5c and Aichi D3A2, then research the second hull upgrade.
Once the second hull is researched, captains are free to decide if they want to spend experience on the air superiority modification or move on to Shokaku.Optimal Configuration
Upgrades
As a Tier VII carrier with four upgrade slots, the following upgrades are recommended on Hiryu:
Slot 1
- Air Groups Modification 1, in order to improve the fighters' damage capabilities and increase their chances of winning dogfights.
Slot 2
- Air Groups Modification 2, in order to further improve the fighters' chances of winning dogfights through increasing their survivability.
Slot 4
- Damage Control System Modification 1 is the top pick of the bunch, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated).
Slot 5
- Propulsion Modification 2, so that captains can quickly relocate their ship if any potential threat is approaching quickly.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
|
★★★ |
|
|
★ |
|
2 |
★★ |
|
|
★★★ |
|
|
|
★ |
3 |
★★ |
|
★★★ |
|
|
|
★★ |
★ |
4 |
|
|
|
|
|
|
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier VII, Hiryu has access to only Damage Control Party.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Hiryu with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery
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