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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the last cruisers in the U.S. Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of World War II, the cruiser's armament was reinforced with numerous automatic AA guns.<br><br> ''Indianapolis'' first went on sale on 20 May 2016 on the NA servers, and on 31 May 2016 on the EU servers.<br><br>{{Model3DViewer|61ab43c19f7d40e98529dc682557d211}} +One of the last cruisers in the U.S. Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of World War II, the cruiser's armament was reinforced with numerous automatic AA guns.<br><br> ''Indianapolis'' first went on sale in late May 2016.
 +<!-- <br><br>{{Model3DViewer|61ab43c19f7d40e98529dc682557d211}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 Played smartly, the utility of ''Indianapolis''’ consumables and main battery guns will significantly contribute towards victory for her team. Played smartly, the utility of ''Indianapolis''’ consumables and main battery guns will significantly contribute towards victory for her team.
? 
?{{AnnoWiki|content= 
?'''[https://forum.worldofwarships.com/index.php?/topic/81514-premium-ship-review-uss-indianapolis/ LittleWhiteMouse's Premium Ship Review: Indianapolis] from the NA forums'''}} 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Big target. * Big target.
 * Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save her from battleships. Overall she won't last long in prolonged firefights. * Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save her from battleships. Overall she won't last long in prolonged firefights.
?* Turrets slightly more prone to incapacitations than being knocked out.+* Turrets slightly more prone to incapacitations and then being knocked out.
? +<br />
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/index.php?/topic/81514-premium-ship-review-uss-indianapolis/ LittleWhiteMouse's Premium Ship Review: Indianapolis] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing longer. *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing longer.
?*'''Slot 2''': {{Steering Gears Modification 1}} keeps the ship's rudder operational.+*'''Slot 2''': {{Engine Room Protection}} helps keep the ship's engines and rudder operational.
?*'''Slot 3''': {{Aiming Systems Modification 1}} increases the accuracy of her guns. '''Or''' {{AA Guns Modification 2}} for increasing the range of the AA armament.+*'''Slot 3''': {{Aiming Systems Modification 1}} increases the accuracy of her guns. '''or''' {{AA Guns Modification 1}} for boosting her outer AA envelope.
?*'''Slot 4''': {{Steering Gears Modification 2}} to increase her agility with a faster rudder.+*'''Slot 4''': {{Steering Gears Modification 1}} to increase her agility with a faster rudder.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. 
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 2 <!-- Grease the Gears -->
?| Expert Loader = +| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 2+| rating16 = <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 3+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 2 <!-- Expert AA Marksman -->
?| Adrenaline Rush = 2+
?| Last Stand = 1+
  
?| Survivability Expert = 2+| rating31 = <!-- Heavy HE and SAP Shells -->
?| Basics of Survivability = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Heavy AP Shells -->
?| Basic Firing Training = 2+| rating35 = <!-- Superintendent -->
?| Superintendent = 3+| rating36 = <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Top Grade Gunner -->
?| Fire Prevention = 1+| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}} * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}}
? 
? 
?Captains are encouraged to invest credits or doubloons in {{Surveillance Radar II}} and {{Damage Control Party II}} are recommended at a minimum; captains who wish to fully embrace a cruiser's traditional anti-aircraft role should also equip {{Defensive AA Fire II}}. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?*''Indianapolis''’ standard late-war Measure 22 camouflage is missing.+* ''Indianapolis'' is depicted in 1944 condition. None of her early refits, including her original 1932 configuration, are represented.
 +* ''Indianapolis''’ standard late-war Measure 22 camouflage is missing.
 +* Only one F4F Wildcat was converted into a floatplane and it was fitted with twin floats, not the single float configuration as shown in-game.
 +* Vought OS2U Kingfisher floatplane is missing. In 1945, ''Indianapolis'' was re-equipped with the Curtiss SC Seahawk, which is also missing.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?https://news.usni.org/2017/08/19/uss-indianapolis-wreckage-found+# [https://en.wikipedia.org/wiki/USS_Indianapolis_(CA-35) USS ''Indianapolis'' (CA-35) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Portland-class_cruiser ''Portland''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/premium-ship-spotlight-Indianapolis/ Premium Ship Spotlight: USS Indianapolis - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-indianapolis/ Squall Line: Indianpolis' Achievements - News - World of Warships]
 +# [https://news.usni.org/2017/08/19/uss-indianapolis-wreckage-found Billionaire Paul Allen Finds Lost World War II Cruiser USS Indianapolis in the Philippine Sea]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 16:37, 12 April 2021

Indianapolis
Indianapolis_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Indianapolis_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points32,500 
Main Battery
203 mm/55 Mk.14 on a triple mount3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.91 km.
Maximum Dispersion149 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius650 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range12.32 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC507_Indianapolis_1945.png
Special

Indianapolis — American special premium Tier VII cruiser.

One of the last cruisers in the U.S. Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of World War II, the cruiser's armament was reinforced with numerous automatic AA guns.

Indianapolis first went on sale in late May 2016.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.14 on a triple mount4.625.71492,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Indianapolis32,5006146388/6/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Indianapolis should hold little to no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a Portland-class ship; a melding of the Pensacola and Northampton classes with an AB-X (two forward and one aft) turret layout. This arrangement becomes the standard for American cruisers at Tier VIII and above, and her guns pack a nasty punch. Add the fact that she shares most of Pensacola’s quick handling characteristics — her top speed and turning radius are identical — and the result is a cruiser that can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well.

As a treaty cruiser like Pensacola and New Orleans, Indianapolis does not hold up to sustained fire well as her World War II brethren, but is noticeably more durable against other cruisers when her bow is pointed towards them. Her anti-aircraft suite is nearly identical to that of her fellow U.S. Navy cruisers in the regular tech tree, with most of her AA punch coming from her medium-range 40mm Bofors mounts. Indianapolis’ ability to mount the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable gives her an extra leg up on stealthy ships or those concealed by smoke, as not only is she one of a handful of Tier VII ships equipped with radar, but her radar range is equal to that of Tier X's Des Moines (9.9 km).

Played smartly, the utility of Indianapolis’ consumables and main battery guns will significantly contribute towards victory for her team.

Pros:

  • Impressive guns for a Tier VII cruiser; her AP shell velocity is similar to Myoko and has better normalization values.
  • Longest main battery range of all U.S. Navy cruisers.
  • Solid AA suite.
  • Superb handling; only slightly slower rudder shift time than Pensacola.
  • Can equip the mount the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable a full tier before ships in the regular tech tree. Note Surveillance Radar Mod 1 is not available to mount.
  • Better armored than Pensacola. Nearly impenetrable by other cruisers when bow is pointed to the enemy.

Cons:

  • Big target.
  • Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save her from battleships. Overall she won't last long in prolonged firefights.
  • Turrets slightly more prone to incapacitations and then being knocked out.


Research

As a premium ship, Indianapolis doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Indianapolis are as follows:

Commander Skills

Consumables

Indianapolis can equip the following consumables:

Camouflage

As a premium ship, Indianapolis comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Indianapolis (CA-35) - Wikipedia
  2. Portland-class cruiser - Wikipedia
  3. Premium Ship Spotlight: USS Indianapolis - News - World of Warships
  4. Squall Line: Indianpolis' Achievements - News - World of Warships
  5. Billionaire Paul Allen Finds Lost World War II Cruiser USS Indianapolis in the Philippine Sea
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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín