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Hosho

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Revision as of 12:21, 11 May 2018
Added 3D model. Overall polish.
Revision as of 08:47, 13 February 2019
changes to incorporate update v0.8
Line 6:Line 6:
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' features a simple load-out that is easy for players that are learningto carriers to use. She is a great introduction to bomber mechanics for new carrier captains, as her squadron load-out boasts two four-plane squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can attack targets.+The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
  
?Moreover, ''Hosho'' holds a maximum of one squadron of reserves for each squadron, which is much more forgiving than her American counterpart, ''[[Langley]]''. However, her single fighter squadron may be problematic when ''{{#var:ship_name}}'' has to face off with ''Langley''. Also note that ''{{#var:ship_name}}'' does not contain any dive bombers, which means captains will not gain any experience in their use until they unlock ''[[Zuiho]]''; experienced ''Langley'' captains may be able to exploit this inexperience. +As a carrier that loses too many aircraft will be unable to contribute to their team, players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.
? +
?They key to success in ''{{#var:ship_name}}'' is leaning how to properly overwhelm a target with two torpedo squadrons whilst using the fighter squadron to protect the strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers carrier some of the tactical basics that favor the torpedo-focused style of the Japanese carrier line.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Has sixteen (16) torpedo bombers total, making it forgiving to lose some bombers during a run.+* ''Hosho'''s attack aircraft are quite accurate due to their small targeting ellipse
?* Two torpedo squadrons provide fearsome striking capability.+* Dive-bombers have the potential to cause 18 thousand damage per wave, assuming all bombs in the flight hit the citadel of a ship
 * Powerful propulsion, allowing it to keep up with the team. * Powerful propulsion, allowing it to keep up with the team.
?* Only fighters and torpedo bombers; makes it easy to micromanage aircraft.+* It's torpedo aircraft boast more potential damage (5400 vs 4233) and higher stealth (7.5 km vs 10 km) compared to its American counterpart ''[[Langley]]''
?* Slightly stealthier than American counterpart ''[[Langley]]''. +* Slightly stealthier by sea than ''[[Langley]]''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Only has eight (8) fighters, which makes it difficult to fight against ''Langley''’s potential 10 fighters.+* Attack aircraft are only fire 6 rockets per attack run (each aircraft are armed with 2 rockets, and 3 planes participate in each run)
?* No dive-bombers.+* Dive-bombers are only armed with AP-bombs, leaving them unable to start fires.
?* All ''{{#var:ship_name}}'' squadrons are smaller than ''Langley''’s.+* AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
 +* More visible by Air compared to ''[[Langley]]''
 * Un-armored. HE shells will cause significant damage.  * Un-armored. HE shells will cause significant damage.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?This is a suggested upgrade path:+The Hosho has only 1 upgrade, it's B hull, which provides it with better AA, manoeuvrability and a slight increase in health
?# Yokosuka B4Y torpedo bombers+
?# Mitsubishi A5M4 fighters+
 # Hosho (B) Hull # Hosho (B) Hull
  

Revision as of 08:47, 13 February 2019

Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
Arrow_down.png
Hōshō_icon_small.png
Arrow_down.png
Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.82 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Hōshō (A)31,0006204624 0100,000
Hōshō (B)31,8006204624 3,000250,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
A4N108001,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
D1A Susie2,500981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1

Player Opinion

Performance

The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.

As a carrier that loses too many aircraft will be unable to contribute to their team, players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.

Pros:

  • Hosho's attack aircraft are quite accurate due to their small targeting ellipse
  • Dive-bombers have the potential to cause 18 thousand damage per wave, assuming all bombs in the flight hit the citadel of a ship
  • Powerful propulsion, allowing it to keep up with the team.
  • It's torpedo aircraft boast more potential damage (5400 vs 4233) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
  • Slightly stealthier by sea than Langley.

Cons:

  • Attack aircraft are only fire 6 rockets per attack run (each aircraft are armed with 2 rockets, and 3 planes participate in each run)
  • Dive-bombers are only armed with AP-bombs, leaving them unable to start fires.
  • AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
  • More visible by Air compared to Langley
  • Un-armored. HE shells will cause significant damage.

Research

The Hosho has only 1 upgrade, it's B hull, which provides it with better AA, manoeuvrability and a slight increase in health

  1. Hosho (B) Hull

Optimal Configuration

Upgrades

The recommended upgrades for Hōshō are as follows:

Commander Skills

Since Hōshō has only one four-plane squadron of fighters and no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but Hōshō already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.

As of Update 0.6.3, this carrier can no longer use the manual attack function.

Consumables

Hōshō can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  • Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
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