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Revision as of 19:54, 10 December 2017Revision as of 12:21, 11 May 2018
Added 3D model. Overall polish.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and manoeuvrability. +The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.<br><br>{{Model3DViewer|c48cca73d01847698ecb03e47f1ffc7c}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Being the first IJN carrier in the line, ''{{#var:ship_name}}'' features a simple load-out that is easy for players new to carriers to use. She is a bomber-friendly guidance for players, as its squadron load-out boasts two 4-man squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can bomb their target. Moreover, ''Hosho'' holds a maximum of one squadron-full of reserves for each squadron, which is much more forgiving than her USN counterpart. However, its single fighter squadron may be problematic when ''{{#var:ship_name}}'' has to deal with its USN carrier counterpart, ''[[Langley]]''. Also note that ''{{#var:ship_name}}'' does not contain any dive-bombers, which means Captains will not gain any experience in their use until they unlock ''[[Zuiho]]''; experienced ''Langley'' Captains will be sure to exploit such. They key to success in ''{{#var:ship_name}}'' is leaning how to properly overwhelm your target with two torpedo squadrons, whilst using your fighter squadron to protect your strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers carrier play that favors bombing the enemy.+The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' features a simple load-out that is easy for players that are learningto carriers to use. She is a great introduction to bomber mechanics for new carrier captains, as her squadron load-out boasts two four-plane squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can attack targets.
 + 
 +Moreover, ''Hosho'' holds a maximum of one squadron of reserves for each squadron, which is much more forgiving than her American counterpart, ''[[Langley]]''. However, her single fighter squadron may be problematic when ''{{#var:ship_name}}'' has to face off with ''Langley''. Also note that ''{{#var:ship_name}}'' does not contain any dive bombers, which means captains will not gain any experience in their use until they unlock ''[[Zuiho]]''; experienced ''Langley'' captains may be able to exploit this inexperience.
 + 
 +They key to success in ''{{#var:ship_name}}'' is leaning how to properly overwhelm a target with two torpedo squadrons whilst using the fighter squadron to protect the strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers carrier some of the tactical basics that favor the torpedo-focused style of the Japanese carrier line.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Has 16 torpedo bombers total, making it forgiving to lose some bombers during a run+* Has sixteen (16) torpedo bombers total, making it forgiving to lose some bombers during a run.
?*2 torpedo squadrons provide fearsome striking capability+* Two torpedo squadrons provide fearsome striking capability.
?*Powerful propulsion, allowing it to keep up with the team+* Powerful propulsion, allowing it to keep up with the team.
?*Only fighters and torpedo bombers; makes it easy to micromanage aircraft+* Only fighters and torpedo bombers; makes it easy to micromanage aircraft.
?*Slightly stealthier than ''Langley'' +* Slightly stealthier than American counterpart ''[[Langley]]''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Only has 8 fighters, which makes it difficult to fight against ''Langley's'' potential 10 fighters+* Only has eight (8) fighters, which makes it difficult to fight against ''Langley''’s potential 10 fighters.
?*No dive-bombers+* No dive-bombers.
?*All ''{{#var:ship_name}}'' squadrons are smaller than ''Langley’s''+* All ''{{#var:ship_name}}'' squadrons are smaller than ''Langley''’s.
?*Un-armoured. HE shells will cause significant damage +* Un-armored. HE shells will cause significant damage.
? +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
 *'''Slot 2''': {{Damage Control System Modification 1}} *'''Slot 2''': {{Damage Control System Modification 1}}
? 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As ''{{#var:ship_name}}'' is a Tier IV carrier with only one 4-man squadron of fighters and no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but ''{{#var:ship_name}}'' already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.+Since ''{{#var:ship_name}}'' has only one four-plane squadron of fighters and no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but ''{{#var:ship_name}}'' already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.
? +
?'''Evasive Maneuvers''' is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.+
  
?{{block|!|content= ATTENTION+{{block|!!|content=As of [[Ship:Update 0.6.3|Update 0.6.3]], this carrier can no longer use the manual attack function.}}
?*As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.}}+
  
 {{Commander Skills {{Commander Skills
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier IV, ''{{#var:ship_name}}'' has access to only {{Damage Control Party}}.+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.+As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.
  
 {{Signal Flags {{Signal Flags
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 :Launched: 13 November 1921 :Launched: 13 November 1921
 :Builder: Yokosuka Naval Arsenal, Yokosuka, Japan :Builder: Yokosuka Naval Arsenal, Yokosuka, Japan
?:Completed: 10 January 1922.+:Completed: 10 January 1922
 :Commissioned: 27 December 1922 :Commissioned: 27 December 1922
 ---- ----
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 }} }}
 </div> </div>
?[[File:IJN_Hosho_02.jpeg|500px|link=]]+[[File:IJN_Hosho_02.jpeg|none|frame|x350px|link=|''Hosho'' underway shortly after completion, December 1922.]]
  
 ===Design=== ===Design===
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 As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyrostabilizer to reduce rolling during rough seas.  As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyrostabilizer to reduce rolling during rough seas.
  
?As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control centre. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers. +As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers.
  
?For close-in defence, ''Hosho'' was armed with four 140mm naval guns, which were considered to be a heavy battery for a ship of this tonnage, at that time. Carrier doctrine was non-existent at this time, and so designers considered artillery combat a possibility with aircraft carriers. Conversely, not much was considered for anti-aircraft defence; she was originally armed with two 80mm high-angle guns, positioned near the back of the ship. +For close-in defence, ''Hosho'' was armed with four 140mm naval guns, which were considered to be a heavy battery for a ship of this tonnage, at that time. Carrier doctrine was non-existent at this time, and so designers considered artillery combat a possibility with aircraft carriers. Conversely, not much was considered for anti-aircraft defense; she was originally armed with two 80mm high-angle guns, positioned near the back of the ship.
  
 Throughout her carrier, ''Hosho'' underwent some modifications. The most significant change was in 1924, when the island was deleted and the funnels were moved to the side of the ship, in order to provide an unobstructed flight deck. Furthermore, the funnels could swivel to lie horizontally, to eject gasses away from the deck. Her AA armament, seen to be ineffective was replaced with various numbers of 25mm cannons throughout the War. Finally, in late 1944, ''Hosho’s'' flight deck was extended to make landings easier.  Throughout her carrier, ''Hosho'' underwent some modifications. The most significant change was in 1924, when the island was deleted and the funnels were moved to the side of the ship, in order to provide an unobstructed flight deck. Furthermore, the funnels could swivel to lie horizontally, to eject gasses away from the deck. Her AA armament, seen to be ineffective was replaced with various numbers of 25mm cannons throughout the War. Finally, in late 1944, ''Hosho’s'' flight deck was extended to make landings easier.
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 With tensions rising in China in the early 1930s, ''Hosho'' – along with the rest of the Third Fleet – was stationed near Shanghai and covered Japanese operations through February and March. She was the first IJN ship to conduct aerial operations; mainly in the way of air-superiority, bomber escort, and airfield raids.  With tensions rising in China in the early 1930s, ''Hosho'' – along with the rest of the Third Fleet – was stationed near Shanghai and covered Japanese operations through February and March. She was the first IJN ship to conduct aerial operations; mainly in the way of air-superiority, bomber escort, and airfield raids.
  
?From late 1935 to early 1936, ''Hosho'' was spending time in the dockyards after suffering damage from a typhoon while undergoing a training sortie with the Fourth Fleet. The entire first half of the flight deck had to be rebuilt and reinforced after the original one collapsed and had to be cut away. Also while in the dockyards, measures were taken to decrease her top weight; funnels permanently swivelled horizontally, aircraft crane and upper deck aviation fuel tanks were deleted. +From late 1935 to early 1936, ''Hosho'' was spending time in the dockyards after suffering damage from a typhoon while undergoing a training sortie with the Fourth Fleet. The entire first half of the flight deck had to be rebuilt and reinforced after the original one collapsed and had to be cut away. Also while in the dockyards, measures were taken to decrease her top weight; funnels permanently swiveled horizontally, aircraft crane and upper deck aviation fuel tanks were deleted.
  
 ''Hosho'' was stationed back in China with the Third Fleet after the Second Sino-Japanese War commenced in the late 1930s. During the summer of 1937, ''Hosho’s'' air groups were tasked with bomber interdiction and close-air support to assist the Imperial Japanese Army operations near Shanghai. By autumn of 1937, ''Hosho'', along with ''[[Ryujo]]'', operated off the south China coast conducting further raids against Chinese airfields.  ''Hosho'' was stationed back in China with the Third Fleet after the Second Sino-Japanese War commenced in the late 1930s. During the summer of 1937, ''Hosho’s'' air groups were tasked with bomber interdiction and close-air support to assist the Imperial Japanese Army operations near Shanghai. By autumn of 1937, ''Hosho'', along with ''[[Ryujo]]'', operated off the south China coast conducting further raids against Chinese airfields.
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 By the winter, she was relegated to reserve status and transferred her aircraft to ''[[Ryujo]]''. Although out-dated, the Navy realized her service life could be extended as a training carrier, and as such modifications were made by late 1939.  By the winter, she was relegated to reserve status and transferred her aircraft to ''[[Ryujo]]''. Although out-dated, the Navy realized her service life could be extended as a training carrier, and as such modifications were made by late 1939.
  
?When the Second World War commenced, ''Hosho'' was pressed into service as secondary air-defence for the Main Body of Battleships for the Combined Fleet for not only the raid on Pearl Harbour, but Midway as well. With the Japanese defeat, ''Hosho'' returned to mainland Japan to resume training duties. +When the Second World War commenced, ''Hosho'' was pressed into service as secondary air-defence for the Main Body of Battleships for the Combined Fleet for not only the raid on Pearl Harbor, but Midway as well. With the Japanese defeat, ''Hosho'' returned to mainland Japan to resume training duties.
  
 In order to service the larger and more modern aircraft that were coming into service in late 1944, ''Hosho'' had her flight deck enlarged, and new aircraft handling gear installed. She dutifully trained new pilots until the end of the war.  In order to service the larger and more modern aircraft that were coming into service in late 1944, ''Hosho'' had her flight deck enlarged, and new aircraft handling gear installed. She dutifully trained new pilots until the end of the war.
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 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?IJN_Hosho_02.jpeg| Hosho as built. 
 IJN_Hosho_01.jpeg| IJN_Hosho_01.jpeg|
 Hosho_%281921%29.jpg| Hosho_%281921%29.jpg|
?IJN_Hosho_05.jpeg|''Hosho's'' external appearance in 1922. +IJN_Hosho_05.jpeg|''Hosho''’s external appearance in 1922.
?IJN_Hosho_07.jpeg|''Hosho's'' external appearance in 1924.+IJN_Hosho_07.jpeg|''Hosho''’s external appearance in 1924.
?IJN_Hosho_08.jpeg|''Hosho's'' external appearance in 1936. +IJN_Hosho_08.jpeg|''Hosho''’s external appearance in 1936.
?IJN_Hosho_09.jpeg|''Hosho's'' external appearance in 1945.+IJN_Hosho_09.jpeg|''Hosho''’s external appearance in 1945.
 IJN_Hosho_03.jpeg|''Hosho'' stationed in Shanghai.  IJN_Hosho_03.jpeg|''Hosho'' stationed in Shanghai.
?IJN_Hosho_06.jpeg|''[[Kaga]]'' and ''Hosho'' during the Second Sino-Japanese War +IJN_Hosho_06.jpeg|''[[Kaga]]'' and ''Hosho'' during the Second Sino-Japanese War.
 </gallery> </gallery>
  

Revision as of 12:21, 11 May 2018

Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
Arrow_down.png
Hōshō_icon_small.png
Arrow_down.png
Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.82 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Hōshō (A)31,0006204624 0100,000
Hōshō (B)31,8006204624 3,000250,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
A4N108001,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
D1A Susie2,500981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1

Player Opinion

Performance

The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō features a simple load-out that is easy for players that are learningto carriers to use. She is a great introduction to bomber mechanics for new carrier captains, as her squadron load-out boasts two four-plane squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can attack targets.

Moreover, Hosho holds a maximum of one squadron of reserves for each squadron, which is much more forgiving than her American counterpart, Langley. However, her single fighter squadron may be problematic when Hōshō has to face off with Langley. Also note that Hōshō does not contain any dive bombers, which means captains will not gain any experience in their use until they unlock Zuiho; experienced Langley captains may be able to exploit this inexperience.

They key to success in Hōshō is leaning how to properly overwhelm a target with two torpedo squadrons whilst using the fighter squadron to protect the strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers carrier some of the tactical basics that favor the torpedo-focused style of the Japanese carrier line.

Pros:

  • Has sixteen (16) torpedo bombers total, making it forgiving to lose some bombers during a run.
  • Two torpedo squadrons provide fearsome striking capability.
  • Powerful propulsion, allowing it to keep up with the team.
  • Only fighters and torpedo bombers; makes it easy to micromanage aircraft.
  • Slightly stealthier than American counterpart Langley.

Cons:

  • Only has eight (8) fighters, which makes it difficult to fight against Langley’s potential 10 fighters.
  • No dive-bombers.
  • All Hōshō squadrons are smaller than Langley’s.
  • Un-armored. HE shells will cause significant damage.

Research

This is a suggested upgrade path:

  1. Yokosuka B4Y torpedo bombers
  2. Mitsubishi A5M4 fighters
  3. Hosho (B) Hull

Optimal Configuration

Upgrades

The recommended upgrades for Hōshō are as follows:

Commander Skills

Since Hōshō has only one four-plane squadron of fighters and no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but Hōshō already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.

As of Update 0.6.3, this carrier can no longer use the manual attack function.

Consumables

Hōshō can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  • Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
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Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
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U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 
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