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Revision as of 14:21, 12 October 2018
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Revision as of 23:32, 30 April 2020
Remove references to premium consumables as per 0.9.4.
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 Veterans of ''[[North Carolina]]'' will be well-familiar with how ''Iowa'' plays, as both ships are laid out in an identical AB-X turret arrangement. The key differences are found in ''{{#var:ship_name}}''’s handling — she is faster, with a larger turning circle and slower rudder shift speed — slightly improved AA suite, and longer main battery rifles. ''{{#var:ship_name}}''’s barrels are 50 caliber (as opposed to ''North Carolina''’s 45 caliber) and the improvement in the velocity of her armor-piercing shells is notable. Her AP shells get on target faster, and new ''{{#var:ship_name}}'' captains should allow a few games to learn how to adjust leading their shots accordingly. Additionally, she gains access to {{Artillery Plotting Room Modification 2}}, which provides a significant reduction to her dispersion. Veterans of ''[[North Carolina]]'' will be well-familiar with how ''Iowa'' plays, as both ships are laid out in an identical AB-X turret arrangement. The key differences are found in ''{{#var:ship_name}}''’s handling — she is faster, with a larger turning circle and slower rudder shift speed — slightly improved AA suite, and longer main battery rifles. ''{{#var:ship_name}}''’s barrels are 50 caliber (as opposed to ''North Carolina''’s 45 caliber) and the improvement in the velocity of her armor-piercing shells is notable. Her AP shells get on target faster, and new ''{{#var:ship_name}}'' captains should allow a few games to learn how to adjust leading their shots accordingly. Additionally, she gains access to {{Artillery Plotting Room Modification 2}}, which provides a significant reduction to her dispersion.
  
?Exposing her flat broadside to enemies is as inadvisable in as it is in most battleships. Even with her citadel model lowered to the ship's third deck at roughly waterline height in [[Ship:Update_0.6.6|Update 0.6.6]], the third deck plating can be overmatched by every battleship in her matchmaking spread. Consequently, ''{{#var:ship_name}}'' will still be dealt catastrophic damage, and quite consistently by those with good aim. Careful positioning and good situational awareness are still required at all times to ensure she isn't removed from the game in a single enemy salvo, and this vulnerability makes fighting at close ranges very tricky as her overall length is more of a liability than an asset. +Exposing her flat broadside to enemies is as inadvisable in ''{{#var:ship_name}}'' as it is in most battleships. Even though her citadel is at the ship's third deck at roughly waterline height, the third deck plating can be overmatched by every battleship in her matchmaking spread. Consequently, ''{{#var:ship_name}}'' can be dealt catastrophic damage by well-aimed AP shells. Careful positioning and good situational awareness are required at all times to ensure she isn't removed from the game in a single enemy salvo, and this vulnerability makes fighting at close ranges very tricky as her overall length is more of a liability than an asset.
  
?Once mastered, however, ''{{#var:ship_name}}''’s capabilities are unmatched by just about any battleship in game. She combines speed, firepower, and survivability in a way that is unrivaled by any other ship in her tier and below. Her mobility allows her to get to where she is needed, her powerful super-heavy shells allow her to put good damage whatever she encounters there, and her armor allows her to tank punishment provided she don't expose her broadside or get blindsided by incoming torpedoes.+Once mastered, however, ''{{#var:ship_name}}''’s capabilities are unmatched by just about any battleship in game. She combines speed, firepower, and survivability in a way that is unrivaled by any other ship in her tier and below. Her mobility allows her to get to where she is needed, her powerful super-heavy shells allow her to inflict significant damage on whatever she encounters there, and her armor allows her to tank punishment provided she don't expose her broadside or get blindsided by incoming torpedoes.
  
