Hosho
Revision as of 18:39, 24 September 2019 Massive AA Fire | Revision as of 20:25, 23 February 2021 | |||
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The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers. | The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers. | |||
? | + | '''Attack Aircraft:''' | ||
+ | ||||
+ | Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers. | |||
+ | ||||
+ | '''Torpedo Bombers:''' | |||
+ | ||||
+ | Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low healthpool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships. | |||
+ | ||||
+ | '''Dive Bombers:''' | |||
+ | ||||
+ | Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do. | |||
+ | ||||
+ | '''Tips:''' | |||
+ | It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * ''Hosho'''s attack aircraft are quite accurate | + | * ''Hosho'''s attack aircraft are quite accurate like most Japanese carriers. | |
? | * | + | *Torpedo and dive bombers have reasonable speed that allows them to attack often. | |
? | * | + | * Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost. | |
? | * It's torpedo aircraft boast more potential damage ( | + | *Torpedo bombers and attack aircraft are effective against all ship type. | |
? | * | + | * It's torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart ''[[Langley]]'' | |
+ | * Powerful propulsion that produce reasonable speed that allows her to keep up with the team. | |||
+ | * Good concealment for ship and planes. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Attack aircraft are only | + | * Attack aircraft are only launch 6 rockets every attack run and can only attack twice(each aircraft are armed with 2 rockets, and 3 planes participate in each run). | |
? | * | + | * Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras. | |
* AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet. | * AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet. | |||
? | * | + | * ''Hosho'' is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers. | |
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | The Hosho has only 1 upgrade, | + | The Hosho has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health. | |
# Hosho (B) Hull | # Hosho (B) Hull | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Players should emphasize | + | Players should emphasize increasing the HP of their planes as they have the lowest health of all 3 nations, a trend that continues up to tier 10 | |
? | {{Commander Skills | + | {{Commander Skills 3 CV | |
? | | | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | | + | | rating11 = <!-- Last Gasp --> | |
? | | | + | | rating12 = <!-- Improved Engine Boost --> | |
? | | Air Supremacy | + | | rating13 = <!-- Engine Techie --> | |
? | | Direction Center for Fighters | + | | rating14 = 2 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | + | | rating16 = <!-- Search and Destroy --> | ||
? | + | |||
? | | | + | | rating21 = 2 <!-- Torpedo Bomber --> | |
? | | | + | | rating22 = <!-- Swift Fish --> | |
? | | | + | | rating23 = 2 <!-- Improved Engines --> | |
? | + | | rating24 = <!-- Repair Specialist --> | ||
? | | | + | | rating25 = <!-- Secondary Armament Expert --> | |
? | | | + | | rating26 = <!-- Patrol Group Leader --> | |
? | + | |||
? | | | + | ||
? | | | + | | rating31 = 2 <!-- Sight Stabilization --> | |
? | | | + | | rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition --> | |
? | | | + | | rating33 = <!-- Demolition Expert --> | |
? | | Aircraft Armor | + | | rating34 = 2 <!-- Aircraft Armor --> | |
? | | | + | | rating35 = 2 <!-- Survivability Expert --> | |
? | + | | rating36 = <!-- Interceptor --> | ||
? | + | |||
? | | | + | ||
? | | | + | | rating41 = <!-- Bomber Flight Control --> | |
? | | | + | | rating42 = 2 <!-- Proximity Fuse --> | |
? | + | | rating43 = <!-- Close Quarters Expert --> | ||
? | | | + | | rating44 = <!-- Enhanced Aircraft Armor --> | |
? | | | + | | rating45 = <!-- Hidden Menace --> | |
? | | | + | | rating46 = <!-- Enhanced Reactions --> | |
? | | | + | ||
? | + | |||
}} | }} | |||
+ | ||||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
''{{#var:ship_name}}'' has access to the following consumables: | ''{{#var:ship_name}}'' has access to the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} unlimited | * '''Slot 1:''' {{Damage Control Party}} unlimited | |||
? | * '''Slot 2:''' {{Fighter | + | * '''Slot 2:''' {{CAP Fighter}} 4 | |
All aircraft carrier consumables are automatically activated. | All aircraft carrier consumables are automatically activated. | |||
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First considered in the 1918 Naval shipbuilding programme, ''Hosho'' was to be built as a seaplane carrier, akin to HMS ''Campania''. Although the keel was laid down, this plan was soon revised after Japanese naval attachés observed the desirable characteristics of HMS ''Furious'', such as close to 30 knots of speed and more than 35 onboard aircraft. Not to be left behind, ''Hosho'' was proposed to become a full aircraft carrier with similar capabilities. | First considered in the 1918 Naval shipbuilding programme, ''Hosho'' was to be built as a seaplane carrier, akin to HMS ''Campania''. Although the keel was laid down, this plan was soon revised after Japanese naval attachés observed the desirable characteristics of HMS ''Furious'', such as close to 30 knots of speed and more than 35 onboard aircraft. Not to be left behind, ''Hosho'' was proposed to become a full aircraft carrier with similar capabilities. | |||
? | As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard | + | As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyro-stabilizer to reduce rolling during rough seas. | |
As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers. | As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | # [https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_H%C5%8Dsh%C5%8D Japanese aircraft carrier ''Hōshō'' - Wikipedia] | ||
? | *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press. | + | # Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd. | |
? | *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd. | + | # *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press. | |
+ | # *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd. | |||
+ | ||||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 20:25, 23 February 2021
140 mm/50 3rd Year Type on a single mount4 х 1 pcs. |
Firing Range3.5 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
13 mm/76 Type 93 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range1.2 km. |
Maximum Speed25 knot |
Turning Circle Radius740 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range8.56 km. |
Air Detectability Range6.46 km. |
Hōshō — Japanese Tier IV aircraft сarrier.
The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|
A4N | 108 | 1,150 | 0 | 50,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
B4Y Jean | 5,800 | 97 | 1,380 | 0 | 50,000 |
Compatible Upgrades
Slot 1 |
|||
---|---|---|---|
Slot 2 |
Player Opinion
Performance
The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
Attack Aircraft:
Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.
Torpedo Bombers:
Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low healthpool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.
Dive Bombers:
Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.
Tips:
It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.Pros:
- Hosho's attack aircraft are quite accurate like most Japanese carriers.
- Torpedo and dive bombers have reasonable speed that allows them to attack often.
- Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
- Torpedo bombers and attack aircraft are effective against all ship type.
- It's torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
- Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
- Good concealment for ship and planes.
Cons:
- Attack aircraft are only launch 6 rockets every attack run and can only attack twice(each aircraft are armed with 2 rockets, and 3 planes participate in each run).
- Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
- AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
- Hosho is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.
Research
The Hosho has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.
- Hosho (B) Hull
Optimal Configuration
Upgrades
The recommended upgrades for Hōshō are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Players should emphasize increasing the HP of their planes as they have the lowest health of all 3 nations, a trend that continues up to tier 10
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | Support | |||
1 |
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|
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★★ |
|
|
2 |
★★ |
|
★★ |
|
|
|
3 |
★★ |
★★ |
|
★★ |
★★ |
|
4 |
|
★★ |
|
|
|
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hōshō has access to the following consumables:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter 4
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling 3
Torpedo Bombers:
- Slot 1: Engine Cooling 2
Bombers:
- Slot 1: Engine Cooling 2
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.
Signals
As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and Juliet Whiskey Unaone (). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
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★★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Japanese aircraft carrier Hōshō - Wikipedia
- Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
- *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
- *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |