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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the most powerful battleships of World War II. The ship was designed for escorting attack carrier forces. She surpassed the speed of all battleships in the world. The battleship's survivability was significantly improved owing to a novel and powerful torpedo protection system and a fundamentally different armor protection system featuring an internal armor belt. <br><br>All four ''Iowa''-class ships built are now preserved as military museum ships: [https://www.pacificbattleship.com/ USS ''Iowa''] in San Pedro, California; [https://www.ussmissouri.org/ USS ''Missouri''] in Pearl Harbor, Hawaii; [https://nauticus.org/battleship-wisconsin/ USS ''Wisconsin''] in Norfolk, Virginia; and [https://www.battleshipnewjersey.org/ USS ''New Jersey''] in Camden, New Jersey.<br><br><br>{{Model3DViewer|94a4cecae6ce45879e1bad2756787548}}+One of the most powerful battleships of World War II. The ship was designed for escorting attack carrier forces. She surpassed the speed of all battleships in the world. The battleship's survivability was significantly improved owing to a novel and powerful torpedo protection system and a fundamentally different armor protection system featuring an internal armor belt. <br><br>All four ''Iowa''-class ships built are now preserved as military museum ships: [https://www.pacificbattleship.com/ USS ''Iowa''] in San Pedro, California; [https://www.ussmissouri.org/ USS ''Missouri''] in Pearl Harbor, Hawaii; [https://nauticus.org/battleship-wisconsin/ USS ''Wisconsin''] in Norfolk, Virginia; and [https://www.battleshipnewjersey.org/ USS ''New Jersey''] in Camden, New Jersey.
 +<!-- <br><br><br>{{Model3DViewer|94a4cecae6ce45879e1bad2756787548}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 The historical counterpart of the famed battleship ''[[Yamato]]'', Tier IX's ''{{#var:ship_name}}'' is the pinnacle of the various fast battleship designs the United States commissioned into service before and during World War II.  The historical counterpart of the famed battleship ''[[Yamato]]'', Tier IX's ''{{#var:ship_name}}'' is the pinnacle of the various fast battleship designs the United States commissioned into service before and during World War II.
  
?Veterans of ''[[North Carolina]]'' will be well-familiar with how ''Iowa'' plays, as both ships are laid out in an identical AB-X turret arrangement. The key differences are found in ''{{#var:ship_name}}''’s handling — she is faster, with a larger turning circle and slower rudder shift speed — slightly improved AA suite, and longer main battery rifles. ''{{#var:ship_name}}''’s barrels are 50 caliber (as opposed to ''North Carolina''’s 45 caliber) and the improvement in the velocity of her armor-piercing shells is notable. Her AP shells get on target faster, and new ''{{#var:ship_name}}'' captains should allow a few games to learn how to adjust leading their shots accordingly. Additionally, she gains access to {{Artillery Plotting Room Modification 2}}, which provides a significant reduction to her dispersion.+Veterans of ''[[North Carolina]]'' will be well-familiar with how ''Iowa'' plays, as both ships are laid out in an identical AB-X turret arrangement. The key differences are found in ''{{#var:ship_name}}''’s handling — she is faster, with a larger turning circle and slower rudder shift speed — slightly improved AA suite, and longer main battery rifles. ''{{#var:ship_name}}''’s barrels are 50 caliber (as opposed to ''North Carolina''’s 45 caliber barrels) and the improvement in the velocity of her armor-piercing shells is notable. Her AP shells get on target faster, and new ''{{#var:ship_name}}'' captains should allow a few games to learn how to adjust leading their shots accordingly. Additionally, she gains access to {{Artillery Plotting Room Modification 2}}, which provides a significant reduction to her dispersion.
  
 Exposing her flat broadside to enemies is as inadvisable in ''{{#var:ship_name}}'' as it is in most battleships. Even though her citadel is at the ship's third deck at roughly waterline height, the third deck plating can be overmatched by every battleship in her matchmaking spread. Consequently, ''{{#var:ship_name}}'' can be dealt catastrophic damage by well-aimed AP shells. Careful positioning and good situational awareness are required at all times to ensure she isn't removed from the game in a single enemy salvo, and this vulnerability makes fighting at close ranges very tricky as her overall length is more of a liability than an asset.  Exposing her flat broadside to enemies is as inadvisable in ''{{#var:ship_name}}'' as it is in most battleships. Even though her citadel is at the ship's third deck at roughly waterline height, the third deck plating can be overmatched by every battleship in her matchmaking spread. Consequently, ''{{#var:ship_name}}'' can be dealt catastrophic damage by well-aimed AP shells. Careful positioning and good situational awareness are required at all times to ensure she isn't removed from the game in a single enemy salvo, and this vulnerability makes fighting at close ranges very tricky as her overall length is more of a liability than an asset.
  
?Once mastered, however, ''{{#var:ship_name}}''’s capabilities are unmatched by just about any battleship in game. She combines speed, firepower, and survivability in a way that is unrivaled by any other ship in her tier and below. Her mobility allows her to get to where she is needed, her powerful super-heavy shells allow her to inflict significant damage on whatever she encounters there, and her armor allows her to tank punishment provided she don't expose her broadside or get blindsided by incoming torpedoes.+Once mastered, however, ''{{#var:ship_name}}''’s capabilities are unmatched by just about any battleship in game. She combines speed, firepower, and survivability in a way that is unrivaled by any other ship in her tier and below. Her mobility allows her to get to where she is needed, her powerful super-heavy shells allow her to inflict significant damage on whatever she encounters there, and her armor allows her to tank punishment provided she doesn't expose her broadside or get blindsided by incoming torpedoes.
? +
?{{AnnoWiki|content=+
?'''[https://forum.worldofwarships.com/index.php?/topic/93832-ship-review-mouse-in-the-iowa/ LittleWhiteMouse's Ship Review: Iowa] from the NA Forums'''}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Same gun range as her predecessor and highest range for a battleship at her tier.+* Same gun range as her predecessor and can go up to 27km when fully upgraded, which is the highest range for a battleship at her tier.
 +* Powerful hard hitting AP shells that make citadel hits on enemy ships painfully felt.
 * Better penetration and shell velocity compared to ''[[North Carolina]]'' due to the 50 caliber gun. * Better penetration and shell velocity compared to ''[[North Carolina]]'' due to the 50 caliber gun.
?* Able to mount {{Artillery Plotting Room Modification 2}} for better dispersion.+* Able to mount {{Artillery Plotting Room Modification 2}} to improve accuracy.
?* Armor is more durable than predecessors. +* Armor is more durable than her predecessor ''[[North Carolina]]''
 * Incredible anti-aircraft suite makes her highly resistant to aerial assault. * Incredible anti-aircraft suite makes her highly resistant to aerial assault.
 * Improved torpedo defense system with a torpedo damage reduction of 27% (compared to ''North Carolina''’s 19%). * Improved torpedo defense system with a torpedo damage reduction of 27% (compared to ''North Carolina''’s 19%).
?* Top speed of a whopping 33 knots.+* Decent ship speed of 33 knots which makes her among the fastest battleships in the game..
 +* Good firing angles, meaning that not much board side is needed to fire all guns on a target.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Weaker broadside armor than standard battleships, but still stronger broadside armor than ''[[North Carolina]]''. * Weaker broadside armor than standard battleships, but still stronger broadside armor than ''[[North Carolina]]''.
?* Bad rudder shift time (over 20 sec) until Hull (C).+* Bad rudder shift time (over 20 sec) until Hull (B).
 +* Iowa's dispersion is poor at range without {{Artillery Plotting Room Modification 2}}.
 * Overall length combined with her turning circle takes some getting used to when trying to dodge torpedoes. * Overall length combined with her turning circle takes some getting used to when trying to dodge torpedoes.
?* While at waterline level, the citadel is very long and the roof can be overmatched by every battleship in her matchmaking spread.+* While at waterline level, the citadel is very long and the deck plating can be overmatched by every battleship and large cruisers in her matchmaking spread.
?* Very tall superstructure makes her easier to hit, especially when trying to hide behind islands.+* Very tall superstructure makes her easier to hit.
 * Weak secondary armament with a very low range compared to Tier IX counterparts ''[[Izumo]]'', ''[[Friedrich der Große]]'', and ''[[Alsace]]''. * Weak secondary armament with a very low range compared to Tier IX counterparts ''[[Izumo]]'', ''[[Friedrich der Große]]'', and ''[[Alsace]]''.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +The researchable upgrades are, in priority order:
?* '''Hull:''' Upgrade to Hull (B) for an additional 10,000 hit points and an improvement to her mid- and short-range AA bubbles. Upgrade to Hull (C) for faster rudder shift and further enhancements to her AA suite. Research of Hull (C) unlocks progression to ''[[Montana]]''.+# '''Hull:''' Upgrade to Hull (B) for an additional 10,900 hit points, an improvement to her mid- and short-range AA bubbles and for faster rudder shift. Research of Hull (B) unlocks progression to ''[[Montana]]''. With ''{{#var:ship_name}}'s'' poor turning performance, consider using {{FXP}}&thinsp;FXP to acquire the B Hull immediately.
?* '''Gun Fire Control System:''' Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery. +# '''Propulsion:''' The propulsion upgrade bumps ''{{#var:ship_name}}'s'' speed from 28.8 knots to her historical maximum of 33 knots.
?* '''Propulsion:''' The propulsion upgrade bumps ''{{#var:ship_name}}''’s speed from 28.8 knots to her historical maximum of 33 knots.+# '''Gun Fire Control System:''' Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
  
?Investing experience into Hull (B) is top priority; it brings additional hit points and a large bump to ''Iowa''’s anti-aircraft capabilities. The Propulsion module upgrade should come next, followed by Hull (C), with the Fire Control System upgrade saved for last. +Investing experience into Hull (B) is a top priority; it brings additional hit points and a large bump to ''Iowa''’s anti-aircraft capabilities. The Propulsion module upgrade should come next, with the Fire Control System upgrade saved for last.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +There are two ways to build to ''{{#var:ship_name}}'s'' strengths: a mid-range, support or anchor build, and a closer-range brawling or flanker build.<br />
 +<p>The '''anchor build''' is more suited to a play style that holds the ship in open water at mid-range where accuracy is valued over quick reaction. For this build, the two Artillery Plotting Room upgrades are paired. APRM1 provides longer main battery range plus a not-insignificant buff to her secondary battery; APRM2 significantly improves her main battery dispersion, increasing her effectiveness at the longer range shots that this play style generates. This build is usually preferred for Random Battles.</p>
 +<p>The '''flanker build''' takes advantage of ''{{#var:ship_name}}'s'' speed to establish her on a flank, often using terrain, while knocking off enemies as they attempt to cap or push the flank, and later possibly pushing to turn the flank and set up crossfires. For this build, the Main Battery upgrades are paired &mdash; MBM2 to offset the penalty of MBM3, and MBM3 to significantly boost her damage-per-minute. The base dispersion is accepted as most targets will be at relatively close range. This build is most appropriate to PvE modes and specialized situations.</p>
 +<p>Other builds, such as Pure Tank, Secondary, or AA builds, are not recommended as they offer less value for the investment. </p>
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. +* '''Slot 1:''' {{Main Armaments Modification 1}}
?* '''Slot 2:''' There's really only one choice here for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.+* '''Slot 2:''' {{Damage Control System Modification 1}}
?* '''Slot 3:''' There are a few options available. {{AA Guns Modification 1}} will boost her AA strength, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but is likely a weaker choice than the other two.+* '''Slot 3:''' {{Artillery Plotting Room Modification 1}} '''or''' {{Main Battery Modification 2}} (see above)
?* '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.+* '''Slot 4:''' {{Damage Control System Modification 2}}&nbsp;'''<nowiki>*</nowiki>'''
?* '''Slot 5:''' Maximizing stealth is never a bad choice. With the [[Ship:Commander#Concealment Expert|Concealment Expert]] commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.+* '''Slot 5:''' {{Concealment System Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
?* '''Slot 6:''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give the main battery better accuracy; installing this upgrade will make her guns exceptionally accurate at ranges of ~12-13 kilometers, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading. +* '''Slot 6:''' {{Artillery Plotting Room Modification 2}} '''or''' {{Main Battery Modification 3}} (see above)
 + 
 +Re: '''Slot 4''', neither {{Propulsion Modification 1}} nor {{Steering Gears Modification 1}} are bad choices. ''{{#var:ship_name}}'' doesn't turn or accelerate particularly well. PM1 will help her reposition when it's time to get out of Dodge,<ref>"get out of Dodge [City]" is an Americanism for the need to go somewhere else quickly.</ref> and SGM1 will help to dodge incoming, usually torpedoes. So this slot is essentially Captain's Choice. <br />
 +Re: '''Slot 5''', maximizing stealth is never a bad choice. However, battleships are not invisible, especially when they open fire with those awesome rifles. Consider {{Torpedo Lookout System}} instead to partially counter ''{{#var:ship_name}}'s'' sluggish turning.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 BB
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
?| rating11 = 2 <!-- Priority Target -->+| rating11 = 2 <!-- Gun Feeder -->
?| rating12 = 1 <!-- Preventive Maint -->+| rating12 = <!-- Demolition Expert +1% fire + ASW -->
?| rating13 = 1 <!-- Expert Loader -->+| rating13 = 2 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating15 = 2 <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = 1 <!-- Brisk - +10% while unspotted -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Vigilance - +25% torp detect range, +7% TPS -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 1 <!-- AA Defense and ASW Expert - +10% damage -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 0 <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = 1 <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
?| rating32 = 0 <!-- Survivability Expert-->+| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 2 <!-- Improved Repair Part Readiness -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 1 <!-- Focus Fire Training - sector reinf. & Airstrike-->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = 1 <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 1 <!-- Furious - a buff for being on fire-->
?| rating42 = 3 <!-- Fire Prevention -->+| rating42 = <!-- Manual Secondary Battery Aiming -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = 3 <!-- Fire Prevention Expert -->
?| rating47 = 1 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
? 
?Even captains which do not opt for a maximum survivability build are encouraged to spend credits (or doubloons) on {{Repair Party II}} and {{Damage Control Party II}} for the shorter cooldown times of each.  
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+{{TT Ship Camo Insert|shiptier=9}}
? +
?Players who wish to spend doubloons can equip ''Iowa'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''Iowa''’s signal loadout should focus on two objectives: maximizing her experience earnings and maximizing her survivability. Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Hydra ({{Hydra|Size=18px}}), and Red Dragon ({{Red Dragon|Size=18px}}) will help with the former, while India Delta ({{India Delta|Size=18px}}), India Yankee ({{India Yankee|Size=18px}}), and Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}) will help with the latter. Sierra Mike ({{Sierra Mike|Size=18px}}) is worthy of consideration for captains who enjoy flexing ''Iowa''’s speed, while November Foxtrot ({{November Foxtrot|Size=18px}}) and November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) will help reduce her consumable cooldowns and further enhance her AA suite.  
? 
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 2+| Juliet Charlie = 2 <!-- No Detonate -->
?| Mike Yankee Soxisix = 1+| India Yankee = 3 <!-- -20% Fire duration -->
?| India X-Ray = +| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
?| Juliet Whiskey Unaone = +| Hotel Yankee = 1 <!-- ram someone -->
?| Victor Lima = +| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = 1+| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
? +
?| November Foxtrot = 2+
?| Sierra Mike = 2+
?| India Delta = 3+
?| Juliet Yankee Bissotwo = 2+
?| India Yankee = 3+
?| Juliet Charlie = 1+
  
?| Zulu = +| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = 3+| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = 3+| November Echo Setteseven = 1 <!-- +5% AA damage -->
?| Zulu Hotel = 2+| Sierra Mike = 3 <!-- +5% speed -->
?| Papa Papa = 1+| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = 3 <!-- +20% HP from Repair Party -->
  
?| Wyvern = +| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
?| Red Dragon = +| Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = 2+
?| Ouroboros = 1+
?| Hydra = 2+
 }} }}
  
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 The ''Iowa''-class battleships were a class of fast battleships ordered by the United States Navy in 1939 and 1940 to escort the Fast Carrier Task Forces that would operate in the Pacific Theater of World War II. Four were completed; two more were laid down but canceled at war's end and scrapped. Like other third-generation American battleships, the ''Iowa'' class followed the design pattern set forth in the preceding ''[[North Carolina]]''-class and ''South Dakota''-class battleships, which emphasized speed and the secondary and anti-aircraft batteries. The ''Iowa''-class battleships were a class of fast battleships ordered by the United States Navy in 1939 and 1940 to escort the Fast Carrier Task Forces that would operate in the Pacific Theater of World War II. Four were completed; two more were laid down but canceled at war's end and scrapped. Like other third-generation American battleships, the ''Iowa'' class followed the design pattern set forth in the preceding ''[[North Carolina]]''-class and ''South Dakota''-class battleships, which emphasized speed and the secondary and anti-aircraft batteries.
  
