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Ibuki

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +Developed from the ''[[Mogami]]''-class ships. ''Ibuki'' retained the powerful artillery and torpedo armament of her predecessors, but received advanced armor and a reinforced AA system.<br><br>{{Model3DViewer|2aff2982987d4499bab42667684c513e}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The Ibuki is basically a 'repeat' of the Mogami design that has effectively solved her predecessor's shortcomings if we look at it in the engineering aspect. As a cruiser, she's a more beefy Mogami in most cases.+''Ibuki'' is basically a 'repeat' of the ''[[Mogami]]'' design that has effectively solved her predecessor's shortcomings if we look at it in the engineering aspect. As a cruiser, she's a more beefy ''Mogami'' in most cases.
  
?What you have learned in Mogami, the Ibuki capitalizes and her range allows you to gain the initiative in shooting first. Her armor is no slouch as she can take more punishment than her predecessor although her colleague the Baltimore is more durable and it is also worth mentioning that the ABC-XY turret layout, despite having ten guns in five dual mount turrets, cannot match the Dmitri Donskoi in turrets and barrel number but rather has the most heaviest broadside of any tier 9 cruiser which can be used to great effect, and combined with her range and proper usage due to her rather impressive concealment, can be a force to be reckoned with in the right hands.+What you have learned in ''Mogami'', ''Ibuki'' capitalizes and her range allows you to gain the initiative in shooting first. Her armour is no slouch as she can take more punishment than her predecessor, although her colleague, the ''[[Baltimore]]'', is more durable. It is also worth mentioning that the ABC-XY turret layout, despite having ten guns in five dual-mount turrets, cannot match the ''[[Dmitri Donskoi]]'' in turrets and barrel number but rather has the heaviest broadside of any Tier IX cruiser which can be used to great effect. Combined with her range and proper usage, due to her rather impressive concealment, she can be a force to be reckoned with in the right hands.
 + 
 +|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Main battery high explosive shells have higher damage and fire chance compared to other cruisers.
 +* The majority of the ship's turrets are mounted on the bow, allowing her to fire most of her guns without exposing too much of her side.
 +* Carries a powerful torpedo armament with high speed and good range.
 +* High top speed and quick rudder shift time allow the ship to dodge long rang fire with ease.
 +* One of the lowest surface detection of all Tier IX cruisers.
 + 
 +|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Lowest amount of hit points for a Tier IX cruiser.
 +* Like ''Mogami'', ''Ibuki'' will often suffer citadel hits whenever broadside to any similarly sized ship. This is due to the ship's large citadel which is located partially above the waterline.
 +* Main Battery turrets have a sluggish reload time and traverse slowly.
 +* Like her predecessors, the ship's torpedo armament is rear facing. This requires the ship to be broadside or facing away from a target to fire her torpedoes.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?It is suggested to equip Hull B as soon as possible for the AA suite improvements, survivability and mobility upgrades then the GFCS, but if you wish to focus on the gunnery aspect as Ibuki does not have any guns to research, forego the hull with the GFCS first.+Captains should first research ''Ibuki’s'' second hull for the increase in health, maneuverability, and anti-aircraft armament it provides. Next, researching the Gun Fire Control System is recommended to increase the ship’s maximum firing range. Lastly, the Torpedo module can be researched for a slight increase in torpedo speed.
  
?A suggested kit for the cruiser if one is content with the anti-surface capabilities:+|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
?slot 1 - AA gun and secondary survivability+|Upgrades=<!-- write text about best upgrades below -->
?slot 2 - AA gun range+
?slot 3 - AA gun potency+
?slot 4 - damage control 1+
?slot 5 - rudder shift+
?slot 6 - concealment module if you wish to remain hidden in order to get close enough to be effective, or acquisition module if you feel that detection is far more important+
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* impressive detection range at her tier+* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
?* the cruiser has practically the heaviest broadside weight at her tier+* '''Slot 1''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]].
?* fast+* '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy.
?* the AA suite is surprisingly good if kitted+* '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to dodge incoming fire.
?* good set of guns+* '''Slot 5''': {{Concealment System Modification 1}} decreases the detection range allowing greater stealth.
?* can mount a spotter plane to further increase range+* '''Slot 6''': For the sixth slot you have a choice: {{Main Battery Modification 3}} speeds up the reload for the guns to 13.2s from 15s, while sacrificing turret traverse speed. '''OR''' {{Gun Fire Control System Modification 2}} increasing the range out to an impressive 19.1km giving the ship an excellent range to shoot targets. Both are viable, and it's up to the captain to decide which to take.
?* reasonable stock grind+
?* faster torpedoes+
  
?|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?* basically a more pudgy tier 9 Mogami+The key skills for ''Ibuki'' are similar to those often used for ''[[Atago]]''. They include Expert Loader at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.
?* retains the same inconvenient torpedo placement+
?* shell speed is slightly slower than predecessor despite both ships carrying the same gun+
?* cannot mount radar consumable+
?* AA suite damage leaves something to be desired+
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = 3 <!-- Priority Target -->
 +| rating12 = 1 <!-- Preventive Maint -->
 +| rating13 = 2 <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 1 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
 +| rating21 = 1 <!-- High Alert -->
 +| rating22 = 2 <!-- Jack of All Trades -->
 +| rating23 = 3 <!-- Expert Marksman -->
 +| rating24 = <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 2 <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
 +
 +| rating31 = 1 <!-- Basics of Survivability -->
 +| rating32 = <!-- Survivability Expert-->
 +| rating33 = <!-- Torpedo Armament Expertise-->
 +| rating34 = 0 <!-- Aircraft Armor -->
 +| rating35 = <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = 2 <!-- Demolition Expert -->
 +| rating38 = 1 <!-- Vigilance -->
 +
 +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 2 <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 +}}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Defensive AA Fire}} or {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Catapult Fighter}} or {{Spotting Aircraft}}
 +* '''Slot 4:''' {{Repair Party}}
 +
 +Premium versions of these consumables can be mounted to reduce their cooldown timers.
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 +
 +Players who wish to spend doubloons can equip ''Ibuki'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 +
 +|Signals=<!-- write text about best set of signals below -->
 +''Ibuki'' captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags. India Delta ({{India Delta|Size=18px}}) flags can also be used to increase the amount of hit points that can be recovered using the Repair Party consumable. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
 +
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix =
 +| India X-Ray = 2
 +| Juliet Yankee Bissotwo = 1
 +| Victor Lima = 3
 +| Hotel Yankee = 1
 +
 +| November Foxtrot = 2
 +| Sierra Mike = 3
 +| India Delta = 3
 +| Juliet Whiskey Unaone =
 +| India Yankee = 2
 +| Juliet Charlie = 1
 +
 +| Zulu = 1
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 2
 +| Zulu Hotel = 2
 +| Papa Papa =
 +
 +| Wyvern = 1
 +| Red Dragon = 3
 +| Dragon Flag = 1
 +| Ouroboros = 2
 +| Hydra = 2
 +}}
 +
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:IbukiStart.jpg
 +File:IbukiStart2.jpg
 +File:IbukiScout.jpg
 +File:IbukiFires.jpg
 +File:IbukiHardTurn.jpg
 +File:IbukiHighSpeed.jpg
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1943</h2>
 +===Construction===
 +:Builder: Kure Dockyard; Kure, Japan<br />
 +:Laid down: 24 April 1942<br />
 +:Launched: 21 May 1943<br />
 +----
 +===Specifications===
 +:12,200 tons displacement, standard<br />
 +:200.5m length<br />
 +:19.2m beam<br />
 +:6.04m draft
 +----
 +====Machinery====
 +:8 Kampon oil-fired boilers
 +:4 Kampon geared shaft turbines
 +:2,163 tons of oil
 +----
 +====Performance====
 +:33 knots at 152,000 shaft horsepower<br />
 +:8,150 nautical miles at 18 knots
 +----
 +====Armor====
 +:Main belt: 140mm
 +:Decks: 55mm-25mm
 +:Conning Tower: 100mm
 +:Turrets: 25mm
 +:Fore and Aft Plating: 25mm
 +----
 +
 +====Armament====
 +=====Main=====
 +:Ten (5x2) 20.3cm/50 3rd Year Type mod.2 guns<br />
 +=====Secondary=====
 +:Eight (4x2) 12.7cm/40 Type 89 dual purpose guns<br />
 +=====Anti-Aircraft=====
 +:Eight (8x1) 25mm Type 96 AA guns<br />
 +:Four (4x1) 13.2mm Type 93 AAguns
 +=====Torpedoes=====
 +:Sixteen (4x4) 61cm Type 93 Torpedoes
 +=====Aircraft Facilities=====
 +:1 Mitsubishi F1M2 floatplanes
 +:2 Aichi E13A floatplanes
 +:2 aircraft catapults
 +----
 +====Complement====
 +54 officers, 822 sailors
 +<br />
 +}}</div>
 +[[File:Ибуки 3.jpg|500px|link=]]
 +
 +
 +===History===
 +====Design====
 The Ibuki-class (伊吹型 Ibuki-gata) cruisers were the last class of heavy cruisers built for the Imperial Japanese Navy (IJN). In order to save design time, the ships were essentially repeats of the earlier Mogami class. Begun during World War II, only the lead ship, Ibuki, was launched, but was in the process of being converted into a light aircraft carrier when construction was suspended in 1945. She was scrapped beginning in 1946. The unnamed second ship was scrapped less than a month after being laid down in order to clear her slipway for an aircraft carrier. The Ibuki-class (伊吹型 Ibuki-gata) cruisers were the last class of heavy cruisers built for the Imperial Japanese Navy (IJN). In order to save design time, the ships were essentially repeats of the earlier Mogami class. Begun during World War II, only the lead ship, Ibuki, was launched, but was in the process of being converted into a light aircraft carrier when construction was suspended in 1945. She was scrapped beginning in 1946. The unnamed second ship was scrapped less than a month after being laid down in order to clear her slipway for an aircraft carrier.
  
