Illinois
Revision as of 17:54, 20 March 2023 | Revision as of 04:58, 26 May 2023 Added write up, pros/cons, equipment, etc | |||
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Insert the PERFORMANCE SECTION below. | Insert the PERFORMANCE SECTION below. | |||
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | |||
+ | ''{{#var:ship_name}}'' is an American Tier IX premium battleship armed with twelve rapid-fire cruiser-caliber guns in place of traditional battleship weaponry. The first of its kind in-game, ''{{#var:ship_name}}'' offers consistent damage output on a much more durable hull compared to a cruiser, but at the expense of the individual salvo power of a normal battleship. Captains of both cruisers and battleships will find aspects of her play style that appeal to each of them. | |||
+ | ||||
+ | <h4>Survivability & Maneuverability</h4> | |||
+ | As a proposed conversion of one of the unfinished Iowa-class battleships, ''{{#var:ship_name}}'' unsurprisingly shares her hull with Tier IX tech tree American battleship ''[[Iowa]]''. She shares ''[[Iowa]]''’s base hull, which results in an HP pool of 68,100. She has 32 mm extremities, which can bounce all AP up to 460 mm when angled, and a 38 mm midsection. Unlike ''[[Iowa]]''’s waterline citadel, ''{{#var:ship_name}}''’ sits below the waterline, making her resilient to citadel damage if caught broadside. Like most American battleships, ''{{#var:ship_name}}'' features a large superstructure that can potentially arm AP salvos, but as long as she stays sufficiently angled, most AP shells will inflict minimal damage. | |||
+ | ||||
+ | Incoming high explosive salvos pose the biggest threat to her, especially over an extended period of time. Although her 38 mm midsection can resist most cruiser-caliber HE shells, most of them will instead hit her large superstructure, and can deal considerable damage even when it is saturated. Torpedoes are also a major threat, as ''{{#var:ship_name}}''’ long hull and average agility mean that she will struggle to dodge incoming torpedoes unless they are spotted early by teammates. To combat these dangers, ''{{#var:ship_name}}'' features the improved Repair Party unique to American battleships, healing back 0.66% HP per second instead of the standard 0.5%. Despite her large size, ''{{#var:ship_name}}'' features a high top speed of 33 knots, allowing the player to quickly reposition between — or retreat from — engagements. | |||
+ | ||||
+ | <h4>Armament</h4> | |||
+ | ''{{#var:ship_name}}''’ most unique feature by far is her main battery of twelve 203 mm guns. Although her turrets are similar to those carried by ''[[Des Moines]]'' or ''[[Annapolis]]'', her guns are more akin to ''[[Buffalo]]''’s. Featuring a base reload of 9 seconds, ''{{#var:ship_name}}'' sacrifices individual salvo strike power for more consistent damage output, utilizing a healthy mix of both armor-piercing and high-explosive shells. Despite having cruiser-caliber guns, ''{{#var:ship_name}}'' lacks cruiser dispersion, instead using battlecruiser dispersion. Her salvos will be more consistent than normal battleships, but not as accurate as most cruisers. However, ''{{#var:ship_name}}'' has access to the {{Artillery Plotting Room Modification 2}} upgrade that can improve this further. | |||
+ | ||||
+ | Because she lacks the devastating AP strike potential of most battleships, ''{{#var:ship_name}}'' must use both ammunition choices depending on the situation. Her fire-starting abilities can help whittle down enemy battleships before switching to AP at close range, which shares the same improved penetration angles as the American heavy cruisers. Compared to ''[[Iowa]]'', ''{{#var:ship_name}}'' also has slightly improved firing angles for her turrets due to their smaller size, and possesses a faster 30-second 180° traverse time. She features a decent anti-aircraft battery with higher mid-range DPS than ''[[Iowa]]'', translating into an extra plane or two shot down. | |||
+ | ||||
+ | <h4>Gameplay</h4> | |||
+ | For captains unfamiliar with American heavy cruisers or battleships, ''{{#var:ship_name}}'' can pose a problem as to how to play her. Players unfamiliar with either line might attempt to play her like a normal battleship despite lacking the impulse damage and range of one. ''{{#var:ship_name}}'' should ideally be played like a larger ''[[Des Moines]]'', taking up positions around islands where she can effectively whittle down the enemy as they attempt to push her. If there is inadequate island cover on the map, an equally effective play style is to angle away from the enemy and pour fire onto them as they push. Her battleship hull makes her extremely resilient to AP fire in this position while being able to maximize her own damage output in return. In this position, however, captains should always be aware of their surroundings, as ''{{#var:ship_name}}''’ large hull and average concealment mean that she has a far harder time disengaging and slipping away from the enemy than a cruiser. Due to her below average HP pool, players should let heavier battleships take the lead in a friendly push, while utilizing her AP shells on enemy broadsides wherever possible. | |||
+ | ||||
+ | If captains can master these techniques, ''{{#var:ship_name}}'' becomes a very effective ship thanks to her damage per minute-focused armament, which offers a unique spin on normal battleship gameplay. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * High damage per minute | |
? | * | + | * AP shells have improved penetration angles | |
? | * | + | * Improved dispersion versus other battleships | |
? | * | + | * Good top speed | |
+ | * Good concealment | |||
+ | * Improved Repair Party | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Very low HP for a Tier IX battleship | |
? | * | + | * Low caliber guns means devastating AP salvos are extremely unlikely | |
? | * | + | * Fragile gun turrets | |
? | * | + | * Short main battery range | |
+ | * Large hull with mediocre agility | |||
|Research= | |Research= | |||
<!-- Check this! Some do.--> | <!-- Check this! Some do.--> | |||
? | As a | + | As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | For an in-depth review, check out [https://forum.worldofwarships.com/topic/265317-illinois-in-depth-guide/ Your_SAT_Score's player guide]. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades are: | The recommended upgrades are: | |||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Main Battery Modification 2}} '''or''' {{Artillery Plotting Room Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 1}} '''or''' {{Damage Control System Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Artillery Plotting Room Modification 2}} '''or''' {{Main Battery Modification 3}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
{{Commander Skills 3 BB | {{Commander Skills 3 BB | |||
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. --> | <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. --> | |||
? | | rating11 = | + | | rating11 = 3 <!-- Gun Feeder --> | |
| rating12 = <!-- Demolition Expert +1% fire + ASW --> | | rating12 = <!-- Demolition Expert +1% fire + ASW --> | |||
| rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF --> | | rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF --> | |||
| rating14 = <!-- Emergency Repair Specialist --> | | rating14 = <!-- Emergency Repair Specialist --> | |||
| rating15 = <!-- Incoming Fire Alert --> | | rating15 = <!-- Incoming Fire Alert --> | |||
? | | rating16 = | + | | rating16 = 2 <!-- Preventive Maintenance --> | |
? | | rating21 = | + | | rating21 = 2 <!-- Grease the Gears --> | |
| rating22 = <!-- Inertial Fuse for HE Shells --> | | rating22 = <!-- Inertial Fuse for HE Shells --> | |||
? | | rating23 = | + | | rating23 = 3 <!-- Brisk - +10% while unspotted --> | |
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS --> | | rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS --> | |||
| rating25 = <!-- Priority Target --> | | rating25 = <!-- Priority Target --> | |||
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| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time --> | | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time --> | |||
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range --> | | rating32 = <!-- Long-Range Secondary Battery Shells - +20% range --> | |||
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = 1 <!-- Improved Repair Part Readiness --> | |
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike--> | | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike--> | |||
Line 68: | Line 89: | |||
| rating42 = <!-- Manual Secondary Battery Aiming --> | | rating42 = <!-- Manual Secondary Battery Aiming --> | |||
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close --> | | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close --> | |||
? | | rating44 = | + | | rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
}} | }} | |||
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{{Signal Flags | {{Signal Flags | |||
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 1 <!-- No Detonate --> | |
? | | India Yankee = | + | | India Yankee = 3 <!-- -20% Fire duration --> | |
| Hotel Yankee = <!-- ram someone --> | | Hotel Yankee = <!-- ram someone --> | |||
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 3 <!-- -20% flood duration --> | |
? | | Victor Lima = | + | | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood --> | |
? | | India X-Ray = | + | | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
| November Echo Setteseven= <!-- +5% AA damage --> | | November Echo Setteseven= <!-- +5% AA damage --> | |||
? | | Sierra Mike = | + | | Sierra Mike = 3 <!-- +5% speed --> | |
? | | November Foxtrot = | + | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |
? | | India Delta = | + | | India Delta = 3 <!-- +20% HP from Repair Party --> | |
| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> |
Revision as of 04:58, 26 May 2023
203 mm/55 RF Mk.16 in a turret3 х 4 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range18.48 km. |
Maximum Dispersion203 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range3.99 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.24 mount24 х 2 pcs. |
. . . Average Damage per Second146.4 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius930 m. |
Rudder Shift Time17.2 sec. |
Surface Detectability Range15.86 km. |
Air Detectability Range11.66 km. |
Illinois — American special premium Tier IX battleship.
In the 1940s, several projects to modernize and reconstruct battleships were developed—from hybrid aircraft carriers to artillery training battleships. One of them was the conversion of the last two Iowa-class battleships into escort ships for aircraft carriers. According to the project, turrets with rapid-firing 203 mm guns were to be mounted on the main battery barbettes; however, this plan never materialized.
Illinois was first released for sale on 22 March 2023, and is available in the Research Bureau for 51,000.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Illinois is an American Tier IX premium battleship armed with twelve rapid-fire cruiser-caliber guns in place of traditional battleship weaponry. The first of its kind in-game, Illinois offers consistent damage output on a much more durable hull compared to a cruiser, but at the expense of the individual salvo power of a normal battleship. Captains of both cruisers and battleships will find aspects of her play style that appeal to each of them.
