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Ignacio Allende

Ignacio Allende

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Revision as of 19:59, 31 May 2023Revision as of 20:00, 31 May 2023
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 ''{{#var:ship_name}}'s'' {{Short-Range Hydroacoustic Search}} is similar to that found on British destroyers. It has a 3 km detection range for both ships and torpedoes, but has a shorter duration at 100 s. Due to the short range, it serves a mainly defensive role. Her {{Defensive AA Fire}} has standard characteristics as most cruisers. Captains will likely find better use from the Short-Range Hydroacoustic Search. Her DFAA will not give a meaningful buff to her AA. ''{{#var:ship_name}}'s'' {{Short-Range Hydroacoustic Search}} is similar to that found on British destroyers. It has a 3 km detection range for both ships and torpedoes, but has a shorter duration at 100 s. Due to the short range, it serves a mainly defensive role. Her {{Defensive AA Fire}} has standard characteristics as most cruisers. Captains will likely find better use from the Short-Range Hydroacoustic Search. Her DFAA will not give a meaningful buff to her AA.
  
?''{{#var:ship_name}}'s'' {{Surveillance Radar}} has a 9 km range with a 25 second duration. While it will provide invaluable information for her team, she will struggle to effectively deal with destroyers, due to her lack of improved fuse characteristics. Her {{Spotting Aircraft}} features standard characteristics for the consumable, with a 100 s duration and 240 s cooldown It is up to captains to decide whether they wish to bring more utility, or to be able to deal damage from greater distances.+''{{#var:ship_name}}'s'' {{Surveillance Radar}} has a 9 km range with a 25 second duration. While it will provide invaluable information for her team, she will struggle to effectively deal with destroyers, due to her lack of improved fuse characteristics. Her {{Spotting Aircraft}} features standard characteristics for the consumable, with a 100 s duration and 240 s cooldown. It is up to captains to decide whether they wish to bring more utility, or to be able to deal damage from greater distances.
  
 <h4>Gameplay</h4> <h4>Gameplay</h4>

Revision as of 20:00, 31 May 2023

N/A | N/A | Tier
Tech Tree Position
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General
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Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

' was first released for sale on DD MMM YYYY.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Template:SupershipInfoBox

At Tier VIII, ' is the first high-tier cruiser in the Pan-American light cruiser line. She continues the gameplay focus on rapid usage of her consumables through her Combat Instructions, alongside her unique offensive and defensive traits compared to other cruisers.

Hull

Typical of most light cruisers, ’s armor is not to be relied upon. Her 102 mm belt provides little protection against most AP shells she’ll be hit by. Her 25 mm bow and stern allows 381 mm+ guns to overmatch her, a common gun caliber range at her tier spread. Her 27 mm deck is hardly any better, preventing overmatch only from calibers below 406 mm. Her HP pool of 38,600 is decidedly average for her tier. Her torpedo belt protection of 7% is abysmal, making torpedoes a dangerous threat. Indeed, captains will find that 's best chance of survival comes not from her armor, but from her powerful Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable.

's maneuverability is nothing to write home about. Her 33 knot speed and 9.9 s rudder shift time are in the middle of the pack among Tier VIII cruisers. Her turning circle, however, is quite good at 660 m. Her concealment is also great, reaching 10.2 km when fully specced for concealment, allowing her to take advantageous positions on the map.

Armament

's main armament comprises eight 152 mm guns in four evenly-split dual turrets, with peculiar characteristics. For starters, they can only fire AP shells, which have improved penetration angles similar to British light cruisers (60-75°), but lack their reduced fuse time and arming threshold. Thus, they will excel against cruisers and battleships, but will struggle in dealing with destroyers. Her guns use the destroyer dispersion formula, making her one of the most accurate cruisers in the game. Her long reload of 7 seconds, however, gives her relatively poor DPM, meaning it will take time to whittle down an enemy ship’s HP. Ignacio Allende has great gun handling, with a traverse speed of 25° per second, as well as her No. 1 and 4 turrets being able to turn a full 360°. She also sports improved ballistics, making it easier for captains to hit targets. Her short range of 15.1, however, means that positioning is important for her to succeed in battle.

's distinguishing trait is her Combat Instructions. Her Consumable Operational Readiness provides her with a -80% reduction to her consumable reload time. This allows her to use her consumables in rapid succession, such as restoring more HP with her Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second., or using another Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. in order to provide more information to her team. With a 3.7% progression rate per shell hit, it will take about 27 shells hits to fully charge. The Combat Instructions have a 15 second delay before progression is lost, with 15% of its progression lost every two seconds. Captains should be seeking to fill her Combat Instructions whenever possible, in order to for faster consumable usage when the situation in battle calls for it.

' carries two quadruple torpedo tube racks on either side. Her torpedoes have fairly average characteristics, with a mediocre range of 8 km, a decent reload and damage of 96s and 16,663 respectively, and a respectable speed of 62 knots. In most situations, these torpedoes will serve only to get captains out of sticky situations at close range, or for ambush attacks.

's AA is decent as a whole. Her high long-range AA of 6.9 km allows her to be a constant threat against aircraft. Her long- and medium-range DPS values are not the greatest, but her short-range DPS is the best in her tier. Her flak count of 5 is average for her tier. She can provide assistance to allied ships, and can be a problem for aircraft before they release their payload, but a determined aircraft carrier will still find a way to strike her. If under heavy focus by aircraft, captains should seek allied AA cover.

' carries standard Depth Charge Airstrikes for a Tier VIII cruiser. She has access to two charges of the armament with a 7 km range and a 30 second reload. Each charge has one aircraft armed with two bombs dealing up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.

Consumables

' has access to a wide variety of consumables. In addition to her standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., she has access to a strong variant of the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable, a choice between Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. in one slot, and a choice between Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. in another. All of her consumables have a 180 s cooldown (save for the standard cooldown of her Damage Control Party and Spotting Aircraft), as well as having four charges stock (except her unlimited Damage Control Party). She is reliant on her Combat Instructions to rapidly reload her consumables, and to make effective use of their high amount of charges.

The Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. found on Igancio Allende heals back 70% of any damage taken, giving her the best healing potential of any Tier VIII cruiser. In combination with her Combat Instructions, she can survive for a long time, and effectively “trade” her HP against enemy ships by using heals in quick succession.

's Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is similar to that found on British destroyers. It has a 3 km detection range for both ships and torpedoes, but has a shorter duration at 100 s. Due to the short range, it serves a mainly defensive role. Her Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. has standard characteristics as most cruisers. Captains will likely find better use from the Short-Range Hydroacoustic Search. Her DFAA will not give a meaningful buff to her AA.

's Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. has a 9 km range with a 25 second duration. While it will provide invaluable information for her team, she will struggle to effectively deal with destroyers, due to her lack of improved fuse characteristics. Her Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. features standard characteristics for the consumable, with a 100 s duration and 240 s cooldown. It is up to captains to decide whether they wish to bring more utility, or to be able to deal damage from greater distances.

Gameplay

As a light cruiser, ' is reliant on proper positioning, but in contrast to most, is also heavily reliant on her Combat Instructions. With her good ballistics she is able to land her improved AP shells against broadside targets. Angled targets as well as destroyers will present an issue due to her lack of HE. When her Combat Instructions are filled, Ignacio Allende can truly shine. She can trade her HP against enemy ships with quick use of her heals, being able to stay in the game until the very end with ease. She can also provide quicker information with rapid use of her Surveillance Radar.

A combination of a fine balance between passiveness and well-timed aggression will give captains the best success in '. She can be played like most cruisers reliant on islands, but will show her true potential with proper use of aggressive positions, being able to fill up and use her Combat Instructions. The tools she has at her disposal make her effective in almost any scenario that can occur in battle. Her unique gameplay loop will also prove refreshing for captains looking for a new experience.

Pros:

  • AP shells with significantly improved penetration angles
  • Guns have good ballistics, and use the destroyer dispersion formula
  • Long range AA
  • Combat Instructions that provides a significant consumable reload reduction
  • Great concealment and turning circle
  • All consumables have a base of 4 charges (except her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.)
  • Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. restores 70% of all damage taken

Cons:

  • Poor armor protection
  • Lacks HE shells, which makes dealing with angled ships and destroyers difficult
  • AP shells lack improved fuse time and arming threshold
  • Short main battery firing range
  • Short range on her Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.
  • Extremely long consumable reload time

Research

Researchable upgrades for ':

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Santander.
  2. Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

' equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.0.

Testing Changes

  • DevBlog 398:
    • Preliminary characteristics.
      • Note: The Combat Instructions on Ignacio Allende also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
  • DevBlog 405:
    • Removed HE shells.
    • Changes to the AP shell characteristics:
      • Initial shell velocity reduced from 915 to 812 m/s.
      • AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
      • Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
    • Main battery firing range reduced from 15.90 to 15.12 km (Unlisted change).
    • Main battery reload time reduced from 8 to 6 s (Unlisted change).
    • Changes to Combat Instructions:
      • Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time.
      • Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
      • Action time reduced from 60 to 30 s.
      • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
      • Interval between decay reduced from 5 to 1 s.
      • Rate of decay of adjustment firing progress increased from 8.3 to 25%.
    • Changes to the Specialized Repair Teams consumable:
      • Restoration of citadel damage increased from 50% to 80%.
      • Restoration of hull damage increased from 50% to 80%.
      • HP per second increased from 0.7 to 2%.
      • Number of charges increased from 3 to 4.
      • Reload time increased from 80 to 180 s.
    • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
      • Ship detection range: 3 km.
      • Torpedo detection range: 3 km.
      • Action time: 100 s.
      • Reload time: 180 s.
      • Number of charges: 4.
    • Changes to the Defensive AA Fire consumable:
      • Reload time increased from 80 to 180 s.
      • Number of charges increased from 3 to 4.
    • Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
      • Ship detection range: 9 km.
      • Action time: 25 s.
      • Reload time: 180 s.
      • Number of charges: 4.
    • Changes to the Fighter consumable:
      • Reload time increased from 90 to 180 s.
      • Number of charges increased from 3 to 4.
  • DevBlog 409:
    • Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
    • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
  • DevBlog 413:
    • The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
    • The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
    • The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons.
  • DevBlog 418:
    • The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
    • The rate at which the Combat Instructions meter fills changed from 2.5% to 3.7% per “Main battery hit” ribbon.
    • The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
  • DevBlog 422:
    • Main battery reload time increased from 6 to 7 s.
  • DevBlog 429:
    • When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
    • Amount of progress lost with each downtick reduced from 25% to 15%.
    • Removed the Fighter consumable.
    • The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
  • Update 12.2:
    • Available as the reward for Stage 50 of the 12.2 Premium Battle Pass.
    • The Mayan Mystery permanent camouflage was added.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.
  • Introduced into the game as a researchable ship in Update 12.4.
  • Update 12.4:
    • The textures and geometry of the Mayan Mystery camouflage has been changed.

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