 +===Historical Inaccuracies===
 +* Actual planned anti-aircraft complement consisted of four twin 127 mm guns, four twin 25 mm guns and two twin 13.2 mm machine guns.
 +* Production of the Japanese 40 mm Bofors began in late 1944; ''Ibuki'' was being converted into a light aircraft carrier in December 1943.
 +* The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} -->
 +<gallery>
 +Ибуки_5.jpg|Ibuki, 80% through a conversion into a light aircraft carrier.
 +CarrierIbuki.jpg|
 +Ибуки_3.jpg
 +Ибуки_3.jpg
  
 </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_cruiser_Ibuki_(1943) Japanese cruiser ''Ibuki'' (1943) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Ibuki-class_cruiser ''Ibuki-class'' cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:52, 28 March 2020

Ibuki
Ibuki_wows_main.jpg
Cruiser | Japan | Tier IX
Tech Tree Position
Mogami
Arrow_down.png
Ibuki_icon_small.png
Arrow_down.png
Zaō
stock
 top
General
Research price151000 exp
Purchase price12,500,000 Credits
Hit Points35,100 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret5 х 2 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.04 km.
Maximum Dispersion127 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount28 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount12 х 3 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius770 m.
Rudder Shift Time9.5 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSC012_Ibuki_1944.png
12,500,000

Ibuki — Japanese Tier IX cruiser.

Developed from the Mogami-class ships. Ibuki retained the powerful artillery and torpedo armament of her predecessors, but received advanced armor and a reinforced AA system.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret4.6301273,300174,700 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ibuki (A)35,10061405428/12/44 01,100,000
Ibuki (B)39,0006140546/6/44 42,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Type93 mod. 20.51127.220,9666710 20,0001,800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 0800,000
Type9 mod. 20 22,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp35 0800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Ibuki is basically a 'repeat' of the Mogami design that has effectively solved her predecessor's shortcomings if we look at it in the engineering aspect. As a cruiser, she's a more beefy Mogami in most cases.

What you have learned in Mogami, Ibuki capitalizes and her range allows you to gain the initiative in shooting first. Her armour is no slouch as she can take more punishment than her predecessor, although her colleague, the Baltimore, is more durable. It is also worth mentioning that the ABC-XY turret layout, despite having ten guns in five dual-mount turrets, cannot match the Dmitri Donskoi in turrets and barrel number but rather has the heaviest broadside of any Tier IX cruiser which can be used to great effect. Combined with her range and proper usage, due to her rather impressive concealment, she can be a force to be reckoned with in the right hands.

Pros:

  • Main battery high explosive shells have higher damage and fire chance compared to other cruisers.
  • The majority of the ship's turrets are mounted on the bow, allowing her to fire most of her guns without exposing too much of her side.
  • Carries a powerful torpedo armament with high speed and good range.
  • High top speed and quick rudder shift time allow the ship to dodge long rang fire with ease.
  • One of the lowest surface detection of all Tier IX cruisers.

Cons:

  • Lowest amount of hit points for a Tier IX cruiser.
  • Like Mogami, Ibuki will often suffer citadel hits whenever broadside to any similarly sized ship. This is due to the ship's large citadel which is located partially above the waterline.
  • Main Battery turrets have a sluggish reload time and traverse slowly.
  • Like her predecessors, the ship's torpedo armament is rear facing. This requires the ship to be broadside or facing away from a target to fire her torpedoes.

Research

Captains should first research Ibuki’s second hull for the increase in health, maneuverability, and anti-aircraft armament it provides. Next, researching the Gun Fire Control System is recommended to increase the ship’s maximum firing range. Lastly, the Torpedo module can be researched for a slight increase in torpedo speed.

Optimal Configuration

Upgrades

The recommended upgrades for Ibuki are as follows:

Commander Skills

The key skills for Ibuki are similar to those often used for Atago. They include Expert Loader at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.

Consumables

Ibuki can equip the following consumables:

Premium versions of these consumables can be mounted to reduce their cooldown timers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Ibuki with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Ibuki captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags can also be used to increase the amount of hit points that can be recovered using the Repair Party consumable. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Ibuki (1943) - Wikipedia
  2. Ibuki-class cruiser - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín