Welcome to Wargaming.net Wiki!
Variants
In other languages

Indianapolis

Jump to: navigation, search
Revision as of 12:23, 17 August 2016Revision as of 14:26, 17 September 2016
Line 5:Line 5:
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Indianapolis'' should hold no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a ''Portland''-class ship; a melding of the [[Ship:Pensacola|''Pensacola'']] and ''Northampton'' classes. The two forward, one aft layout of her turrets becomes the standard for American cruisers at Tier VIII and above, and those American guns do plenty of talking. Her shells fly fast and true, and pack a serious punch. Add the fact that she shares some of ''Pensacola'''s quick handling characteristics - as well as the ability to mount the [[Ship:Consumables#Surveillance_Radar|Surveillance Radar]] consumable - she can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well. However, note that as a treaty cruiser like ''Pensacola'' and [[Ship:New Orleans|''New Orleans'']], she can't hold up to sustained fire well as her World War II brethren.+''Indianapolis'' should hold no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a ''Portland''-class ship; a melding of the [[Ship:Pensacola|''Pensacola'']] and ''Northampton'' classes. The two forward, one aft layout of her turrets becomes the standard for American cruisers at Tier VIII and above, and those American guns do plenty of talking. Her shells fly fast and true, and pack a serious punch. Add the fact that she shares some of ''Pensacola'''s quick handling characteristics - as well as the ability to mount the [[Ship:Consumables#Surveillance_Radar|Surveillance Radar]] consumable - she can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well. However, note that as a treaty cruiser like ''Pensacola'' and [[Ship:New Orleans|''New Orleans'']], she can't hold up to sustained fire well as her World War II brethren, but is noticably more durable against other cruisers when her bow is pointed towards them.
  
 Played smartly, the reliability of ''Indianapolis'' can bring victory. Played smartly, the reliability of ''Indianapolis'' can bring victory.
Line 23:Line 23:
 * Can equip the mount the [[Ship:Consumables#Surveillance_Radar|Surveillance Radar]] consumable a full tier before ships in the regular tech tree. * Can equip the mount the [[Ship:Consumables#Surveillance_Radar|Surveillance Radar]] consumable a full tier before ships in the regular tech tree.
 * Good AA suite. * Good AA suite.
 +* Somewhat better armor than Pensacola. Nearly impenetrable by other cruisers when bow is pointed to the enemy.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Big target * Big target
?* Armor is not durable against other cruisers.+* Armor is not durable against other cruisers when broadsides are exposed. Bow armor will not save Indianapolis from Battleships.
 * Turrets slightly more prone to incapacitations than being knocked out. * Turrets slightly more prone to incapacitations than being knocked out.
 * Does not hold up well under sustained fire. * Does not hold up well under sustained fire.

Revision as of 14:26, 17 September 2016

Indianapolis
Indianapolis_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Indianapolis_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points32,500 
Main Battery
203 mm/55 Mk.14 on a triple mount3 х 3 pcs.
Rate of Fire4.2 shots/min.
Reload Time14.3 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.91 km.
Maximum Dispersion149 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
40 mm Bofors on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius650 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range12.7 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC507_Indianapolis_1945.png
promo

Indianapolis — American promo premium Tier VII cruiser.

One of the last cruisers in the U.S. Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of World War II, the cruiser's armament was reinforced with numerous automatic AA guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
203 mm/55 Mk.14 on a triple mount4.225.711492,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Indianapolis32,5006146388/6/80 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk7 mod. 1016.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 107,000 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Indianapolis should hold no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a Portland-class ship; a melding of the Pensacola and Northampton classes. The two forward, one aft layout of her turrets becomes the standard for American cruisers at Tier VIII and above, and those American guns do plenty of talking. Her shells fly fast and true, and pack a serious punch. Add the fact that she shares some of Pensacola's quick handling characteristics - as well as the ability to mount the Surveillance Radar consumable - she can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well. However, note that as a treaty cruiser like Pensacola and New Orleans, she can't hold up to sustained fire well as her World War II brethren, but is noticably more durable against other cruisers when her bow is pointed towards them.

Played smartly, the reliability of Indianapolis can bring victory.

LittleWhiteMouse's Premium Ship Review: Indianapolis from the NA forums


Pros:

  • Impressive guns for a Tier VII cruiser.
  • Excellent range.
  • Superb handling, only slightly slower than Pensacola in terms of "turn and shoot" maneuvers.
  • Good concealment.
  • Can equip the mount the Surveillance Radar consumable a full tier before ships in the regular tech tree.
  • Good AA suite.
  • Somewhat better armor than Pensacola. Nearly impenetrable by other cruisers when bow is pointed to the enemy.

Cons:

  • Big target
  • Armor is not durable against other cruisers when broadsides are exposed. Bow armor will not save Indianapolis from Battleships.
  • Turrets slightly more prone to incapacitations than being knocked out.
  • Does not hold up well under sustained fire.

Research

None, as all modules are researched.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Constellation • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII Weimar • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59 • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons