Iowa
406 mm/50 Mk.7 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range21.23 km. |
Maximum Dispersion272 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount19 х 2 pcs. |
. . . Average Damage per Second214.7 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount32 х 1 pcs. |
. . . Average Damage per Second115.2 |
. . . Firing Range2.01 km. |
Maximum Speed28.78 knot |
Turning Circle Radius920 m. |
Rudder Shift Time22.5 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range11.4 km. |
Iowa — American Tier IX battleship.
One of the most powerful battleships of World War II. The ship was designed for escorting attack carrier forces. She surpassed the speed of all battleships in the world. The battleship's survivability was significantly improved owing to a novel and powerful torpedo protection system and a fundamentally different armor protection system featuring an internal armor belt.
All four Iowa-class ships built are now preserved as military museum ships: USS Iowa in San Pedro, California; USS Missouri in Pearl Harbor, Hawaii; USS Wisconsin in Norfolk, Virginia; and USS New Jersey in Camden, New Jersey.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
The historical counterpart of the famed battleship Yamato, Iowa is the pinnacle of the various fast battleship designs the United States commissioned into service before and during World War II.
By using what you have learned in the North Carolina, Iowa becomes even more potent as it she is more nimble and sturdy at her tier albeit longer. However, Iowa’s citadel is very easy to hit when broadside, especially under the front turrets so careful positioning and good situational awareness is required at all times to ensure you don't get removed from the game with a devastating strike, and it makes fighting at close ranges very tricky as her length may be more of a liability than a total asset. However, once mastered, Iowa’s capabilities are unmatched by just about any battleship in game, combining speed, firepower, and survivability in a way that is nearly impossible to match in any other ship in her tier and below. The mobility allows you to get to where you are needed, the powerful superheavy rounds allow you to damage whatever you encounter there, and the armor allows you to tank punishment provided you don't show broadside or get blindsided by a torpedo wall.
LittleWhiteMouse's Ship Review: Iowa from the NA ForumsPros:
- Same gun range as her predecessor and highest range for a battleship at her tier.
- Better penetration and shell velocity compared to North Carolina due to the 50 caliber gun.
- Able to mount Artillery Plotting Room Modification 2 for better dispersion.
- Armor is more durable than predecessors.
- Incredible anti-aircraft suite makes her highly resistant to aerial assault.
- Improved torpedo defense system with a torpedo damage reduction of 27% (compared to North Carolina’s 19%).
- The fastest battleship in the game at a whopping 33 knots.
- Third turret has a greatly improved gun arc over North Carolina, allowing it to be used while angling effectively.
Cons:
- Weaker broadside armor than standard Battleships, but stronger broadside armor than the NC.
- Bad rudder shift time (over 20 sec) until Hull (C).
- Longest ship so far (by a decent margin) with a turning circle to match in the American battleship line which can take some getting used to when trying to dodge torpedoes.
- Very tall superstructure makes her easier to hit, especially when trying to hide behind islands.
- Weak secondary armament, very low range on secondary armament as well compared to counterparts.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Iowa are as follows:
- Slot 1: Main Armaments Modification 1*
- Slot 2: AA Guns Modification 2
- Slot 3: Artillery Plotting Room Modification 2
- Slot 4: Damage Control System Modification 1
- Slot 5: Damage Control System Modification 2*
- Slot 6: Target Acquisition System Modification 1*
Most Tier IX+ ships have some variance based on Upgrade Slot 3, but Iowa and Montana are the only ships in the game with access to Artillery Plotting Room Modification 2; the significant buff to their accuracy provided by this upgrade simply outclasses anything else available for the slot. Captains who are sensitive to preserving the quality of their anti-aircraft suite will frequently equip Auxiliary Armaments Modification 1 in Upgrade Slot 1 instead of Main Armaments Modification 1. Some captains prefer
Steering Gears Modification 2 in Upgrade Slot 5 to improve Iowa’s handling and rudder responsiveness, while captains who have eschewed a stealth build for their Iowa will want to install Target Acquisition System Modification 1 in Upgrade Slot 6 in order to improve their ability to detect and dodge torpedoes sooner.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★ |
★★★ |
|
|
|
★★ |
|
3 |
★★ |
|
|
|
★★★ |
★★★ |
★ |
★ |
4 |
|
★★ |
|
|
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Iowa can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Even captains which do not opt for a maximum survivability-type build are encouraged to spend credits (or doubloons) on Repair Party II () and Damage Control Party II () for the shorter cool down times of each.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Iowa with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
★ |
|
|
|
★ |
★★ |
★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery