Ignacio Allende
Revision as of 16:24, 1 February 2023 Devblog 413 changes and supership ability info box | Revision as of 16:25, 1 February 2023 | |||
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|name=Immediate Main Battery Fire Adjustment | |name=Immediate Main Battery Fire Adjustment | |||
|icon=SatsumaCombatInstruction.png | |icon=SatsumaCombatInstruction.png | |||
? | |description= | + | |description=Ignacio Allende is equipped with the '''Experimental Ordnance Handling''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after hitting enemy ships with shells 45 times. | |
|requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: 40 | |requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: 40 | |||
|effects= | |effects= |
Revision as of 16:25, 1 February 2023
152 mm/47 DP Mk.16 in a turret4 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.75 km. |
Maximum Dispersion118 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,400 |
Initial AP Shell Velocity812 m./s. |
AP Shell Weight59 kg. |
533 mm Mk142 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk 15B |
Maximum Damage16,633 |
Torpedo Speed62 knot |
Torpedo Range8.001 km. |
152 mm/47 DP Mk.16 in a turret4 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range6 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount3 х 2 pcs. |
. . . Average Damage per Second62.4 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius660 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range12.6 km. |
Air Detectability Range8.52 km. |
Ignacio Allende — Pan-American Tier VIII cruiser.
In 1947, the Inter-American Treaty of Reciprocal Assistance was signed in Rio de Janeiro, whereby Argentina, Brazil, and Chile were to strengthen their fleets by purchasing old U.S. Brooklyn-class cruisers. If those countries had ordered the construction of new cruisers in the United States, then the most modern Worcester-class ships would have been used as the basis for the projects.
Ignacio Allende was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
Cons:
Research
Researchable upgrades for Ignacio Allende:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Santander.
- Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
Commander Skills
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Cost (points) |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Ignacio Allende equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams – 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 4 charges or Defensive AA Fire – 4 charges
- Slot 4: Surveillance Radar – 4 charges
- Slot 5: Spotting Aircraft – 4 charges or Catapult Fighter – 4 charges
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Ignacio Allende also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- Initial shell velocity reduced from 915 to 812 m/s.
- AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
- Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
- Main battery firing range reduced from 15.90 to 15.12 km (Unlisted change).
- Main battery reload time reduced from 8 to 6 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- HP per second increased from 0.7 to 2%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Defensive AA Fire consumable:
- Reload time increased from 80 to 180 s.
- Number of charges increased from 3 to 4.
- Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
- Ship detection range: 9 km.
- Action time: 25 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Fighter consumable:
- Reload time increased from 90 to 180 s.
- Number of charges increased from 3 to 4.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second.
- The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons.
Destroyers | VI Juruá |
Cruisers | I Hércules • II Almirante Barroso • II Almirante Abreu • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martín |
Battleships | V Rio de Janeiro • VIII Atlântico |
Aircraft Carriers |