?===Historical Inaccuracies===+===In-game historical inaccuracies===
 * The Measure 32/22D permanent camouflage was worn by ''Missouri''. ''Iowa'''s camouflage was Measure 32/1B. * The Measure 32/22D permanent camouflage was worn by ''Missouri''. ''Iowa'''s camouflage was Measure 32/1B.
 * Measure 22 camouflage is also missing. ''Iowa'' wore this scheme in 1943 and 1945. Only ''Missouri'' has it. * Measure 22 camouflage is also missing. ''Iowa'' wore this scheme in 1943 and 1945. Only ''Missouri'' has it.
 * Three 20 mm Oerlikon cannons fitted to 'B' turret are missing. * Three 20 mm Oerlikon cannons fitted to 'B' turret are missing.
 * The outer hull strake abreast of the main armor belt should be 38mm rather than the in-game 25mm. Interestingly, ''Missouri'' in-game has the proper thickness. * The outer hull strake abreast of the main armor belt should be 38mm rather than the in-game 25mm. Interestingly, ''Missouri'' in-game has the proper thickness.
 +* The 5"/38 caliber gun's actual rate of fire is 15 rounds per minute; Iowa's is 10 rounds per minute. Only ''[[Massachusetts]]'' has the correct rate of fire.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 {{VideoYT|HQpa4jKS2C0}} {{VideoYT|HQpa4jKS2C0}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/index.php?/topic/93832-ship-review-mouse-in-the-iowa/ A rare tech tree ship review from LittleWhiteMouse: ''{{#var:ship_name}}''] from the NA Forums'''}}
 # [https://en.wikipedia.org/wiki/USS_Iowa_(BB-61) USS ''Iowa'' (BB-61) - Wikipedia] # [https://en.wikipedia.org/wiki/USS_Iowa_(BB-61) USS ''Iowa'' (BB-61) - Wikipedia]
 # [https://en.wikipedia.org/wiki/Iowa-class_battleship ''Iowa''-class battleship - Wikipedia] # [https://en.wikipedia.org/wiki/Iowa-class_battleship ''Iowa''-class battleship - Wikipedia]
? +# [https://worldofwarships.com/en/news/general-news/naval-legends-iowa/ Naval Legends: Iowa - News - World of Warships]
 +# [https://www.youtube.com/watch?v=sv1RTFzJuYM Naval Legends: USS Iowa - World of Warships Official Channel - YouTube]
 +{{WoWS Ship Changelog Insert|
 +*Added to the game in Update 0.1.1 as a Tier IX Battleship.
 +*Update 0.1.2:
 +**The horizontal aiming angles of the guns of the second and third turrets of the main battery were reduced (due to visualization errors).
 +**Reduced maneuverability.
 +*Update 0.1.3.2:
 +**Iowa was moved to Tier X.
 +*Update 0.1.5:
 +**Iowa was moved to Tier IX.
 +*Update 0.3.1.5:
 +**Depending on the hull configuration, the AA defense efficiency of medium calibers was reduced to 40%, and their short-range aura was reduced to 18%.
 +*Update 0.5.2:
 +**Increased rudder shift times:
 +*** On the stock hull by +2.34s.
 +*** On the researchable hulls by +3.25s.
 +**Credits and experience earnings ratios were changed:
 +*** Experience +12%.
 +*** Credits +11%.
 +*Update 0.5.3.2:
 +**The Type 14 camouflage was renamed to Type 16.
 +*Update 0.5.6:
 +:*AA defenses were significantly reinforced. The secondary guns were also improved. Firing accuracy of the main guns was enhanced. Now the guns will be more comfortable to fire. Moreover, the ship's maximum speed was increased.
 +:*Hull (A): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. As a result, the average AA damage within the 3.5km AA engagement area radius increased by 65 points (158 -> 223 points).
 +:*Hull (B): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. As a result, the average AA damage within the 3.5km AA engagement area radius increased by 83 points (203 -> 286 points).
 +:*Hull (C): All 4x 20mm Oerlikon Mk20 AA mounts were replaced with 1x 20mm Oerlikon Mk4 mounts, and all 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. One 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, average AA damage within the 2km AA engagement area radius increased by 30 points (from 165 to 195 points), and average AA damage within the 3.5km AA engagement area radius increased by 80 points (from 222 to 302 points).
 +:*Firing range of her secondary guns was increased by 1km (5km -> 6km).
 +:*Traverse angles were extended for the second and third main turrets (previously the traverse angles had been limited by obstructing AA mounts).
 +:*Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse.
 +:*For the 172,000 hp propulsion module, her maximum speed was increased by 2.2 knots (from 26.6 knots to 28.8 knots).
 +:*For the 212,000 hp propulsion module, her maximum speed was increased by 2.5 knots (from 30.5 knots to 33 knots).
 +*Update 0.5.9:
 +**The armored model of the hull was refined.
 +*Update 0.6.0:
 +**Fixed the bug where the AA mount on the main turret disappeared if the turret had been destroyed.
 +*Update 0.6.5:
 +**Barrel jacket color corrected from light to dark for higher historical accuracy.
 +**Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
 +*Update 0.6.6:
 +**The citadel was lowered: now the roof is almost at waterline level. The vacant place where the citadel was was filled with casemates, which increased their volume. Therefore, there was a slight redistribution of HP: part of the HP was moved evenly from fore and aft ends and superstructures to the central part of the ship's casemates.
 +*Update 0.6.12 :
 +**Detectability when firing main guns in smoke changed to 15.64 km.
 +**Detection range of the Vought OS2U Kingfisher aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
 +*Update 0.6.13:
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
 +*Update 0.7.6:
 +**Minor fixes to ship textures and geometry.
 +*Update 0.7.12:
 +**The rudder shift time for hulls (A) and (B) was reduced from 25.6 to 22.5 s.
 +**The rudder shift time for hull (C) was reduced from 19.5 to 17.1 s.
 +**HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 920 m to correct prior discrepancy.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.95 km.
 +*Update 0.10.3:
 +**Hulls A and B were removed, Hull C was renamed to B. A new stock Hull was created on the basis of Hull C with a modified air defense composition.
 +*Update 0.11.7:
 +**Minor fixes to the model and textures of the ship.
 +**Fixed the geometry and textures of the Freedom Fighter permanent camouflage.
 +*Update 0.11.11:
 +**Fixed the geometry and textures of the Azur Lane: New Jersey permanent camouflage.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 21:50, 27 January 2023

Iowa
Iowa_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
North Carolina
Arrow_down.png
Iowa_icon_small.png
Arrow_down.png
Montana
stock
 top
General
Research price175000 exp
Purchase price15,500,000 Credits
Hit Points68,100 
Main Battery
406 mm/50 Mk.7 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range21.23 km.
Maximum Dispersion272 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.1 mount19 х 2 pcs.
. . . Average Damage per Second214.7 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount32 х 1 pcs.
. . . Average Damage per Second115.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed28.78 knot
Turning Circle Radius920 m.
Rudder Shift Time22.5 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB018_Iowa_1944.png
15,500,000

Iowa — American Tier IX battleship.

One of the most powerful battleships of World War II. The ship was designed for escorting attack carrier forces. She surpassed the speed of all battleships in the world. The battleship's survivability was significantly improved owing to a novel and powerful torpedo protection system and a fundamentally different armor protection system featuring an internal armor belt.

All four Iowa-class ships built are now preserved as military museum ships: USS Iowa in San Pedro, California; USS Missouri in Pearl Harbor, Hawaii; USS Wisconsin in Norfolk, Virginia; and USS New Jersey in Camden, New Jersey.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 Mk.7 in a turret2452725,7003613,500 01,350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Iowa (A)68,1001643931032/19/10 01,750,000
Iowa (B)79,0001643931032/19/10 60,0005,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 01,000,000
Mk9 mod. 20 24,0002,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 172,000 hp28.8 0550,000
Propulsion: 212,000 hp33 19,0001,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The historical counterpart of the famed battleship Yamato, Tier IX's Iowa is the pinnacle of the various fast battleship designs the United States commissioned into service before and during World War II.

Veterans of North Carolina will be well-familiar with how Iowa plays, as both ships are laid out in an identical AB-X turret arrangement. The key differences are found in Iowa’s handling — she is faster, with a larger turning circle and slower rudder shift speed — slightly improved AA suite, and longer main battery rifles. Iowa’s barrels are 50 caliber (as opposed to North Carolina’s 45 caliber barrels) and the improvement in the velocity of her armor-piercing shells is notable. Her AP shells get on target faster, and new Iowa captains should allow a few games to learn how to adjust leading their shots accordingly. Additionally, she gains access to Artillery Plotting Room Modification 2 : -11% main battery dispersion., which provides a significant reduction to her dispersion.

Exposing her flat broadside to enemies is as inadvisable in Iowa as it is in most battleships. Even though her citadel is at the ship's third deck at roughly waterline height, the third deck plating can be overmatched by every battleship in her matchmaking spread. Consequently, Iowa can be dealt catastrophic damage by well-aimed AP shells. Careful positioning and good situational awareness are required at all times to ensure she isn't removed from the game in a single enemy salvo, and this vulnerability makes fighting at close ranges very tricky as her overall length is more of a liability than an asset.

Once mastered, however, Iowa’s capabilities are unmatched by just about any battleship in game. She combines speed, firepower, and survivability in a way that is unrivaled by any other ship in her tier and below. Her mobility allows her to get to where she is needed, her powerful super-heavy shells allow her to inflict significant damage on whatever she encounters there, and her armor allows her to tank punishment provided she doesn't expose her broadside or get blindsided by incoming torpedoes.

Pros:

  • Same gun range as her predecessor and can go up to 27km when fully upgraded, which is the highest range for a battleship at her tier.
  • Powerful hard hitting AP shells that make citadel hits on enemy ships painfully felt.
  • Better penetration and shell velocity compared to North Carolina due to the 50 caliber gun.
  • Able to mount Artillery Plotting Room Modification 2 : -11% main battery dispersion. to improve accuracy.
  • Armor is more durable than her predecessor North Carolina
  • Incredible anti-aircraft suite makes her highly resistant to aerial assault.
  • Improved torpedo defense system with a torpedo damage reduction of 27% (compared to North Carolina’s 19%).
  • Decent ship speed of 33 knots which makes her among the fastest battleships in the game..
  • Good firing angles, meaning that not much board side is needed to fire all guns on a target.

Cons:

  • Weaker broadside armor than standard battleships, but still stronger broadside armor than North Carolina.
  • Bad rudder shift time (over 20 sec) until Hull (B).
  • Iowa's dispersion is poor at range without Artillery Plotting Room Modification 2 : -11% main battery dispersion..
  • Overall length combined with her turning circle takes some getting used to when trying to dodge torpedoes.
  • While at waterline level, the citadel is very long and the deck plating can be overmatched by every battleship and large cruisers in her matchmaking spread.
  • Very tall superstructure makes her easier to hit.
  • Weak secondary armament with a very low range compared to Tier IX counterparts Izumo, Friedrich der Große, and Alsace.

Research

The researchable upgrades are, in priority order:

  1. Hull: Upgrade to Hull (B) for an additional 10,900 hit points, an improvement to her mid- and short-range AA bubbles and for faster rudder shift. Research of Hull (B) unlocks progression to Montana. With Iowa's poor turning performance, consider using Free XP FXP to acquire the B Hull immediately.
  2. Propulsion: The propulsion upgrade bumps Iowa's speed from 28.8 knots to her historical maximum of 33 knots.
  3. Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Investing experience into Hull (B) is a top priority; it brings additional hit points and a large bump to Iowa’s anti-aircraft capabilities. The Propulsion module upgrade should come next, with the Fire Control System upgrade saved for last.

Optimal Configuration

There are two ways to build to Iowa's strengths: a mid-range, support or anchor build, and a closer-range brawling or flanker build.

The anchor build is more suited to a play style that holds the ship in open water at mid-range where accuracy is valued over quick reaction. For this build, the two Artillery Plotting Room upgrades are paired. APRM1 provides longer main battery range plus a not-insignificant buff to her secondary battery; APRM2 significantly improves her main battery dispersion, increasing her effectiveness at the longer range shots that this play style generates. This build is usually preferred for Random Battles.

The flanker build takes advantage of Iowa's speed to establish her on a flank, often using terrain, while knocking off enemies as they attempt to cap or push the flank, and later possibly pushing to turn the flank and set up crossfires. For this build, the Main Battery upgrades are paired — MBM2 to offset the penalty of MBM3, and MBM3 to significantly boost her damage-per-minute. The base dispersion is accepted as most targets will be at relatively close range. This build is most appropriate to PvE modes and specialized situations.

Other builds, such as Pure Tank, Secondary, or AA builds, are not recommended as they offer less value for the investment.

Upgrades

The recommended upgrades for Iowa are as follows:

Re: Slot 4, neither Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. nor Steering Gears Modification 1 : -20% rudder shift time. are bad choices. Iowa doesn't turn or accelerate particularly well. PM1 will help her reposition when it's time to get out of Dodge,[1] and SGM1 will help to dodge incoming, usually torpedoes. So this slot is essentially Captain's Choice.
Re: Slot 5, maximizing stealth is never a bad choice. However, battleships are not invisible, especially when they open fire with those awesome rifles. Consider Torpedo Lookout System to a base value of 1.8 km. instead to partially counter Iowa's sluggish turning.

Commander Skills

Consumables

Iowa can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. "get out of Dodge [City]" is an Americanism for the need to go somewhere else quickly.
  1. USS Iowa (BB-61) - Wikipedia
  2. Iowa-class battleship - Wikipedia
  3. Naval Legends: Iowa - News - World of Warships
  4. Naval Legends: USS Iowa - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.1 as a Tier IX Battleship.
  • Update 0.1.2:
    • The horizontal aiming angles of the guns of the second and third turrets of the main battery were reduced (due to visualization errors).
    • Reduced maneuverability.
  • Update 0.1.3.2:
    • Iowa was moved to Tier X.
  • Update 0.1.5:
    • Iowa was moved to Tier IX.
  • Update 0.3.1.5:
    • Depending on the hull configuration, the AA defense efficiency of medium calibers was reduced to 40%, and their short-range aura was reduced to 18%.
  • Update 0.5.2:
    • Increased rudder shift times:
      • On the stock hull by +2.34s.
      • On the researchable hulls by +3.25s.
    • Credits and experience earnings ratios were changed:
      • Experience +12%.
      • Credits +11%.
  • Update 0.5.3.2:
    • The Type 14 camouflage was renamed to Type 16.
  • Update 0.5.6:
  • AA defenses were significantly reinforced. The secondary guns were also improved. Firing accuracy of the main guns was enhanced. Now the guns will be more comfortable to fire. Moreover, the ship's maximum speed was increased.
  • Hull (A): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. As a result, the average AA damage within the 3.5km AA engagement area radius increased by 65 points (158 -> 223 points).
  • Hull (B): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. As a result, the average AA damage within the 3.5km AA engagement area radius increased by 83 points (203 -> 286 points).
  • Hull (C): All 4x 20mm Oerlikon Mk20 AA mounts were replaced with 1x 20mm Oerlikon Mk4 mounts, and all 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. One 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, average AA damage within the 2km AA engagement area radius increased by 30 points (from 165 to 195 points), and average AA damage within the 3.5km AA engagement area radius increased by 80 points (from 222 to 302 points).
  • Firing range of her secondary guns was increased by 1km (5km -> 6km).
  • Traverse angles were extended for the second and third main turrets (previously the traverse angles had been limited by obstructing AA mounts).
  • Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse.
  • For the 172,000 hp propulsion module, her maximum speed was increased by 2.2 knots (from 26.6 knots to 28.8 knots).
  • For the 212,000 hp propulsion module, her maximum speed was increased by 2.5 knots (from 30.5 knots to 33 knots).
  • Update 0.5.9:
    • The armored model of the hull was refined.
  • Update 0.6.0:
    • Fixed the bug where the AA mount on the main turret disappeared if the turret had been destroyed.
  • Update 0.6.5:
    • Barrel jacket color corrected from light to dark for higher historical accuracy.
    • Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
  • Update 0.6.6:
    • The citadel was lowered: now the roof is almost at waterline level. The vacant place where the citadel was was filled with casemates, which increased their volume. Therefore, there was a slight redistribution of HP: part of the HP was moved evenly from fore and aft ends and superstructures to the central part of the ship's casemates.
  • Update 0.6.12 :
    • Detectability when firing main guns in smoke changed to 15.64 km.
    • Detection range of the Vought OS2U Kingfisher aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.7.6:
    • Minor fixes to ship textures and geometry.
  • Update 0.7.12:
    • The rudder shift time for hulls (A) and (B) was reduced from 25.6 to 22.5 s.
    • The rudder shift time for hull (C) was reduced from 19.5 to 17.1 s.
    • HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 920 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.10.3:
    • Hulls A and B were removed, Hull C was renamed to B. A new stock Hull was created on the basis of Hull C with a modified air defense composition.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.
    • Fixed the geometry and textures of the Freedom Fighter permanent camouflage.
  • Update 0.11.11:
    • Fixed the geometry and textures of the Azur Lane: New Jersey permanent camouflage.

Ships of U.S.A.
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Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons