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Hosho

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Hōshō
Hōshō_wows_main.jpg
Tech Tree Position
Isokaze
Arrow_down.png
Hōshō_icon_small.png
Arrow_down.png
Ryūjō
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
13 mm/76 Type 93 on a twin mount6 х 2 pcs.
. . . Average Damage per Second12 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range8.56 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSA104_Hosho.png
1,000,000

Hōshō — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hōshō (A)31,00062046 0100,000
Hōshō (B)31,80062046 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A4N1081,150 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,800971,380 050,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D1A Susie981,360 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 30,000 hp25 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.

Attack Aircraft:

Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.

Torpedo Bombers:

Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low healthpool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.

Dive Bombers:

Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.

Tips:

It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use only 3/5 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers and it is recommended when less than 3/5 of a squadron is ready, attack aircraft should be used. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.

Pros:

  • Hosho's attack aircraft are quite accurate like most Japanese carriers.
  • Torpedo and dive bombers have reasonable speed that allows them to attack often.
  • Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
  • Torpedo bombers and attack aircraft are effective against all ship type.
  • It's torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
  • Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
  • Good concealment for ship and planes.

Cons:

  • Attack aircraft are only launch 6 rockets every attack run and can only attack twice(each aircraft are armed with 2 rockets, and 3 planes participate in each run).
  • Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
  • AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
  • Hosho is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.

Research

The Hosho has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.

  1. Hosho (B) Hull

Optimal Configuration

Upgrades

The recommended upgrades for Hōshō are as follows:

Commander Skills

Players should emphasize increasing the HP of their planes as they have the lowest health of all 3 nations, a trend that continues up to tier 10

Consumables

Hōshō has access to the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese aircraft carrier Hōshō - Wikipedia
  2. Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  3. *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  4. *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
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