Icarus
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.55 km. |
Maximum Dispersion102 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time95 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk V |
Maximum Damage11,967 |
Torpedo Speed59 knot |
Torpedo Range6 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs. |
. . . Average Damage per Second7.2 |
. . . Firing Range2.01 km. |
Maximum Speed35.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.2 sec. |
Surface Detectability Range6.63 km. |
Air Detectability Range2.64 km. |
Icarus — British Tier VI destroyer.
Part of the last series (I-class) of the "standard" destroyers of the British Navy. The ships of this class were the basis for transition from quadruple to quintuple torpedo tubes.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Icarus is a Tier VI British Destroyer. Like other destroyers at her tier, she carries a powerful torpedo armament and small caliber guns. Captains already familiar with Acasta will feel accustomed to Icarus’ playstyle.
Icarus’ main armament consists of four 120mm guns in single mounts along the ship’s center-line. While these guns do not have the quick traverse time and fire rate of the guns found on Farragut or Monaghan, they are more than adequate to protect the ship against other enemy destroyers. However, these guns often struggle to deal damage against larger, more armored targets, especially battleships. When facing ships larger than their own, captains should try to aim for the enemy’s superstructure or other lightly armored areas.
Icarus’ primary weapon set against larger targets is her torpedo armament. Icarus carries eight torpedo tubes in two quadruple launchers. When fully specialized, Icarus has a moderate window to fire her torpedoes from stealth. Like other Royal Navy destroyers, Icarus also has the ability to fire single torpedoes at a time, or fire a whole launcher in a narrow spread. Captains can use this ability to get more accurate torpedo strikes, especially against bow facing targets.
Lastly, Icarus carries a somewhat unusual consumable set for a destroyer. The ship cannot be fitted with the Engine Boost consumable, but receives short ranged Hydroacoustic Search instead. This consumable can be useful for spotting enemy torpedoes, or enemy ships in smoke. Icarus’ Smoke Generator consumable also features a short duration and short reload time. Captains should save the smoke consumable for when they feel the need to disengage and retreat from pursuing enemy ships.Pros:
- Has access to the Hydroacoustic Search consumable.
- The ship can accelerate quicker than most other destroyers.
- Has the ability to launch individual torpedoes.
- Low surface detection range at Tier VI.
Cons:
- Cannot mount the Engine Boost consumable.
- Smoke Generator consumable has a short action and dispersion time.
- Main battery shells can struggle to deal damage against larger targets.
Research
Availability of researchable upgrades for Icarus is as follows:
- Hull: Upgrade to Hull (B) for an increased hit point pool, additional anti-aircraft weapons, and a decreased rudder shift time. Research of this module unlocks progression to Jervis.
- Torpedoes: Upgrade to 533 mm Mk VII for increased torpedo range and damage.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Icarus are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
Commander Skills
Key skills for Icarus commanders include Priority Target, Last Stand, Superintendent, and Concealment Expert. Captains looking to improve the ship's torpedo armament may find Torpedo Armament Expertise useful. High Alert, Jack of All trades, and Survivability Expert can be used to improve the ship's survivability. Basic Firing Training and Demolition Expert can be trained to improve the main armament.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★ |
|
★ |
Χ |
★★ |
★★★ |
3 |
★ |
★★ |
★★★ |
Χ |
★★ |
★★★ |
★★ |
★★ |
4 |
|
|
★★ |
Χ |
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Icarus can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Hydroacoustic Search
Mounting premium versions of these consumables is recommended to decrease their cooldown timers.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Icarus with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
|
★★ |
★ |
|
|
★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.