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Hosho

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and manoeuvrability. +The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.<br><br>{{Model3DViewer|c48cca73d01847698ecb03e47f1ffc7c}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Being the first IJN carrier in the line, ''Hosho'' features a simple load-out that is easy for players new to carriers to use. She is a bomber-friendly guidance for players, as it's squadron load-out boasts two 4-man squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can bomb their target. Moreover, ''Hosho'' holds a maximum of one squadron-full of reserves for each squadron, which is much more forgiving than her USN counterpart. However, it's single fighter squadron may be problematic when the ''Hosho'' has to deal with its USN carrier counterpart, ''[[Langley]]''. Also note that ''Hosho'' does not contain any dive-bombers, which means Captains will not gain any experience in their use until they unlock ''[[Zuiho]]''; an experience ''Langley'' Captains will sure to exploit. They key to success in ''Hosho'' is leaning how to properly overwhelm your target with two torpedo squadrons, whilst using your fighter squadron to protect your strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers to carrier play that favors bombing the enemy.+The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
 + 
 +As a carrier that loses too many aircraft will be unable to contribute to their team, players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Has 16 torpedo bombers total, making it forgiving to lose some bombers during a run+* ''Hosho'''s attack aircraft are quite accurate due to their small targeting ellipse
?*2 torpedo squadrons provide fearsome striking capability+* Dive-bombers have the potential to cause 18 thousand damage per wave, assuming all bombs in the flight hit the citadel of a ship
?*Powerful propulsion, allowing it to keep up with the team+* Powerful propulsion, allowing it to keep up with the team.
?*Only fighters, and torpedo bombers; makes it easy to micromanage aircraft+* It's torpedo aircraft boast more potential damage (5400 vs 4233) and higher stealth (7.5 km vs 10 km) compared to its American counterpart ''[[Langley]]''
?*Slightly more stealthier than ''Langley'' +* Slightly stealthier by sea than ''[[Langley]]''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Has only 8 fighters, which makes it difficult to fight against ''Langley's'' potential 10 fighters+* Attack aircraft are only fire 6 rockets per attack run (each aircraft are armed with 2 rockets, and 3 planes participate in each run)
?*No dive-bombers+* Dive-bombers are only armed with AP-bombs, leaving them unable to start fires.
?*All ''Hosho'' squadrons are smaller than ''Langley’s''+* AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
?*Un-armoured. HE shells will cause significant damage +* More visible by Air compared to ''[[Langley]]''
? +* Un-armored. HE shells will cause significant damage.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Aircraft should be the main priority for research. Research Yokosuka B4Y torpedo bombers first, as the cruise speed and HP per plane may prove to be harsh when attempting bombing runs on nimbler ships. Then research the Mitsubishi A5M4 fighters to allow for some chance of fighting back against enemy carriers. The Hull is upgraded last as it provides only extra ship health, which is not vital to carriers.+The Hosho has only 1 upgrade, it's B hull, which provides it with better AA, manoeuvrability and a slight increase in health
? +# Hosho (B) Hull
?For Co-op setup, researching fighters might prove to be useful, as it allows you to preoccupy and out-DPS the enemy fighter squadron while your bombers remain unmolested. Finish up with researching Bombers and Hull upgrades, respectfully.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a Tier IV carrier with only the first two upgrade slots (slots 1 and 4), the following upgrades are recommended on ''Hosho'':+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?====Slot 1====+*'''Slot 1''': {{Air Groups Modification 1}}
?*[[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], in order to improve the fighters' damage capabilities and increase their chances of winning dogfights.+*'''Slot 2''': {{Damage Control System Modification 1}}
?====Slot 4====+
?*[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]], in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated due to being far from the surface ship fights).+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As ''Hosho'' is a Tier IV carrier with only one 4-man squadron of fighters and the only carrier no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but ''Hosho'' already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.+Players should emphasize on incresing the HP of their planes as they have the lowest health of all 3 nations, a tren that continues up to tier 10
?{{block|!|content= ATTENTION+
?*As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.}}+
  
 {{Commander Skills {{Commander Skills
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 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
?| Aircraft Servicing Expert = 3+| Air Supremacy = 3
?| Direction Center for Catapult Aircraft = +| Direction Center for Fighters =
?| Dogfighting Expert = 3+| Improved Engine Boost = 2
 | Incoming Fire Alert =  | Incoming Fire Alert =
?| Evasive Maneuver = 3+| Last Gasp = 2
  
?| High Alert = 2+| High Alert = 1
 | Jack of All Trades =  | Jack of All Trades =
 | Expert Marksman =  | Expert Marksman =
?| Torpedo Acceleration = 3+| Torpedo Acceleration = 2
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 1+| Improved Engines = 3
?| Adrenaline Rush = 2+| Adrenaline Rush =
 | Last Stand =  | Last Stand =
  
?| Survivability Expert =  
 | Basics of Survivability =  | Basics of Survivability =
?| Torpedo Armament Expertise = 3+| Survivability Expert = 3
?| Emergency Takeoff = 3+| Torpedo Armament Expertise =
 +| Aircraft Armor = 3
 | Basic Firing Training = 1 | Basic Firing Training = 1
 | Superintendent =  | Superintendent =
?| Demolition Expert = +| Demolition Expert = 1
 | Vigilance =  | Vigilance =
  
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 | Fire Prevention =  | Fire Prevention =
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
?| Air Supremacy = 3+| Sight Stabilization = 3
?| Advanced Firing Training = 1+| Advanced Firing Training =
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
 | Radio Position Finding =  | Radio Position Finding =
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier IV, ''Hosho'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].+''{{#var:ship_name}}'' has access to the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}} unlimited
 +* '''Slot 2:''' {{Fighter I}} 4
 + 
 +All aircraft carrier consumables are automatically activated.
 + 
 +'''Attack Aircraft:'''
 +* '''Slot 1:''' {{Engine Cooling}} 3
 +'''Torpedo Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +'''Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}} 2
 + 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Hosho'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.+As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee = +| November Echo Setteseven =
?| Juliet Charlie = +| Mike Yankee Soxisix =
?| November Foxtrot = +| India X-Ray =
?| Zulu = 1+
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
?| India Delta = +| Victor Lima =
 +| Hotel Yankee =
  
?| India Yankee = +| November Foxtrot =
?| November Echo Setteseven = +
?| Zulu Hotel = 3+
?| India Bravo Terrathree = +
 | Sierra Mike = 1 | Sierra Mike = 1
?| Victor Lima = +| India Delta =
 +| Juliet Whiskey Unaone = 2
 +| India Yankee =
 +| Juliet Charlie =
  
?| Mike Yankee Soxisix = +| Zulu = 1
?| Papa Papa = +| India Bravo Terrathree =
?| India X-Ray = +
 | Equal Speed Charlie London = 3 | Equal Speed Charlie London = 3
?| Juliet Whiskey Unaone = 2+| Zulu Hotel = 3
 +| Papa Papa =
 + 
 +| Wyvern = 1
 +| Red Dragon = 1
 | Dragon Flag = 1 | Dragon Flag = 1
 +| Ouroboros =
 +| Hydra = 1
 }} }}
  
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 :Launched: 13 November 1921 :Launched: 13 November 1921
 :Builder: Yokosuka Naval Arsenal, Yokosuka, Japan :Builder: Yokosuka Naval Arsenal, Yokosuka, Japan
?:Completed: 10 January 1922.+:Completed: 10 January 1922
 :Commissioned: 27 December 1922 :Commissioned: 27 December 1922
 ---- ----
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 }} }}
 </div> </div>
?[[File:IJN_Hosho_02.jpeg|500px|link=]]+[[File:IJN_Hosho_02.jpeg|none|frame|x350px|link=|''Hosho'' underway shortly after completion, December 1922.]]
  
 ===Design=== ===Design===
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 As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyrostabilizer to reduce rolling during rough seas.  As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyrostabilizer to reduce rolling during rough seas.
  
?As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control centre. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers. +As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers.
  
?For close-in defence, ''Hosho'' was armed with four 140mm naval guns, which were considered to be a heavy battery for a ship of this tonnage, at that time. Carrier doctrine was non-existent at this time, and so designers considered artillery combat a possibility with aircraft carriers. Conversely, not much was considered for anti-aircraft defence; she was originally armed with two 80mm high-angle guns, positioned near the back of the ship. +For close-in defence, ''Hosho'' was armed with four 140mm naval guns, which were considered to be a heavy battery for a ship of this tonnage, at that time. Carrier doctrine was non-existent at this time, and so designers considered artillery combat a possibility with aircraft carriers. Conversely, not much was considered for anti-aircraft defense; she was originally armed with two 80mm high-angle guns, positioned near the back of the ship.
  
 Throughout her carrier, ''Hosho'' underwent some modifications. The most significant change was in 1924, when the island was deleted and the funnels were moved to the side of the ship, in order to provide an unobstructed flight deck. Furthermore, the funnels could swivel to lie horizontally, to eject gasses away from the deck. Her AA armament, seen to be ineffective was replaced with various numbers of 25mm cannons throughout the War. Finally, in late 1944, ''Hosho’s'' flight deck was extended to make landings easier.  Throughout her carrier, ''Hosho'' underwent some modifications. The most significant change was in 1924, when the island was deleted and the funnels were moved to the side of the ship, in order to provide an unobstructed flight deck. Furthermore, the funnels could swivel to lie horizontally, to eject gasses away from the deck. Her AA armament, seen to be ineffective was replaced with various numbers of 25mm cannons throughout the War. Finally, in late 1944, ''Hosho’s'' flight deck was extended to make landings easier.
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 With tensions rising in China in the early 1930s, ''Hosho'' – along with the rest of the Third Fleet – was stationed near Shanghai and covered Japanese operations through February and March. She was the first IJN ship to conduct aerial operations; mainly in the way of air-superiority, bomber escort, and airfield raids.  With tensions rising in China in the early 1930s, ''Hosho'' – along with the rest of the Third Fleet – was stationed near Shanghai and covered Japanese operations through February and March. She was the first IJN ship to conduct aerial operations; mainly in the way of air-superiority, bomber escort, and airfield raids.
  
?From late 1935 to early 1936, ''Hosho'' was spending time in the dockyards after suffering damage from a typhoon while undergoing a training sortie with the Fourth Fleet. The entire first half of the flight deck had to be rebuilt and reinforced after the original one collapsed and had to be cutaway. Also while in the dockyards, measures were taken to decrease her top weight; funnels permanently swivelled horizontally, aircraft crane and upper deck aviation fuel tanks were deleted. +From late 1935 to early 1936, ''Hosho'' was spending time in the dockyards after suffering damage from a typhoon while undergoing a training sortie with the Fourth Fleet. The entire first half of the flight deck had to be rebuilt and reinforced after the original one collapsed and had to be cut away. Also while in the dockyards, measures were taken to decrease her top weight; funnels permanently swiveled horizontally, aircraft crane and upper deck aviation fuel tanks were deleted.
  
 ''Hosho'' was stationed back in China with the Third Fleet after the Second Sino-Japanese War commenced in the late 1930s. During the summer of 1937, ''Hosho’s'' air groups were tasked with bomber interdiction and close-air support to assist the Imperial Japanese Army operations near Shanghai. By autumn of 1937, ''Hosho'', along with ''[[Ryujo]]'', operated off the south China coast conducting further raids against Chinese airfields.  ''Hosho'' was stationed back in China with the Third Fleet after the Second Sino-Japanese War commenced in the late 1930s. During the summer of 1937, ''Hosho’s'' air groups were tasked with bomber interdiction and close-air support to assist the Imperial Japanese Army operations near Shanghai. By autumn of 1937, ''Hosho'', along with ''[[Ryujo]]'', operated off the south China coast conducting further raids against Chinese airfields.
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 By the winter, she was relegated to reserve status and transferred her aircraft to ''[[Ryujo]]''. Although out-dated, the Navy realized her service life could be extended as a training carrier, and as such modifications were made by late 1939.  By the winter, she was relegated to reserve status and transferred her aircraft to ''[[Ryujo]]''. Although out-dated, the Navy realized her service life could be extended as a training carrier, and as such modifications were made by late 1939.
  
?When the Second World War commenced, ''Hosho'' was pressed into service as secondary air-defence for the Main Body of Battleships for the Combined Fleet for not only the raid on Pearl Harbour, but Midway as well. With the Japanese defeat, ''Hosho'' returned to mainland Japan to resume training duties. +When the Second World War commenced, ''Hosho'' was pressed into service as secondary air-defence for the Main Body of Battleships for the Combined Fleet for not only the raid on Pearl Harbor, but Midway as well. With the Japanese defeat, ''Hosho'' returned to mainland Japan to resume training duties.
  
 In order to service the larger and more modern aircraft that were coming into service in late 1944, ''Hosho'' had her flight deck enlarged, and new aircraft handling gear installed. She dutifully trained new pilots until the end of the war.  In order to service the larger and more modern aircraft that were coming into service in late 1944, ''Hosho'' had her flight deck enlarged, and new aircraft handling gear installed. She dutifully trained new pilots until the end of the war.
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 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?IJN_Hosho_02.jpeg| Hosho as built. 
 IJN_Hosho_01.jpeg| IJN_Hosho_01.jpeg|
 Hosho_%281921%29.jpg| Hosho_%281921%29.jpg|
?IJN_Hosho_05.jpeg|''Hosho's'' external appearance in 1922. +IJN_Hosho_05.jpeg|''Hosho''’s external appearance in 1922.
?IJN_Hosho_07.jpeg|''Hosho's'' external appearance in 1924.+IJN_Hosho_07.jpeg|''Hosho''’s external appearance in 1924.
?IJN_Hosho_08.jpeg|''Hosho's'' external appearance in 1936. +IJN_Hosho_08.jpeg|''Hosho''’s external appearance in 1936.
?IJN_Hosho_09.jpeg|''Hosho's'' external appearance in 1945.+IJN_Hosho_09.jpeg|''Hosho''’s external appearance in 1945.
 IJN_Hosho_03.jpeg|''Hosho'' stationed in Shanghai.  IJN_Hosho_03.jpeg|''Hosho'' stationed in Shanghai.
?IJN_Hosho_06.jpeg|''[[Kaga]]'' and ''Hosho'' during the Second Sino-Japanese War +IJN_Hosho_06.jpeg|''[[Kaga]]'' and ''Hosho'' during the Second Sino-Japanese War.
 </gallery> </gallery>
  

Revision as of 11:32, 22 July 2019

Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
Arrow_down.png
Hōshō_icon_small.png
Arrow_down.png
Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.56 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hōshō (A)31,00062046 0100,000
Hōshō (B)31,80062046 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A4N1081,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D1A Susie981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.

As a carrier that loses too many aircraft will be unable to contribute to their team, players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.

Pros:

  • Hosho's attack aircraft are quite accurate due to their small targeting ellipse
  • Dive-bombers have the potential to cause 18 thousand damage per wave, assuming all bombs in the flight hit the citadel of a ship
  • Powerful propulsion, allowing it to keep up with the team.
  • It's torpedo aircraft boast more potential damage (5400 vs 4233) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
  • Slightly stealthier by sea than Langley.

Cons:

  • Attack aircraft are only fire 6 rockets per attack run (each aircraft are armed with 2 rockets, and 3 planes participate in each run)
  • Dive-bombers are only armed with AP-bombs, leaving them unable to start fires.
  • AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
  • More visible by Air compared to Langley
  • Un-armored. HE shells will cause significant damage.

Research

The Hosho has only 1 upgrade, it's B hull, which provides it with better AA, manoeuvrability and a slight increase in health

  1. Hosho (B) Hull

Optimal Configuration

Upgrades

The recommended upgrades for Hōshō are as follows:

Commander Skills

Players should emphasize on incresing the HP of their planes as they have the lowest health of all 3 nations, a tren that continues up to tier 10

Consumables

Hōshō has access to the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  • Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America