Survivability & Maneuverability
As a proposed conversion of one of the unfinished Iowa-class battleships, Illinois unsurprisingly shares her hull with Tier IX tech tree American battleship Iowa. She shares Iowa’s base hull, which results in an HP pool of 68,100. She has 32 mm extremities, which can bounce all AP up to 460 mm when angled, and a 38 mm midsection. Unlike Iowa’s waterline citadel, Illinois’ sits below the waterline, making her resilient to citadel damage if caught broadside. Like most American battleships, Illinois features a large superstructure that can potentially arm AP salvos, but as long as she stays sufficiently angled, most AP shells will inflict minimal damage.
Incoming high explosive salvos pose the biggest threat to her, especially over an extended period of time. Although her 38 mm midsection can resist most cruiser-caliber HE shells, most of them will instead hit her large superstructure, and can deal considerable damage even when it is saturated. Torpedoes are also a major threat, as Illinois’ long hull and average agility mean that she will struggle to dodge incoming torpedoes unless they are spotted early by teammates. To combat these dangers, Illinois features the improved Repair Party unique to American battleships, healing back 0.66% HP per second instead of the standard 0.5%. Despite her large size, Illinois features a high top speed of 33 knots, allowing the player to quickly reposition between — or retreat from — engagements.
Armament
Illinois’ most unique feature by far is her main battery of twelve 203 mm guns. Although her turrets are similar to those carried by Des Moines or Annapolis, her guns are more akin to Buffalo’s. Featuring a base reload of 9 seconds, Illinois sacrifices individual salvo strike power for more consistent damage output, utilizing a healthy mix of both armor-piercing and high-explosive shells. Despite having cruiser-caliber guns, Illinois lacks cruiser dispersion, instead using battlecruiser dispersion. Her salvos will be more consistent than normal battleships, but not as accurate as most cruisers. However, Illinois has access to the Artillery Plotting Room Modification 2 upgrade that can improve this further.
Because she lacks the devastating AP strike potential of most battleships, Illinois must use both ammunition choices depending on the situation. Her fire-starting abilities can help whittle down enemy battleships before switching to AP at close range, which shares the same improved penetration angles as the American heavy cruisers. Compared to Iowa, Illinois also has slightly improved firing angles for her turrets due to their smaller size, and possesses a faster 30-second 180° traverse time. She features a decent anti-aircraft battery with higher mid-range DPS than Iowa, translating into an extra plane or two shot down.
Gameplay
For captains unfamiliar with American heavy cruisers or battleships, Illinois can pose a problem as to how to play her. Players unfamiliar with either line might attempt to play her like a normal battleship despite lacking the impulse damage and range of one. Illinois should ideally be played like a larger Des Moines, taking up positions around islands where she can effectively whittle down the enemy as they attempt to push her. If there is inadequate island cover on the map, an equally effective play style is to angle away from the enemy and pour fire onto them as they push. Her battleship hull makes her extremely resilient to AP fire in this position while being able to maximize her own damage output in return. In this position, however, captains should always be aware of their surroundings, as Illinois’ large hull and average concealment mean that she has a far harder time disengaging and slipping away from the enemy than a cruiser. Due to her below average HP pool, players should let heavier battleships take the lead in a friendly push, while utilizing her AP shells on enemy broadsides wherever possible.
If captains can master these techniques, Illinois becomes a very effective ship thanks to her damage per minute-focused armament, which offers a unique spin on normal battleship gameplay.Pros:
- High damage per minute
- AP shells have improved penetration angles
- Improved dispersion versus other battleships
- Good top speed
- Good concealment
- Improved Repair Party
Cons:
- Very low HP for a Tier IX battleship
- Low caliber guns means devastating AP salvos are extremely unlikely
- Fragile gun turrets
- Short main battery range
- Large hull with mediocre agility
Research
Optimal Configuration
For an in-depth review, check out Your_SAT_Score's player guide.
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Main Battery Modification 2 or Artillery Plotting Room Modification 1
- Slot 4: Propulsion Modification 1 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Artillery Plotting Room Modification 2 or Main Battery Modification 3
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★★ |
|
|
|
|
★★ |
2 |
★★ |
|
★★★ |
|
|
|
3 |
|
|
★★★ |
★★ |
★ |
|
4 |
|
|
|
★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Illinois equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
Camouflage
As a premium ship, Illinois comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
|
★★ |
★★ |
|
|
|
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- DevBlog 413:
- Main battery reload time reduced from 10 to 9 s.
- Main battery dispersion formula improved from standard battleship to that of a battlecruiser/large cruiser.
- HP reduced from 81,100 to 68,100.
- Reload time of secondary armament guns increased from 4 to 6 s.
- Secondary battery accuracy worsened from that of Georgia to that of a standard ship.
- Update 12.2:
- Added to the Research Bureau section of the Armory for 51,000 Research Points.