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Hosho

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Revision as of 20:34, 26 May 2017
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Latest revision as of 19:37, 26 March 2024
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.
 +<!-- <br><br>{{Model3DViewer|c48cca73d01847698ecb03e47f1ffc7c}}-->
 +
 +|Performance={{AA Sidebar Warning Insert}}
 +The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
 +
 +'''Attack Aircraft:'''
 +
 +Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.
 +
 +'''Torpedo Bombers:'''
 +
 +Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low health pool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.
 +
 +'''Dive Bombers:'''
 +
 +Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.
 +
 +'''Tips:'''
 +It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defense is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.
  
?|Performance=<!-- write text about performance in battles below --> 
?Being the first IJN carrier in the line, ''Hosho'' features a simple loadout that is easy for players new to carriers to use. She is a bomber-friendly guidance for players, as it's squadron loadout boasts two 4-man squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can bomb their target. However, it's single fighter squadron may be problematic when the Hosho has to deal with its USN carrier counterpart, [[Langley]]. Moreover, however, ''Hosho'' holds a maximum of one squadron-full of reserves for each squadron, which is much more forgiving than her USN counterpart. In all, she is a good carrier that can teach newcomers to carrier play that favors bombing the enemy. 
?|Research=<!-- write text about priority sequence of research below --> 
?Research Yokosuka B4Y torpedo bombers first, as the cruise speed and HP per plane may prove to be harsh when attempting bombing runs on nimbler ships. Then research the Mitsubishi A5M4 fighters to allow for some chance of fighting back against enemy carriers. The hull is upgraded last as it provides only extra ship health, which is not vital to carriers. 
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Has 16 torpedo bombers total, making it forgiving to lose some bombers during a run+* ''Hosho'''s attack aircraft are quite accurate like most Japanese carriers.
?*Powerful propulsion, allowing it to keep up with the team+*Torpedo and dive bombers have reasonable speed that allows them to attack often.
 +* Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
 +*Torpedo bombers and attack aircraft are effective against all ship type.
 +* Its torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart ''[[Langley]]''
 +* Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
 +* Good concealment for ship and planes.
 + 
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Has only 8 fighters, which makes it difficult to fight against Langley's potential 10 fighters+* Attack aircraft are only launch 6 rockets every attack run and can only attack twice (each aircraft are armed with 2 rockets, and 3 planes participate in each run).
 +* Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
 +* AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
 +* ''Hosho'' is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +''Hosho'' has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.
 +# Hosho (B) Hull
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a Tier IV carrier with only the first two upgrade slots (slots 1 and 4), the following upgrades are recommended on ''Hosho'':+The recommended upgrades for ''{{#var:ship_name}}'' are:
?====Slot 1====+*'''Slot 1''': {{Air Groups Modification 1}}
?*[[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], in order to improve the fighters' damage capabilities and increase their chances of winning dogfights.+*'''Slot 2''': {{Damage Control System Modification 1}}
?====Slot 4====+
?*[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]], in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated due to being far from the surface ship fights).+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As ''Hosho'' is a Tier IV carrier with only one 4-man squadron of fighters and the only carrier no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but ''Hosho'' already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.+Players should emphasize increasing the HP of their planes as they have low health.
?{{block|!|content= ATTENTION+
?*As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.}}+
  
?{{Commander Skills+{{Commander Skills 3 CV
?| Priority Target = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = <!-- Last Gasp -->
?| Expert Loader = +| rating12 = <!-- Improved Engine Boost -->
?| Aircraft Servicing Expert = 3+| rating13 = <!-- Engine Techie -->
?| Direction Center for Catapult Aircraft = +| rating14 = 2 <!-- Air Supremacy -->
?| Dogfighting Expert = 3+| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = <!-- Search and Destroy -->
?| Evasive Maneuver = 3+
  
?| High Alert = 2+| rating21 = 2 <!-- Torpedo Bomber -->
?| Jack of All Trades = +| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 2 <!-- Improved Engines -->
?| Torpedo Acceleration = 3+| rating24 = <!-- Repair Specialist -->
?| Smoke Screen Expert = +| rating25 = <!-- Secondary Armament Expert -->
?| Expert Rear Gunner = 1+| rating26 = <!-- Patrol Group Leader -->
?| Adrenaline Rush = 2+
?| Last Stand = +
  
