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Hosho

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Cpt skills recommendatiuons
Latest revision as of 19:37, 26 March 2024
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.<br><br>{{Model3DViewer|c48cca73d01847698ecb03e47f1ffc7c}}+The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.
 +<!-- <br><br>{{Model3DViewer|c48cca73d01847698ecb03e47f1ffc7c}}-->
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
 The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers. The first aircraft carrier players working up the Japanese tech tree gain access to, ''{{#var:ship_name}}'' provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
  
?As a carrier that loses too many aircraft will be unable to contribute to their team, players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way. +'''Attack Aircraft:'''
 + 
 +Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.
 + 
 +'''Torpedo Bombers:'''
 + 
 +Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low health pool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.
 + 
 +'''Dive Bombers:'''
 + 
 +Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.
 + 
 +'''Tips:'''
 +It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defense is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* ''Hosho'''s attack aircraft are quite accurate due to their small targeting ellipse +* ''Hosho'''s attack aircraft are quite accurate like most Japanese carriers.
?* Dive-bombers have the potential to cause 18 thousand damage per wave, assuming all bombs in the flight hit the citadel of a ship+*Torpedo and dive bombers have reasonable speed that allows them to attack often.
?* Powerful propulsion, allowing it to keep up with the team.+* Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
?* It's torpedo aircraft boast more potential damage (5400 vs 4233) and higher stealth (7.5 km vs 10 km) compared to its American counterpart ''[[Langley]]'' +*Torpedo bombers and attack aircraft are effective against all ship type.
?* Slightly stealthier by sea than ''[[Langley]]''. +* Its torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart ''[[Langley]]''
 +* Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
 +* Good concealment for ship and planes.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Attack aircraft are only fire 6 rockets per attack run (each aircraft are armed with 2 rockets, and 3 planes participate in each run)+* Attack aircraft are only launch 6 rockets every attack run and can only attack twice (each aircraft are armed with 2 rockets, and 3 planes participate in each run).
?* Dive-bombers are only armed with AP-bombs, leaving them unable to start fires.+* Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
 * AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet. * AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
?* More visible by Air compared to ''[[Langley]]''+* ''Hosho'' is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.
?* Un-armored. HE shells will cause significant damage. +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?The Hosho has only 1 upgrade, it's B hull, which provides it with better AA, manoeuvrability and a slight increase in health+''Hosho'' has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.
 # Hosho (B) Hull # Hosho (B) Hull
  
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
 *'''Slot 2''': {{Damage Control System Modification 1}} *'''Slot 2''': {{Damage Control System Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Players should emphasize on incresing the HP of their planes as they have the lowest health of all 3 nations, a tren that continues up to tier 10+Players should emphasize increasing the HP of their planes as they have low health.
  
?{{Commander Skills+{{Commander Skills 3 CV
?| Priority Target = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = <!-- Last Gasp -->
?| Expert Loader = +| rating12 = <!-- Improved Engine Boost -->
?| Aircraft Servicing Expert = 3+| rating13 = <!-- Engine Techie -->
?| Direction Center for Catapult Aircraft = +| rating14 = 2 <!-- Air Supremacy -->
?| Dogfighting Expert = 1+| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = <!-- Search and Destroy -->
?| Evasive Maneuver = 3+
  
?| High Alert = 1+| rating21 = 2 <!-- Torpedo Bomber -->
?| Jack of All Trades = +| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 2 <!-- Improved Engines -->
?| Torpedo Acceleration = 2+| rating24 = <!-- Repair Specialist -->
?| Smoke Screen Expert = +| rating25 = <!-- Secondary Armament Expert -->
?| Expert Rear Gunner = 3+| rating26 = <!-- Patrol Group Leader -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Survivability Expert = 3+| rating31 = 2 <!-- Sight Stabilization -->
?| Basics of Survivability = +| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
?| Torpedo Armament Expertise = +| rating33 = <!-- Demolition Expert -->
?| Aircraft Armor = 3+| rating34 = 2 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 2 <!-- Survivability Expert -->
?| Superintendent = +| rating36 = <!-- Interceptor -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Bomber Flight Control -->
?| Fire Prevention = +| rating42 = 2 <!-- Proximity Fuse -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Expert -->
?| Sight Stabilization = 3+| rating44 = <!-- Enhanced Aircraft Armor -->
?| Advanced Firing Training = 1+| rating45 = <!-- Hidden Menace -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Enhanced Reactions -->
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
 +
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 ''{{#var:ship_name}}'' has access to the following consumables:  ''{{#var:ship_name}}'' has access to the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} unlimited * '''Slot 1:''' {{Damage Control Party}} unlimited
?* '''Slot 2:''' {{Fighter I}} 4+* '''Slot 2:''' {{CAP Fighter}} 4
  
 All aircraft carrier consumables are automatically activated.  All aircraft carrier consumables are automatically activated.
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?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{TT Ship Camo Insert|shiptier=4}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | India Yankee = | India Yankee =
 | Juliet Charlie =  | Juliet Charlie =
? 
?| Zulu = 1 
?| India Bravo Terrathree =  
?| Equal Speed Charlie London = 3 
?| Zulu Hotel = 3 
?| Papa Papa =  
? 
?| Wyvern = 1 
?| Red Dragon = 1 
?| Dragon Flag = 1 
?| Ouroboros =  
?| Hydra = 1 
 }} }}
  
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 First considered in the 1918 Naval shipbuilding programme, ''Hosho'' was to be built as a seaplane carrier, akin to HMS ''Campania''. Although the keel was laid down, this plan was soon revised after Japanese naval attachés observed the desirable characteristics of HMS ''Furious'', such as close to 30 knots of speed and more than 35 onboard aircraft. Not to be left behind, ''Hosho'' was proposed to become a full aircraft carrier with similar capabilities.  First considered in the 1918 Naval shipbuilding programme, ''Hosho'' was to be built as a seaplane carrier, akin to HMS ''Campania''. Although the keel was laid down, this plan was soon revised after Japanese naval attachés observed the desirable characteristics of HMS ''Furious'', such as close to 30 knots of speed and more than 35 onboard aircraft. Not to be left behind, ''Hosho'' was proposed to become a full aircraft carrier with similar capabilities.
  
?As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyrostabilizer to reduce rolling during rough seas. +As Japan’s first purpose-built carrier, her design was based of a converted cruiser hull, which limited her tonnage to under 8,000 tonnes and no armour to speak of. For propulsion, eight boilers fed to two turbines, generating 30,000 shaft horsepower, which in speed trials pushed the vessel to 26 knots. For a ship of her size, she had an impressive range of above 8,000 nautical miles. Unique to ''Hosho'', she carried an onboard gyro-stabilizer to reduce rolling during rough seas.
  
