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Independence

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Independence
Independence_wows_main.jpg
Tech Tree Position
Ranger
Arrow_down.png
Independence_icon_small.png
Arrow_down.png
Yorktown
stock
 top
General
Research price25000 exp
Purchase price2,000,000 Credits
Hit Points38,800 
AA Defense
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31.6 knot
Turning Circle Radius820 m.
Rudder Shift Time10 sec.
Concealment
Surface Detectability Range9.86 km.
Air Detectability Range8.99 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA026_Independence.png
2,000,000

Independence — American Tier VI aircraft сarrier.

A set of speedy light aircraft carriers, converted from several incomplete Cleveland-class cruisers, emerged as a result of the U.S. urgency to acquire new aircraft carriers swiftly amid the war. The primary advantage of Independence-class ships lay in their remarkable speed, allowing them to play an active role alongside strike aircraft carriers in all major U.S. Navy operations in the Pacific.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Independence (A)38,800612714/11 0200,000
Independence (B)40,200101279/2 7,000800,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4F Wildcat 0120,000
F4F Wildcat 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBD Devastator3,7671121,700 0120,000
TBF-1C Avenger3,7671151,780 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Douglas SBD-4 0120,000
Douglas SBD-4 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp31.6 0100,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

The Independence is the first U.S. carrier in the game that's not based on a transport hull. It's speed of 31.5 knots is a breath of fresh air after the incredibly slow speeds of the earlier carriers. Unlike the Bogue, all three flight groups on the Independence have three squadrons, so the initial flight group is a valid choice for players who want a well-rounded loadout. The Independence loses its two 127 mm secondaries with the "B" hull, leaving it with no anti-ship weapons of any kind or long-range AA, in exchange for better mid-range AA.

Pros:

  • Unlike earlier American carriers, Independence is rather fast for her size since she was designed from a Cleveland.
  • Carries many good characteristics from Cleveland - AA power, armor, speed and turning circle radius
  • Strike loadout devastates enemy ships without much dificulties
  • Awesome AA like Cleveland, can shred higher tier planes
  • Air superiority loadout defeats Ryujo's since they are more durable, are 2 knots faster
  • Planes are moderately tough, since they are the same from Tier 6-8

Cons:

  • Gets detected more easily from the air than from the surface for some odd reason
  • The reserve of planes is limited at 37, 11 less than her counterpart, and if the planes are ill-used then you will run out quickly
  • No secondary armament on the B hull, making your planes the only viable defense.
  • If the air superiority loadout is chosen, you'll need your teammates to protect you from enemy ships since one dive bomber squad is not enough to stop most ships
  • A bit clumsy to turn, the rudder shift is rather slow.
  • Stock hull feels like Tier 6 Bogue since it differs by an extra 2 reserve planes

Research

If you want to go strike Independence, research the B hull since the extra planes and AA is needed if you want to lose fighters. Most carrier players will take the bait of your planes and fly right into your AA, getting easy plane kills. If you chose the air superiority loadout, research the fighters first then the B hull.

Optimal Configuration


Commander Skills

Gallery

Historical Info

Historical Gallery


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U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
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Pan-Asia  VIII SanzangDoubloons 
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Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America