?| Survivability Expert = +| rating31 = 2 <!-- Sight Stabilization -->
?| Basics of Survivability = +| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
?| Torpedo Armament Expertise = 3+| rating33 = <!-- Demolition Expert -->
?| Emergency Takeoff = 3+| rating34 = 2 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 2 <!-- Survivability Expert -->
?| Superintendent = +| rating36 = <!-- Interceptor -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Bomber Flight Control -->
?| Fire Prevention = +| rating42 = 2 <!-- Proximity Fuse -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Expert -->
?| Air Supremacy = 3+| rating44 = <!-- Enhanced Aircraft Armor -->
?| Advanced Firing Training = 1+| rating45 = <!-- Hidden Menace -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Enhanced Reactions -->
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
 +
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier IV, ''Hosho'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].+''{{#var:ship_name}}'' has access to the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}} unlimited
 +* '''Slot 2:''' {{CAP Fighter}} 4
  
?|Camouflage=<!-- write text about useful camouflage below -->+All aircraft carrier consumables are automatically activated.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy. + 
 +'''Attack Aircraft:'''
 +* '''Slot 1:''' {{Engine Cooling}} 3
 +'''Torpedo Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +'''Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}} 2
 + 
 + 
 +|Camouflage={{TT Ship Camo Insert|shiptier=4}}
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Hosho'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.+As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee =  
?| Juliet Charlie =  
?| November Foxtrot =  
?| Zulu = 1 
?| Juliet Yankee Bissotwo =  
?| India Delta =  
? 
?| India Yankee =  
 | November Echo Setteseven =  | November Echo Setteseven =
?| Zulu Hotel = 3 
?| India Bravo Terrathree =  
?| Sierra Mike = 1 
?| Victor Lima =  
? 
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| Papa Papa =  
 | India X-Ray =  | India X-Ray =
?| Equal Speed Charlie London = 3+| Juliet Yankee Bissotwo =
 +| Victor Lima =
 +| Hotel Yankee =
 + 
 +| November Foxtrot =
 +| Sierra Mike = 1
 +| India Delta =
 | Juliet Whiskey Unaone = 2 | Juliet Whiskey Unaone = 2
?| Dragon Flag = 1+| India Yankee =
 +| Juliet Charlie =
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:Hosho_1_верс_0_4_0_110854.jpeg
 +File:Hosho_2_верс_0_4_0_110854.jpeg
 +File:Hosho_3_верс_0_4_0_110854.jpeg
 +File:Hosho_4_верс_0_4_0_110854.jpeg
 +File:Hosho_5_верс_0_4_0_110854.jpeg
  
?</gallery>|History=<!-- write text below -->+</gallery>
  
?The Hosho was the first aircraft carrier to ever be commissioned and the second ship, after the HMS Hermes, to be designed from the keel up as an aircraft carrier. Construction began in 1920 and was finished by 1922. Over her 23 year career, she provided valuable lessons for the developing Japanese carrier fleet and supported the Imperial Japanese Army in the opening stages of the Second Sino-Japanese War. Her small airgroup size limited her combat effectiveness so she was placed on reserve in 1939 and became a training carrier. She was the only Japanese carrier to survive the Second World War which enabled her use as a repatriation transport in the post war occupation. She made nine trips and brought back 40,000 Japanese soldiers and civilians before being decommissioned and scrapped in 1946.+|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''Hosho'', 1924</h2>
 +===Construction===
 +:Builder: Asano Shipbuilding Company; Yokohama, Japan
 +:Laid down: 16 December 1920
 +:Launched: 13 November 1921
 +:Builder: Yokosuka Naval Arsenal, Yokosuka, Japan
 +:Completed: 10 January 1922
 +:Commissioned: 27 December 1922
 +----
 +===Specifications===
 +:Displacement: 7,470 tons, standard
 +:Length: 168.1m
 +:Beam: 17.9m
 +:Draft: 6.17m
 +----
 +====Machinery====
 +:8 Kampon boilers, 2 Parsons turbines
 +:2,695 tons of fuel oil; 940 tons of coal
 +----
 +====Performance====
 +:26 knots at 30,000 shaft horsepower
 +:8,680 nautical miles at 12 knots
 +----
 +====Armament====
 +=====Secondary=====
 +:Four (4 x 1) 140mm/50 3rd Year Type
 +=====Anti-Aircraft=====
 +:Two (2 x 1) 80mm/40 3rd Year Type
 +----
 +====Aircraft====
 +=====Total=====
 +:15 aircraft
 +=====Fighters=====
 +:Nine (9) Mitsubishi 1MF
 +=====Torpedo Bombers=====
 +:Six (6) Mitsubishi B1M3
 +----
 +====Complement====
 +:550 men
 +}}
 +</div>
 +[[File:IJN_Hosho_02.jpeg|none|frame|x350px|link=|''Hosho'' underway shortly after completion, December 1922.]]
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+===Design===
 +First considered in the 1918 Naval shipbuilding programme, ''Hosho'' was to be built as a seaplane carrier, akin to HMS ''Campania''. Although the keel was laid down, this plan was soon revised after Japanese naval attachés observed the desirable characteristics of HMS ''Furious'', such as close to 30 knots of speed and more than 35 onboard aircraft. Not to be left behind, ''Hosho'' was proposed to become a full aircraft carrier with similar capabilities.
  
?IJN_Hosho_02.jpeg| Hosho as built.+As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyro-stabilizer to reduce rolling during rough seas.
 + 
 +As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers.
 + 
 +For close-in defence, ''Hosho'' was armed with four 140mm naval guns, which were considered to be a heavy battery for a ship of this tonnage, at that time. Carrier doctrine was non-existent at this time, and so designers considered artillery combat a possibility with aircraft carriers. Conversely, not much was considered for anti-aircraft defense; she was originally armed with two 80mm high-angle guns, positioned near the back of the ship.
 + 
 +Throughout her carrier, ''Hosho'' underwent some modifications. The most significant change was in 1924, when the island was deleted and the funnels were moved to the side of the ship, in order to provide an unobstructed flight deck. Furthermore, the funnels could swivel to lie horizontally, to eject gasses away from the deck. Her AA armament, seen to be ineffective was replaced with various numbers of 25mm cannons throughout the War. Finally, in late 1944, ''Hosho’s'' flight deck was extended to make landings easier.
 + 
 +Aircraft Carrier ''Hosho'' was laid down in 16 December 1920 by the Asano Shipbuilding Company, and launched 13 November 1921. She was completed at the Yokosuka Naval Arsenal on 10 January 1922.
 + 
 +===Service===
 +Commissioned into the Imperial Japanese Navy on 27 December 1922, ''Hosho'' spent the first few years of her service life laying the foundation and groundwork for the budding Japanese carrier doctrine. This is when her first major reconstruction occurred, in order to better accommodate aircraft handling operations.
 + 
 +With tensions rising in China in the early 1930s, ''Hosho'' – along with the rest of the Third Fleet – was stationed near Shanghai and covered Japanese operations through February and March. She was the first IJN ship to conduct aerial operations; mainly in the way of air-superiority, bomber escort, and airfield raids.
 + 
 +From late 1935 to early 1936, ''Hosho'' was spending time in the dockyards after suffering damage from a typhoon while undergoing a training sortie with the Fourth Fleet. The entire first half of the flight deck had to be rebuilt and reinforced after the original one collapsed and had to be cut away. Also while in the dockyards, measures were taken to decrease her top weight; funnels permanently swiveled horizontally, aircraft crane and upper deck aviation fuel tanks were deleted.
 + 
 +''Hosho'' was stationed back in China with the Third Fleet after the Second Sino-Japanese War commenced in the late 1930s. During the summer of 1937, ''Hosho’s'' air groups were tasked with bomber interdiction and close-air support to assist the Imperial Japanese Army operations near Shanghai. By autumn of 1937, ''Hosho'', along with ''[[Ryujo]]'', operated off the south China coast conducting further raids against Chinese airfields.
 + 
 +By the winter, she was relegated to reserve status and transferred her aircraft to ''[[Ryujo]]''. Although out-dated, the Navy realized her service life could be extended as a training carrier, and as such modifications were made by late 1939.
 + 
 +When the Second World War commenced, ''Hosho'' was pressed into service as secondary air-defence for the Main Body of Battleships for the Combined Fleet for not only the raid on Pearl Harbor, but Midway as well. With the Japanese defeat, ''Hosho'' returned to mainland Japan to resume training duties.
 + 
 +In order to service the larger and more modern aircraft that were coming into service in late 1944, ''Hosho'' had her flight deck enlarged, and new aircraft handling gear installed. She dutifully trained new pilots until the end of the war.
 + 
 +Her only postwar duties of note were repatriation efforts; ferrying Japanese servicemen and civilians back home from their stations overseas, until 1947, when ''Hosho'' was decommissioned and scrapped.
 + 
 + 
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 IJN_Hosho_01.jpeg| IJN_Hosho_01.jpeg|
 Hosho_%281921%29.jpg| Hosho_%281921%29.jpg|
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+IJN_Hosho_05.jpeg|''Hosho''’s external appearance in 1922.
 +IJN_Hosho_07.jpeg|''Hosho''’s external appearance in 1924.
 +IJN_Hosho_08.jpeg|''Hosho''’s external appearance in 1936.
 +IJN_Hosho_09.jpeg|''Hosho''’s external appearance in 1945.
 +IJN_Hosho_03.jpeg|''Hosho'' stationed in Shanghai.
 +IJN_Hosho_06.jpeg|''[[Kaga]]'' and ''Hosho'' during the Second Sino-Japanese War.
 +</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_H%C5%8Dsh%C5%8D Japanese aircraft carrier ''Hōshō'' - Wikipedia]
 +# Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
 +# *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
 +# *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Alpha as a Tier V aircraft carrier.
 +*Update 0.1.5:
 +**Moved from Tier V to Tier IV.
 +*Update 0.5.0:
 +**The concealment by sea was increased from 7.92 km to 8.82 km.
 +*Update 0.5.2:
 +**Credit earnings were increased by 15%.
 +*Update 0.5.11:
 +**Armor model of the hull was updated.
 +*Update 0.6.3:
 +**The ability to manually attack with the aircraft was removed.
 +*Update 0.6.12:
 +**Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
 +**Increased HP of steering gears of Hull B by 200 hitpoints.
 +*Update 0.6.14:
 +**The duration of the Damage Control Party was increased from 5 to 30 s.
 +**The fire resistance coefficient was increased to 0.8 on the top hull.
 +*Update 0.7.6:
 +**Improved the display of thin elements of the exterior customizations.
 +*Update 0.8.0:
 +**The Fighter squadron was changed to an Attack squadron:
 +*** Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 2.
 +**The Dive Bombers were changed:
 +*** Dive Bomber aircraft per squadron:6; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1.
 +**The Torpedo Bombers were changed:
 +*** Torpedo Bomber aircraft per squadron: 3; Torpedo Bomber aircraft per attack group: 1; Amount of torpedoes per aircraft: 1
 +**For replacement and compensation due to the carrier rework, refer to <span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]</span>.
 +**For consumables mounted by squadrons, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]</span>.
 +**For consumables mounted by Hosho, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]</span>.
 +*Update 0.8.0.1:
 +**The Torpedo Bombers were changed:
 +*** If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
 +*** Torpedo flooding chance reduced by one-third.
 +*** Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
 +*Update 0.8.2:
 +**The cruising speed of all aircraft was increased by 10%.
 +*Update 0.8.7:
 +**The Torpedo Bombers were changed:
 +*** The number of torpedo bombers in a squadron was increased from 3 to 6.
 +*** The size of an attacking torpedo bomber flight was increased from 1 to 2.
 +*** The number of torpedo bombers on the deck was increased from 5 to 9.
 +*Update 0.8.9:
 +**New Type 91 mod. 0 torpedoes have been installed instead of the previous Type 91 mod. 1. The new torpedoes have a speed of 40 knots instead of 50 knots.
 +**The speed of torpedo bombers returning to the carrier has been reduced by 40%.
 +*Update 0.8.11:
 +**The Torpedo Bombers were changed:
 +*** The aiming parameters of torpedo bombers have been changed. Now, the possible torpedo drop angle increases as you maneuver.
 +*Update 0.9.2:
 +**Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
 +**The Dive Bombers were changed:
 +*** The minimum time between attacks for bomber squadrons was increased from 5 s to 7.5 s.
 +*Update 0.9.6:
 +**The Dive Bombers were changed:
 +*** The damage of the armor-piercing bombs was reduced from 3000 to 2500.
 +*Update 0.9.7:
 +**The Attack Aircraft were changed:
 +*** The reticle of the Attack Aircraft was rotated 90 degrees.
 +*Update 0.9.12:
 +**The Torpedo Bombers were changed:
 +*** The number of torpedo bombers in a squadron was decreased from 6 to 5.
 +*** The size of the attacking echelon of torpedo bombers was decreased from 2 to 1.
 +*** The number of torpedo bombers on the deck was decreased from 9 to 8.
 +*** The torpedo bomber restoration time was increased from 59 s to 71 s.
 +*** The torpedo damage was increased from 5400 to 5800.
 +*Update 0.10.0:
 +**The Patrol Fighters were changed:
 +*** The speed of the patrol fighters was increased to 187 knots.
 +*Update 12.0:
 +**Fixed a bug that caused aircraft models in the ship's squadrons to collide when performing maneuvers.
 +*Update 12.10:
 +**Improved the visual details of the armor layout for the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 19:37, 26 March 2024

Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
Arrow_down.png
Hōshō_icon_small.png
Arrow_down.png
Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.56 km.
Air Detectability Range6.46 km.
Battle Levels
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Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hōshō (A)31,00062046 0100,000
Hōshō (B)31,80062046 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A4N1081,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D1A Susie981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.

Attack Aircraft:

Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.

Torpedo Bombers:

Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low health pool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.

Dive Bombers:

Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.

Tips:

It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defense is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.

Pros:

  • Hosho's attack aircraft are quite accurate like most Japanese carriers.
  • Torpedo and dive bombers have reasonable speed that allows them to attack often.
  • Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
  • Torpedo bombers and attack aircraft are effective against all ship type.
  • Its torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
  • Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
  • Good concealment for ship and planes.

Cons:

  • Attack aircraft are only launch 6 rockets every attack run and can only attack twice (each aircraft are armed with 2 rockets, and 3 planes participate in each run).
  • Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
  • AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
  • Hosho is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.

Research

Hosho has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.

  1. Hosho (B) Hull

Optimal Configuration

Upgrades

The recommended upgrades for Hōshō are:

Commander Skills

Players should emphasize increasing the HP of their planes as they have low health.

Consumables

Hōshō has access to the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese aircraft carrier Hōshō - Wikipedia
  2. Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  3. *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  4. *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.

Ship Change Log

See here for links to Update notes.

  • Added to the game in Alpha as a Tier V aircraft carrier.
  • Update 0.1.5:
    • Moved from Tier V to Tier IV.
  • Update 0.5.0:
    • The concealment by sea was increased from 7.92 km to 8.82 km.
  • Update 0.5.2:
    • Credit earnings were increased by 15%.
  • Update 0.5.11:
    • Armor model of the hull was updated.
  • Update 0.6.3:
    • The ability to manually attack with the aircraft was removed.
  • Update 0.6.12:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
    • Increased HP of steering gears of Hull B by 200 hitpoints.
  • Update 0.6.14:
    • The duration of the Damage Control Party was increased from 5 to 30 s.
    • The fire resistance coefficient was increased to 0.8 on the top hull.
  • Update 0.7.6:
    • Improved the display of thin elements of the exterior customizations.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 2.
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron:6; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 3; Torpedo Bomber aircraft per attack group: 1; Amount of torpedoes per aircraft: 1
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Hosho, refer to this page.
  • Update 0.8.0.1:
    • The Torpedo Bombers were changed:
      • If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
      • Torpedo flooding chance reduced by one-third.
      • Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
  • Update 0.8.2:
    • The cruising speed of all aircraft was increased by 10%.
  • Update 0.8.7:
    • The Torpedo Bombers were changed:
      • The number of torpedo bombers in a squadron was increased from 3 to 6.
      • The size of an attacking torpedo bomber flight was increased from 1 to 2.
      • The number of torpedo bombers on the deck was increased from 5 to 9.
  • Update 0.8.9:
    • New Type 91 mod. 0 torpedoes have been installed instead of the previous Type 91 mod. 1. The new torpedoes have a speed of 40 knots instead of 50 knots.
    • The speed of torpedo bombers returning to the carrier has been reduced by 40%.
  • Update 0.8.11:
    • The Torpedo Bombers were changed:
      • The aiming parameters of torpedo bombers have been changed. Now, the possible torpedo drop angle increases as you maneuver.
  • Update 0.9.2:
    • Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 7.5 s.
  • Update 0.9.6:
    • The Dive Bombers were changed:
      • The damage of the armor-piercing bombs was reduced from 3000 to 2500.
  • Update 0.9.7:
    • The Attack Aircraft were changed:
      • The reticle of the Attack Aircraft was rotated 90 degrees.
  • Update 0.9.12:
    • The Torpedo Bombers were changed:
      • The number of torpedo bombers in a squadron was decreased from 6 to 5.
      • The size of the attacking echelon of torpedo bombers was decreased from 2 to 1.
      • The number of torpedo bombers on the deck was decreased from 9 to 8.
      • The torpedo bomber restoration time was increased from 59 s to 71 s.
      • The torpedo damage was increased from 5400 to 5800.
  • Update 0.10.0:
    • The Patrol Fighters were changed:
      • The speed of the patrol fighters was increased to 187 knots.
  • Update 12.0:
    • Fixed a bug that caused aircraft models in the ship's squadrons to collide when performing maneuvers.
  • Update 12.10:
    • Improved the visual details of the armor layout for the ship.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America