 As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers.  As a purpose-built carrier, ''Hosho'' had a full, unobstructed flight deck that was slightly tilted down to aid aircraft acceleration. Originally built, ''Hosho'' had an island superstructure on the starboard side, which held the bridge and aircraft control center. ''Hosho’s'' two hangars were designed to house different aircraft. The smaller, forward hanger housed fighters, while the rear, larger hangar housed bombers. Originally built, ''Hosho’s'' aircraft complement was 15 aircraft, split between fighters and torpedo bombers.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?*Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.+# [https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_H%C5%8Dsh%C5%8D Japanese aircraft carrier ''Hōshō'' - Wikipedia]
?*Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.+# Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
?*Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd. +# *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
 +# *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Alpha as a Tier V aircraft carrier.
 +*Update 0.1.5:
 +**Moved from Tier V to Tier IV.
 +*Update 0.5.0:
 +**The concealment by sea was increased from 7.92 km to 8.82 km.
 +*Update 0.5.2:
 +**Credit earnings were increased by 15%.
 +*Update 0.5.11:
 +**Armor model of the hull was updated.
 +*Update 0.6.3:
 +**The ability to manually attack with the aircraft was removed.
 +*Update 0.6.12:
 +**Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
 +**Increased HP of steering gears of Hull B by 200 hitpoints.
 +*Update 0.6.14:
 +**The duration of the Damage Control Party was increased from 5 to 30 s.
 +**The fire resistance coefficient was increased to 0.8 on the top hull.
 +*Update 0.7.6:
 +**Improved the display of thin elements of the exterior customizations.
 +*Update 0.8.0:
 +**The Fighter squadron was changed to an Attack squadron:
 +*** Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 2.
 +**The Dive Bombers were changed:
 +*** Dive Bomber aircraft per squadron:6; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1.
 +**The Torpedo Bombers were changed:
 +*** Torpedo Bomber aircraft per squadron: 3; Torpedo Bomber aircraft per attack group: 1; Amount of torpedoes per aircraft: 1
 +**For replacement and compensation due to the carrier rework, refer to <span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]</span>.
 +**For consumables mounted by squadrons, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]</span>.
 +**For consumables mounted by Hosho, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]</span>.
 +*Update 0.8.0.1:
 +**The Torpedo Bombers were changed:
 +*** If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
 +*** Torpedo flooding chance reduced by one-third.
 +*** Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
 +*Update 0.8.2:
 +**The cruising speed of all aircraft was increased by 10%.
 +*Update 0.8.7:
 +**The Torpedo Bombers were changed:
 +*** The number of torpedo bombers in a squadron was increased from 3 to 6.
 +*** The size of an attacking torpedo bomber flight was increased from 1 to 2.
 +*** The number of torpedo bombers on the deck was increased from 5 to 9.
 +*Update 0.8.9:
 +**New Type 91 mod. 0 torpedoes have been installed instead of the previous Type 91 mod. 1. The new torpedoes have a speed of 40 knots instead of 50 knots.
 +**The speed of torpedo bombers returning to the carrier has been reduced by 40%.
 +*Update 0.8.11:
 +**The Torpedo Bombers were changed:
 +*** The aiming parameters of torpedo bombers have been changed. Now, the possible torpedo drop angle increases as you maneuver.
 +*Update 0.9.2:
 +**Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
 +**The Dive Bombers were changed:
 +*** The minimum time between attacks for bomber squadrons was increased from 5 s to 7.5 s.
 +*Update 0.9.6:
 +**The Dive Bombers were changed:
 +*** The damage of the armor-piercing bombs was reduced from 3000 to 2500.
 +*Update 0.9.7:
 +**The Attack Aircraft were changed:
 +*** The reticle of the Attack Aircraft was rotated 90 degrees.
 +*Update 0.9.12:
 +**The Torpedo Bombers were changed:
 +*** The number of torpedo bombers in a squadron was decreased from 6 to 5.
 +*** The size of the attacking echelon of torpedo bombers was decreased from 2 to 1.
 +*** The number of torpedo bombers on the deck was decreased from 9 to 8.
 +*** The torpedo bomber restoration time was increased from 59 s to 71 s.
 +*** The torpedo damage was increased from 5400 to 5800.
 +*Update 0.10.0:
 +**The Patrol Fighters were changed:
 +*** The speed of the patrol fighters was increased to 187 knots.
 +*Update 12.0:
 +**Fixed a bug that caused aircraft models in the ship's squadrons to collide when performing maneuvers.
 +*Update 12.10:
 +**Improved the visual details of the armor layout for the ship.
 +}}
 + 
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 19:37, 26 March 2024

Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
Arrow_down.png
Hōshō_icon_small.png
Arrow_down.png
Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.56 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hōshō (A)31,00062046 0100,000
Hōshō (B)31,80062046 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A4N1081,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D1A Susie981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.

Attack Aircraft:

Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.

Torpedo Bombers:

Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low health pool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.

Dive Bombers:

Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.

Tips:

It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defense is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.

Pros:

  • Hosho's attack aircraft are quite accurate like most Japanese carriers.
  • Torpedo and dive bombers have reasonable speed that allows them to attack often.
  • Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
  • Torpedo bombers and attack aircraft are effective against all ship type.
  • Its torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
  • Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
  • Good concealment for ship and planes.

Cons:

  • Attack aircraft are only launch 6 rockets every attack run and can only attack twice (each aircraft are armed with 2 rockets, and 3 planes participate in each run).
  • Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
  • AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
  • Hosho is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.

Research

Hosho has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.

  1. Hosho (B) Hull

Optimal Configuration

Upgrades

The recommended upgrades for Hōshō are:

Commander Skills

Players should emphasize increasing the HP of their planes as they have low health.

Consumables

Hōshō has access to the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese aircraft carrier Hōshō - Wikipedia
  2. Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  3. *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  4. *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.

Ship Change Log

See here for links to Update notes.

  • Added to the game in Alpha as a Tier V aircraft carrier.
  • Update 0.1.5:
    • Moved from Tier V to Tier IV.
  • Update 0.5.0:
    • The concealment by sea was increased from 7.92 km to 8.82 km.
  • Update 0.5.2:
    • Credit earnings were increased by 15%.
  • Update 0.5.11:
    • Armor model of the hull was updated.
  • Update 0.6.3:
    • The ability to manually attack with the aircraft was removed.
  • Update 0.6.12:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
    • Increased HP of steering gears of Hull B by 200 hitpoints.
  • Update 0.6.14:
    • The duration of the Damage Control Party was increased from 5 to 30 s.
    • The fire resistance coefficient was increased to 0.8 on the top hull.
  • Update 0.7.6:
    • Improved the display of thin elements of the exterior customizations.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 2.
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron:6; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 3; Torpedo Bomber aircraft per attack group: 1; Amount of torpedoes per aircraft: 1
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Hosho, refer to this page.
  • Update 0.8.0.1:
    • The Torpedo Bombers were changed:
      • If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
      • Torpedo flooding chance reduced by one-third.
      • Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
  • Update 0.8.2:
    • The cruising speed of all aircraft was increased by 10%.
  • Update 0.8.7:
    • The Torpedo Bombers were changed:
      • The number of torpedo bombers in a squadron was increased from 3 to 6.
      • The size of an attacking torpedo bomber flight was increased from 1 to 2.
      • The number of torpedo bombers on the deck was increased from 5 to 9.
  • Update 0.8.9:
    • New Type 91 mod. 0 torpedoes have been installed instead of the previous Type 91 mod. 1. The new torpedoes have a speed of 40 knots instead of 50 knots.
    • The speed of torpedo bombers returning to the carrier has been reduced by 40%.
  • Update 0.8.11:
    • The Torpedo Bombers were changed:
      • The aiming parameters of torpedo bombers have been changed. Now, the possible torpedo drop angle increases as you maneuver.
  • Update 0.9.2:
    • Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 7.5 s.
  • Update 0.9.6:
    • The Dive Bombers were changed:
      • The damage of the armor-piercing bombs was reduced from 3000 to 2500.
  • Update 0.9.7:
    • The Attack Aircraft were changed:
      • The reticle of the Attack Aircraft was rotated 90 degrees.
  • Update 0.9.12:
    • The Torpedo Bombers were changed:
      • The number of torpedo bombers in a squadron was decreased from 6 to 5.
      • The size of the attacking echelon of torpedo bombers was decreased from 2 to 1.
      • The number of torpedo bombers on the deck was decreased from 9 to 8.
      • The torpedo bomber restoration time was increased from 59 s to 71 s.
      • The torpedo damage was increased from 5400 to 5800.
  • Update 0.10.0:
    • The Patrol Fighters were changed:
      • The speed of the patrol fighters was increased to 187 knots.
  • Update 12.0:
    • Fixed a bug that caused aircraft models in the ship's squadrons to collide when performing maneuvers.
  • Update 12.10:
    • Improved the visual details of the armor layout for the ship.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America