Indianapolis
203 mm/55 Mk.14 on a triple mount3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range16.91 km. |
Maximum Dispersion149 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs. |
. . . Average Damage per Second95.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius650 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range12.32 km. |
Air Detectability Range6.46 km. |
Indianapolis — American special premium Tier VII cruiser.
USS Indianapolis, the second cruiser of the Portland class, participated in the New Guinea campaign and the Aleutian Islands campaign during World War II. Later, the ship participated in various landings, including those on Kwajalein, Saipan, and the Mariana and Palau Islands. She also provided cover for raids on Tokyo and took part in the assault landings on Iwo Jima and Okinawa. Tragically, on July 30, 1945, the ship was struck by two torpedoes from a Japanese submarine and sank rapidly. The surviving crew spent several days in the water, even enduring shark attacks. Over the course of World War II, the ship was awarded 10 battle stars.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
What can be said as a "tier 7 New Orleans" and given amusing nicknames such as the "IP", "Indian Police" or "Sharkbait" for the dark humor inclined players, the Indianapolis should hold little to no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a Portland-class ship; a melding of the Pensacola and Northampton classes and due to this, the two forward, one aft layout of her turrets derived from her predecessor becomes the standard for American cruisers at Tier VIII and above, and those American guns do plenty of talking. Add the fact that she shares some of Pensacola's quick handling characteristics - as well as the ability to mount the Surveillance Radar consumable - she can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well. However, note that as a treaty cruiser like Pensacola and New Orleans, she can't hold up to sustained fire well as her World War II brethren, but is noticeably more durable against other cruisers when her bow is pointed towards them. It is also a relief to know that unlike Pensacola which sticks to the quote "if you can shoot them, so can they" with her detection range, the Indianapolis has a fairly lower detection range which can aid in the first shot initiative.
Interestingly, while she cannot do the same "turn and shoot" without losing bead at the enemy like her heavy cruiser progenitor as effectively, her guns may very well show themselves as a devastating asset as unlike the guns of her progenitor and successor New Orleans, the shells fly fast and true compared to her cruiser colleague Myoko and she has the longest GFCS range, barring the Plotting Room equipment, of all the American cruisers which gives you more leeway to have the initiative to shoot targets at range, sending the similar heavy shells that Pensacola has to more distant targets.
Played smartly, the reliability of Indianapolis can bring victory.
LittleWhiteMouse's Premium Ship Review: Indianapolis from the NA forums
Pros:
- Impressive guns for a Tier VII cruiser.
- Unrivaled range out of all US cruisers by GFCS alone.
- Surprising gun ergonomics; the AP shell speed is very similar to the Myoko's own
- Decent AA suite
- Good concealment
- Superb handling, only slightly slower than Pensacola in terms of "turn and shoot" maneuvers.
- Can equip the mount the Surveillance Radar
- Somewhat better armor than Pensacola. Nearly impenetrable by other cruisers when bow is pointed to the enemy.
Cons:
- Big target.
- Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save Indianapolis from battleships.
- Turrets slightly more prone to incapacitations than being knocked out.
- Does not hold up well under sustained fire.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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|
|
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★★★ |
3 |
★★ |
★ |
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★★★ |
★★★ |
★★★ |
★★ |
4 |
★ |
★ |
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|
★★ |
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|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Indianapolis comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery