Icarus
Revision as of 18:42, 7 August 2018 Screenshots | Revision as of 07:56, 19 September 2018 | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Has access to the {{Hydroacoustic Search}} consumable. | |
? | * | + | * The ship can accelerate quicker than most other destroyers. | |
? | * | + | * Has the ability to launch individual torpedoes. | |
? | * | + | * Low surface detection range at Tier VI. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Cannot mount the {{Engine Boost}} consumable. | |
? | * | + | * {{Smoke Generator}} consumable has a short action and dispersion time. | |
? | * | + | * Main battery shells can struggle to deal damage against larger targets. | |
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for an increased hit point pool, additional anti-aircraft weapons, and a decreased rudder shift time. Research of this module unlocks progression to ''[[Jervis]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Torpedoes:''' Upgrade to 533 mm Mk VII for increased torpedo range and damage. | |
? | * '''Torpedoes:''' | + | * '''Gun Fire Control System:''' Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery. | |
? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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? | + | Captains should first research Hull B before researching the Torpedoes and Gun Fire Control System upgrades. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Propulsion Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 2}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Last Stand, Superintendent, and Concealment Expert. Captains looking to improve the ship's torpedo armament may find Torpedo Armament Expertise useful. High Alert, Jack of All trades, and Survivability Expert can be used to improve the ship's survivability. Basic Firing Training and Demolition Expert can be trained to improve the main armament. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
? | | Expert Loader = | + | | Expert Loader = 1 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = | | Dogfighting Expert = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
? | | Expert Marksman = | + | | Expert Marksman = 1 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
? | | Last Stand = | + | | Last Stand = 3 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 1 | |
? | | Survivability Expert = | + | | Survivability Expert = 2 | |
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = 3 | |
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
? | | Superintendent = | + | | Superintendent = 3 | |
? | | Demolition Expert = | + | | Demolition Expert = 2 | |
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
| Fire Prevention = | | Fire Prevention = | |||
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 2 | |
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
? | | Radio Position Finding = | + | | Radio Position Finding = 1 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Smoke Generator}} | |
? | + | * '''Slot 3:''' {{Hydroacoustic Search}} | ||
? | + | Mounting premium versions of these consumables is recommended to decrease their cooldown timers. | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | ||
? | Types 1 or 5 are recommended at a minimum to reduce detectibility range | + | ||
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? | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 1 | |
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
? | | Victor Lima = | + | | Victor Lima = 2 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 2 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 1 | |
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 1 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 1 | |
? | | Hydra = | + | | Hydra = 2 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 07:56, 19 September 2018
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.55 km. |
Maximum Dispersion102 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time95 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk V |
Maximum Damage11,967 |
Torpedo Speed59 knot |
Torpedo Range6 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs. |
. . . Average Damage per Second7.2 |
. . . Firing Range2.01 km. |
Maximum Speed35.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.2 sec. |
Surface Detectability Range6.63 km. |
Air Detectability Range2.64 km. |
Icarus — British Tier VI destroyer.
Part of the last series (I-class) of the "standard" destroyers of the British Navy. The ships of this class were the basis for transition from quadruple to quintuple torpedo tubes.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Pros:
- Has access to the Hydroacoustic Search consumable.
- The ship can accelerate quicker than most other destroyers.
- Has the ability to launch individual torpedoes.
- Low surface detection range at Tier VI.
Cons:
- Cannot mount the Engine Boost consumable.
- Smoke Generator consumable has a short action and dispersion time.
- Main battery shells can struggle to deal damage against larger targets.
Research
Availability of researchable upgrades for Icarus is as follows:
- Hull: Upgrade to Hull (B) for an increased hit point pool, additional anti-aircraft weapons, and a decreased rudder shift time. Research of this module unlocks progression to Jervis.
- Torpedoes: Upgrade to 533 mm Mk VII for increased torpedo range and damage.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Icarus are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
Commander Skills
Key skills for Icarus commanders include Priority Target, Last Stand, Superintendent, and Concealment Expert. Captains looking to improve the ship's torpedo armament may find Torpedo Armament Expertise useful. High Alert, Jack of All trades, and Survivability Expert can be used to improve the ship's survivability. Basic Firing Training and Demolition Expert can be trained to improve the main armament.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★ |
|
|
|
★★ |
★★★ |
3 |
★ |
★★ |
★★★ |
|
★★ |
★★★ |
★★ |
★★ |
4 |
|
|
★★ |
|
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Icarus can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Hydroacoustic Search
Mounting premium versions of these consumables is recommended to decrease their cooldown timers.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Icarus with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★ |
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★★ |
★ |
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★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery