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Hosho

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Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
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Hōshō_icon_small.png
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Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.56 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and manoeuvrability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hōshō (A)31,00062046 0100,000
Hōshō (B)31,80062046 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A4N1081,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D1A Susie981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

Being the first IJN carrier in the line, Hosho features a simple load-out that is easy for players new to carriers to use. She is a bomber-friendly guidance for players, as it's squadron load-out boasts two 4-man squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can bomb their target. Moreover, Hosho holds a maximum of one squadron-full of reserves for each squadron, which is much more forgiving than her USN counterpart. However, it's single fighter squadron may be problematic when the Hosho has to deal with its USN carrier counterpart, Langley. Also note that Hosho does not contain any dive-bombers, which means Captains will not gain any experience in their use until they unlock Zuiho; an experience Langley Captains will sure to exploit. They key to success in Hosho is leaning how to properly overwhelm your target with two torpedo squadrons, whilst using your fighter squadron to protect your strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers to carrier play that favors bombing the enemy.

Pros:

  • Has 16 torpedo bombers total, making it forgiving to lose some bombers during a run
  • 2 torpedo squadrons provide fearsome striking capability
  • Powerful propulsion, allowing it to keep up with the team
  • Only fighters, and torpedo bombers; makes it easy to micromanage aircraft
  • Slightly more stealthier than Langley

Cons:

  • Has only 8 fighters, which makes it difficult to fight against Langley's potential 10 fighters
  • No dive-bombers
  • All Hosho squadrons are smaller than Langley’s
  • Un-armoured. HE shells will cause significant damage

Research

Aircraft should be the main priority for research. Research Yokosuka B4Y torpedo bombers first, as the cruise speed and HP per plane may prove to be harsh when attempting bombing runs on nimbler ships. Then research the Mitsubishi A5M4 fighters to allow for some chance of fighting back against enemy carriers. The Hull is upgraded last as it provides only extra ship health, which is not vital to carriers.

For Co-op setup, researching fighters might prove to be useful, as it allows you to preoccupy and out-DPS the enemy fighter squadron while your bombers remain unmolested. Finish up with researching Bombers and Hull upgrades, respectfully.

Optimal Configuration

Upgrades

As a Tier IV carrier with only the first two upgrade slots (slots 1 and 4), the following upgrades are recommended on Hosho:

Slot 1

  • Air Groups Modification 1, in order to improve the fighters' damage capabilities and increase their chances of winning dogfights.

Slot 4

  • Damage Control System Modification 1, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated due to being far from the surface ship fights).

Commander Skills

As Hosho is a Tier IV carrier with only one 4-man squadron of fighters and the only carrier no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but Hosho already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.

ATTENTION

  • As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.

Consumables

As a carrier at Tier IV, Hosho has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Hosho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  • Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
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