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Independence

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Independence
Independence_wows_main.jpg
Tech Tree Position
Ranger
Arrow_down.png
Independence_icon_small.png
Arrow_down.png
Yorktown
stock
 top
General
Research price25000 exp
Purchase price2,000,000 Credits
Hit Points38,800 
AA Defense
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31.6 knot
Turning Circle Radius820 m.
Rudder Shift Time10 sec.
Concealment
Surface Detectability Range9.86 km.
Air Detectability Range8.99 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA026_Independence.png
2,000,000

Independence — American Tier VI aircraft сarrier.

A successful light aircraft carrier based on the Cleveland-class cruiser. The ship was well-armored, had a high speed and carried numerous AA artillery. Small displacement limited the aircraft carrier's hangar capacity.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Independence (A)38,800612714/11 0200,000
Independence (B)40,200101279/2 7,000800,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4F Wildcat 0120,000
F4F Wildcat 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBD Devastator3,7671121,700 0120,000
TBF-1C Avenger3,7671151,780 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Douglas SBD-4 0120,000
Douglas SBD-4 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp31.6 0100,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Independence is the first U.S. carrier in the game that's not based on a transport hull. It's speed of 31.5 knots is a breath of fresh air after the incredibly slow speeds of the earlier carriers. Unlike Bogue, all three flight groups on Independence have three squadrons, so the initial flight group is a valid choice for players who want a well-rounded load out. Independence loses its two 127 mm secondaries with Hull (B), leaving it with no anti-ship weapons of any kind or long-range AA, in exchange for better mid-range AA.

Pros:

  • Unlike earlier American carriers, Independence is rather fast for her size since she was designed from a Cleveland.
  • Carries many good characteristics from Cleveland — AA power, armor, speed and turning circle radius.
  • Strike load out devastates enemy ships without much difficulties.
  • Awesome AA like Cleveland, can shred higher tier planes.
  • Air superiority load out defeats Ryujo’s since they are more durable, are 2 knots faster.
  • Planes are moderately tough, since they are the same from Tier VI to VIII.

Cons:

  • Gets detected more easily from the air than from the surface for some odd reason.
  • The reserve of planes is limited at 37, 11 less than her counterpart, and if the planes are ill-used then she will run out quickly.
  • No secondary armament on Hull (B), making her planes her only viable defense.
  • If the air superiority load out is chosen, she'll need her teammates to protect her from enemy ships since one dive bomber squad is not enough to stop most ships.
  • A bit clumsy to turn, the rudder shift is rather slow.
  • Stock hull feels a bit like a Tier VI Bogue since it differs by an extra 2 reserve planes.

Research

Players who wish to go with strike Independence should research Hull (B) since the extra planes and AA is needed if you want to lose fighters. Most carrier players will take the bait of your planes and fly right into your AA, getting easy plane kills. If you chose the air superiority load out, research the fighters first then the B hull.

Optimal Configuration

Upgrades

As a carrier with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster servicing time) or Air Groups Modification 2 (for better fighter survivability), and Damage Control System Modification 1, and Propulsion Modification 2 (for faster relocating) on Independence.

Commander Skills

Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

Independence has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Independence with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Independence can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
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Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
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U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America