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Independence

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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Independence'' is the first U.S. carrier in the game that is not based on a transport hull; rather, she is built on a ''Cleveland'' hull.+''Independence'' is the first U.S. carrier in the game that is not based on a transport hull; rather, she is built on a ''Cleveland'' hull. As a light carrier she serves as a stepping-stone between the previous escort carriers and the full fleet carriers of the later tiers.
  
 The most important new feature introduced at this tier is the ability to strafe and manually drop ordinance using the Alt key. Skilled use of these features will greatly enhance the effectiveness of all planes. The most important new feature introduced at this tier is the ability to strafe and manually drop ordinance using the Alt key. Skilled use of these features will greatly enhance the effectiveness of all planes.
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 As usual, ''Independence'' can choose from the following loadouts: As usual, ''Independence'' can choose from the following loadouts:
  
?* '''Stock (1-1-1)''': Unlike ''Bogue'', the stock loadout has the same number of squadrons as the others, further cementing its advantages as the most versatile loadout.+* '''Stock (1-1-1)''': Unlike ''Bogue'', the stock loadout has the same number of squadrons as the others, further cementing its advantages as the most versatile loadout, and is highly recommended.
 * '''Air Superiority (2-0-1)''': The same squadron setup as the corresponding one on ''Bogue''; the sky-clearing potential is even higher with the ability to strafe, easily beating out even the corresponding loadout on its Japanese counterpart ''[[Ryujo]]''. Unfortunately, it retains the same near-inability to deal damage offensively. * '''Air Superiority (2-0-1)''': The same squadron setup as the corresponding one on ''Bogue''; the sky-clearing potential is even higher with the ability to strafe, easily beating out even the corresponding loadout on its Japanese counterpart ''[[Ryujo]]''. Unfortunately, it retains the same near-inability to deal damage offensively.
 * '''Strike (0-1-2)''': Also the same squadron setup as the corresponding one on ''Bogue''. The addition of manual drops can vastly increase the reliability of dealing damage to ships, but watch out for enemy fighters---especially if they know how to strafe. * '''Strike (0-1-2)''': Also the same squadron setup as the corresponding one on ''Bogue''. The addition of manual drops can vastly increase the reliability of dealing damage to ships, but watch out for enemy fighters---especially if they know how to strafe.
  
?The ''Cleveland'' hull is much better than her predecessors. Most importantly, she has a larger (but still small) hangar at 37 planes when upgraded; captains must still husband their planes carefully especially when faced with higher-tier AA. She also inherits a speed of 31.5 knots (a breath of fresh air after the incredibly slow speeds of ''Bogue'' and ''Langley''), strong AA, and at least a modicum of armor. ''Independence'' loses her two 127 mm secondaries with Hull (B), leaving her with no anti-ship weapons of any kind or long-range AA, in exchange for better mid-range AA. However, this is more than a fair trade for the larger hangar size. One other oddity is that her air detection range is longer than her surface detection range.+The ''Cleveland'' hull is much better than her predecessors. Most importantly, she has a larger hangar at 37 planes when upgraded; this is still small, however, and captains must still husband their planes carefully especially when faced with higher-tier AA. She also inherits a speed of 31.5 knots (a breath of fresh air after the incredibly slow speeds of ''Bogue'' and ''Langley''), strong AA, and at least a modicum of armor. ''Independence'' loses her two 127 mm secondaries with Hull (B), leaving her with no anti-ship weapons of any kind or long-range AA, in exchange for better mid-range AA. However, this is more than a fair trade for the larger hangar size. One other oddity is that her air detection range is longer than her surface detection range.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Carries many good characteristics from ''Cleveland'': speed (almost twice as fast as ''Bogue''!) AA power, armor, and turning circle radius. * Carries many good characteristics from ''Cleveland'': speed (almost twice as fast as ''Bogue''!) AA power, armor, and turning circle radius.
?* Very good fighters for her tier---better than [[Ryujo]]'s in every way (speed, damage, ammunition load, and durability)---and they come in larger squadrons to boot!+* Very good fighters for her tier---better than ''[[Ryujo]]'' in every way (speed, damage, ammunition load, and durability)---and they come in larger squadrons to boot!
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->

Revision as of 02:49, 3 November 2017

Independence
Independence_wows_main.jpg
Tech Tree Position
Ranger
Arrow_down.png
Independence_icon_small.png
Arrow_down.png
Yorktown
stock
 top
General
Research price25000 exp
Purchase price2,000,000 Credits
Hit Points38,800 
AA Defense
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31.6 knot
Turning Circle Radius820 m.
Rudder Shift Time10 sec.
Concealment
Surface Detectability Range9.86 km.
Air Detectability Range8.99 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA026_Independence.png
2,000,000

Independence — American Tier VI aircraft сarrier.

A successful light aircraft carrier based on the Cleveland-class cruiser. The ship was well-armored, had a high speed and carried numerous AA artillery. Small displacement limited the aircraft carrier's hangar capacity.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Independence (A)38,800612714/11 0200,000
Independence (B)40,200101279/2 7,000800,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4F Wildcat 0120,000
F4F Wildcat 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBD Devastator3,7671121,700 0120,000
TBF-1C Avenger3,7671151,780 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Douglas SBD-4 0120,000
Douglas SBD-4 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp31.6 0100,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Independence is the first U.S. carrier in the game that is not based on a transport hull; rather, she is built on a Cleveland hull. As a light carrier she serves as a stepping-stone between the previous escort carriers and the full fleet carriers of the later tiers.

The most important new feature introduced at this tier is the ability to strafe and manually drop ordinance using the Alt key. Skilled use of these features will greatly enhance the effectiveness of all planes.

As usual, Independence can choose from the following loadouts:

  • Stock (1-1-1): Unlike Bogue, the stock loadout has the same number of squadrons as the others, further cementing its advantages as the most versatile loadout, and is highly recommended.
  • Air Superiority (2-0-1): The same squadron setup as the corresponding one on Bogue; the sky-clearing potential is even higher with the ability to strafe, easily beating out even the corresponding loadout on its Japanese counterpart Ryujo. Unfortunately, it retains the same near-inability to deal damage offensively.
  • Strike (0-1-2): Also the same squadron setup as the corresponding one on Bogue. The addition of manual drops can vastly increase the reliability of dealing damage to ships, but watch out for enemy fighters---especially if they know how to strafe.
The Cleveland hull is much better than her predecessors. Most importantly, she has a larger hangar at 37 planes when upgraded; this is still small, however, and captains must still husband their planes carefully especially when faced with higher-tier AA. She also inherits a speed of 31.5 knots (a breath of fresh air after the incredibly slow speeds of Bogue and Langley), strong AA, and at least a modicum of armor. Independence loses her two 127 mm secondaries with Hull (B), leaving her with no anti-ship weapons of any kind or long-range AA, in exchange for better mid-range AA. However, this is more than a fair trade for the larger hangar size. One other oddity is that her air detection range is longer than her surface detection range.

Pros:

  • Carries many good characteristics from Cleveland: speed (almost twice as fast as Bogue!) AA power, armor, and turning circle radius.
  • Very good fighters for her tier---better than Ryujo in every way (speed, damage, ammunition load, and durability)---and they come in larger squadrons to boot!

Cons:

  • Hangar size is improved but still very limited at 37, 11 less than her counterpart.
  • Only three squadrons limits map presence.
  • No secondary armament on Hull (B), making her planes her only defense.
  • Somewhat slow rudder shift.

Research

Players who wish to go with strike Independence should research Hull (B) since the extra planes and AA is needed if you want to lose fighters. Most carrier players will take the bait of your planes and fly right into your AA, getting easy plane kills. If you chose the air superiority load out, research the fighters first then the B hull.

Optimal Configuration

Upgrades

As a carrier with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster servicing time) or Air Groups Modification 2 (for better fighter survivability), and Damage Control System Modification 1, and Propulsion Modification 2 (for faster relocating) on Independence.

Commander Skills

Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

Independence has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Independence with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Independence can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


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Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America