 {{AnnoWiki|content= {{AnnoWiki|content=
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 * Incredible anti-aircraft suite makes her highly resistant to aerial assault. * Incredible anti-aircraft suite makes her highly resistant to aerial assault.
 * Improved torpedo defense system with a torpedo damage reduction of 27% (compared to ''North Carolina''’s 19%). * Improved torpedo defense system with a torpedo damage reduction of 27% (compared to ''North Carolina''’s 19%).
?* The fastest battleship in the game at a whopping 33 knots.+* Top speed of a whopping 33 knots.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 * '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills.  * '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
 * '''Slot 2:''' There's really only one choice here for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. * '''Slot 2:''' There's really only one choice here for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.
?* '''Slot 3:''' There are a few options available. {{AA Guns Modification 2}} will boost maximum AA range, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but is likely a weaker choice than the other two.+* '''Slot 3:''' There are a few options available. {{AA Guns Modification 1}} will boost her AA strength, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but is likely a weaker choice than the other two.
 * '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points. * '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.
 * '''Slot 5:''' Maximizing stealth is never a bad choice. With the [[Ship:Commander#Concealment Expert|Concealment Expert]] commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy. * '''Slot 5:''' Maximizing stealth is never a bad choice. With the [[Ship:Commander#Concealment Expert|Concealment Expert]] commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 2+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Survivability Expert = +| rating31 = 3 <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 3+| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 1+| rating37 = 1 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 3 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
? 
?Even captains which do not opt for a maximum survivability-type build are encouraged to spend credits (or doubloons) on {{Repair Party II}} and {{Damage Control Party II}} for the shorter cooldown times of each.  
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
? +{{VideoYT|HQpa4jKS2C0}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Iowa_(BB-61) USS ''Iowa'' (BB-61) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Iowa-class_battleship ''Iowa''-class battleship - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/naval-legends-iowa/ Naval Legends: Iowa - News - World of Warships]
 +# [https://www.youtube.com/watch?v=sv1RTFzJuYM Naval Legends: USS Iowa - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 23:32, 30 April 2020

Iowa
Iowa_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
North Carolina
Arrow_down.png
Iowa_icon_small.png
Arrow_down.png
Montana
stock
 top
General
Research price175000 exp
Purchase price15,500,000 Credits
Hit Points68,100 
Main Battery
406 mm/50 Mk.7 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range21.23 km.
Maximum Dispersion272 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.1 mount19 х 2 pcs.
. . . Average Damage per Second214.7 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount32 х 1 pcs.
. . . Average Damage per Second115.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed28.78 knot
Turning Circle Radius920 m.
Rudder Shift Time22.5 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB018_Iowa_1944.png
15,500,000

Iowa — American Tier IX battleship.

One of the most powerful battleships of World War II. The ship was designed for escorting attack carrier forces. She surpassed the speed of all battleships in the world. The battleship's survivability was significantly improved owing to a novel and powerful torpedo protection system and a fundamentally different armor protection system featuring an internal armor belt.

All four Iowa-class ships built are now preserved as military museum ships: USS Iowa in San Pedro, California; USS Missouri in Pearl Harbor, Hawaii; USS Wisconsin in Norfolk, Virginia; and USS New Jersey in Camden, New Jersey.


Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 Mk.7 in a turret2452725,7003613,500 01,350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Iowa (A)68,1001643931032/19/10 01,750,000
Iowa (B)79,0001643931032/19/10 60,0005,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 01,000,000
Mk9 mod. 20 24,0002,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 172,000 hp28.8 0550,000
Propulsion: 212,000 hp33 19,0001,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

The historical counterpart of the famed battleship Yamato, Tier IX's Iowa is the pinnacle of the various fast battleship designs the United States commissioned into service before and during World War II.

