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Revision as of 10:05, 23 July 2019
Fixed commander skill names
Revision as of 02:10, 4 October 2019
Commander Skills 2
Line 50:Line 50:
 Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Demolition_Expert|Demolition Expert]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].  Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Demolition_Expert|Demolition Expert]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Air Supremacy = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Fighters = +| rating14 = 0 <!-- Air Supremacy -->
?| Improved Engine Boost = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 2+| rating16 = 0 <!-- Improved Engine Boost -->
?| Last Gasp = +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = 1+| rating24 = 1 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  

Revision as of 02:10, 4 October 2019

Irian
Irian_wows_main.jpg
Cruiser | Pan-Asia | Tier VIII
Tech Tree Position
Irian_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points41,200 
Main Battery
152 mm/57 MK-5-bis4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.5 km.
Maximum Dispersion153 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/70 SM-5-1s6 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE-55 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Quintuple PTA-53-68-bis2 х 5 pcs.
Rate of Fire0.45 shots/min.
Reload Time133 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMark 17 
Maximum Damage17,900 
Torpedo Speed69 knot
Torpedo Range13.5 km.
AA Defense
37 mm 61 shì16 х 2 pcs.
. . . Average Damage per Second147.2 
. . . Firing Range3.51 km.
100 mm/70 SM-5-1s6 х 2 pcs.
. . . Average Damage per Second117 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.7 knot
Turning Circle Radius760 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range13.7 km.
Air Detectability Range7.44 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
VIII
Ship_PZSC508_Irian.png
promo

Irian — Pan-Asian promo premium Tier VIII cruiser.

Indonesia.png
This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.

Irian was first released for sale worldwide with the release of Update 0.8.0 on 30 January 2019.


Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/57 MK-5-bis7.5251532,200123,300 00
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Irian41,200131754616/620 00
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mark 170.51337.217,9006913.5 00
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS VIII mod. 1017.5 00
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 121,000 hp32.7 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII Premium cruiser Irian is remarkably similar to her sister ship, Mikhail Kutuzov. A few key differences between the two exist, though. Irian is Pan-Asian for starters, and gains a better torpedo suite, along with the Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) consumable in exchange for losing Mikhail Kutuzov’s Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), and some of her range.

Irian owes the largest part of her offensive strength to the twelve 152mm guns she's packing. They have the classic Russian fast shell velocities and low firing arcs, making hitting targets even at the extreme limits of her 17.5 km range much easier than other, similarly armed ships. Unfortunately, the relatively low caliber of these shells necessitates using the commander skill Inertia Fuse for HE Shells to maximize her offense. It gives Irian the punch needed to do direct damage to many of the ships within her tier spread, a cost well worth the loss of fire chance. Be wary though: as with most other cruisers, Irian requires time to do damage with her guns, and is very vulnerable to return fire. Every moment spent spotted and shooting is time that the enemy team can fire back at her. Irian must be played with care, using her range and excellent shell ballistics to keep enemies at arm's length.

However, should captains find themselves a touch closer to their foes, Irian possesses a potent deepwater torpedo armament. While they lose the ability to harm destroyers, these torpedoes are perfect for quickly taking down any other class of ship. They are the longest ranged torpedoes put on to an cruiser in World of Warships with a maximum range of 13.5 km, and are extremely stealthy while packing a sizeable punch. While it certainly isn't risk-free getting into the ranges required to use these torpedoes due to Irians’ relative fragility, they are a welcome addition to her arsenal... especially with the inclusion of her Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) consumable, that allows captains to launch a second salvo of torpedoes very quickly.

Overall, Irian has an very high ceiling in terms of offensive firepower in exchange for not being overly stealthy or well-armored. She is very much a glass cannon, but one that will make her impact felt in any battle, whether she ultimately sinks or not.


Pros:

  • Twelve long range, high velocity 152mm guns.
  • One quintuple-tube torpedo launchers on each side with, long range, and stealthy torpedoes.
  • Solid anti-aircraft suite.
  • Equips the Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) consumable for quickly reloading her torpedoes.
  • Good base 12% fire chance on HE shells.

Cons:

  • Requires IFHE to deal direct damage to 32mm plating.
  • Lacks the vision-obscuring smoke of sister ship Mikhail Kutuzov and her smoke.
  • Very lightly armored; capable of taking damage from nearly any angle.
  • Ballistic performance of her guns makes utilizing islands as cover difficult.
  • Rudder shift time is very sub-par for her tier; as a result, she handles somewhat sluggishly.

Research

As a premium ship, Irian doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Irian are as follows:

Commander Skills

Key skills for Irian commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Inertia Fuse for HE Shells.

Consumables

Irian can equip the following consumables:

Captains are encouraged to equip Premium variants of the consumables to further improve Irian’s performance in battle.

Camouflage

As a premium ship, Irian comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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