Veterans of North Carolina will be well-familiar with how Iowa plays, as both ships are laid out in an identical AB-X turret arrangement. The key differences are found in Iowa’s handling — she is faster, with a larger turning circle and slower rudder shift speed — slightly improved AA suite, and longer main battery rifles. Iowa’s barrels are 50 caliber (as opposed to North Carolina’s 45 caliber) and the improvement in the velocity of her armor-piercing shells is notable. Her AP shells get on target faster, and new Iowa captains should allow a few games to learn how to adjust leading their shots accordingly. Additionally, she gains access to Artillery Plotting Room Modification 2 : -11% main battery dispersion., which provides a significant reduction to her dispersion.

Exposing her flat broadside to enemies is as inadvisable in Iowa as it is in most battleships. Even though her citadel is at the ship's third deck at roughly waterline height, the third deck plating can be overmatched by every battleship in her matchmaking spread. Consequently, Iowa can be dealt catastrophic damage by well-aimed AP shells. Careful positioning and good situational awareness are required at all times to ensure she isn't removed from the game in a single enemy salvo, and this vulnerability makes fighting at close ranges very tricky as her overall length is more of a liability than an asset.

Once mastered, however, Iowa’s capabilities are unmatched by just about any battleship in game. She combines speed, firepower, and survivability in a way that is unrivaled by any other ship in her tier and below. Her mobility allows her to get to where she is needed, her powerful super-heavy shells allow her to inflict significant damage on whatever she encounters there, and her armor allows her to tank punishment provided she don't expose her broadside or get blindsided by incoming torpedoes.


Pros:

  • Same gun range as her predecessor and highest range for a battleship at her tier.
  • Better penetration and shell velocity compared to North Carolina due to the 50 caliber gun.
  • Able to mount Artillery Plotting Room Modification 2 : -11% main battery dispersion. for better dispersion.
  • Armor is more durable than predecessors.
  • Incredible anti-aircraft suite makes her highly resistant to aerial assault.
  • Improved torpedo defense system with a torpedo damage reduction of 27% (compared to North Carolina’s 19%).
  • Top speed of a whopping 33 knots.

Cons:

  • Weaker broadside armor than standard battleships, but still stronger broadside armor than North Carolina.
  • Bad rudder shift time (over 20 sec) until Hull (C).
  • Overall length combined with her turning circle takes some getting used to when trying to dodge torpedoes.
  • While at waterline level, the citadel is very long and the roof can be overmatched by every battleship in her matchmaking spread.
  • Very tall superstructure makes her easier to hit, especially when trying to hide behind islands.
  • Weak secondary armament with a very low range compared to Tier IX counterparts Izumo, Friedrich der Große, and Alsace.

Research

Availability of researchable upgrades for Iowa is as follows:

  • Hull: Upgrade to Hull (B) for an additional 10,000 hit points and an improvement to her mid- and short-range AA bubbles. Upgrade to Hull (C) for faster rudder shift and further enhancements to her AA suite. Research of Hull (C) unlocks progression to Montana.
  • Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
  • Propulsion: The propulsion upgrade bumps Iowa’s speed from 28.8 knots to her historical maximum of 33 knots.
Investing experience into Hull (B) is top priority; it brings additional hit points and a large bump to Iowa’s anti-aircraft capabilities. The Propulsion module upgrade should come next, followed by Hull (C), with the Fire Control System upgrade saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Iowa are as follows:

Commander Skills

Consumables

Iowa equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Iowa with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Iowa’s signal loadout should focus on two objectives: maximizing her experience earnings and maximizing her survivability. Equal Speed Charlie London (🚫), Hydra (🚫), and Red Dragon (🚫) will help with the former, while India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.) will help with the latter. Sierra Mike (+5% to the ship's maximum speed.) is worthy of consideration for captains who enjoy flexing Iowa’s speed, while November Foxtrot (-5% reload time on all consumables.) and November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will help reduce her consumable cooldowns and further enhance her AA suite.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Iowa (BB-61) - Wikipedia
  2. Iowa-class battleship - Wikipedia
  3. Naval Legends: Iowa - News - World of Warships
  4. Naval Legends: USS Iowa - World of Warships Official Channel - YouTube
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France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons